Yair Morgenstern
|
32efae340b
|
Unit table now displays ranged strength for ranged units
|
2018-04-09 19:09:08 +03:00 |
|
Yair Morgenstern
|
2bac292ce6
|
When displaying tiles that unit can move to, we now mark those tiles with a blue circle rather than "gray out" all other tiles - gives a much better visual cue
|
2018-04-09 16:40:22 +03:00 |
|
Yair Morgenstern
|
8798f02217
|
Select next idle is no longer enables if an ENEMY unit is idle
|
2018-04-09 12:54:33 +03:00 |
|
Yair Morgenstern
|
90baebc63d
|
Throw exception when attempting to move a unit to a tile that already contains one
|
2018-04-09 11:08:20 +03:00 |
|
Yair Morgenstern
|
af47880f48
|
Don't random-walk to tiles that have units in them!
|
2018-04-09 11:04:13 +03:00 |
|
Yair Morgenstern
|
b59e235df5
|
Ranged attacks can reach attackee if tile is in range
|
2018-04-09 11:03:55 +03:00 |
|
Yair Morgenstern
|
3045fe040d
|
Only display unit on tile if tile is visible
|
2018-04-09 11:03:25 +03:00 |
|
Yair Morgenstern
|
abaf39a15c
|
Ranged units don't get damaged when attacking
|
2018-04-09 11:02:53 +03:00 |
|
Yair Morgenstern
|
4de9ee106f
|
City button padding expanded, warrior now has 2 strength as it should
|
2018-04-08 16:13:54 +03:00 |
|
Yair Morgenstern
|
9978ec5264
|
Added 15% flanking bonus when enemy is surrounded by more than one melee unit
|
2018-04-08 10:02:52 +03:00 |
|
Yair Morgenstern
|
e476e5862d
|
TileTable no longer displays health of civilian units
|
2018-04-08 10:00:24 +03:00 |
|
Yair Morgenstern
|
d8a5acb6f2
|
Battletable only displays combat if the enemy unit is viewable or if the enemy ciity's tile has been explored
|
2018-04-08 08:58:42 +03:00 |
|
Yair Morgenstern
|
a72c1c7d95
|
Select next idle unit only selects units belonging to the player
|
2018-04-08 08:55:53 +03:00 |
|
Yair Morgenstern
|
3ca20951e5
|
Stats string does not display decimal points
|
2018-04-08 08:55:06 +03:00 |
|
Yair Morgenstern
|
f662cd910d
|
Added a table in city screen, to show a breakdown of the ciy stats
|
2018-04-05 13:59:22 +03:00 |
|
Yair Morgenstern
|
39cc236fae
|
City labels are colored according to civ, and scale down when zooming in
|
2018-04-05 12:47:10 +03:00 |
|
Yair Morgenstern
|
8b176f062b
|
Added unit maintainance costs to civ
|
2018-04-05 11:53:12 +03:00 |
|
Yair Morgenstern
|
e5e0c5daa5
|
Now displays defender name properly, and not attacker name
|
2018-04-05 11:19:31 +03:00 |
|
Yair Morgenstern
|
461bea0cbc
|
Healing units now attempt to go to better tiles to heal there
Fixed bug where units moving from A to B would move multiple times between turns, effectively "jumping" distances
|
2018-04-05 11:04:40 +03:00 |
|
yairm210
|
45ca4a019e
|
Added combat&barbarians to done in readme
|
2018-04-04 23:23:48 +03:00 |
|
Yair Morgenstern
|
c56a67211c
|
Now can't see units that we're not supposed to see =)
|
2018-04-04 23:17:27 +03:00 |
|
Yair Morgenstern
|
7ff9f17943
|
Added battle modifiers, specifically - terrain defence bonuses
|
2018-04-04 23:10:16 +03:00 |
|
Yair Morgenstern
|
4e36aa0d5a
|
No longer attempts to attack city that contains a unit
Battle visualization bug fixed
|
2018-04-04 17:37:59 +03:00 |
|
Yair Morgenstern
|
36c2afd026
|
Enemy units don't advance towards units they can't see (not viewable to civ)
|
2018-04-04 17:16:28 +03:00 |
|
Yair Morgenstern
|
541c73a9a5
|
Organized city and unit combat, now barbarian warriors spawn in the beginning and so you have to protect your workers or whatever
|
2018-04-04 17:13:01 +03:00 |
|
Yair Morgenstern
|
889072c725
|
Enemy troops now have movement and will attack
|
2018-04-02 23:14:42 +03:00 |
|
Yair Morgenstern
|
5d00adb7fe
|
Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
|
2018-04-02 15:16:28 +03:00 |
|
Yair Morgenstern
|
bd1a191b15
|
Battle tabl now shows results of battle, added Barbarian civ
|
2018-04-01 15:01:48 +03:00 |
|
Yair Morgenstern
|
f71c605210
|
Notifications scroll no longer blocks map scrolling
|
2018-03-23 12:25:51 +03:00 |
|
Yair Morgenstern
|
0a9317f8ca
|
Removed old unit icons
|
2018-03-23 11:03:34 +03:00 |
|
Yair Morgenstern
|
4e7d1bfaec
|
Non-idle units are faded out, to show they can't move this turn
|
2018-03-23 11:01:23 +03:00 |
|
Yair Morgenstern
|
96c217fec8
|
Added unit icons with the background according to owner
|
2018-03-22 23:45:28 +02:00 |
|
Yair Morgenstern
|
a8051bc930
|
Moved CityButton from TileGroup to WorldTileGroup
|
2018-03-21 22:03:37 +02:00 |
|
Yair Morgenstern
|
3959706ab9
|
Changed placement of notifications and unit commands in world screen for an unobstructed central view
|
2018-03-21 21:10:28 +02:00 |
|
Yair Morgenstern
|
c8c1ecc4da
|
Old borders now disappear when borders expand
|
2018-03-21 19:07:05 +02:00 |
|
Yair Morgenstern
|
e496148e21
|
Tiles are now larger, population and units placed in a more visually pleasing way
|
2018-03-19 23:30:54 +02:00 |
|
Yair Morgenstern
|
9debc85501
|
Removed old terrain icons to decrease the size of the apk
|
2018-03-19 23:09:31 +02:00 |
|
Yair Morgenstern
|
66f900e4ec
|
Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good!
|
2018-03-16 13:09:43 +02:00 |
|
Yair Morgenstern
|
eadf7b01db
|
Added enable/disable functions to textbuttons, can now stop moving and automated units even when out of movement
|
2018-03-13 22:07:06 +02:00 |
|
Yair Morgenstern
|
53e332e9e8
|
Tutorials moved to a separate json file
|
2018-03-12 23:33:03 +02:00 |
|
Yair Morgenstern
|
b659e3b37d
|
All GameBasics are now LinkedHashLists, and so retain order as in the json files
|
2018-03-12 18:35:57 +02:00 |
|
Yair Morgenstern
|
f59102a2a0
|
Policy pick and free tech pick moved to when clicking on next turn button
|
2018-03-11 23:25:57 +02:00 |
|
Yair Morgenstern
|
5db5272810
|
When generating map, we no longer get terrain areas that have only 1 or 2 tiles
|
2018-03-10 22:15:42 +02:00 |
|
Yair Morgenstern
|
c4736f0467
|
Map generation now generates areas coontaining the same terrain, rather than have each tile be a random terrain - much closerr to what you get in the real Civ game, even though we're pretty far from there
|
2018-03-10 22:01:10 +02:00 |
|
Yair Morgenstern
|
414025dbbe
|
Fixed crash when starting new game
|
2018-03-07 22:35:41 +02:00 |
|
Yair Morgenstern
|
7f8e1707be
|
Entiirely removed Linq - now only using Kotlin extensions!
|
2018-03-07 21:51:33 +02:00 |
|
Yair Morgenstern
|
1a4a9d416c
|
Unit control transferred to UnitTable
|
2018-03-07 18:37:16 +02:00 |
|
yairm210
|
07c011143d
|
Update README.md
|
2018-03-04 00:13:06 +02:00 |
|
yairm210
|
9532bda635
|
Update README.md
|
2018-03-04 00:04:55 +02:00 |
|
Yair Morgenstern
|
a9d873b564
|
html project erased entirely (did not allow full gradle build)
|
2018-03-03 23:46:02 +02:00 |
|