Commit graph

2333 commits

Author SHA1 Message Date
Daniel Bälz
fcffbbb9bd
Minor UI improvements construction menu (#2657)
* Fix padding for headers in construction menu

* Sync width of queue and available construction tables

* Left align "Add to queue" button to prevent jumping

* Remove duplicate separator and padding

* Improve design of CityInfoTable

* Fix padding for headers in construction menu

* Sync width of queue and available construction tables

* Left align "Add to queue" button to prevent jumping

* Remove duplicate separator and padding

* Improve design of CityInfoTable
2020-05-24 21:30:34 +03:00
Daniel Bälz
ee5ef800c7
Evaluate translations for mods only when the mod is active in a game. Fixes #2622 (#2650) 2020-05-24 21:29:16 +03:00
Daniel Bälz
24c88313e8
Add remove button for construction queue items (#2654) 2020-05-23 23:10:46 +03:00
Yair Morgenstern
2f43213616 Resolved #2647 - Automated workers run away from enemy military units 2020-05-22 11:08:39 +03:00
Alexander
8745f58dc2
Uniformed the size of buttons on LanguagePickerScreen and MultiplayerScreen (#2628) 2020-05-21 22:31:03 +03:00
Yair Morgenstern
90051ebe5c Rivers no longer disappear on 'next turn' 2020-05-21 22:18:28 +03:00
Yair Morgenstern
9b9e172897 Gold deficit only affects science when the civ has negative gold 2020-05-21 22:16:12 +03:00
Jack Rainy
98a4c8bf00
Don't reveal submarine position by city markers (#2643) 2020-05-21 12:20:44 +03:00
Yair Morgenstern
4b405ecc61 Resolved #2642 - added difficulty settings to Civilopedia
No translations yet
2020-05-20 22:20:26 +03:00
Yair Morgenstern
d81507ef2d Resolved #2549 - fixed New Game Screen options alignment and placing 2020-05-20 20:52:13 +03:00
Yair Morgenstern
9b93e4fb51 Unified capitalization in New Game screen - #2549 2020-05-20 20:46:59 +03:00
Yair Morgenstern
0262ee816b Resources no longer spawn under unbuildable, unremovable terrain features 2020-05-19 21:44:10 +03:00
AcridBrimistic
39e5d0df0f
relationshipLevel() clean-up (#2627)
* Diplomacy Clean-up

* Better formatting

* Quickfix

* Fix

counterpoint
2020-05-19 21:28:32 +03:00
Yair Morgenstern
eb6a11cccb Resolved #2638 - Auto-assign of population no longer "double books" tiles 2020-05-19 19:21:26 +03:00
lishaoxia1985
0678e77487
delete skin file about "*.fnt" and use nativefont instead. (#2109) 2020-05-19 19:06:03 +03:00
Daniel Bälz
47d7e8ef09
Gradle Kotlin DSL (#2634)
* Ease migration to Gradle Kotlin DSL by changing quotes, function calls and plugin definitions

* Migrate build scripts to Gradle Kotlin DSL
2020-05-19 00:14:01 +03:00
Yair Morgenstern
45f85d9c38 Fixed Manhattan Project being inversely affected by nuclear weapons disabling 2020-05-18 23:42:40 +03:00
Väinö Mäkelä
4b6bab523f
Rewrite the font system to render the characters incrementally (#2635) 2020-05-18 23:09:38 +03:00
Yair Morgenstern
7330daff48 All UI changes in threads are now run in a postRunnable - should hopefully get rid of IndexOutOfBoundsExceptions 2020-05-18 23:08:19 +03:00
Yair Morgenstern
3032ba9c73 River adjacency functions and gold bonus for tiles adjacent to rivers 2020-05-17 21:29:12 +03:00
Alexander Korolyov
8a43d5c5d6
Change default value for new simulateUntilWinOrLose parameter. (#2632)
By default it should be 0 - simulation turned off.
2020-05-17 18:48:58 +03:00
Alexander Korolyov
55fdb3a9e7
Exits simulation mode when player wins or losses. (#2624)
* Exits simulation mode (simulateUntilTurnForDebug) when player wins or losses.

* Update core/src/com/unciv/logic/GameInfo.kt

Co-authored-by: AcridBrimistic <acridbrimistic@protonmail.com>

* Update core/src/com/unciv/UncivGame.kt

Co-authored-by: AcridBrimistic <acridbrimistic@protonmail.com>

* Update core/src/com/unciv/logic/GameInfo.kt

Co-authored-by: AcridBrimistic <acridbrimistic@protonmail.com>

* New parameter for simulation until any of player wins or loses or maximum turns reached.
Added battle logging flag.

Co-authored-by: AcridBrimistic <acridbrimistic@protonmail.com>
2020-05-17 12:33:49 +03:00
Yair Morgenstern
2444b2e1d2 New river edges and flattened tiles by The Bucketeer!
Opened River changes in Tile Editor - only visual for now, but should help people see how their tiles would look with rivers surrounding them
2020-05-16 23:54:16 +03:00
Yair Morgenstern
7668a21ae8 Tiny fix to Years To Turn 2020-05-16 22:15:54 +03:00
AcridBrimistic
67f7e67f55
Years per turn improvement (#2607)
* Year issue fix

* Clean up and try

* real good update

* udf
2020-05-16 22:01:10 +03:00
Jack Rainy
8877c18f31
Civilian should not move when bought (#2621)
* Civilian cannot move when bought same as military unit

* Minor code restyling
2020-05-16 21:57:36 +03:00
Jack Rainy
4026c9b91d
Fix of the translation template for the start new game menu (#2623)
* Adding missing translations + corrections to existing

* Translation of the "Avoid" starting biases
2020-05-16 21:56:55 +03:00
Yair Morgenstern
14b99aa010 City-states no longer accumulate points towards Great Generals 2020-05-16 21:40:43 +03:00
Yair Morgenstern
8639fc6e1c Can no longer see other human players' assigned tiles in Multiplayer 2020-05-15 14:07:58 +03:00
Yair Morgenstern
cc8f4c3ceb Separated the city overview from the overview screen - it was getting too crowdded 2020-05-15 12:28:17 +03:00
Yair Morgenstern
2f3d3d96b7 Resolved #2618 - better inter-city navigatin int eh city screen 2020-05-15 10:39:51 +03:00
Yair Morgenstern
54dd7e5d62 Resolved #2611 - City button shrinks on zoom in, showing the 'hidden' unit icons behind it 2020-05-15 00:36:06 +03:00
Yair Morgenstern
de337a0ca2 Fixed crash in rare situation where a citadel takes over land of an unknown civ 2020-05-14 08:22:30 +03:00
Yair Morgenstern
b566aacef4 3.8.8 2020-05-12 21:47:33 +03:00
Yair Morgenstern
b393498c1a Organized checkboxes in game parameters table 2020-05-12 21:46:31 +03:00
Yair Morgenstern
c84550fc2c More NewGameScreen reorg 2020-05-12 21:38:54 +03:00
Yair Morgenstern
0190854b88 Redid layout for the New Game screen - see #2549 2020-05-12 20:38:44 +03:00
Yair Morgenstern
105a7d63b0 Separated MapOptions to its own class - this can help us with map generation in the map editor, AND help us make UI changes for the New Game screen faster 2020-05-12 19:20:48 +03:00
Yair Morgenstern
1ace4bcf3a Normalized "Buy" and "Fortify" sounds, so they're not overly loud 2020-05-11 23:11:18 +03:00
Yair Morgenstern
1adb19787a Removed the crutches for unit attack bugs - we want to figure them out! 2020-05-11 20:33:53 +03:00
Yair Morgenstern
3a2b8453d5 Solved ANR when loading game to display its metadata 2020-05-11 20:20:24 +03:00
Yair Morgenstern
c756014fec Added helper class GameSetupInfo - this will help us when setting up multiplayer games for transferring data from/to the server 2020-05-10 22:28:35 +03:00
Yair Morgenstern
b64391d767 Population assigned to tiles of other cities do not auto-unassign 2020-05-10 20:32:34 +03:00
Yair Morgenstern
f605a0c00f Settler automation takes into account which tiles already belong to other civs 2020-05-10 10:55:38 +03:00
Yair Morgenstern
b012fd0df8 Fixed "isWorked" not registering for tiles worked not by the owning city 2020-05-09 22:01:15 +03:00
Yair Morgenstern
efb823c67d Optimized imports 2020-05-08 11:43:44 +03:00
uncivbot[bot]
a9f9685dc2
Translations update (#2600)
* Update Romanian.properties (#2589)

* Translation/romanian (#2590)

* romanian translations

* romabian translation

* romanian translatiobs

* wrong diacritics

* fixed wrong diacritics

* Romanian translations

* romanian translations

* Romanian translations

* Romanian translations

* Finalized Nations translations for Romanian

* romanian translations

Co-authored-by: Beniamin Szabo <beniamin.szabo@reea.net>

* Update Brazilian_Portuguese.properties (#2591)

* Update Brazilian_Portuguese.properties

> Some fixes

* Update Brazilian_Portuguese.properties

* Update Brazilian_Portuguese.properties

* German translations 2020-05-06 (#2593)

* German translations 2020-05-06

* Fix two missing tr() calls for User-ID-from-clipboard responses

* add translation to China , USA and Japan city (#2594)

* Update Italian.properties (#2597)

* UPDATE SPANISH (#2599)

I hope this could be useful. Regards.

Co-authored-by: LynxRo <62301821+LynxRo@users.noreply.github.com>
Co-authored-by: Beniamin Szabo <szabo.farkas.beny@gmail.com>
Co-authored-by: Beniamin Szabo <beniamin.szabo@reea.net>
Co-authored-by: quantumilogic <64731997+quantumilogic@users.noreply.github.com>
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
Co-authored-by: HI_OuO <45450852+zvn2060@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Rakyat02 <63031405+Rakyat02@users.noreply.github.com>
2020-05-08 11:39:05 +03:00
Väinö Mäkelä
bba289627c
Remove gdx-box2d from build files because it isn't used (#2595)
* Remove box2d from build files because it isn't used

* Remove some unused includes to make the build work
2020-05-08 08:05:26 +03:00
Yair Morgenstern
b309cac67b Fadeout for potentially workable tiles currently being worked by another city
Mint icon looks much nicer
2020-05-07 13:04:25 +03:00
Yair Morgenstern
0eb79fff82 Resolved #2588 - instead of tile ownershp being transferrable between cities, cities can now work tiles belonging to other cities. 2020-05-06 23:37:02 +03:00