Commit graph

3600 commits

Author SHA1 Message Date
Yair Morgenstern
14c75d7cc4 Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs 2017-12-21 14:45:49 +02:00
Yair Morgenstern
d81cb8cda7 Added specialists and great person generation! 2017-12-21 12:25:55 +02:00
Yair Morgenstern
ad94866aba All buildings which improve resources get that in their text, railroads now black, notifications now have background 2017-12-20 19:01:14 +02:00
Yair Morgenstern
c274367ab1 Split between unit and mapunit, created function TileMap.placeUnitNearTile which will have many uses! 2017-12-18 21:04:13 +02:00
Yair Morgenstern
98dbe3b844 Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails 2017-12-18 19:43:34 +02:00
Yair Morgenstern
f30ade602d Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails 2017-12-17 19:45:09 +02:00
Yair Morgenstern
832191d87e Now displays city name in tile information, and not "railroad" 2017-12-13 22:37:21 +02:00
Yair Morgenstern
4a6a6d912f Can now see gold/science production added in city information after selecting it as the construction! 2017-12-13 22:33:03 +02:00
Yair Morgenstern
86d8378021 Tile stats from inside city now show what they would produce if assigned to this city (important for buildings that improve tiles eg. jungle/university) 2017-12-13 22:06:40 +02:00
Yair Morgenstern
561b1b5fdc added "required nearby improved resource" limitation to some buildings
added circus, stone works and notre dame buildings
2017-12-13 21:54:34 +02:00
Yair Morgenstern
2d12f1fa80 Added golden ages! 2017-12-13 21:24:51 +02:00
Yair Morgenstern
3381cf84d4 Jungles provide science for cities with universities 2017-12-13 19:45:56 +02:00
Yair Morgenstern
0b4542ff7a Can no longer build improvement (eg mine) for invisible resource (eg iron before iron working) 2017-12-13 19:40:18 +02:00
Yair Morgenstern
d55297d7df Fixed inverted Y position when exiting city
Improvements near cities now notify "has been completed near X"
2017-12-13 19:37:33 +02:00
Yair Morgenstern
761b62038f Observatory now available with astronomy
Wealth and science production fixed to 4:1
Wonder bug fixed
2017-12-12 22:31:48 +02:00
Yair Morgenstern
0715f4b855 Settlers can no longer found city when out of moves 2017-12-11 22:49:37 +02:00
Yair Morgenstern
5253474ba4 When selecting a single tech to work on, no longer shows number (0)
Numbers of techs humanized - starts from 1, not 0
2017-12-11 22:46:25 +02:00
Yair Morgenstern
43ba1cf0d0 Solved multiple small bugs 2017-12-11 19:41:22 +02:00
Yair Morgenstern
d6a5219680 Added victory screen and actual option to win a scientific victory! 2017-12-11 19:13:20 +02:00
Yair Morgenstern
ede3a92c43 Finished techs and buildings!
Added Science victory conditions and screen!
2017-12-11 18:21:15 +02:00
Yair Morgenstern
727aad337a Fixed bug in GetVectorsAtDistance and bug where if you started the game with free techs to pick the next turn button would not be visible 2017-12-10 22:48:16 +02:00
Yair Morgenstern
c579215743 Optimized hex math - GetVectorsInDistance is now much more efficient! 2017-12-09 23:12:08 +02:00
Yair Morgenstern
45869c5a0b Railroads now provide 25% production bonus to connected cities
Added techs and builings up to middle of modern era
2017-12-09 22:11:16 +02:00
Yair Morgenstern
13974b635b Can now pick free techs 2017-12-09 20:36:51 +02:00
Yair Morgenstern
b6f31af5a4 Unhappiness now cuts excess food 2017-12-09 20:36:33 +02:00
Yair Morgenstern
48f56e2e85 Added factories and civ resource management 2017-12-08 09:39:18 +02:00
Yair Morgenstern
6a73c3f370 Can now build roads on jungle/forest
Building picker now displays more relevant information
2017-12-06 23:24:39 +02:00
Yair Morgenstern
ea5552f3a7 Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
2017-12-06 23:13:49 +02:00
Yair Morgenstern
635e8ce08a Game now fits to the screen, without 'extra bits'
Roads now make movement cost 1/2 before machinery and 1/3 after
2017-12-05 13:47:33 +02:00
Yair Morgenstern
060be89e55 Cities provide resources that are in the city center
Cities founded on forest/jungle/marsh remove terrain feature
2017-12-05 11:07:13 +02:00
Yair Morgenstern
65bff07905 Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
2017-12-05 10:53:53 +02:00
Yair Morgenstern
45a791d186 Added percent bonuses
Fixed crash when we ran out of tiles to assign people to in cities
2017-12-04 19:50:08 +02:00
Yair Morgenstern
ec5a201853 Organized unique wonder abilities by adding "unique" string to building
Added Machu Pichu, Angkor Wat and Aqueduct unique abilities
Expanded civilopidia entry for buildings
Merged CityPopulation into CityInfo because the division was arbitrary
2017-12-04 19:10:32 +02:00
Yair Morgenstern
4bb4187ab1 Organized unique wonder abilities by adding "unique" string to building
Added Machu Pichu, Angkor Wat and Aqueduct unique abilities
Expanded civilopidia entry for buildings
Merged CityPopulation into CityInfo because the division was arbitrary
2017-12-04 19:10:25 +02:00
Yair Morgenstern
d47d59146f Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads) 2017-12-04 16:02:27 +02:00
Yair Morgenstern
7a4b0232a7 Added gold for cities connected to capital
Added roads in world and city view
Fixed crash if the settler was in the middle of moving and then we founded a city with it
All stats are now floats, meaning we now deal in decimals is the background
2017-12-04 14:26:20 +02:00
Yair Morgenstern
f51923b1f6 Camelcased json model field names 2017-12-01 15:14:18 +02:00
Yair Morgenstern
996204e7f5 Added roads
Removed libGdx images
2017-11-30 22:31:00 +02:00
Yair Morgenstern
eedbc59792 Merge branch 'master' of https://github.com/yairm210/UnCiv 2017-11-30 22:25:59 +02:00
Yair Morgenstern
2f9d6af693 Improvements on tiles can advance
Cannot create adjacent cities
Standardized function and parameter names
2017-11-30 22:25:20 +02:00
yairm210
23eebbc508
Update README.md 2017-11-30 14:13:43 +02:00
yairm210
513e22d44d
Update README.md 2017-11-30 14:13:26 +02:00
Yair Morgenstern
214f64effb Cities gain tiles in layers
Cities spawned with 1 layer of tiles instead of 2
Tiles have owner parameter
Currently buit improvement is no longer an improvement option
2017-11-28 23:06:34 +02:00
Yair Morgenstern
2b8fefe675 ImprovementPickerScreen is now a regular PickerScreen
Researched techs now don't display 'turns to research'
2017-11-26 19:39:50 +02:00
Yair Morgenstern
c8dd598438 Added education buildings 2017-11-25 23:51:58 +02:00
Yair Morgenstern
279269d4a3 Fixed bug where getRandom would never return the last value from the list 2017-11-25 22:48:34 +02:00
Yair Morgenstern
d125c6ba3e Google play-able
Units with no turns left are now grayed out
Added culture pool to cities and tiles being added to cities when pool fills
Changed tile icon order and placing of resource icon
2017-11-25 21:56:04 +02:00
Yair Morgenstern
a6ae95946c Google play-able
Units with no turns left are now grayed out
Added culture pool to cities and tiles being added to cities when pool fills
Changed tile icon order and placing of resource icon
2017-11-25 21:54:20 +02:00
Yair Morgenstern
0319602092 Initial commit 2017-11-22 00:09:35 +02:00
yairm210
45b4131c0b
Initial commit 2017-11-21 23:58:13 +02:00