Vsevolod Kremianskii
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4f3e28d8df
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refactor: Delete CubeSceneNode in favor of MeshSceneNode
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2021-02-14 10:11:17 +07:00 |
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Vsevolod Kremianskii
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ccfb627a21
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refactor: Use Texture abstraction in Video
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2021-02-14 10:08:50 +07:00 |
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Vsevolod Kremianskii
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1d72765265
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refactor: Reorganize librender files
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2021-02-14 09:36:57 +07:00 |
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Vsevolod Kremianskii
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730263881f
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refactor: Replace Singleton with boost::noncopyable
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2021-02-14 08:55:35 +07:00 |
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Vsevolod Kremianskii
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d6d14fed0e
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refactor: Move mesh management into Meshes class
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2021-02-13 23:57:35 +07:00 |
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Vsevolod Kremianskii
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e9cc030c61
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refactor: Use MemoryCache abstraction in obvious cases
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2021-02-13 22:36:44 +07:00 |
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Vsevolod Kremianskii
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78e8126961
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refactor: Add Singleton base class to reduce duplication
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2021-02-13 22:14:28 +07:00 |
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Vsevolod Kremianskii
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bdd369f5e4
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feat: Finalize PBR support, refactor shaders
- Implement loading materials from material.2da
- Fix BRDF lookup texture creation
- Add a global variable to switch between PBR and Blinn-Phong
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2021-02-13 18:46:31 +07:00 |
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Vsevolod Kremianskii
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b196233ffe
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feat: Enable combining lightmaps with PBR lighting
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2021-02-12 21:44:49 +07:00 |
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Vsevolod Kremianskii
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9ff3227c3a
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feat: Enable loading metallic and roughness from lookup table
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2021-02-12 21:19:31 +07:00 |
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Vsevolod Kremianskii
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a844812a13
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chore: Take light multiplier into account
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2021-02-12 20:13:32 +07:00 |
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Vsevolod Kremianskii
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5310e1d0b3
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chore: Consider lights with radius 50 and more directional
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2021-02-12 20:06:58 +07:00 |
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Vsevolod Kremianskii
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cb7edd7e4f
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chore: Increase maximum number of lights to 8
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2021-02-12 20:06:36 +07:00 |
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Vsevolod Kremianskii
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c927bffce8
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feat: Implement specular IBL as part of PBR
While at it, refactor framebuffer and texture abstractions.
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2021-02-12 19:28:02 +07:00 |
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Vsevolod Kremianskii
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28cbbd7dbb
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Add images for the project Wiki
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2021-02-12 11:27:43 +07:00 |
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Vsevolod Kremianskii
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d8bb48150e
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fix(render): Fix setting render flag on textureless _characters_
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2021-02-12 10:01:07 +07:00 |
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Vsevolod Kremianskii
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608f132ac8
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fix(render): Re-enable textureless rendering
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2021-02-12 09:52:52 +07:00 |
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Vsevolod Kremianskii
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8550157b53
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fix(game): Re-enable conversations
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2021-02-12 09:29:18 +07:00 |
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Vsevolod Kremianskii
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e461f3246e
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fix(scene): Prevent invalid_argument in AnimationChannel
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2021-02-12 02:17:18 +07:00 |
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Vsevolod Kremianskii
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157c562ab9
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feat: Implement physically based rendering
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2021-02-12 02:05:30 +07:00 |
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Vsevolod Kremianskii
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727e82b708
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feat: Implement lip sync animation
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2021-02-11 17:57:03 +07:00 |
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Vsevolod Kremianskii
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8df62d5b48
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refactor: Refactor SceneNodeAnimator
AnimationChannel is extracted into a separate class.
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2021-02-11 16:51:42 +07:00 |
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Vsevolod Kremianskii
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2566e0d1e4
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feat: Implement loading LIP files in conversations
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2021-02-10 17:54:55 +07:00 |
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Vsevolod Kremianskii
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746a742744
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fix(game): Do not update GUI when in first person camera mode
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2021-02-10 00:20:10 +07:00 |
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Vsevolod Kremianskii
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17d24de3cf
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feat: Make camera toggle and game speed controls exclusive to devmode
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2021-02-09 23:54:39 +07:00 |
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Vsevolod Kremianskii
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383905b790
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feat: Add developer mode program option
Warp button is not visible when NOT in developer mode. More to come.
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2021-02-09 23:34:47 +07:00 |
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Vsevolod Kremianskii
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46cd29d9e9
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feat: Add separate program option for voice volume
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2021-02-09 23:11:40 +07:00 |
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Vsevolod Kremianskii
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c02bfb4931
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chore(tools): Cleanup, drop unimplemented operations
JSON to GFF and JSON to TLK converters need more analysis.
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2021-02-09 22:47:04 +07:00 |
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Vsevolod Kremianskii
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2f4d568c15
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refactor: Streamline and cleanup tools
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2021-02-09 14:53:53 +07:00 |
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Vsevolod Kremianskii
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41dca204fa
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feat: Add JSON to 2DA conversion tool
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2021-02-09 12:40:14 +07:00 |
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Vsevolod Kremianskii
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f53cd8f7ce
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feat: Enable rendering of textureless meshes
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2021-02-09 10:05:59 +07:00 |
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Vsevolod Kremianskii
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4d8aa6df8a
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chore: Remember when loaded model node is a saber plane
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2021-02-09 09:25:36 +07:00 |
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Vsevolod Kremianskii
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96c191e9df
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refactor: Rename PositionKeyframe to TranslationKeyframe
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2021-02-09 09:25:36 +07:00 |
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Vsevolod Kremianskii
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cf487d13bb
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refactor: Split reone-tools Convert command into ToJson and ToTga
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2021-02-09 08:45:00 +07:00 |
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Vsevolod Kremianskii
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c50bd65822
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chore: Make reone-tools read options from a separate config file
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2021-02-09 08:38:37 +07:00 |
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Vsevolod Kremianskii
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102803c804
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fix: Change default blending function to preserve destination alpha
This is how particles were supposed to be rendered.
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2021-02-09 08:21:49 +07:00 |
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Vsevolod Kremianskii
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249b8082af
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fix: Use special blending mode for particles
Use GL_SRC_ALPHA, GL_ONE when rendering normal particles. This is not ideal,
but at least it fixes weird transparency issues in the main menu.
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2021-02-08 23:35:30 +07:00 |
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Vsevolod Kremianskii
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d37107deca
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refactor: Cleanup and refactor the scene graph
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2021-02-08 23:35:30 +07:00 |
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Vsevolod Kremianskii
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d3ff68b6d7
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feat: Depth textures are created with a stencil component
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2021-02-08 21:24:57 +07:00 |
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Vsevolod Kremianskii
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a34c73e095
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doc: Update modules diagram
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2021-02-08 19:19:26 +07:00 |
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Vsevolod Kremianskii
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3f3fe8663e
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refactor: Merge libnet into libmp
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2021-02-08 17:26:42 +07:00 |
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Vsevolod Kremianskii
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d748c82681
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feat: Reimplement rendering GR2 skeletons
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2021-02-08 09:19:47 +07:00 |
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Vsevolod Kremianskii
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4fa24a2842
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refactor: Reimplement GR2 models and JBA animations
Still not working properly...
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2021-02-08 02:05:19 +07:00 |
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Vsevolod Kremianskii
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ed1731c4b7
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refactor: Move models(.h|.cpp) into model folder
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2021-02-07 22:36:55 +07:00 |
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Vsevolod Kremianskii
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f9e54cbd10
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refactor: Move libmp, libnet and libtor into experimental folder
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2021-02-07 20:54:11 +07:00 |
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Vsevolod Kremianskii
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b90c1d9f4a
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refactor: Move TOR support code into a separate library
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2021-02-07 20:45:10 +07:00 |
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Vsevolod Kremianskii
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a0fa2be9a3
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feat: Update JbaFile to match the recent spec
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2021-02-06 21:04:14 +07:00 |
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Vsevolod Kremianskii
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c23100b95e
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feat: Add partial support for SWTOR animations
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2021-02-04 22:37:49 +07:00 |
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Vsevolod Kremianskii
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7e59bf32c7
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feat: Implement reading attachments from GR2 models
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2021-02-01 18:10:58 +07:00 |
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Vsevolod Kremianskii
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87a84285d0
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feat: Improve support for GR2 materials
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2021-02-01 12:56:16 +07:00 |
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