Yair Morgenstern
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cfe231ee4e
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Barbarians no longer disband units for lack of gold
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2018-07-13 16:10:45 +03:00 |
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Yair Morgenstern
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bfb53a1940
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Updating happiness happens in a different thread so it doesn't impede the update() function
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2018-07-12 19:17:58 +03:00 |
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Yair Morgenstern
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c05503bb86
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Attacking with a unit disables its "move" command
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2018-07-11 21:31:59 +03:00 |
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Yair Morgenstern
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3215e0eea9
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Displayed happiness updated within the turn (thanks Am-Per-Sand!)
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2018-07-11 21:25:23 +03:00 |
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Yair Morgenstern
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4196f72a20
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Can no longer see enemy city construction progress, enemy city health of unviewed cities and improvement progress in unviewed tiles (thanks Am-Per-Sand!)
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2018-07-11 19:20:03 +03:00 |
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Yair Morgenstern
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a1d358e9c8
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You can now trade "gold per turn"
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2018-07-11 19:13:59 +03:00 |
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Yair Morgenstern
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d385ebd10b
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XP and promotions are retained when upgrading units (thanks Noam!)
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2018-07-11 19:10:18 +03:00 |
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Yair Morgenstern
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3425c117ff
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Automated workers will build camps on forest tiles where they can
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2018-07-10 12:29:29 +03:00 |
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Yair Morgenstern
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f9ec46a376
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Trades visually separated in overview screen
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2018-07-10 09:07:36 +03:00 |
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Yair Morgenstern
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35b66316bc
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Camps are now buildable in forests without removing the forests (Thanks Noam!)
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2018-07-10 09:04:45 +03:00 |
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Yair Morgenstern
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1b5f2a2e00
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Free policies no longer increase future policy cost
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2018-07-10 08:57:35 +03:00 |
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Yair Morgenstern
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73384ffb8c
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UI Bugfix - After conquering a city, unmoved city borders would stay the same color
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2018-07-09 23:18:27 +03:00 |
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Yair Morgenstern
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949d64c53c
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Added tutorials for strategic and luxury resources
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2018-07-09 22:51:50 +03:00 |
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Yair Morgenstern
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849129ac65
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Added trade translation texts
Added duration to trade screen buttons
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2018-07-09 22:43:32 +03:00 |
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Yair Morgenstern
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f0ac694ba1
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Bugfix - Great People can no longer construct improvements on city centers
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2018-07-09 22:21:38 +03:00 |
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Yair Morgenstern
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0c2f506412
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Fixed bug where if an enemies capital was captured and he had no cities but he had a settler, the game would still try to relocate the capital
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2018-07-09 17:30:44 +03:00 |
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Yair Morgenstern
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a511aa2927
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You can no longer open 2 Yes/No popup instances at the same time (caused a crash if you opened 2 to disband a unit and clicked "yes" on both)
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2018-07-09 17:24:44 +03:00 |
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Yair Morgenstern
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4d43b8d226
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Fixed bug where if you discovered and enemy and traded ith him and your trade finished without leaving and reentering the game, the game would crash (but would be okay on reload)
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2018-07-08 18:40:26 +03:00 |
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Yair Morgenstern
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1c304da9d1
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Fixed bug where workers would try to head towards tiles they couldn't reach to construct roads
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2018-07-06 16:47:51 +03:00 |
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Yair Morgenstern
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0c17e19ea2
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Trading gold now works as well!
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2018-07-06 16:42:32 +03:00 |
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Yair Morgenstern
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5fc20fb547
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You now recieve notifications when units disband
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2018-07-06 16:32:56 +03:00 |
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Yair Morgenstern
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74b10e8a31
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Trade works!
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2018-07-06 16:28:42 +03:00 |
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Yair Morgenstern
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895b4b55e2
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Promotions can now be picked if ANY of the prerequisites is met, rather than all (thanks am-per-sand!)
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2018-07-04 19:59:56 +03:00 |
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Yair Morgenstern
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9f81ac6676
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Defeated civs no longer have automated actions, and their remaining units are removed from the map
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2018-07-03 22:25:13 +03:00 |
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Yair Morgenstern
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220ed19e3b
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AI now upgrades upgradable units if it has the money
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2018-07-03 16:53:54 +03:00 |
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Yair Morgenstern
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de6e3f9ec8
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All AI units that don't have a speciific target to attack will head towards the closest hostile city
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2018-07-03 16:37:20 +03:00 |
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Yair Morgenstern
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9b59494a47
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When civilization is in negative gold, units will start to disband until we can support the extra units
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2018-07-03 16:36:18 +03:00 |
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Yair Morgenstern
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71f4c04948
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Automated (and UI) workers now build roads between cities if they're big enough!
This was the major cause for the AI's economic failure!
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2018-07-02 23:40:50 +03:00 |
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Yair Morgenstern
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c49a282a74
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Added Trade and Diplomacy screens
When the civilization is losing money, buiding gold buildings is prioritized
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2018-07-02 13:33:23 +03:00 |
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Yair Morgenstern
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ca99cbb989
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Moved Delete Save button away from the Load Game button in the Load Game screen
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2018-07-01 18:13:54 +03:00 |
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Yair Morgenstern
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62246ff1c9
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More translation stuff
When will the madness end?
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2018-07-01 17:27:52 +03:00 |
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Yair Morgenstern
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f08261edaf
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Fixed bug where (I assume) if you started a game before version 94, then you may not have any techs at all, and so wwhen you try to fund the player's Era by techs, it finds nothing and explodes
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2018-07-01 17:16:56 +03:00 |
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Yair Morgenstern
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67b9b7ea7a
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When aa unit that was moving towards somewhere encounters an enemy unit within walking distance, it stops the movement that it had completely
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2018-07-01 17:10:52 +03:00 |
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Yair Morgenstern
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4593bed7dc
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Future tech can now be constantly researched!
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2018-07-01 17:05:30 +03:00 |
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Yair Morgenstern
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837195293c
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Fixed minor merge conflict between dutch and other languages
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2018-07-01 16:59:41 +03:00 |
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Damjan94
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45db23bd95
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added the ability to scroll the cities in cities overview screen (#187)
* added the ability to scroll the cities in cities overview screen
* fixed the includes
* shortned the code a bit
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2018-07-01 16:18:25 +03:00 |
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Yair Morgenstern
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e81df16317
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Added Yes/No popup (we'll need it when we have diplomacy and you tell a unit to enter enemy territory)
Added opttion to disband unit (as a test for the popup)
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2018-06-27 22:43:15 +03:00 |
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Yair Morgenstern
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c5787803f9
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Overview screen now accessible from top bar
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2018-06-27 20:35:04 +03:00 |
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Damjan94
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8cf6a43605
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fixed the crash caused by missing curly braces (#181)
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2018-06-27 19:53:38 +03:00 |
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Yair Morgenstern
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7836f6237f
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Civilian units no longer have promote action
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2018-06-26 23:08:50 +03:00 |
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Yair Morgenstern
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15b602da1f
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Added empire overview screen!
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2018-06-26 23:08:21 +03:00 |
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Yair Morgenstern
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fe1b74c197
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Started adding empire overview screen
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2018-06-26 18:13:01 +03:00 |
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Yair Morgenstern
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23f9d157a4
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Organized files
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2018-06-26 08:19:41 +03:00 |
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Yair Morgenstern
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805fc5c739
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Oligarchy policy now works as intended
More translation stuff
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2018-06-25 23:11:22 +03:00 |
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Yair Morgenstern
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4bbffe318b
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More translation stuff
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2018-06-25 21:50:56 +03:00 |
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Yair Morgenstern
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a59d6e7a46
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Translation stuff
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
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2018-06-25 20:08:57 +03:00 |
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Yair Morgenstern
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1388aec34a
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Tech manager now shows eras of technologies!
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2018-06-25 19:27:27 +03:00 |
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Yair Morgenstern
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c5f127e555
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Policy branches are unlocked by era
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2018-06-25 18:09:38 +03:00 |
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Yair Morgenstern
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1dffbe2db5
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Added Dynamite tech with Artillery
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2018-06-25 13:59:51 +03:00 |
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Yair Morgenstern
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b166e23858
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Game now longer gets an Application Not Responding when taking a long time creating a new game
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2018-06-25 08:41:22 +03:00 |
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