Yair Morgenstern
01d6698b7a
Resolved #2928 - contact with other civs is now also when encountering their cities
2020-08-02 15:10:36 +03:00
Yair Morgenstern
ebb8432dcb
Changed how great unit recognition works
2020-08-02 13:53:27 +03:00
Yair Morgenstern
0626755a4e
Resolved #2924 - got rid of extra +1 science for all improvements
2020-08-02 12:46:05 +03:00
Yair Morgenstern
60b03956cf
Resolved #2926 - cost reduction from big ben and policies works correctly
2020-08-02 12:44:07 +03:00
Yair Morgenstern
6cc4db69b1
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-08-02 12:42:59 +03:00
Yair Morgenstern
4cfbf1e5cb
Resolved #2925 - Free policy from adopting "Free Religion" works correctly
2020-08-02 12:42:37 +03:00
Alexander Korolyov
9543f2f709
Top bar selected civ refactor, increase performance for updates. ( #2913 )
2020-08-02 12:38:12 +03:00
Yair Morgenstern
4985d077af
Resolved #2914 - Can no longer exploit but to 'skip' promotions
2020-08-01 23:13:59 +03:00
Yair Morgenstern
b4708b05b3
Unified regular unit and great person unit additions
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First playaround with nation uniques!
2020-08-01 23:04:33 +03:00
Yair Morgenstern
f88e2f2bb7
Merge remote-tracking branch 'origin/master'
2020-08-01 21:46:27 +03:00
lishaoxia1985
acdc6cee69
AS update to 4.0.1, Edit Diplomacy UI in Overview ( #2885 )
2020-08-01 21:44:32 +03:00
Yair Morgenstern
fbf4312973
All policies converted!
2020-07-31 19:09:56 +03:00
Yair Morgenstern
28f51a2050
Map editor should no longer crash in scenarios
2020-07-31 15:33:27 +03:00
Yair Morgenstern
2d3daa8c3b
Scouts ignore river movement penalties
2020-07-31 11:40:02 +03:00
Alexander Korolyov
86f500b266
Fog of war implementation ( #2887 )
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* Initial implementation fog of war for spectators
* Corrected fog of war for main map
* Fix borders seen in unexplored tiles during spectating
* Small refactor
* Fixes after code review
* Fixes after code review
* wierd bug fix, android studio "eats" spaces
2020-07-31 11:32:44 +03:00
Yair Morgenstern
275348c70e
Pillage action now has a confirmation popup
2020-07-31 11:14:06 +03:00
Yair Morgenstern
bf4f952485
Spaceship parts not shown to user until Apollo Program is built
2020-07-31 10:42:59 +03:00
Yair Morgenstern
f686b0c6d1
Units can pass through cities of other friendly civs
2020-07-31 10:35:42 +03:00
Yair Morgenstern
0be86a6cb2
Merge branch '3.9.16-1'
2020-07-31 10:34:42 +03:00
Yair Morgenstern
9bfc0485e1
3.9.16-patch1
2020-07-31 00:28:48 +03:00
Yair Morgenstern
0f727e1929
Moar policies! Policy stat changes can now happen from wonders as well!
2020-07-31 00:25:48 +03:00
Yair Morgenstern
8fec837e64
Modernized translations yay
2020-07-30 22:40:50 +03:00
Yair Morgenstern
c0a9690d2a
Finished Rationalism tree!
2020-07-30 22:39:52 +03:00
Yair Morgenstern
0eaad31ce1
Getting used to multi-param placeholders ;)
2020-07-30 22:26:15 +03:00
Yair Morgenstern
362ca7c1e3
More policy conversions, only 3 trees left!
2020-07-30 22:07:05 +03:00
Yair Morgenstern
0444a28657
Policy transformation
2020-07-30 19:56:43 +03:00
Yair Morgenstern
654a355666
Resolved #2907 - University unique registers properly
2020-07-30 19:15:11 +03:00
Yair Morgenstern
8dfc147bb1
Added civ-wide per-building stat bonus
2020-07-30 19:05:07 +03:00
Yair Morgenstern
ca58bb22ac
3.9.16
2020-07-30 13:37:28 +03:00
Yair Morgenstern
406959c771
Resolved #3901 - nuclear weapon setting remains between games
2020-07-29 23:33:30 +03:00
Yair Morgenstern
97def95817
Can now handle multiple civ-wide uniques of the same type!
2020-07-28 19:56:57 +03:00
Yair Morgenstern
f583c04d38
Game can now handle modded unique buildings that don't replace anything existing
2020-07-28 19:37:30 +03:00
Yair Morgenstern
5fbfa637f2
All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements!
2020-07-28 19:26:02 +03:00
Yair Morgenstern
9d2cc90ccd
Railroad connection propagates correctly over harbor connections
2020-07-28 09:27:37 +03:00
Yair Morgenstern
b816d1036d
Resolved #2894 - Map editor button only opens popup once
2020-07-27 19:53:50 +03:00
Yair Morgenstern
f18f6d4a29
3.9.15
2020-07-26 22:07:50 +03:00
Alexander Korolyov
94c4b27838
Fix bug when city states gets all techs from spectators ( #2881 )
2020-07-25 23:08:19 +03:00
Yair Morgenstern
5a97a9be3b
Removed confusin extra lines in the diplomacy overview
2020-07-25 23:07:50 +03:00
Yair Morgenstern
4758beffa6
More policy conversions
2020-07-25 23:03:21 +03:00
Yair Morgenstern
627283b10b
Converted policies up to Collective Rule
2020-07-25 22:36:15 +03:00
Yair Morgenstern
a5f7aee1ea
Upgradable units show the final unit they're upgrading to in the Overview screen
2020-07-25 22:03:45 +03:00
Yair Morgenstern
e7639c93c4
Step 2 - started POC breakdown of policy effects to constituent uniques
...
This will allow mix&matching of policy effects, AND allow them to be used as building uniques as well!
2020-07-24 18:18:17 +03:00
Yair Morgenstern
937a832b2c
Step 1 of merging unique powers - civInfo.hasUnique treats building and policy uniques equally
2020-07-24 18:03:53 +03:00
Yair Morgenstern
bf874fe749
[stat] from [terrain] tiles applied to all existing buildings
2020-07-24 17:56:59 +03:00
Yair Morgenstern
066dd615b4
Created stat parameter parsing and translation!
...
Genericified "[stats] from [terrain] tile" building unique
2020-07-24 17:47:55 +03:00
Yair Morgenstern
56052884f1
Resolved #2838 - cities in resistance can no longer be traded
2020-07-24 11:55:10 +03:00
Yair Morgenstern
d7bac9ed3e
Genericified 'free [unit] appears]
2020-07-24 00:34:39 +03:00
Yair Morgenstern
548e107504
Generic "must be next to []" unique for buildings
2020-07-24 00:23:42 +03:00
Yair Morgenstern
2e024c67e0
Greatly improved performance of worker's automated city connecting
2020-07-24 00:08:05 +03:00
Yair Morgenstern
c50c490a63
Resolved #2853 - Sped up loading of all saved games
2020-07-23 14:38:36 +03:00