Garrett Finucane
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3be0152d14
|
fixed tiny text issue
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2014-07-03 17:51:13 -04:00 |
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meadowstream
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1ebf854153
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Replaced raw unicode with String.fromCharCode()
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2014-07-03 16:39:29 -04:00 |
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meadowstream
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c1e5617f9a
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changed delay length
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2014-07-03 16:31:45 -04:00 |
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meadowstream
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4b4471d7f7
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added devMode, disabled debugging functions. first version of tutorial is done. added delay to gamePlay after pressing start to let the UI elements fade out.
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2014-07-03 16:30:56 -04:00 |
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meadowstream
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01de2bd6c5
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added drawKey(key, x, y) to draw any key at any given (x,y)
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2014-07-03 01:24:35 -04:00 |
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meadowstream
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216da7ba81
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Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
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2014-07-02 23:51:43 -04:00 |
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meadowstream
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b100a0c722
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removed entities.js from index.html
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2014-07-02 23:51:34 -04:00 |
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Garrett Finucane
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3764ececd8
|
Fixed flickering after pause
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2014-07-02 11:10:36 -04:00 |
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Garrett Finucane
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4090f36b83
|
Title screen fades in and out
|
2014-07-02 10:58:02 -04:00 |
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meadowstream
|
0eebf24cd7
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Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
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2014-07-01 22:30:13 -04:00 |
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meadowstream
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94e70f9e31
|
standardized block fall speed on hexagon
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2014-07-01 22:30:01 -04:00 |
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Garrett Finucane
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01e84ce186
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unhid all the buttons
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2014-07-01 11:18:13 -04:00 |
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Garrett Finucane
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429de31d14
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Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
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2014-07-01 11:03:06 -04:00 |
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Garrett Finucane
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d8420a753e
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no more -2 gameState
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2014-07-01 11:02:52 -04:00 |
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meadowstream
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7fec2e36a1
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Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
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2014-06-30 22:45:14 -04:00 |
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meadowstream
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63d5aaa2be
|
fixed issue in which waves would restart after resuming the game
|
2014-06-30 22:45:00 -04:00 |
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Garrett Finucane
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1372087e59
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fixed clicking in hextris
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2014-06-30 21:56:14 -04:00 |
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Garrett Finucane
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13c1243adb
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new comboTimer
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2014-06-30 21:31:54 -04:00 |
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Garrett Finucane
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62c3611334
|
restart icon shown on resume
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2014-06-30 13:34:55 -04:00 |
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Garrett Finucane
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69da2a2d03
|
added restart button
|
2014-06-30 12:29:26 -04:00 |
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Garrett Finucane
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0e6b54ef82
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Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
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2014-06-30 12:13:50 -04:00 |
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Garrett Finucane
|
6edb912365
|
new combotimer
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2014-06-30 12:13:21 -04:00 |
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meadowstream
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93b8e4276a
|
Removed spacebar speedup
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2014-06-29 14:35:10 -04:00 |
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meadowstream
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c92124375c
|
fixed bug in which pause btn didn't show up after resuming a game
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2014-06-29 14:25:40 -04:00 |
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meadowstream
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feea8c4b85
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removed useless opacity settings
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2014-06-28 15:33:31 -04:00 |
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meadowstream
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32eef0bc72
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fixed demo level faultily calling the game over after start
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2014-06-28 14:42:55 -04:00 |
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meadowstream
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b07a0a140c
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reverted changes around transition from start screen -> gameplay
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2014-06-28 14:34:30 -04:00 |
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meadowstream
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b3aac51fd3
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removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called)
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2014-06-28 13:44:43 -04:00 |
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meadowstream
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f90ba95cd5
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fixed white gaps, added saveState to .unload handler
|
2014-06-28 12:01:41 -04:00 |
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meadowstream
|
efba90831d
|
fixed white gaps caused by constant, needless scaling during export
|
2014-06-28 11:57:22 -04:00 |
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meadowstream
|
1b59126ed7
|
fixed start btn not starting saved games, removed useless debugging lines
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2014-06-28 11:48:45 -04:00 |
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meadowstream
|
b1676d912e
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fixed clicking on btn, started adding start->play transition anims
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2014-06-28 11:24:47 -04:00 |
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meadowstream
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5e60841fb6
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converted animLoop to a switch case
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2014-06-27 22:15:16 -04:00 |
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meadowstream
|
54a4759b9c
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combo lines now match the faded blocks during menu screen play
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2014-06-27 22:09:36 -04:00 |
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meadowstream
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6f731d8598
|
converted completely to hex, added legacy support
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2014-06-27 21:39:32 -04:00 |
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meadowstream
|
60a3947264
|
fixed issues surrounding checking and faulty hex -> rgb translations
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2014-06-27 21:31:59 -04:00 |
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meadowstream
|
0e29354d02
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fixed initial setup not rendering correctly in menu
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2014-06-27 21:19:57 -04:00 |
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meadowstream
|
1c20d0faf3
|
extended reset to enter key press as well in the title screen
|
2014-06-27 19:10:53 -04:00 |
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meadowstream
|
d73953d027
|
fixed issue in which imported data would continue to play after startup and the hexagon would not be cleared
|
2014-06-26 22:19:41 -04:00 |
|
Garrett Finucane
|
353709c079
|
moved incrementing MainClock.ct from render to update
|
2014-06-24 13:41:40 -04:00 |
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Garrett Finucane
|
fdf92b5b2f
|
timer drawn beneath blocks and goes backwards
|
2014-06-24 13:22:47 -04:00 |
|
Garrett Finucane
|
f6b56382cf
|
fixed the whole weird stuff
|
2014-06-24 13:16:46 -04:00 |
|
Garrett Finucane
|
38164ebe1f
|
Line Wraps around now
|
2014-06-24 11:44:40 -04:00 |
|
Garrett Finucane
|
002fc1132a
|
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
|
2014-06-24 10:53:53 -04:00 |
|
Garrett Finucane
|
e574fbb4c7
|
boundary lines denote comboTimer
|
2014-06-24 10:53:26 -04:00 |
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meadowstream
|
102a9f5a6f
|
fixed restart method not clearing the screen, started fixing distFromHex changing
after restart
|
2014-06-24 09:47:15 -04:00 |
|
meadowstream
|
79ee722e9c
|
fixed issue in which blocks were added twice (init was called twice)
|
2014-06-24 09:23:43 -04:00 |
|
Garrett Finucane
|
413158ca16
|
minor fixes
|
2014-06-24 00:15:03 -04:00 |
|
Garrett Finucane
|
c2498cdf11
|
falling blocks dont continue falling on refresh
|
2014-06-23 23:12:38 -04:00 |
|
Garrett Finucane
|
2c3b9cbba0
|
refreshing no longer clears at start
|
2014-06-23 22:31:25 -04:00 |
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