Commit graph

3014 commits

Author SHA1 Message Date
Yair Morgenstern
9debc85501 Removed old terrain icons to decrease the size of the apk 2018-03-19 23:09:31 +02:00
Yair Morgenstern
66f900e4ec Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good! 2018-03-16 13:09:43 +02:00
Yair Morgenstern
eadf7b01db Added enable/disable functions to textbuttons, can now stop moving and automated units even when out of movement 2018-03-13 22:07:06 +02:00
Yair Morgenstern
53e332e9e8 Tutorials moved to a separate json file 2018-03-12 23:33:03 +02:00
Yair Morgenstern
b659e3b37d All GameBasics are now LinkedHashLists, and so retain order as in the json files 2018-03-12 18:35:57 +02:00
Yair Morgenstern
f59102a2a0 Policy pick and free tech pick moved to when clicking on next turn button 2018-03-11 23:25:57 +02:00
Yair Morgenstern
5db5272810 When generating map, we no longer get terrain areas that have only 1 or 2 tiles 2018-03-10 22:15:42 +02:00
Yair Morgenstern
c4736f0467 Map generation now generates areas coontaining the same terrain, rather than have each tile be a random terrain - much closerr to what you get in the real Civ game, even though we're pretty far from there 2018-03-10 22:01:10 +02:00
Yair Morgenstern
414025dbbe Fixed crash when starting new game 2018-03-07 22:35:41 +02:00
Yair Morgenstern
7f8e1707be Entiirely removed Linq - now only using Kotlin extensions! 2018-03-07 21:51:33 +02:00
Yair Morgenstern
1a4a9d416c Unit control transferred to UnitTable 2018-03-07 18:37:16 +02:00
yairm210
07c011143d
Update README.md 2018-03-04 00:13:06 +02:00
yairm210
9532bda635
Update README.md 2018-03-04 00:04:55 +02:00
Yair Morgenstern
a9d873b564 html project erased entirely (did not allow full gradle build) 2018-03-03 23:46:02 +02:00
Yair Morgenstern
f69b8970de html project commented out of gradle build 2018-03-03 23:41:38 +02:00
Yair Morgenstern
146c4111fd tile groups moved to tile map holder, as they should be 2018-03-03 23:38:28 +02:00
Yair Morgenstern
064aee2f07 Split unit actions to a separate file (unitactions), because of all the separate cases 2018-03-03 23:30:27 +02:00
Yair Morgenstern
f2c790aec4 Finisher policies are now unpickable 2018-03-03 22:22:00 +02:00
Yair Morgenstern
9d019ffd10 gradlew is now runnable 2018-03-03 22:07:46 +02:00
Yair Morgenstern
c7d96e4db6 Travis Gradle script is now default 2018-03-03 22:00:45 +02:00
Yair Morgenstern
abe3d76df7 Changed click listeners to lambdas 2018-03-03 21:54:02 +02:00
Yair Morgenstern
bded16720d Added Travis yml 2018-03-03 21:46:29 +02:00
Yair Morgenstern
9b29944c2b All coe converted to Kotlin! 2018-03-02 15:34:24 +02:00
yairm210
1dbb28148c
Create LICENSE 2018-02-25 00:13:37 +02:00
Yair Morgenstern
113f3965fc Converted all logic/map files to Kotlin 2018-02-25 00:07:40 +02:00
Yair Morgenstern
18be9e37b2 Converted all GameBasics to Kotlin 2018-02-24 22:43:41 +02:00
Yair Morgenstern
49c0707be1 First Kotlin change - FullStats and CivStats 2018-02-24 20:18:08 +02:00
Yair Morgenstern
9253c40085 Added Kotlin! 2018-02-23 15:36:13 +02:00
Yair Morgenstern
397556f81f Deleted unneccesary files, minor changes that were pointed out by code inspection 2018-02-23 13:31:45 +02:00
Yair Morgenstern
6a2f4a07f1 Major overhaul - all tree items now have transient pointers to their parents, eliiminating the need for static calls for Civilization.Current and the like - neccesary if we want to have multiple civilizations 2018-02-23 12:57:52 +02:00
Yair Morgenstern
4d6b5c997d Split generating the map to a separate class
Fixed bug loading game when multiple cities
2018-02-05 23:19:58 +02:00
Yair Morgenstern
1c1756721a - Slightly improved tile ranking when determining next tile
- Now does not display unexplored tiles in city screen - cleaner view
2018-02-03 22:06:55 +02:00
Yair Morgenstern
ce7a7916c1 - Fixed bug when picking legalism with less than 4 cities
- Added City Center indication, made population image in city screen more prominent and clickable
2018-02-03 21:49:46 +02:00
Yair Morgenstern
7cbddd883b Split WorldScreen functionality into components - civ stats table, tile info table, tile map holder, notificaations scroll, idle unit button
Added yield on tiles
2018-01-31 22:45:21 +02:00
Yair Morgenstern
561fd417ed policy picker screen now opens rom boolean 2018-01-23 21:52:25 +02:00
Yair Morgenstern
b6d235a4d0 Automated actions should now choose best and closest tile to work on, differentiated pre- and post- turn actions 2018-01-22 22:57:17 +02:00
Yair Morgenstern
dd6805d179 City stats now update when adopting policy 2018-01-20 23:23:30 +02:00
Yair Morgenstern
80e3d16895 Load game does not crash when there are notifications
Automated workers no longer complete improvements in a single turn
City screen does not display building catagories which are irrelevant
2018-01-19 13:20:42 +02:00
Yair Morgenstern
d8a7c379e7 Moved more functions to their proper places 2018-01-13 23:21:20 +02:00
Yair Morgenstern
a992dff6fe Split CityInfo into areas of concern - separate files for Stats, Expansion and Population 2018-01-13 23:11:53 +02:00
Yair Morgenstern
3bb849726a Split CivInfo's responsibility into separate classes: Tech,Policy,GoldenAge,GreatPerson and ScienceVictory managers. 2018-01-12 12:37:31 +02:00
Yair Morgenstern
85ffcc58ee Added CivilizationPolicies, added great person pick when completing Liberty 2018-01-11 22:50:59 +02:00
Yair Morgenstern
546472b528 Organized classes into folders 2018-01-11 22:22:51 +02:00
Yair Morgenstern
63f24db67b Implemented line-of-sight according to terrain 2018-01-11 20:51:19 +02:00
Yair Morgenstern
45111d89e0 Notifications when strategic resources are revealed 2018-01-11 20:49:43 +02:00
Yair Morgenstern
5b28840940 Notifications now contain location, and are clickable when appropriate 2018-01-08 22:42:09 +02:00
Yair Morgenstern
6c035c79b6 Improved visuals of science victory screen
Added Scout to game start
Added tutorials
2018-01-08 18:52:30 +02:00
Yair Morgenstern
439efd7a40 Legalism now works! 2018-01-03 22:52:40 +02:00
Yair Morgenstern
9dad8908d6 Added basic tutorials 2018-01-03 22:36:56 +02:00
Yair Morgenstern
aef1c4d707 World screen now corrects itself upon resizing 2018-01-02 21:15:40 +02:00