Yair Morgenstern
|
2ab4e406aa
|
Fixed bug where auto-assigned population in cities could work tiles outside of 3-tile range
|
2018-11-21 16:31:14 +02:00 |
|
Yair Morgenstern
|
fad7df055b
|
It's now much easier to enter a city by clicking on the city button
|
2018-11-21 16:15:46 +02:00 |
|
Yair Morgenstern
|
9590d9890b
|
Solved bug where AI work boats would try to create Fishing Boats on Oil in coast (thanks Pierre Wall!)
|
2018-11-21 15:33:12 +02:00 |
|
Yair Morgenstern
|
1929118732
|
Policy picker no longer jumps up if you manually picked the policy when you got enough points
Buildings that increase XP now display so in construction picker screen
|
2018-11-21 15:19:33 +02:00 |
|
Yair Morgenstern
|
17c98f9f46
|
Fixed Embarkation tutorial
|
2018-11-21 15:10:15 +02:00 |
|
Yair Morgenstern
|
eaa1287653
|
Added icons to city buildings
|
2018-11-19 23:04:45 +02:00 |
|
Yair Morgenstern
|
1b5bd472cb
|
Unit icons no longer look like they're trying to escape their borders
|
2018-11-19 22:53:07 +02:00 |
|
Yair Morgenstern
|
8a7719e634
|
Unviewable resources no longer affect improvement yield (e.g. mine on unviewable coal)
Resource-requiring units no longer get a penalty when civ is breaking even on that resource
|
2018-11-19 20:44:26 +02:00 |
|
Yair Morgenstern
|
9d27e22952
|
Every unit enabled by a tech gets its own line now
|
2018-11-19 20:07:29 +02:00 |
|
Yair Morgenstern
|
3e02417838
|
AI units no longer attack from an embarked state (it's just not worth it)
|
2018-11-17 22:01:47 +02:00 |
|
Yair Morgenstern
|
af88d287c3
|
Dev: added "type" property to MapUnit to reflect baseUnit.unitType, since that's used EVERYWHERE
|
2018-11-17 21:57:52 +02:00 |
|
Yair Morgenstern
|
f6f8b53ab1
|
Water units can no longer fortify
|
2018-11-17 21:43:58 +02:00 |
|
Yair Morgenstern
|
678db24d78
|
All unit uniques displayed in tech tree
Unit bonus/penalty uniques are now translated
|
2018-11-17 21:19:43 +02:00 |
|
Yair Morgenstern
|
22e6f39caf
|
Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques
|
2018-11-17 21:02:42 +02:00 |
|
Yair Morgenstern
|
2db768f9ed
|
Added tutorials for siege units and embarkation
|
2018-11-17 20:56:30 +02:00 |
|
Yair Morgenstern
|
69e30ce212
|
Dev: Techs are now recognized by their unique abilities, not by tech name
|
2018-11-17 20:33:21 +02:00 |
|
Yair Morgenstern
|
b01ed7541e
|
Translation fixes
|
2018-11-14 21:08:43 +02:00 |
|
Yair Morgenstern
|
7ce4d2515b
|
Barbarians are now colored in red+black, like in the original civ
|
2018-11-14 19:41:53 +02:00 |
|
Yair Morgenstern
|
640a3b873e
|
Ballista replaces catapult, not horseman
When an improvement is under construction, you cannot pick to construct that improvement again
|
2018-11-14 19:31:33 +02:00 |
|
Yair Morgenstern
|
c0f2e7ab07
|
Population, resource and improvement images are faded out when a military unit is selected
|
2018-11-13 21:37:41 +02:00 |
|
Yair Morgenstern
|
2b2f8affd8
|
Hiding resources and improvements in the world screen no loger affects the city screens
|
2018-11-13 21:17:01 +02:00 |
|
Yair Morgenstern
|
42e6ab1c65
|
Fixed great person point generation
Added great person points to civ overview
|
2018-11-13 21:10:23 +02:00 |
|
Yair Morgenstern
|
0a0b664dfe
|
Specialists work again! =D
|
2018-11-12 21:54:11 +02:00 |
|
Yair Morgenstern
|
62ef51f38e
|
Added Navigation tech with Seaport building and Frigate unit
Water maps are out of beta and are now default!
|
2018-11-12 13:05:42 +02:00 |
|
Yair Morgenstern
|
d5a5c400bd
|
Units' resource requirements now stated in construction picking screen
|
2018-11-12 11:45:18 +02:00 |
|
Yair Morgenstern
|
f127c9ac37
|
Units requiring resources, but the civ doesn't have that resource, get a combat penalty
|
2018-11-12 11:44:21 +02:00 |
|
Yair Morgenstern
|
5ef5ff572e
|
Added Ironclad unit
|
2018-11-12 11:21:00 +02:00 |
|
Yair Morgenstern
|
d3a4952fef
|
AI will only pay for extra luxuries if it can trade them away
|
2018-11-12 09:47:43 +02:00 |
|
Yair Morgenstern
|
e43cd0ae6b
|
AI won't pay in trade for strategic resources it can't use or doesn't need
|
2018-11-08 22:39:28 +02:00 |
|
Yair Morgenstern
|
d2d07f49a7
|
Work boats can now construct Oil Wells in coastal tiles
|
2018-11-08 21:38:17 +02:00 |
|
Yair Morgenstern
|
a7694867d0
|
Population is assigned/unassigned in cities by clicking on the tile, not just the population symbol
|
2018-11-06 22:49:40 +02:00 |
|
Yair Morgenstern
|
a062b02bb5
|
Percentage increases from buildings displayed in tech picking screen
|
2018-11-06 20:29:48 +02:00 |
|
Yair Morgenstern
|
f73d840a9d
|
Silly roadbuilding crash bugfix
|
2018-11-06 20:26:31 +02:00 |
|
Yair Morgenstern
|
c8285b9b0a
|
Added new Targeting, Coastal Raider, Bombardment, Boarding Party promotions for naval units, and opened up older promotions for them
|
2018-11-04 20:07:54 +02:00 |
|
Yair Morgenstern
|
02b0f6e9fe
|
Code organization - separated TechButton and IconCircleGroup to separate files &c
Tech with special abilities now displayed with a star icon
|
2018-11-04 18:42:55 +02:00 |
|
Yair Morgenstern
|
937687a0f4
|
Steam Power and Astronomy now increase embarked units' movement
|
2018-11-04 13:07:03 +02:00 |
|
Yair Morgenstern
|
fb2538524a
|
Tile info now dispays which civ each unit belongs to
Embarked units marked on map with different shaped background
|
2018-11-04 13:06:16 +02:00 |
|
Yair Morgenstern
|
788e0d115f
|
Units in overview now scrollable
|
2018-11-03 19:55:40 +02:00 |
|
Yair Morgenstern
|
c1cc32e95b
|
Tech eras are now translated
|
2018-11-03 19:52:28 +02:00 |
|
Yair Morgenstern
|
3958ed3cdb
|
Fixed Ecology image
World screen now also displays icons of tech results
|
2018-11-03 19:49:05 +02:00 |
|
Yair Morgenstern
|
8b12b80f34
|
Fixed images of Burial Tomb and Paper Maker
Techs now display little icons of their effects
|
2018-11-03 19:19:30 +02:00 |
|
Yair Morgenstern
|
5e9b62162c
|
Fixed bug where AI settlers would attempt to settle on water tiles, causing crashes
|
2018-11-03 18:59:05 +02:00 |
|
Yair Morgenstern
|
eb9ae392d3
|
Added Monastery and Solar Plant icons, which were missing
|
2018-11-02 14:53:20 +02:00 |
|
Yair Morgenstern
|
abc3bfcae8
|
Added Galleass, first ranged water unit!
|
2018-11-02 12:49:41 +02:00 |
|
Yair Morgenstern
|
ac6adefdbd
|
Hydro plant bugfix
|
2018-11-01 20:42:57 +02:00 |
|
Yair Morgenstern
|
e750207eb5
|
Settlers, workers and great people can n longer construct things when embarked
|
2018-11-01 20:35:00 +02:00 |
|
Yair Morgenstern
|
e8b8277609
|
When a unit disappears (e.g. a settler that founde a city), it's "move unit here" overlay disappears too
|
2018-11-01 19:39:32 +02:00 |
|
Yair Morgenstern
|
5a6e5043b3
|
Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city
|
2018-11-01 19:27:57 +02:00 |
|
Yair Morgenstern
|
60b86decfb
|
Added tutorials on injured units and workers
|
2018-10-31 14:00:49 +02:00 |
|
Yair Morgenstern
|
9fe24e2d3d
|
Improved AI roadbuilding - faster and can overcome obstacles
|
2018-10-30 22:37:30 +02:00 |
|