You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
If you REALLY want to donate for some reason, I have a Patreon page [here!](https://www.patreon.com/yairm210)
THE most common request, hands down. Everyone wants their favorite Civ in the game, I get that. But there are so many other things to work on - automations, AI, UI, graphics, bugs, and of course other features from the original game that are currently missing. Eventually we'll have them all, but the key word is "eventually".
There are standalone zip files for each operating system in [Releases](https://github.com/yairm210/UnCiv/releases) which contain everything needed for Unciv to run
If you have Java 8, and are familiar with the command line, there are (considerably smaller) JARs in [Releases](https://github.com/yairm210/UnCiv/releases) which you can run with `java -jar Unciv.jar`
If you also have JDK 8 installed, you can compile Unciv on your own by cloning (or downloading and unzipping) the project, opening a terminal in the Unciv folder and run the following commands:
## Aren't you basically making a Civ V clone? Is that even legal?
This is a subject that I've heard a lot of hearsay on but no solid sources of law.
From what I gather, it is illegal:
- To use the Civilization name
- To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
- To use any assets from the original game (images, sound etc) - they belong to Firaxis
From what I understand, intellectual property rights apply to names, characters and settings. They do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs
If anyone has any real legal sources, or can shed some light on the limits of what is and is not allowed, I'd be happy to hear!