Yair Morgenstern
df18d5f8a9
Resolved #2749 - show current improvement and remaining time to build in improvement picker screen
2020-06-29 21:59:45 +03:00
Yair Morgenstern
29e25747a8
Resolved #2112 - Show current resource amounts on incoming trade requests
2020-06-29 21:45:00 +03:00
Alexander Korolyov
5356e63249
Refactor UncivGame initialization - add UncivGameParameters. ( #2779 )
2020-06-29 20:05:58 +03:00
Yair Morgenstern
79ff8c2ecf
Fixed broken tests due to 'impassible' changes
2020-06-28 20:48:51 +03:00
Yair Morgenstern
1bb26c579d
All UI changes in MultiplayerScreen now use postRunnable to run on the main thread
2020-06-27 23:51:05 +03:00
Yair Morgenstern
cba9995f99
Fixed natural wonders not being considered 'impassible' for certain things (e.g. ancient ruins spawn)
2020-06-27 23:40:40 +03:00
Alexander Korolyov
4c7970f5d7
Slightly change mechanics of simulateUntilWin ( #2772 )
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* Slightly change mechanics of simulateUntilWin
* Forgot to turn off some debugging switch
2020-06-25 22:32:00 +03:00
Alexander Korolyov
aa677042dd
New icon for "Load Scenario" ( #2768 )
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* New icon for "Load Scenario"
* Javadoc comments
2020-06-25 22:30:39 +03:00
Daniel Bälz
5753115c30
Fix not translated notifications ( #2715 )
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* Translate notification strings before they are shown. Fixes #2703
* Respect translations from active mods for placeholder translations
* Revert translation call to avoid issues in multiplayer. Still works without it.
2020-06-24 23:58:16 +03:00
Alexander Korolyov
de03a727f6
Scenarios editor first part of changes ( #2764 )
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* Unnecessary line.
* First part of changes
* All features required for basic functionality were implemented.
Additional features:
- Sync between player adding/deleting and it's unit on map editor
- Sync between player's nation change and all it's units
Final prototype ready for beta-test.
* Second part of commits
* Small fix of TileMap.stripAllUnits
* Small post fixes.
Bring back deleting rivers, accidentally removed during merging.
* Fixes by your comments
* reverse if statement for "Random" chosenCiv
* tileEditorOptions take updated this.gameParameters from constructors
* updated unit placement.
Check validity by unit.canMoveTo()
Correct airunit placement in carriers.
* tileMap.stripAllUnits() refactor
2020-06-24 23:47:34 +03:00
Yair Morgenstern
a23d9ff291
Resolved #2761 - Tutorial titles are auto-added to the translation files
2020-06-24 23:44:17 +03:00
soggerr
213f71def3
Improve performance of multiplayer load poll ( #2758 )
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* Switch to schedule instead of schedulefixedrate to prevent floodgate of requests after long delays
* Move everything possible off of main thread so user can have smoother interaction with game during poll
2020-06-24 23:13:04 +03:00
lyrjie
e18bfa0053
Replaced the List with MutableList to avoid creating new ones on adding/removing values ( #2746 )
2020-06-20 23:10:02 +03:00
lyrjie
835c0832e2
Fixed strategic resources generation ( #2745 )
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* Fixed strategic resources generation
* Removed the already PR'd part
2020-06-20 23:09:15 +03:00
alkorolyov
f6b738a04a
Now clearCurrentMapButton and TerrainsAndResources clears rivers.
2020-06-20 23:07:22 +03:00
Yair Morgenstern
b49fba6955
Fixed coast tiles around nat wonders spawning land-type tings, hopefully
2020-06-20 23:04:53 +03:00
Duan Tao
b2d0a10f0e
Fix oil generation in sea.
2020-06-20 23:04:06 +03:00
Duan Tao
3150c1783c
Fix forest display in Default tileset.
2020-06-20 22:57:10 +03:00
Yair Morgenstern
1b73aab856
Opening the New Game screen from within a game saves the previous game parameters, map generation parameters work again
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@alkorolyov
2020-06-17 19:56:20 +03:00
Yair Morgenstern
604a41ca6c
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-06-16 20:35:47 +03:00
Yair Morgenstern
4e0d819d01
Resolved #2662 - left side of the screen no longer becomes unresponsive to player input after changing from a selected unit to a selected city
2020-06-16 20:35:29 +03:00
Alexander Korolyov
62b7138580
Fix error during saving scenario when empty name. ( #2732 )
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* Fix error during saving scenario when empty name.
Safe saving and check for empty name.
* New Screen instead of popup for Game Parameters, during editing/creating scenario.
* Now game parameters information is correctly loaded with scenario.
2020-06-16 20:26:03 +03:00
Yair Morgenstern
6900e28671
Resolved #2735 - Diplomatic "Friends with friend/enemy" modifiers are recalculated every turn
2020-06-16 20:24:11 +03:00
Alexander Korolyov
9547b82054
Continue work on Scenario functionality ( #2726 )
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* Hide all scenarios functionality behind switch in Unciv class.
* Refactoring:
1) abstract class changed to interface
2) rulset added to GameSetupInfo class
Fixed screen bug during map editing
* Added Load/Edit/Delete buttons for scenario functionality.
* Hide recently added scenario buttons behind debugSwitch.
2020-06-15 20:12:29 +03:00
Yair Morgenstern
46dd66d343
3.9.3
2020-06-14 23:53:11 +03:00
Yair Morgenstern
9b37f0a907
Resolved #2723 - resource-specific improvement bonuses are *in addition to* the regular improvement bonuses, and not instead.
2020-06-14 20:52:00 +03:00
Alexander Korolyov
c3da044c43
Adding units on map editor. ( #2667 )
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* Adding units to map editor.
* loadScenario checkbox Prototype added to MapOptions table.
* adds switch for Scenario and Unit editor debug
* New Scenario class
* Background step1:
1. Create a new class Scenario, containing TileMap, GameParameters and string name (doesn't really matter where, we can move it around later)
2. Create SaveScenario and LoadScenario functions in MapSaver (save to/ load from scenario name)
* Prototype of Save/Load scenario implementation.
* Add update method to NewGameOptionsTable
* First working Save/Load scenario prototype
* First working prototype of Load/Save scenario
* Added test conditions for the new debug modes
* Resolve merge conflict
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-06-13 22:53:04 +03:00
Yair Morgenstern
1961aa7245
Code for era-based city images is go, the current era city images hide the rivers behind them so it's temporarily disabled
2020-06-10 22:00:32 +03:00
Yair Morgenstern
21f9df63dd
Clicking the menu button when it is open closes the menu - #2706
2020-06-07 22:19:22 +03:00
Yair Morgenstern
bc458c72ff
Move units out of cities when liberating
2020-06-07 21:27:27 +03:00
Väinö Mäkelä
05ae6fc81f
Don't draw text on worker threads ( #2701 )
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Drawing text requires OpenGL context if new characters need to be
rendered.
2020-06-07 19:14:27 +03:00
Yair Morgenstern
713ee08bf9
Buildings requiring a nearby resource can be constructed even when the tile belongs to another city
2020-06-03 19:26:39 +03:00
Yair Morgenstern
d511899ed8
Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen
2020-06-03 19:09:48 +03:00
Yair Morgenstern
3e31be1801
Natural wonders spawned before rivers, so we don't retroactively get rivers on coast tiles
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Other small improvements for catching and avoiding crashes
2020-06-03 18:44:03 +03:00
Yair Morgenstern
b90690a24b
Solved air interception defensive bonuses crashes
2020-06-01 21:57:20 +03:00
Yair Morgenstern
e4661db4e3
Upgraded Gradle plugin
2020-06-01 20:23:11 +03:00
Yair Morgenstern
d77415de8d
Barbarian automation's run away uses the same function as the worker's run away - solves a crash caused by bad logic in the barbarian automation
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3.9.0-patch1
2020-06-01 01:54:26 +03:00
Yair Morgenstern
4b649825cd
Battle calculation takes into account the tile that the unit will attack from
2020-06-01 01:51:11 +03:00
Yair Morgenstern
9496c4523e
Fixed crashing bug where map generation would try to have rivers going off-map
2020-06-01 01:31:38 +03:00
Yair Morgenstern
22fd10498e
3.9.0
2020-05-31 23:02:07 +03:00
Yair Morgenstern
43f8fa89c0
Game now saves save files in external storage on Android when possible.
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May the lord have mercy on our souls.
2020-05-31 19:48:36 +03:00
Yair Morgenstern
434ded6070
Simplified multiplayer vs local save storage
2020-05-31 19:20:16 +03:00
Yair Morgenstern
ba9329963f
River generation is go! =D
2020-05-31 19:14:16 +03:00
Yair Morgenstern
60aeebd3bb
Separated Landmass and Natural Wonder generation from the MapGenerator class - now it's much easier to understand what's going on where.
2020-05-31 17:21:15 +03:00
Yair Morgenstern
844cdcb821
Added a river coordinate system - it's just far enough from the tile oordinate system to be incredibly annoying
2020-05-31 17:05:35 +03:00
Yair Morgenstern
e81e048169
Added combat penalty when attacking across a river
2020-05-31 16:47:52 +03:00
Yair Morgenstern
4a69544c7d
Resolved #2672 - Difficulties are sorted by ascending difficulty in Civilopedia
2020-05-30 23:40:27 +03:00
Yair Morgenstern
84e4e58f23
Added movement cost for crossing rivers
2020-05-30 23:32:53 +03:00
Yair Morgenstern
58059fc59b
Great person uniques can be added to any modded unit
2020-05-30 23:11:49 +03:00
Yair Morgenstern
40325a38b4
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-05-26 16:35:56 +03:00