SomeTroglodyte
f99b3f574a
Minimap size may be a matter of taste (or screen size) ( #2468 )
2020-04-19 22:52:55 +03:00
Jack Rainy
c449e68ba7
Highlight unique offer suggestions ( #2469 )
2020-04-19 20:52:51 +03:00
Yair Morgenstern
e06c0f47a7
We can now support mods with no techs whatsoever!
2020-04-19 20:26:55 +03:00
Jack Rainy
c5abfc5066
Minor UI fix: city-state dropdown list has sufficient width ( #2467 )
2020-04-19 19:18:10 +03:00
Yair Morgenstern
95fd51acc5
Removed city center icon from Civ VI - it's not legally ours!
2020-04-19 17:17:57 +03:00
SomeTroglodyte
e599a2007e
Fix minimap mouse dragging behaviour ( #2466 )
...
Sorry *that* ScrollPane was never meant to go *there*
2020-04-19 16:58:13 +03:00
Jack Rainy
cd9737df9f
Display trades sorted by expiration ( #2465 )
2020-04-19 16:36:13 +03:00
Yair Morgenstern
14d526605f
Minimap reverted to previous "see constant size" - "see everything" is of no use at al on large maps
...
Feature graphic updated
2020-04-19 14:11:09 +03:00
Yair Morgenstern
77b72cccf7
Civ picker adjusts to Scenarios with few civs
...
Map generator can handle maps with no water tiles
2020-04-19 10:10:55 +03:00
Yair Morgenstern
004bede4bb
modOptions propogation now works - mods can get by without having a Barbarians civilization!
2020-04-19 00:24:50 +03:00
Yair Morgenstern
745d48c2ae
Can now permanently disable barbarians in mods
2020-04-18 23:59:26 +03:00
Yair Morgenstern
4fd869dbee
Tile variants!
2020-04-18 22:46:25 +03:00
Yair Morgenstern
cb2e3a1bce
More .toTextButton() changes
2020-04-18 22:35:25 +03:00
Jack Rainy
77a63ce365
Citadel improvements + improved AI for the forts ( #2453 )
...
* Allow building the citadels either next to or within friendly tiles only
* Citadel acquire the tiles around it
* AI uses the citadels to get the tiles back + improved AI for the forts
2020-04-18 21:25:48 +03:00
Jack Rainy
d4ef5cb637
Map Editor UI improvements ( #2462 )
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* Better icons for "clear" tools
* Map editor layout is reworked
2020-04-18 21:20:50 +03:00
SomeTroglodyte
4f00639969
Fix: Modded strategic resource without tech prerequisite crashes game ( #2460 )
2020-04-18 21:19:52 +03:00
SomeTroglodyte
0397cd7126
Fix city construction side effects ( #2448 )
2020-04-18 21:01:26 +03:00
Yair Morgenstern
c764324e81
Unique units do not need to replace existing units
2020-04-17 17:15:21 +03:00
Yair Morgenstern
30fc110d67
More era-related fixes
2020-04-17 15:26:24 +03:00
Yair Morgenstern
eba7dc8c8c
All era names changed to "... era" to fit in with what is actually translated and displayed
...
Removed Era enum - too restrictive to tech tree variations (atomic era, anyone?)
As a side bonus, mods can now add their own eras, that'll be interesting?
2020-04-17 15:11:45 +03:00
Yair Morgenstern
f9e7411569
3.7.5
2020-04-17 11:58:42 +03:00
Yair Morgenstern
de1c6872fe
Resolved #2444 - buying buildings no longer crashes
2020-04-17 11:33:57 +03:00
SomeTroglodyte
cb87ae94a8
Effect of rationalism was not visible in city UI: Translations patch ( #2442 )
...
* Effect of rationalism was not visible in city UI
* Effect of rationalism was not visible in city UI - translations patch
2020-04-17 10:21:11 +03:00
SomeTroglodyte
14991c3261
Keyboard-operated unit actions didn't play their sounds ( #2438 )
2020-04-17 10:18:35 +03:00
SomeTroglodyte
64ec6bd26e
Bring Legion Unit closer to wiki? ( #2439 )
2020-04-17 10:15:41 +03:00
SomeTroglodyte
fce4b41aaa
Keyboard: Left/Right arrows work in city screen ( #2445 )
2020-04-17 10:14:13 +03:00
SomeTroglodyte
3f7d5a5cb4
Perpetual constructions display "0 turn" in the queue ( #2435 )
...
This gag or omitting the line entirely both look better
2020-04-16 20:40:27 +03:00
Jack Rainy
038e1cadbf
Application crash after the defeat ( #2427 )
2020-04-16 16:15:47 +03:00
Yair Morgenstern
1d2ec21210
There is only one true source of removing constructions from the queue, to which all other functions lead
2020-04-16 15:58:46 +03:00
GGGuenni
4fc5c5de64
New screen for "Add Game" [MultiplayerScreen] ( #2431 )
...
* Adding AddGame Screen
Old button was confusing for new players
* Adding translation file entry
2020-04-16 14:44:52 +03:00
Yair Morgenstern
7d3a10b6ab
All constructions are now in the queue - no more separate "current construction" and "construction queue" - #2428
...
That went pretty simply, compared to the magnitude of the change
2020-04-16 13:01:45 +03:00
Yair Morgenstern
3ba20dca52
Resolved #2413 - Yes, having the hotkey always be on display does look much nicer, and I think it's more user-firendly too (no more 'wait let me hover over it to see what the hotkey is')
2020-04-16 11:59:11 +03:00
Yair Morgenstern
d031b2855b
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-04-16 11:06:58 +03:00
Yair Morgenstern
c1f0084fb0
Added a check to see if a policy effect was active - this is an important step towards "different effects for the same policy name", as happens between Vanilla and G&K/BNW
2020-04-16 11:05:49 +03:00
Jack Rainy
2594777b52
The original capital can not be razed ( #2412 )
...
* Civ is not defeated while at least 1 settler is alive
* The original capital cannot be razed
* Revert "Civ is not defeated while at least 1 settler is alive"
Defeat condition is: no cities remained
2020-04-16 10:33:58 +03:00
Jack Rainy
1203dc7f7d
Using the correct icons for the great improvements ( #2425 )
2020-04-15 23:36:50 +03:00
SomeTroglodyte
5033cca9c2
Next turn button had a dead color assignment statement ( #2403 )
...
Color goes to Label instead of container
String comparison special casing eliminated
Clearer code structure
Chose different colors - from standard palette but close to associated stat
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-04-15 23:34:01 +03:00
SomeTroglodyte
966de236f4
Options: Turning on city production autoassign affects world immediately ( #2401 )
...
* Options: Turning on city production autoassign affects world immediately
* Options: Turning on city production autoassign affects world immediately - patch
2020-04-15 23:33:12 +03:00
Jack Rainy
ba81c3e97c
The world view top panel can open the corresponding screens ( #2415 )
...
* Empire overview can open the requested pages
* Open the empire overview screen on the given page
* Open the tech and policies screens
* Turns counter opens the victory status screen
2020-04-15 23:19:09 +03:00
SomeTroglodyte
fcc14ab093
EmpireOverview: A little color on the Stats page ( #2419 )
...
* EmpireOverview: A little color on the Stats page
* EmpireOverview: Align numbers on the Stats page
2020-04-15 23:17:03 +03:00
SomeTroglodyte
9fb6ad29e5
Cultural expansion pauses when no more tiles available ( #2414 )
...
* Cultural expansion pauses when no more tiles available
* Cultural expansion stops when city owns whole 5-tile radius
2020-04-15 23:14:15 +03:00
Yair Morgenstern
9d24fc0ff5
Resolved #2146 - can no longer accept multiple offers in a row which invalidate each other
2020-04-14 10:52:16 +03:00
Yair Morgenstern
3174767634
Added description for continuous rendering - #2213
2020-04-14 10:46:23 +03:00
Yair Morgenstern
f5a8211574
Resolved #2322 - added city expansion tutorial
2020-04-13 23:51:27 +03:00
Yair Morgenstern
50f79f5a3a
Resolved #2407 - reveal all civs when won or lost
2020-04-13 23:21:19 +03:00
Yair Morgenstern
b441d537a5
Resolved #2278 - various exploration-related improvements
2020-04-13 23:08:45 +03:00
Yair Morgenstern
d936516468
Added helper function .toTextButton() an replaces a good amount of existing calls with it
2020-04-13 22:01:31 +03:00
SomeTroglodyte
72c1fa2d5c
Fix options screen leaving next turn button disabled ( #2400 )
...
* Options Screen: Next Turn Button was left disabled if...
any setting with 'update worldscreen' on was used
* Options Screen: Unit idle check has visible consequences
2020-04-13 21:53:23 +03:00
Yair Morgenstern
9af3187835
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-04-13 21:21:05 +03:00
Yair Morgenstern
2c824532d8
Free policies no longer 'stuck' the game when you have no adoptable policies
2020-04-13 21:20:35 +03:00