Yair Morgenstern
e16ea5c803
Performance: Added Transient list of researched technologies
2018-11-21 20:02:12 +02:00
Yair Morgenstern
d7ddd85c32
Performance: Viewable tiles are now a transient list in civInfo
2018-11-21 19:16:06 +02:00
Yair Morgenstern
bf4d9b609d
Dev: when getting tile stats, we only check the gold-per-turn of the viewing civ if its current gold is negative
2018-11-21 18:45:02 +02:00
Yair Morgenstern
71d99dce51
Improved Next Turn performance
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Dev: in tryGarrisonUnit, we now run canReach only when absolutely neccesary
Dev: Center tile of CityInfo cached, we access it a lot and it never really changes
2018-11-21 18:07:05 +02:00
Yair Morgenstern
edada1182b
Changed date notations to BC and AD, as per original Civ
2018-11-21 16:40:27 +02:00
Yair Morgenstern
49603f8852
Fixed bug where resource-requiring buildings could be built without the resource
2018-11-21 16:34:11 +02:00
Yair Morgenstern
2ab4e406aa
Fixed bug where auto-assigned population in cities could work tiles outside of 3-tile range
2018-11-21 16:31:14 +02:00
Yair Morgenstern
fad7df055b
It's now much easier to enter a city by clicking on the city button
2018-11-21 16:15:46 +02:00
Yair Morgenstern
9590d9890b
Solved bug where AI work boats would try to create Fishing Boats on Oil in coast (thanks Pierre Wall!)
2018-11-21 15:33:12 +02:00
Yair Morgenstern
1929118732
Policy picker no longer jumps up if you manually picked the policy when you got enough points
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Buildings that increase XP now display so in construction picker screen
2018-11-21 15:19:33 +02:00
Yair Morgenstern
17c98f9f46
Fixed Embarkation tutorial
2018-11-21 15:10:15 +02:00
Yair Morgenstern
eaa1287653
Added icons to city buildings
2018-11-19 23:04:45 +02:00
Yair Morgenstern
1b5bd472cb
Unit icons no longer look like they're trying to escape their borders
2018-11-19 22:53:07 +02:00
Yair Morgenstern
8a7719e634
Unviewable resources no longer affect improvement yield (e.g. mine on unviewable coal)
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Resource-requiring units no longer get a penalty when civ is breaking even on that resource
2018-11-19 20:44:26 +02:00
Yair Morgenstern
9d27e22952
Every unit enabled by a tech gets its own line now
2018-11-19 20:07:29 +02:00
Yair Morgenstern
3e02417838
AI units no longer attack from an embarked state (it's just not worth it)
2018-11-17 22:01:47 +02:00
Yair Morgenstern
af88d287c3
Dev: added "type" property to MapUnit to reflect baseUnit.unitType, since that's used EVERYWHERE
2018-11-17 21:57:52 +02:00
Yair Morgenstern
f6f8b53ab1
Water units can no longer fortify
2018-11-17 21:43:58 +02:00
Yair Morgenstern
678db24d78
All unit uniques displayed in tech tree
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Unit bonus/penalty uniques are now translated
2018-11-17 21:19:43 +02:00
Yair Morgenstern
22e6f39caf
Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques
2018-11-17 21:02:42 +02:00
Yair Morgenstern
2db768f9ed
Added tutorials for siege units and embarkation
2018-11-17 20:56:30 +02:00
Yair Morgenstern
69e30ce212
Dev: Techs are now recognized by their unique abilities, not by tech name
2018-11-17 20:33:21 +02:00
Yair Morgenstern
b01ed7541e
Translation fixes
2018-11-14 21:08:43 +02:00
Yair Morgenstern
7ce4d2515b
Barbarians are now colored in red+black, like in the original civ
2018-11-14 19:41:53 +02:00
Yair Morgenstern
640a3b873e
Ballista replaces catapult, not horseman
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When an improvement is under construction, you cannot pick to construct that improvement again
2018-11-14 19:31:33 +02:00
Yair Morgenstern
c0f2e7ab07
Population, resource and improvement images are faded out when a military unit is selected
2018-11-13 21:37:41 +02:00
Yair Morgenstern
2b2f8affd8
Hiding resources and improvements in the world screen no loger affects the city screens
2018-11-13 21:17:01 +02:00
Yair Morgenstern
42e6ab1c65
Fixed great person point generation
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Added great person points to civ overview
2018-11-13 21:10:23 +02:00
Yair Morgenstern
0a0b664dfe
Specialists work again! =D
2018-11-12 21:54:11 +02:00
Yair Morgenstern
62ef51f38e
Added Navigation tech with Seaport building and Frigate unit
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Water maps are out of beta and are now default!
2018-11-12 13:05:42 +02:00
Yair Morgenstern
d5a5c400bd
Units' resource requirements now stated in construction picking screen
2018-11-12 11:45:18 +02:00
Yair Morgenstern
f127c9ac37
Units requiring resources, but the civ doesn't have that resource, get a combat penalty
2018-11-12 11:44:21 +02:00
Yair Morgenstern
5ef5ff572e
Added Ironclad unit
2018-11-12 11:21:00 +02:00
Yair Morgenstern
d3a4952fef
AI will only pay for extra luxuries if it can trade them away
2018-11-12 09:47:43 +02:00
Yair Morgenstern
e43cd0ae6b
AI won't pay in trade for strategic resources it can't use or doesn't need
2018-11-08 22:39:28 +02:00
Yair Morgenstern
d2d07f49a7
Work boats can now construct Oil Wells in coastal tiles
2018-11-08 21:38:17 +02:00
Yair Morgenstern
a7694867d0
Population is assigned/unassigned in cities by clicking on the tile, not just the population symbol
2018-11-06 22:49:40 +02:00
Yair Morgenstern
a062b02bb5
Percentage increases from buildings displayed in tech picking screen
2018-11-06 20:29:48 +02:00
Yair Morgenstern
f73d840a9d
Silly roadbuilding crash bugfix
2018-11-06 20:26:31 +02:00
Yair Morgenstern
c8285b9b0a
Added new Targeting, Coastal Raider, Bombardment, Boarding Party promotions for naval units, and opened up older promotions for them
2018-11-04 20:07:54 +02:00
Yair Morgenstern
02b0f6e9fe
Code organization - separated TechButton and IconCircleGroup to separate files &c
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Tech with special abilities now displayed with a star icon
2018-11-04 18:42:55 +02:00
Yair Morgenstern
937687a0f4
Steam Power and Astronomy now increase embarked units' movement
2018-11-04 13:07:03 +02:00
Yair Morgenstern
fb2538524a
Tile info now dispays which civ each unit belongs to
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Embarked units marked on map with different shaped background
2018-11-04 13:06:16 +02:00
Yair Morgenstern
788e0d115f
Units in overview now scrollable
2018-11-03 19:55:40 +02:00
Yair Morgenstern
c1cc32e95b
Tech eras are now translated
2018-11-03 19:52:28 +02:00
Yair Morgenstern
3958ed3cdb
Fixed Ecology image
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World screen now also displays icons of tech results
2018-11-03 19:49:05 +02:00
Yair Morgenstern
8b12b80f34
Fixed images of Burial Tomb and Paper Maker
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Techs now display little icons of their effects
2018-11-03 19:19:30 +02:00
Yair Morgenstern
5e9b62162c
Fixed bug where AI settlers would attempt to settle on water tiles, causing crashes
2018-11-03 18:59:05 +02:00
Yair Morgenstern
eb9ae392d3
Added Monastery and Solar Plant icons, which were missing
2018-11-02 14:53:20 +02:00
Yair Morgenstern
abc3bfcae8
Added Galleass, first ranged water unit!
2018-11-02 12:49:41 +02:00