* Update Korean.properties (#2874)
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Create Persian_PingilishDIN.properties (#2866)
This is the Persian translation for UnCiv, please note that since the Persian has its own alphabet (which is from right to left) I just used an alphabet derived from the DIN 31635 standard made by "Deutsches Institut für Normung"
* Create Persain_PinglishUN.properties (#2867)
This is a Persian translation for UnCiv, please note that since Persian has its own alphabet (which is written from right to left) I just used an alphabet derived from the ALA_LC standard made by "American Library Association - Library of Congress".
* Update Brazilian_Portuguese.properties (#2868)
Co-authored-by: TG <saud2410@naver.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: TheRNB <44290454+TheRNB@users.noreply.github.com>
Co-authored-by: Dalmolax <63485458+Dalmolax@users.noreply.github.com>
* Select units/cities in spectator mode
* Can enter EmpireOverviewScreen in spectator mode
* keep selectedCiv after nextTurn
* Add current civilization Label and Icon
* Clickable Civilization label
* Victory screen and next turn update
* Spectators can enter and view other player cities
* Spectators not shown on diplomacy screen
* master merge fix
* Spectators can enter and view other player cities
* Spectators not shown on diplomacy screen
* Fix barbarians spawn in spectator mode
* small post fixes
* remove excessive spectator check
* Remove spectators from diplomacy screen
* Spectators cannot reallocate specialists in cities
* Refactor using canChangeState value for CityScreen and WorldScreen.
* Continue refactor using canChangeState value
* Scout won't be built when research "Scientific Theory". Fix the word "Can only build water units in coastal cities".
* Fix the bugs when you delete all maps close button disappears and you can't go to main menu.
* Basictests don't check that Scout can't upgrade.
* If the unit is obsolete it will remove from construction queue.
* Add mod compatibility for extended map editor
* fix crashes when loading scenario with mods enabled
* update imagegetter ruleset when loading scenario
* reload ruleset on new scenrio
* Fixed crash when units/improvements from the missing mods present in the map editor.
* removeMissingModReferences - better name