Commit graph

25 commits

Author SHA1 Message Date
Yair Morgenstern
a0d18889e0 Generified "[X] free [] units"
Barbarians don't try to attack with civilian units (classic Mod)
2020-09-16 20:46:34 +03:00
Yair Morgenstern
cb0599b9f5 Simplified "on [seacost]" and "on [tile next to fresh water]" to "next to [Coast]" and "next to [Fresh water]" 2020-09-11 09:24:08 +03:00
HadeanLake
9f48f43ad0
parameterized some uniques, fixes some minor bugs (#3122)
Fixed Moai
Wonder overlay will remove terrain overlay in default tileset
Oasis, Marsh and Atoll now have "Rare feature" unique, rare features can be added by mods
implemented TileInfo.fitsUniqueFilter(filterText:String): Boolean
parameterized uniques:
* "Must have an owned [Mountain] within [2] tiles"
* "Must be on [River]" - not to be confused with "Must be next to [River]" - the tile city on must have river at its border, not the adjacent tile
* "Must not be on [Hill]"
* "Must not be next to []"
* "Must be on [seacoast]" - next to "Coast" tile
* "Must be on [tile adjacent to source of fresh water]"
* "Must be next to [Water]" - next to any water tile, including "Lakes"
* "Must be next to [terrainFeature]"
* "Must be next to [unique]" - e.g "Must be next to [Rare feature]" - next to terrain or terrain feature having this unique
2020-09-11 07:56:56 +03:00
HadeanLake
8ac3a88cec
fixed #3066, crash in chooseMilitaryUnit and some great people actions (#3099)
* fixed KotlinNullPointerException crash in chooseMilitaryUnit
random() is not to be used in predicate
* GodmodeCheckbox is not lockable and unchecked by default
* no great people actions if no movement points left
* unique "Can start an []-turn golden age" now has parameter and 8-turn golden ages will last 8 turns instead of 10
golden age can be started if unit is on own territory (even embarked)
* "Golden Age length increased by [50]%" - now has parameter
* tweaked changed fort and terrain defence bonuses
fort can be built on forest and jungle (vegetation will not be removed)
any open flat land gives 10%  penalty
marsh gives 15% penalty
only top terrain counts, improvement bonus will be added to that
flatland + fort = 40%
hill + fort = 75%
hill = 25%
forest/jungle on flatland = 25%
forest/jungle on hill = 25%
forest on flat + fort = 75%
forest on hill + fort = 75%
forest on hill + citadel = 125%
fixed 20% penalty for attacking over river - will be displayed if unit is standing on the other side of river
"Amphibious" unique removes this penalty
2020-09-05 20:32:27 +03:00
HadeanLake
e6e31b4e1a
Aztecs and some other things (#3033)
* Added icons
* [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis
* [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens
* [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat
Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104
Jaguar by Red11

Reused slinger icon for Slinger Withdraw

* Added buildings and uniques for them
garden - bonus building of the Medieval Era. City "Must border a source of fresh water"
Temple of Artemis - World wonder of the Ancient era
Floating Gardens - Aztec unique building, replaces Water Mill

"[+1 Science] Per [2] Population in this city" - for Library and Public School
"+[]% great person generation in this city" - for garden
"Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis
"+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis
"+[10]% growth in capital" - now has parameter
"+[15]% Production when constructing [ranged units]"   - "ranged units" now valid param
"[stats] once [tech] is discovered" - Petra and Mughal Fort have it
"[+1 Production] from [River] tiles in this city"]  - now can use "River" - for Hydro plant

* Added Jaguar - Aztec unique unit
New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her
Implemented "Culture for the empire from each enemy unit killed"
tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives
Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique

* Added Aztecs

* Update template.properties

* update template.properties

* update template.properties

* update template.properties
2020-08-30 21:02:59 +03:00
HadeanLake
15ed1a608b
New uniques and stuff for mods (#3055)
* "[+1 Gold] for each adjacent [Road]" Roadstatus can be used now in tile improvement uniques

* Added hasViewableResource check to "[stats] from every [Resource]"

* Fixed translation of nation uniques

* Eras with no researchable techs will not appear in dropdown menu in new game options

* Implemented startingUnits, aiMajorCivStartingUnits and aiCityStateStartingUnits fields in difficulty

* reassignRemovedModReferences will also reassign if nation is a City-State in current ruleset
e.g. Venice will be unselected if player unselects Civ5ExpansionMod which has it as playable civ

* "Cannot be purchased" - new unique for non-wonders and units. SS parts have it

* Update template.properties

* Update Difficulty.kt
2020-08-30 15:48:00 +03:00
Yair Morgenstern
6ff712b625 A mishmash of different fixes: Unit uniques and promotions, happiness calculation, etc. 2020-08-24 10:58:14 +03:00
Yair Morgenstern
02c2da9347 generified []# of food is carried over 2020-08-20 23:45:44 +03:00
Yair Morgenstern
270c50afd6 Generified more building uniques and merged functionality of global and city uniques when alculating tile stats 2020-08-20 23:11:53 +03:00
HadeanLake
764a1c3913
scenario editing mode improvements and new unique (#2999)
* scenario editing mode improvements and new uniques

* Fixed Russian nation unique - it is civ-wide bonus

* genericized "+[]% Production when building [] in this city"

* genericized "All newly-trained [] units in this city receive the [] promotion"

* changed some uniques to be able to have list of filters separated by comma as unique param

* scenario editing mode improvements:

Resource requirements when buying buildings and units are ignored

Limit for selling buildings is ignored

Workers improve tiles instantly

Units will not be disbanded if civilization has negative gold

* fix crash in scenario editing mode due to PerpetualConstruction not having a GoldCost

* undo comma separation

* implement All newly-trained [relevant] units in this city receive the [] promotion
relevant as in 'units that can receive'

* upadte template.properties

* unnecessary parentheses

* Not being annoyed by this vs less chance of forgetting to set gold before releasing scenario

* update template.properties

* add missing spaces
2020-08-18 19:20:59 +03:00
Yair Morgenstern
574e588711 City-wide bonuses are clearly marked as such to differentiate them from civ-wide bonuses 2020-08-16 20:43:19 +03:00
Yair Morgenstern
f2f14b6570 Revert "Changed all "[] from [] tiles" to "[] from every []""
This reverts commit c89041e2d4.
2020-08-16 20:16:01 +03:00
Yair Morgenstern
c89041e2d4 Changed all "[] from [] tiles" to "[] from every []" 2020-08-15 21:58:26 +03:00
Yair Morgenstern
9f5b8d157a Converted civ uniques up to India 2020-08-06 19:53:29 +03:00
Yair Morgenstern
0f727e1929 Moar policies! Policy stat changes can now happen from wonders as well! 2020-07-31 00:25:48 +03:00
Yair Morgenstern
362ca7c1e3 More policy conversions, only 3 trees left! 2020-07-30 22:07:05 +03:00
Yair Morgenstern
8dfc147bb1 Added civ-wide per-building stat bonus 2020-07-30 19:05:07 +03:00
Yair Morgenstern
8463d0a884 Welp, missed a spot 2020-07-24 18:21:03 +03:00
Yair Morgenstern
bf874fe749 [stat] from [terrain] tiles applied to all existing buildings 2020-07-24 17:56:59 +03:00
Yair Morgenstern
066dd615b4 Created stat parameter parsing and translation!
Genericified "[stats] from [terrain] tile" building unique
2020-07-24 17:47:55 +03:00
Yair Morgenstern
d7bac9ed3e Genericified 'free [unit] appears] 2020-07-24 00:34:39 +03:00
Yair Morgenstern
548e107504 Generic "must be next to []" unique for buildings 2020-07-24 00:23:42 +03:00
Yair Morgenstern
1a558a70d2 Buildings that are missing resources are still displayed in city constructions 2020-07-23 12:54:26 +03:00
Yair Morgenstern
e179f1a472 Added Water Mill building 2020-07-13 22:42:30 +03:00
Yair Morgenstern
c2fdcb7849 Prepping for multiple rulesets - current ruleset is now is Vanilla folder 2020-04-24 14:03:41 +03:00
Renamed from android/assets/jsons/Buildings.json (Browse further)