Commit graph

150 commits

Author SHA1 Message Date
Garrett Finucane
8cb927920c fade in on restart 2014-05-30 21:05:01 -04:00
Garrett Finucane
5a9ed8a17e saveState working now, the falling blocks don't fall into clock now 2014-05-30 19:06:16 -04:00
garrettdreyfus
f08b6d8dc4 help screen implemented 2014-05-26 21:05:58 -04:00
Noah Moroze
95e7c1b0db Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages 2014-05-26 12:30:45 -04:00
Noah Moroze
0ce3056879 Fixed blocks starting behind hexagon on load save state 2014-05-26 12:30:30 -04:00
Michael Yang
4af9d97442 Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages 2014-05-26 01:12:01 -04:00
Michael Yang
d6b4716bd0 added clock hand 2014-05-26 01:11:47 -04:00
Noah Moroze
05246608ce Fixed problems with not resetting save 2014-05-26 01:11:13 -04:00
Noah Moroze
6b40e6ecdc Merge 2014-05-25 23:55:20 -04:00
Noah Moroze
56bc252977 Save state during game 2014-05-25 23:52:35 -04:00
Michael Yang
035ae2da91 fixed onblur pausing bug 2014-05-25 22:28:04 -04:00
Michael Yang
41afa3ca46 Merge branch 'master' of https://github.com/teamsnowman/hextris 2014-05-25 21:49:18 -04:00
Michael Yang
918c8ab924 create update.js, render.js 2014-05-25 21:49:03 -04:00
garrettdreyfus
7e7c583d0a added comments for checking 2014-05-25 21:47:21 -04:00
garrettdreyfus
666fa8b511 better infringement detection 2014-05-25 20:34:56 -04:00
meadowstream
4371164e45 added new block destruction effects. broke pausing 2014-05-25 19:53:02 -04:00
meadowstream
f01e89248c changed difficulty level 2014-05-25 18:32:49 -04:00
meadowstream
464a7dde43 added mobile version 2014-05-25 18:27:25 -04:00
meadowstream
0e9db3d7ab added 1/4 retina display 2014-05-25 12:02:22 -04:00
meadowstream
a01bf3d26a fixed falling hexagon 2014-05-25 11:31:05 -04:00
meadowstream
8fb791fbac Merge branch 'master' into gh-pages 2014-05-25 11:17:10 -04:00
meadowstream
1921d43060 Merge branch 'gh-pages' of https://github.com/teamsnowman/wastedtime into gh-pages 2014-05-25 11:16:37 -04:00
meadowstream
9c3521880b added scaling 2014-05-25 11:16:33 -04:00
garrettdreyfus
16c4502a1c pausing fixed 2014-05-25 11:15:22 -04:00
garrettdreyfus
138e0e5b2c Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
Conflicts:
	js/main.js
2014-05-25 10:52:20 -04:00
garrettdreyfus
bf3c247533 clean script created 2014-05-25 10:51:25 -04:00
meadowstream
c6613ad794 added real scaling 2014-05-25 10:41:06 -04:00
meadowstream
63d33c7e11 merged 2014-05-25 01:12:06 -04:00
meadowstream
10a24d092e centered, resized canvas. made system to augment different aspects of the game for different devices. 2014-05-25 01:11:24 -04:00
garrettdreyfus
944245f639 fixed checking 2014-05-25 00:39:23 -04:00
meadowstream
078093eff4 readded pausing onblur, removed debugger statements 2014-05-24 22:10:12 -04:00
meadowstream
482a3ef7b9 removed false gameovers, added css for local fonts 2014-05-24 21:12:12 -04:00
meadowstream
10c8a0b28a fixed issues surrounding white blocks 2014-05-24 18:28:32 -04:00
meadowstream
0f9484b7e6 added ability to restart game at any time using enter, removed logging 2014-05-24 16:39:25 -04:00
meadowstream
70b404e161 fixed conflicts around input.js and pausing 2014-05-24 16:04:57 -04:00
meadowstream
74cf58facc fixed speeding up used to create an additional concurrent game loop when enter was pressed 2014-05-24 16:02:14 -04:00
Michael Yang
598acaae87 hacky fix to drop blocks on gameover 2014-05-24 16:01:24 -04:00
Michael Yang
477c5aba6d Merge branch 'master' of https://github.com/teamsnowman/hextris 2014-05-24 15:52:38 -04:00
Michael Yang
7e762ebe77 center hex snaps on gameover 2014-05-24 15:52:25 -04:00
garrettdreyfus
68273a6a23 deleting is back 2014-05-24 15:50:01 -04:00
Michael Yang
367bbd8656 fixed restart bug 2014-05-24 15:42:40 -04:00
meadowstream
e853555ef5 boundary renders below hex 2014-05-24 15:39:27 -04:00
meadowstream
d0b8c563c6 merged boundary systems 2014-05-24 15:37:21 -04:00
meadowstream
2c6759262a added new block initialization animation 2014-05-24 15:35:38 -04:00
garrettdreyfus
5cdc671f0d outline 2014-05-24 15:31:57 -04:00
Michael Yang
eebc76cb06 whoops, now properly merged 2014-05-24 15:10:28 -04:00
Michael Yang
a3b74202b8 merge conflict resolved 2014-05-24 15:07:58 -04:00
Michael Yang
19fa87eb5a improved drawPolygon, changed inner hex 2014-05-24 15:06:57 -04:00
garrettdreyfus
43e011e884 Merge branch 'master' of http://github.com/teamsnowman/hextris
Conflicts:
	js/main.js
2014-05-24 14:53:22 -04:00
garrettdreyfus
e07386038f pauses when you leave the tab 2014-05-24 14:52:21 -04:00
meadowstream
4aae004ba6 added fade in for hexagonal boundary 2014-05-24 14:41:14 -04:00
garrettdreyfus
ae13307b64 Merge branch 'master' of http://github.com/teamsnowman/hextris 2014-05-24 14:38:36 -04:00
garrettdreyfus
6eb89aefdd not sure 2014-05-24 14:38:35 -04:00
Michael Yang
33dc99827f Merge branch 'master' of https://github.com/teamsnowman/hextris 2014-05-24 14:37:55 -04:00
Michael Yang
19d02687b0 fixed height vs originalHeight drawing 2014-05-24 14:37:29 -04:00
meadowstream
aa75117137 Merge branch 'master' of https://github.com/teamsnowman/wastedtime 2014-05-24 14:12:19 -04:00
meadowstream
f28e510b9b Merge branch 'gh-pages' 2014-05-24 14:12:13 -04:00
meadowstream
085e04c2c9 fixed importing and exporting game data 2014-05-24 14:12:01 -04:00
garrettdreyfus
3f0f3f1e86 better boundry line 2014-05-24 14:08:40 -04:00
garrettdreyfus
e1979053b5 blocks being generated no checking happening 2014-05-24 13:24:03 -04:00
garrettdreyfus
9116411bb9 better modular arithmetic 2014-05-24 13:11:17 -04:00
meadowstream
0992939823 fixed pausing 2014-05-24 12:57:27 -04:00
meadowstream
51c479ed77 made timing for wavegeneration iteration rather than time based 2014-05-24 12:09:46 -04:00
garrettdreyfus
3dad2f1e9c less consolidateBlocks 2014-05-23 21:36:59 -04:00
meadowstream
518c72f844 added beginnings of new wave system 2014-05-23 20:23:31 -04:00
meadowstream
95f9613899 added bouncing anim v2 2014-05-23 16:50:18 -04:00
meadowstream
3ec79fcb35 added new startanim 2014-05-23 16:13:28 -04:00
Noah Moroze
47e0e9632d Properly set default highscores 2014-05-23 13:01:51 -04:00
Michael Yang
324aaa7b5d added localStorage highscores 2014-05-23 01:51:16 -04:00
Michael Yang
aef9eb31c9 added high score displaying 2014-05-23 01:10:12 -04:00
Michael Yang
2a398e255b added navbar, added pausing, changed score rendering 2014-05-23 00:51:03 -04:00
meadowstream
e4bdde9fd1 added new waves system, starting to redo start screen 2014-05-22 20:22:20 -04:00
meadowstream
28d612c734 merged 2014-05-22 19:32:58 -04:00
meadowstream
32136d48ce added more extensive shaking + cleaned up some code 2014-05-22 19:30:40 -04:00
garrettdreyfus
d5eedd0f5b fixed scoring 2014-05-22 19:30:01 -04:00
garrettdreyfus
96412e5233 no more disappearing blocks 2014-05-22 19:08:08 -04:00
meadowstream
567852279f added shaking when the hexagon is hit by blocks 2014-05-22 19:01:39 -04:00
meadowstream
f0b279274d added recording system 2014-05-22 17:04:57 -04:00
meadowstream
3222f2184e merged 2014-05-22 16:38:32 -04:00
meadowstream
c9ef3d04b2 added import/export system 2014-05-22 16:36:32 -04:00
Garrett Finucane
cbd56c8826 minor fixes wavegen a thing now 2014-05-22 15:29:35 -04:00
meadowstream
f5a3056823 blocks now fade out based on their opacity before being destroyed 2014-05-22 13:01:39 -04:00
meadowstream
56d34d4d2d removed innerhtml scoring statement 2014-05-21 17:44:34 -04:00
meadowstream
6eb13b72a4 removed useless translation + did some jslinting 2014-05-21 17:41:18 -04:00
Michael Yang
f6ecba5024 fixed merge conflicts 2014-05-21 17:31:19 -04:00
Michael Yang
797701c4e4 changed shadow to gradient 2014-05-21 17:18:18 -04:00
Noah Moroze
08abf881e4 Got rid of extraneous debugger call 2014-05-20 20:39:19 -04:00
Noah Moroze
af6c0b1380 Render score on canvas for better performance 2014-05-20 20:33:44 -04:00
Noah Moroze
80d904cee6 Split loop into game update and render, separated graphics-related code 2014-05-20 08:30:14 -04:00
Noah Moroze
219106870a Fixed boundary hexagon 2014-05-20 08:05:21 -04:00
garrettdreyfus
a8d93aef47 spiral shooting 2014-05-20 07:13:32 -04:00
Garrett Finucane
fe310d2fe8 better sounds two at a time 2014-05-19 22:28:27 -04:00
Michael Yang
a5f55c4272 Merge branch 'master' of https://github.com/teamsnowman/wastedtime 2014-05-19 22:17:06 -04:00
Michael Yang
456789c81b added shadows 2014-05-19 22:16:43 -04:00
meadowstream
e4488d96b6 (hopefully) made canvas lines crisper 2014-05-19 21:21:16 -04:00
Garrett Finucane
7e4b9a2106 more sensoble timing 2014-05-18 23:34:05 -04:00
Noah Moroze
dbebe07139 Fixed the WHITTEEEE GAPS 2014-05-18 23:14:55 -04:00
Mathew Huusko V
ee706f3704 Support retina displays (multiple X rendering) 2014-05-18 14:48:50 -04:00
Mathew Huusko V
4965e7a956 Some simple reformatting, fix a couple linting errors 2014-05-18 14:15:13 -04:00
Mathew Huusko V
4f3c746212 Organize project slightly, clean html 2014-05-18 14:12:33 -04:00
Renamed from main.js (Browse further)