Yair Morgenstern
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9debc85501
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Removed old terrain icons to decrease the size of the apk
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2018-03-19 23:09:31 +02:00 |
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Yair Morgenstern
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66f900e4ec
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Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good!
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2018-03-16 13:09:43 +02:00 |
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Yair Morgenstern
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eadf7b01db
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Added enable/disable functions to textbuttons, can now stop moving and automated units even when out of movement
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2018-03-13 22:07:06 +02:00 |
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Yair Morgenstern
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53e332e9e8
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Tutorials moved to a separate json file
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2018-03-12 23:33:03 +02:00 |
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Yair Morgenstern
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b659e3b37d
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All GameBasics are now LinkedHashLists, and so retain order as in the json files
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2018-03-12 18:35:57 +02:00 |
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Yair Morgenstern
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f59102a2a0
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Policy pick and free tech pick moved to when clicking on next turn button
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2018-03-11 23:25:57 +02:00 |
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Yair Morgenstern
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5db5272810
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When generating map, we no longer get terrain areas that have only 1 or 2 tiles
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2018-03-10 22:15:42 +02:00 |
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Yair Morgenstern
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c4736f0467
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Map generation now generates areas coontaining the same terrain, rather than have each tile be a random terrain - much closerr to what you get in the real Civ game, even though we're pretty far from there
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2018-03-10 22:01:10 +02:00 |
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Yair Morgenstern
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414025dbbe
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Fixed crash when starting new game
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2018-03-07 22:35:41 +02:00 |
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Yair Morgenstern
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7f8e1707be
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Entiirely removed Linq - now only using Kotlin extensions!
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2018-03-07 21:51:33 +02:00 |
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Yair Morgenstern
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1a4a9d416c
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Unit control transferred to UnitTable
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2018-03-07 18:37:16 +02:00 |
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yairm210
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07c011143d
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Update README.md
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2018-03-04 00:13:06 +02:00 |
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yairm210
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9532bda635
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Update README.md
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2018-03-04 00:04:55 +02:00 |
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Yair Morgenstern
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a9d873b564
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html project erased entirely (did not allow full gradle build)
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2018-03-03 23:46:02 +02:00 |
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Yair Morgenstern
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f69b8970de
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html project commented out of gradle build
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2018-03-03 23:41:38 +02:00 |
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Yair Morgenstern
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146c4111fd
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tile groups moved to tile map holder, as they should be
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2018-03-03 23:38:28 +02:00 |
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Yair Morgenstern
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064aee2f07
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Split unit actions to a separate file (unitactions), because of all the separate cases
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2018-03-03 23:30:27 +02:00 |
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Yair Morgenstern
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f2c790aec4
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Finisher policies are now unpickable
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2018-03-03 22:22:00 +02:00 |
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Yair Morgenstern
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9d019ffd10
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gradlew is now runnable
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2018-03-03 22:07:46 +02:00 |
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Yair Morgenstern
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c7d96e4db6
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Travis Gradle script is now default
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2018-03-03 22:00:45 +02:00 |
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Yair Morgenstern
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abe3d76df7
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Changed click listeners to lambdas
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2018-03-03 21:54:02 +02:00 |
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Yair Morgenstern
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bded16720d
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Added Travis yml
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2018-03-03 21:46:29 +02:00 |
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Yair Morgenstern
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9b29944c2b
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All coe converted to Kotlin!
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2018-03-02 15:34:24 +02:00 |
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yairm210
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1dbb28148c
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Create LICENSE
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2018-02-25 00:13:37 +02:00 |
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Yair Morgenstern
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113f3965fc
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Converted all logic/map files to Kotlin
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2018-02-25 00:07:40 +02:00 |
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Yair Morgenstern
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18be9e37b2
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Converted all GameBasics to Kotlin
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2018-02-24 22:43:41 +02:00 |
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Yair Morgenstern
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49c0707be1
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First Kotlin change - FullStats and CivStats
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2018-02-24 20:18:08 +02:00 |
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Yair Morgenstern
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9253c40085
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Added Kotlin!
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2018-02-23 15:36:13 +02:00 |
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Yair Morgenstern
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397556f81f
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Deleted unneccesary files, minor changes that were pointed out by code inspection
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2018-02-23 13:31:45 +02:00 |
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Yair Morgenstern
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6a2f4a07f1
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Major overhaul - all tree items now have transient pointers to their parents, eliiminating the need for static calls for Civilization.Current and the like - neccesary if we want to have multiple civilizations
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2018-02-23 12:57:52 +02:00 |
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Yair Morgenstern
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4d6b5c997d
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Split generating the map to a separate class
Fixed bug loading game when multiple cities
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2018-02-05 23:19:58 +02:00 |
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Yair Morgenstern
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1c1756721a
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- Slightly improved tile ranking when determining next tile
- Now does not display unexplored tiles in city screen - cleaner view
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2018-02-03 22:06:55 +02:00 |
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Yair Morgenstern
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ce7a7916c1
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- Fixed bug when picking legalism with less than 4 cities
- Added City Center indication, made population image in city screen more prominent and clickable
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2018-02-03 21:49:46 +02:00 |
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Yair Morgenstern
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7cbddd883b
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Split WorldScreen functionality into components - civ stats table, tile info table, tile map holder, notificaations scroll, idle unit button
Added yield on tiles
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2018-01-31 22:45:21 +02:00 |
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Yair Morgenstern
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561fd417ed
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policy picker screen now opens rom boolean
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2018-01-23 21:52:25 +02:00 |
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Yair Morgenstern
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b6d235a4d0
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Automated actions should now choose best and closest tile to work on, differentiated pre- and post- turn actions
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2018-01-22 22:57:17 +02:00 |
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Yair Morgenstern
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dd6805d179
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City stats now update when adopting policy
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2018-01-20 23:23:30 +02:00 |
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Yair Morgenstern
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80e3d16895
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Load game does not crash when there are notifications
Automated workers no longer complete improvements in a single turn
City screen does not display building catagories which are irrelevant
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2018-01-19 13:20:42 +02:00 |
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Yair Morgenstern
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d8a7c379e7
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Moved more functions to their proper places
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2018-01-13 23:21:20 +02:00 |
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Yair Morgenstern
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a992dff6fe
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Split CityInfo into areas of concern - separate files for Stats, Expansion and Population
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2018-01-13 23:11:53 +02:00 |
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Yair Morgenstern
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3bb849726a
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Split CivInfo's responsibility into separate classes: Tech,Policy,GoldenAge,GreatPerson and ScienceVictory managers.
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2018-01-12 12:37:31 +02:00 |
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Yair Morgenstern
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85ffcc58ee
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Added CivilizationPolicies, added great person pick when completing Liberty
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2018-01-11 22:50:59 +02:00 |
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Yair Morgenstern
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546472b528
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Organized classes into folders
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2018-01-11 22:22:51 +02:00 |
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Yair Morgenstern
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63f24db67b
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Implemented line-of-sight according to terrain
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2018-01-11 20:51:19 +02:00 |
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Yair Morgenstern
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45111d89e0
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Notifications when strategic resources are revealed
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2018-01-11 20:49:43 +02:00 |
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Yair Morgenstern
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5b28840940
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Notifications now contain location, and are clickable when appropriate
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2018-01-08 22:42:09 +02:00 |
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Yair Morgenstern
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6c035c79b6
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Improved visuals of science victory screen
Added Scout to game start
Added tutorials
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2018-01-08 18:52:30 +02:00 |
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Yair Morgenstern
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439efd7a40
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Legalism now works!
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2018-01-03 22:52:40 +02:00 |
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Yair Morgenstern
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9dad8908d6
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Added basic tutorials
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2018-01-03 22:36:56 +02:00 |
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Yair Morgenstern
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aef1c4d707
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World screen now corrects itself upon resizing
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2018-01-02 21:15:40 +02:00 |
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