Yair Morgenstern
0074ebfdb5
temp zip file is now deleted after download
2020-08-26 14:56:32 +03:00
Yair Morgenstern
4cf4381f51
Mod download works on Mobile as well!
2020-08-26 12:39:07 +03:00
Yair Morgenstern
247227bdaa
Can now download mods from Github repos! :D
2020-08-25 22:00:38 +03:00
Yair Morgenstern
353b6e71f8
Added initial mod management screen
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Changed turn icon to hourglass, per the change in the Discord poll
2020-08-25 18:43:05 +03:00
Yair Morgenstern
3fdcbeeef6
3.10.4
2020-08-25 17:17:25 +03:00
Yair Morgenstern
a253a97940
Added Unzip functionality - we should soon be ready for mod management from within the game!
2020-08-25 16:38:55 +03:00
Yair Morgenstern
16356f9d36
Added gold-to-science conversion for Civ IV rules
2020-08-25 11:54:26 +03:00
Yair Morgenstern
b076f482aa
Removed UnitContextMenu, since it wasn't actually being used and was causing problems
2020-08-25 11:17:47 +03:00
Yair Morgenstern
0c1e318334
Resolved #2979 - Display countdown to negotiate peace in diplomacy screen
2020-08-25 10:18:05 +03:00
Yair Morgenstern
6d7903eb93
Resolved #2844 - Can now immediately move units in Desktop with right-click
2020-08-25 00:24:09 +03:00
Yair Morgenstern
a6b89b9885
More minor emoji changes
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They do make the whole setup seem much more professional
2020-08-24 23:17:34 +03:00
Yair Morgenstern
bed7fe4c64
Added unit symbols for Strength, Ranged Strength, Range and Movement as 'emojis'
2020-08-24 22:48:00 +03:00
Yair Morgenstern
b85506a7d5
Resolved #2937 - can add large increments of gold in trades
2020-08-24 21:29:00 +03:00
Yair Morgenstern
6c3faec6ac
Keep the perpetual construciton going, if the user set it manually.
2020-08-24 20:39:46 +03:00
Yair Morgenstern
1f3b77d038
All 'Turn' and 'Turns' texts changed to a turns icon, much cleaner!
2020-08-24 19:45:53 +03:00
HadeanLake
879c416e30
Few translation and unique fixes ( #3020 )
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* Few translation and unique fixes
Fixed:
* translation of "vs original Unit name" in nation description
e.g. Lost ability(vs Knight): Penalty vs City 33%
* translations of some button texts and labels from map editor
* Fixed "[+X Happiness] in all cities" and "[+X Happiness] in capital" national unique
2020-08-24 15:19:07 +03:00
Yair Morgenstern
8d3b0b09e9
Tech picker screen auto-handles eras of different lengths
2020-08-24 14:54:27 +03:00
Yair Morgenstern
45d90c0458
Unified construction filtering for civ- and city-wide uniques
2020-08-24 14:30:26 +03:00
Yair Morgenstern
6ff712b625
A mishmash of different fixes: Unit uniques and promotions, happiness calculation, etc.
2020-08-24 10:58:14 +03:00
Yair Morgenstern
21c8336563
unit.getMatchingUniques()
2020-08-24 09:48:33 +03:00
Yair Morgenstern
d4b8aae84a
Finally changed unit uniques to Unique!
2020-08-23 22:53:38 +03:00
Yair Morgenstern
8203549aea
Removed UniqueAbility from Nations
2020-08-23 22:33:31 +03:00
Yair Morgenstern
002d0cc7f6
Settler 'by name' recognition changed to 'by unique' recognition, allowing for modded settler-like units
2020-08-23 00:28:55 +03:00
Yair Morgenstern
a930ad6360
MapGen doesn't place ancient ruins if they're not defined in the current ruleset
2020-08-21 14:16:05 +03:00
Yair Morgenstern
db7f064498
Resolved #3016 - Policy branch uniques are translated properly
2020-08-21 14:06:29 +03:00
Yair Morgenstern
9e7b6ca90d
Borders consist of both civ colors, making some borders (esp. Germany) much clearer
2020-08-21 00:12:37 +03:00
Yair Morgenstern
02c2da9347
generified []# of food is carried over
2020-08-20 23:45:44 +03:00
Yair Morgenstern
270c50afd6
Generified more building uniques and merged functionality of global and city uniques when alculating tile stats
2020-08-20 23:11:53 +03:00
Yair Morgenstern
42b5b3f16c
Can now disable diplomatic relationship changes in a mod
2020-08-20 16:38:14 +03:00
Yair Morgenstern
acf803de28
Merged Building and Policy unique activations
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Added Tech link checks for loaded mods
2020-08-20 15:00:10 +03:00
Yair Morgenstern
e7c0710042
3.10.2
2020-08-20 12:30:46 +03:00
Yair Morgenstern
4d6478cf05
Added link checks when loading mods, so you'll know if you messed something up
2020-08-20 11:55:28 +03:00
Yair Morgenstern
9ca7e7ac5b
Dealt with some game assumptions about what exists, which may not be true in mods
2020-08-20 11:18:53 +03:00
Yair Morgenstern
67ce953c62
TechPickerScreen centers small tech trees nicely
2020-08-20 10:44:22 +03:00
HadeanLake
cd72926a60
Bugfixes ( #3007 )
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* Fixed "Can move immediately once bought" unique
* Spectators no longer can adopt policies
Close button is no longer disabled when player has free policy but has no adoptable policies
FreePolicies are being spent properly in scenario editor mode
* redundant
2020-08-19 15:25:17 +03:00
HadeanLake
a12c1ada26
Fixed AI being stuck doing science or gold per turn ( #3006 )
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* AI will no longer get stuck doing science or gold per turn
* added missing commas in jsons
2020-08-18 20:53:16 +03:00
HadeanLake
764a1c3913
scenario editing mode improvements and new unique ( #2999 )
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* scenario editing mode improvements and new uniques
* Fixed Russian nation unique - it is civ-wide bonus
* genericized "+[]% Production when building [] in this city"
* genericized "All newly-trained [] units in this city receive the [] promotion"
* changed some uniques to be able to have list of filters separated by comma as unique param
* scenario editing mode improvements:
Resource requirements when buying buildings and units are ignored
Limit for selling buildings is ignored
Workers improve tiles instantly
Units will not be disbanded if civilization has negative gold
* fix crash in scenario editing mode due to PerpetualConstruction not having a GoldCost
* undo comma separation
* implement All newly-trained [relevant] units in this city receive the [] promotion
relevant as in 'units that can receive'
* upadte template.properties
* unnecessary parentheses
* Not being annoyed by this vs less chance of forgetting to set gold before releasing scenario
* update template.properties
* add missing spaces
2020-08-18 19:20:59 +03:00
Yair Morgenstern
1abbd1520c
Game can handle the situation where there are no more techs that can be researched (in mods with limited techs)
2020-08-17 23:17:49 +03:00
Yair Morgenstern
2c8074bfe4
Converted the "special power" of the Future Tech to a unique than can be applied to any tech
2020-08-17 23:07:58 +03:00
HadeanLake
44744fd17b
Fix #3000 ( #3001 )
2020-08-17 14:46:38 +03:00
Yair Morgenstern
574e588711
City-wide bonuses are clearly marked as such to differentiate them from civ-wide bonuses
2020-08-16 20:43:19 +03:00
Yair Morgenstern
f2f14b6570
Revert "Changed all "[] from [] tiles" to "[] from every []""
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This reverts commit c89041e2d4
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2020-08-16 20:16:01 +03:00
Yair Morgenstern
4cd4d5d89f
All kinds of crazy translation fixes
2020-08-15 23:20:18 +03:00
Yair Morgenstern
c89041e2d4
Changed all "[] from [] tiles" to "[] from every []"
2020-08-15 21:58:26 +03:00
Yair Morgenstern
be216d8e6b
Game no longer crashes on new game screen when no scenarios are available
2020-08-15 21:58:02 +03:00
HadeanLake
dc1181f3fd
Update TileInfo.kt and GameOptionsTable.kt ( #2990 )
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* check if Improvement in question isGreatImprovement before applying buff that only Great Improvements are supposed to have
* update() GameOptionsTable when player selects or unselects mod
some mods might change list of difficulties or eras
* run onChange() when SelectBox is added
so if user select modded difficulty and unselect mod that added it gameParameters.difficulty will be updated
* add [+stats] from every [baseTerrain or terrainFeature] Nation unique
2020-08-15 21:20:25 +03:00
Yair Morgenstern
7efbe6feb2
Better loading of stuff
2020-08-14 16:33:09 +03:00
Yair Morgenstern
15bca9cc1c
Can now load scenarios from inside mods, so they aren't sent as 2 separate files!
2020-08-14 14:50:22 +03:00
Yair Morgenstern
1261b1de30
List of saved games is now returned as a series of file hanldes - this means there's a lot less ping-ponging between the game name and the file in all kinds of places
2020-08-14 14:28:47 +03:00
Yair Morgenstern
4046837a3e
AI chooses to fortify in non-bombardable tiles if possible
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Can choose replacement building for Palace to indicate the capital city
2020-08-14 13:43:28 +03:00