Commit graph

1806 commits

Author SHA1 Message Date
Yair Morgenstern
120ae8b253 Resources sorted and no bonus resources in Resource Overview 2019-06-15 22:30:07 +03:00
Smashfanful
f50e9c186d Update Other.json 2019-06-15 22:28:16 +03:00
Yair Morgenstern
19334bcdec Added resource drilldown table to overview 2019-06-14 15:03:53 +03:00
Yair Morgenstern
22f44d328b Building resource requirements now appear in Civilopedia 2019-06-14 14:59:36 +03:00
Yair Morgenstern
5943d1e12e Apollo Program is now a NATIONAL wonder, so multiple civs can compete for Science Victory 2019-06-13 22:10:52 +03:00
Yair Morgenstern
d49b33f0c7 Resolved #872 - Added Immersive mode, for users whose navigation bar is a virtual, not physical one 2019-06-13 17:28:23 +03:00
Yair Morgenstern
ab1a1be170 Special construction set by the user (Gold, Science etc) are not auto-changed when a better alternative exists 2019-06-13 16:58:56 +03:00
Smashfanful
5ddd4c7d7b Update Nations.json
Added Siamese (in comments)
2019-06-13 15:23:56 +03:00
Smashfanful
6d82e42e1c Update Nations_Italian.json (#869)
* Update Nations_Italian.json

Corrections

* Update Nations_Italian.json

* Update Nations_Italian.json
2019-06-13 15:23:31 +03:00
Yair Morgenstern
00153ab456 Culture-oriented AI much more predisposed to peace agreements 2019-06-13 14:38:31 +03:00
Yair Morgenstern
b8e5b34489 AIs don't make water military units in areas where they can't fight anyone 2019-06-13 14:37:04 +03:00
Yair Morgenstern
b0ef219c84 AIs no longer double-pick the same policy... 2019-06-13 14:36:18 +03:00
Yair Morgenstern
8974e02290 Show victory screen when AI wins 2019-06-13 14:35:55 +03:00
Yair Morgenstern
45080744b7 Years of peace modifier no longer rises while at war (whoops!) 2019-06-13 13:23:54 +03:00
Yair Morgenstern
6618bed1ab AI now utilizes special constructions (Nothing, Gold, Science) when no better options are available 2019-06-13 13:19:23 +03:00
Yair Morgenstern
816196520e Culture-focused civs don't declare war
Chosen free great person is victory-type-dependant
2019-06-13 13:18:20 +03:00
Yair Morgenstern
ea5f649d87 Added global victory status to victory status screen, so you can see how bad the AI is at actually winning... -_- 2019-06-13 12:47:40 +03:00
Yair Morgenstern
29f2474b13 AI now chooses policies according to preferred victory type - should drastically ncrease the sucess chance of the AI to win a cultural victory! 2019-06-13 12:00:53 +03:00
Yair Morgenstern
dda38c5cd1 Better construction picking AI 2019-06-12 23:18:34 +03:00
Yair Morgenstern
e1884768fd Added priority to wonders by type 2019-06-12 22:34:39 +03:00
Yair Morgenstern
b7be0e7934 Each Civ now has a preferred victory type, and makes construction choices based on said type 2019-06-12 22:01:37 +03:00
Yair Morgenstern
89020c8916 Removed ThorfMaps tiles - were much uglier than the other 2 tilessets and unneccesary 2019-06-12 22:00:35 +03:00
Yair Morgenstern
0e328450bc
Update README.md 2019-06-10 21:45:47 +03:00
Yair Morgenstern
3e770db86d Can now add and remove improvements in the map editor! 2019-06-10 18:36:25 +03:00
Yair Morgenstern
d657846cf1
Merge pull request #868 from Smashfanful/patch-163
Update Diplomacy,Trade,Nations.json
2019-06-10 17:34:18 +03:00
Yair Morgenstern
89f689bcc9 Performance improvements 2019-06-10 17:31:07 +03:00
Yair Morgenstern
bd0b61b909 AI tries to clear barbarian encampments with its idle military units 2019-06-10 17:30:37 +03:00
Smashfanful
772a825cfa
Update Diplomacy,Trade,Nations.json 2019-06-10 16:02:53 +02:00
Yair Morgenstern
f8cf9392fb AIs demand of each other not to settle near them, and they respond accordingly 2019-06-10 16:44:06 +03:00
Yair Morgenstern
96ee91cb08 Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
2019-06-10 16:19:04 +03:00
Yair Morgenstern
d5a0894f75 Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
2019-06-10 16:18:59 +03:00
Yair Morgenstern
5ed9a5912b Resolved #856 - Cities created in your own territory get their own land and are no longer "ghost cities" 2019-06-09 23:15:03 +03:00
Yair Morgenstern
6dc2e0dc8a Merge branch 'master' of https://github.com/yairm210/UnCiv 2019-06-09 23:01:30 +03:00
Yair Morgenstern
2a71d9e122 Resolved #866 - City-states can no longer get Ancient Ruin bonuses 2019-06-09 23:00:59 +03:00
Smashfanful
477a4c4dc4 Update Other.json
Added some Italian translations
2019-06-09 22:37:22 +03:00
denrique88
0803063017 Correction of french translation of the tutorial 2019-06-09 22:29:43 +03:00
Yair Morgenstern
dd80530a93 Version push to discord test 2019-06-07 15:57:09 +03:00
Yair Morgenstern
84bcfe2d39 Added "Community" tab in the menu, with links to the Github and Discord 2019-06-07 15:55:48 +03:00
Yair Morgenstern
fc41de7a83 Unexplored tiles now dark gray - less oppresive in the main map and possible to tell apart from city-state areas in the minimap 2019-06-07 15:23:17 +03:00
Smashfanful
8e9fc1108e Update Diplomacy,Trade,Nations.json
New Italian translations
2019-06-07 14:32:56 +03:00
Smashfanful
5451eb0540 Update Nations_Italian.json
Corrections. That must be the cause for the crashes in the Italian version.
2019-06-07 14:32:21 +03:00
Yair Morgenstern
f713d266db Implemented "Don't settle cities near us", which goes both ways - a good basis for further demands (#831) 2019-06-07 13:04:18 +03:00
Yair Morgenstern
96cb7a5646
Update README.md 2019-06-07 11:17:39 +03:00
Yair Morgenstern
777e44b09c
Added Discord link to readme page 2019-06-07 11:16:43 +03:00
Yair Morgenstern
99d7b0ea1a Fixed edge-case bug when units try to be created but aren't, and then get assigned an Alhambra promotion, triggering viewableTile update 2019-06-05 23:49:38 +03:00
Yair Morgenstern
e8bdb8a2e4 Added initial logic for promising not to settle cities near other civs - not yet activated 2019-06-05 23:21:17 +03:00
Yair Morgenstern
ab450808b2 Can no longer pass the turn when popups have not been dealt with 2019-06-05 23:18:03 +03:00
Yair Morgenstern
827a6f7871 Fixed bug where injured units would try to heal by pillaging barbarian encampments 2019-06-05 23:14:52 +03:00
Yair Morgenstern
5b884c0ecf Resolved #854 - promotion buttons show description also for non-pickable promotions 2019-06-04 22:45:43 +03:00
Yair Morgenstern
8c53244427 Don't try to pillage improvement to heal if you're a civilian unit 2019-06-04 22:35:17 +03:00