Vsevolod Kremianskii
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c3ba96b222
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Rename rp folder in libgame into d20
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2021-03-27 10:27:50 +07:00 |
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Vsevolod Kremianskii
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6a17b286e9
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Cleanup Routines, unify code style in routine implementations
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2021-03-26 16:44:24 +07:00 |
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Vsevolod Kremianskii
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80061cc43f
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Drop Action source files
They were redundant.
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2021-03-25 00:34:31 +07:00 |
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Vsevolod Kremianskii
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70956e438d
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Store ExecutionContext as a smart pointer in Variable
This is to save space.
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2021-03-24 23:51:42 +07:00 |
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Vsevolod Kremianskii
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c6deb588ec
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Implement more combat-related routines
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2021-03-23 20:46:05 +07:00 |
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Vsevolod Kremianskii
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8a7885e19e
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Implement get*Target combat routines
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2021-03-23 19:59:16 +07:00 |
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Vsevolod Kremianskii
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581984f7c0
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Implement Get/SetNPCAIStyle
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2021-03-23 18:37:16 +07:00 |
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Vsevolod Kremianskii
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6d35fdb455
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Implement creature perception (sight and hearing)
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2021-03-23 15:01:25 +07:00 |
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Vsevolod Kremianskii
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9c5be9b87a
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Refactor resource management
- Move GameID into libgame
- Move resource provider registration into Game
- Move GUI background loading into GameGUI
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2021-03-23 13:21:24 +07:00 |
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Vsevolod Kremianskii
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e65ecd6ca4
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Refactor animation keyframes
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2021-03-22 22:40:36 +07:00 |
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Vsevolod Kremianskii
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ac55ac6a8d
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Read Danglymesh header and AABB tree from MDL
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2021-03-22 19:27:54 +07:00 |
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Vsevolod Kremianskii
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100f318c81
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Refactor MDL model loading
Read structs directly from memory.
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2021-03-22 18:41:33 +07:00 |
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Vsevolod Kremianskii
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48bc91a675
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Add ERF/MOD writer
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2021-03-20 14:24:22 +07:00 |
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Vsevolod Kremianskii
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08fc51f3aa
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Improve grass rendering
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2021-03-19 12:31:42 +07:00 |
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Vsevolod Kremianskii
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9143e884fc
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perf: Make drawSingle non-virtual in SceneNode
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2021-03-18 23:47:56 +07:00 |
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Vsevolod Kremianskii
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0be6771175
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feat: Load surface walkability from surfacemat.2da
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2021-03-18 23:17:54 +07:00 |
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Vsevolod Kremianskii
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4eda8ce7a7
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refactor: Replace dynamic casts with static casts in game objects
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2021-03-16 15:13:57 +07:00 |
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Vsevolod Kremianskii
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d32d974545
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Replace FPS counter with ProfileOverlay
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2021-03-16 00:33:24 +07:00 |
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Vsevolod Kremianskii
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4d0483f487
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feat: Load faction dispositions from repute.2da
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2021-03-14 14:38:51 +07:00 |
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Vsevolod Kremianskii
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a45ad2fe27
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feat: Implement MoveToLocation and FollowLeader actions
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2021-03-14 13:57:02 +07:00 |
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Vsevolod Kremianskii
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c07cf9ee5d
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feat: Implement playing Ready animation
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2021-03-14 13:14:32 +07:00 |
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Vsevolod Kremianskii
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498d6efd8d
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feat: Implement ActionWait
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2021-03-14 10:11:33 +07:00 |
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Vsevolod Kremianskii
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3e2567a26f
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feat: Initial find nearest creature by criterias implementation
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2021-03-12 22:24:31 +07:00 |
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Vsevolod Kremianskii
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5efd1e02b8
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chore: Log caller tag when executing a script
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2021-03-11 19:04:49 +07:00 |
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Vsevolod Kremianskii
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c120f8382e
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feat: Add Stopwatch utility class
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2021-03-11 18:19:45 +07:00 |
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Vsevolod Kremianskii
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cee4c4b048
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refactor: Move talktable management from Resources into Strings
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2021-03-11 17:02:06 +07:00 |
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Vsevolod Kremianskii
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da7f5eebbb
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build: Rename launcher to reone-launcher
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2021-03-11 16:21:39 +07:00 |
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Vsevolod Kremianskii
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be572da467
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feat(tools): Add tool to create RIM archives from folders
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2021-03-11 16:12:28 +07:00 |
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Vsevolod Kremianskii
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9ac90910ac
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build: Add _CRT_SECURE_NO_WARNINGS to all targets on WIN32
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2021-03-11 14:59:18 +07:00 |
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Vsevolod Kremianskii
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0e9aa13753
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refactor: Rename *File classes to *Reader
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2021-03-11 14:58:55 +07:00 |
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Vsevolod Kremianskii
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ac8e2b47f0
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build: Fix building launcher on Debian
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2021-03-10 03:48:59 -05:00 |
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Vsevolod Kremianskii
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6b3f489ed5
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feat(launcher): Group graphics settings under a static box
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2021-03-10 10:21:56 +07:00 |
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Vsevolod Kremianskii
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675e933844
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refactor: Differentiate GOG TSL from Steam TSL
Steam TSL has slightly different cursors in the executable.
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2021-03-10 00:58:11 +07:00 |
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Vsevolod Kremianskii
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b5a44bc98e
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feat(launcher): Add game directory selection and configuration saving
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2021-03-09 22:43:53 +07:00 |
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Vsevolod Kremianskii
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9ba8da5ab4
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feat: Add basic launcher executable
Barely useful at this point.
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2021-03-09 21:19:55 +07:00 |
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Vsevolod Kremianskii
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4d46f9c292
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chore: Drop experimental multiplayer code
It was supposed to be rewritten either way.
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2021-03-08 14:56:18 +07:00 |
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Vsevolod Kremianskii
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32e81a037b
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build: Make libvideo non-optional
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2021-03-08 14:45:59 +07:00 |
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Vsevolod Kremianskii
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df8fec4193
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chore: Drop support for SWTOR assets
This doesn't really add to the project.
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2021-03-08 12:33:50 +07:00 |
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Vsevolod Kremianskii
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013f746cff
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chore: Drop JobExecutor class
It is unused and is not available on Ubuntu 18.04 out of the box.
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2021-03-08 12:18:05 +07:00 |
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Vsevolod Kremianskii
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46f9d2024e
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feat: Load more data from the walkmesh files
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2021-03-08 12:06:33 +07:00 |
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Vsevolod Kremianskii
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989d39c651
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feat: Implement ProgressBar, show loading screen progress
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2021-02-27 12:35:03 +07:00 |
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Vsevolod Kremianskii
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1eb43b00a1
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feat: Make alpha and self-illumination color animatable properties
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2021-02-24 21:23:29 +07:00 |
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Vsevolod Kremianskii
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6c2d51f161
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feat: Implement GFF writer
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2021-02-22 16:29:05 +07:00 |
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Vsevolod Kremianskii
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ceaac82d8a
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refactor: Refactor 2DA and GFF file formats
- Separate data structures and format handling
- Convert TwoDaRow into a POD structure
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2021-02-21 23:33:30 +07:00 |
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Vsevolod Kremianskii
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6ae62610e9
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feat: Add empty Encounter(Blueprint) classes
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2021-02-21 11:59:28 +07:00 |
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Vsevolod Kremianskii
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7a44fcd278
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refactor: Drop nested types.h files for simplicity
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2021-02-21 10:31:13 +07:00 |
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Vsevolod Kremianskii
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565d6e0bd2
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build: Use GLM from external by default
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2021-02-21 08:46:49 +07:00 |
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Vsevolod Kremianskii
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52348d13a9
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feat: Enable lightmaps in PBR, tweak follow distance and mouse sensitivity
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2021-02-15 15:56:10 +07:00 |
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Vsevolod Kremianskii
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8a7a00069f
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feat: In PBR setting convert self-illuminated nodes to light sources
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2021-02-15 00:16:56 +07:00 |
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Vsevolod Kremianskii
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7f5a47dee6
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perf: Implement instanced particle rendering
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2021-02-14 16:06:30 +07:00 |
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Vsevolod Kremianskii
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721e8c3e58
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refactor: Use a single PixelFormat enum for textures and renderbuffers
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2021-02-14 13:06:09 +07:00 |
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Vsevolod Kremianskii
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88c78c8bae
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feat: Add OpenGL renderbuffer abstraction
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2021-02-14 11:59:34 +07:00 |
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Vsevolod Kremianskii
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df61386f9a
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refactor: Move scene animation classes into animation folder
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2021-02-14 10:20:13 +07:00 |
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Vsevolod Kremianskii
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4f3e28d8df
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refactor: Delete CubeSceneNode in favor of MeshSceneNode
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2021-02-14 10:11:17 +07:00 |
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Vsevolod Kremianskii
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1d72765265
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refactor: Reorganize librender files
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2021-02-14 09:36:57 +07:00 |
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Vsevolod Kremianskii
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730263881f
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refactor: Replace Singleton with boost::noncopyable
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2021-02-14 08:55:35 +07:00 |
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Vsevolod Kremianskii
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d6d14fed0e
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refactor: Move mesh management into Meshes class
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2021-02-13 23:57:35 +07:00 |
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Vsevolod Kremianskii
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78e8126961
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refactor: Add Singleton base class to reduce duplication
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2021-02-13 22:14:28 +07:00 |
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Vsevolod Kremianskii
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bdd369f5e4
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feat: Finalize PBR support, refactor shaders
- Implement loading materials from material.2da
- Fix BRDF lookup texture creation
- Add a global variable to switch between PBR and Blinn-Phong
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2021-02-13 18:46:31 +07:00 |
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Vsevolod Kremianskii
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9ff3227c3a
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feat: Enable loading metallic and roughness from lookup table
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2021-02-12 21:19:31 +07:00 |
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Vsevolod Kremianskii
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c927bffce8
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feat: Implement specular IBL as part of PBR
While at it, refactor framebuffer and texture abstractions.
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2021-02-12 19:28:02 +07:00 |
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Vsevolod Kremianskii
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157c562ab9
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feat: Implement physically based rendering
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2021-02-12 02:05:30 +07:00 |
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Vsevolod Kremianskii
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8df62d5b48
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refactor: Refactor SceneNodeAnimator
AnimationChannel is extracted into a separate class.
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2021-02-11 16:51:42 +07:00 |
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Vsevolod Kremianskii
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2566e0d1e4
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feat: Implement loading LIP files in conversations
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2021-02-10 17:54:55 +07:00 |
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Vsevolod Kremianskii
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2f4d568c15
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refactor: Streamline and cleanup tools
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2021-02-09 14:53:53 +07:00 |
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Vsevolod Kremianskii
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41dca204fa
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feat: Add JSON to 2DA conversion tool
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2021-02-09 12:40:14 +07:00 |
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Vsevolod Kremianskii
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3f3fe8663e
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refactor: Merge libnet into libmp
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2021-02-08 17:26:42 +07:00 |
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Vsevolod Kremianskii
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4fa24a2842
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refactor: Reimplement GR2 models and JBA animations
Still not working properly...
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2021-02-08 02:05:19 +07:00 |
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Vsevolod Kremianskii
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ed1731c4b7
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refactor: Move models(.h|.cpp) into model folder
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2021-02-07 22:36:55 +07:00 |
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Vsevolod Kremianskii
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f9e54cbd10
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refactor: Move libmp, libnet and libtor into experimental folder
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2021-02-07 20:54:11 +07:00 |
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Vsevolod Kremianskii
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b90c1d9f4a
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refactor: Move TOR support code into a separate library
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2021-02-07 20:45:10 +07:00 |
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Vsevolod Kremianskii
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c23100b95e
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feat: Add partial support for SWTOR animations
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2021-02-04 22:37:49 +07:00 |
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Vsevolod Kremianskii
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2b0e9fa9d4
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feat: Add support for GR2 model files (SWTOR)
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2021-01-31 22:14:52 +07:00 |
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Vsevolod Kremianskii
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4b323899d6
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feat: Render trigger geometry, toggleable by a flag
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2021-01-31 14:09:03 +07:00 |
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Vsevolod Kremianskii
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e900157122
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feat(render): Add LIP file support (untested)
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2021-01-31 10:33:19 +07:00 |
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Vsevolod Kremianskii
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43bc1ac9ec
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feat: Implement combat sounds
- Party leader selection sound
- Death sound
- Ranged weapon shot sound
Also refactor sound set handling as part of this commit.
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2021-01-31 01:31:37 +07:00 |
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Vsevolod Kremianskii
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53fbfe49fc
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feat(game): Implement map notes
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2021-01-30 23:22:15 +07:00 |
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Vsevolod Kremianskii
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3bc66751f7
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fix: Fix rendering of multiline listbox items
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2021-01-28 15:49:34 +07:00 |
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Vsevolod Kremianskii
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2c6955bd22
|
refactor: Refactor conversations
Computer conversation is now a separate GUI.
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2021-01-28 13:54:16 +07:00 |
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Vsevolod Kremianskii
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19d6981290
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feat: Implement one-line conversations
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2021-01-27 21:10:20 +07:00 |
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Vsevolod Kremianskii
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27645f5d38
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feat: Implement onClick and onEnter GUI sounds
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2021-01-20 16:32:46 +07:00 |
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Vsevolod Kremianskii
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d0d5d1eeed
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feat: Implement loading creatures sound sets
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2021-01-20 01:47:33 +07:00 |
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Vsevolod Kremianskii
|
c68e631c89
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chore: Cleanup and document SceneNodeAnimator
|
2021-01-19 14:20:16 +07:00 |
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Vsevolod Kremianskii
|
da1880d1db
|
refactor: Move file loaders into format subdirectory
|
2021-01-19 13:56:51 +07:00 |
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Vsevolod Kremianskii
|
6b56f7de24
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refactor: Give concrete names to util files
|
2021-01-19 12:59:00 +07:00 |
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Vsevolod Kremianskii
|
e1a9b981ee
|
refactor: Reuse KeyBifProvider in the ModuleProbe tool
|
2021-01-19 12:37:04 +07:00 |
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Vsevolod Kremianskii
|
e52912dd8a
|
refactor: Extract Key/BIF handling into a separate class
|
2021-01-19 11:59:56 +07:00 |
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Vsevolod Kremianskii
|
33345559e9
|
refactor: Refactor and document Resources
Make resource caches non-static members of the class.
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2021-01-19 11:40:16 +07:00 |
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Vsevolod Kremianskii
|
793cb45b22
|
refactor: Use file extensions in ResourceType, extract IResourceProvider
|
2021-01-19 10:53:12 +07:00 |
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Vsevolod Kremianskii
|
6fd165cd38
|
feat: Add ModuleProbe tool
ModuleProbe generates a JSON file describing a game module.
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2021-01-18 00:48:16 +07:00 |
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Vsevolod Kremianskii
|
4be0627f2e
|
fix: Fix cube map side order and orientation
- Swap +x and -x faces
- Rotate individual cube faces to match what the original engine does
|
2021-01-14 21:58:24 +07:00 |
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Vsevolod Kremianskii
|
672f86fecf
|
feat: Implement TPC to TGA conversion in reone-tools
|
2021-01-13 20:30:48 +07:00 |
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Vsevolod Kremianskii
|
ac2a7ae2b4
|
feat: Add s3tc library
|
2021-01-13 16:45:31 +07:00 |
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Vsevolod Kremianskii
|
b585bb79a8
|
feat: Properly implement fountain emitters
|
2021-01-11 17:23:39 +07:00 |
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Vsevolod Kremianskii
|
0f26b589ff
|
feat: Initial fountain emitter implementation
|
2021-01-10 20:13:21 +07:00 |
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Vsevolod Kremianskii
|
7eb38cea59
|
feat: Implement partial emitter loading
|
2021-01-10 15:24:29 +07:00 |
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Vsevolod Kremianskii
|
127022a0d9
|
refactor: Refactor combat, fix TSL crashes
|
2021-01-10 11:38:21 +07:00 |
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Vsevolod Kremianskii
|
cd0772bb06
|
feat: Load class saving throws
|
2021-01-10 11:17:15 +07:00 |
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Vsevolod Kremianskii
|
097c518d72
|
feat: Implement GetItemPossessedBy
|
2021-01-08 17:46:17 +07:00 |
|
Vsevolod Kremianskii
|
2c219022e1
|
feat: Implement playAnimation action
|
2021-01-06 20:27:47 +07:00 |
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