Yair Morgenstern
efef41541c
Razed cities do not grow
2018-07-25 23:05:21 +03:00
Yair Morgenstern
06c68302ce
Added difficulty settings!
2018-07-25 22:56:25 +03:00
Yair Morgenstern
7af1a89913
You can no longer see city connection status of enemy cities
2018-07-24 18:25:36 +03:00
Yair Morgenstern
b4614fc1f5
Railroad now looks like a railroad and visible on tundra
2018-07-24 18:22:39 +03:00
Yair Morgenstern
18a8f9f0d5
Fixed bug where units on hills thought they could attack further away units
2018-07-23 20:04:33 +03:00
Yair Morgenstern
a3eda1fd52
Fixed bug that caused barbarians to not do anything
2018-07-20 16:04:38 +03:00
Yair Morgenstern
9c23c8f551
Civs start at least 3 tiles away from edge of board
2018-07-20 15:58:03 +03:00
Yair Morgenstern
a33a161fdb
Unique units can now be upgraded to (e.g. archer to longbowman) - Thanks Am-per-sand!
2018-07-20 15:57:44 +03:00
Yair Morgenstern
ea20201c1b
Renamed Unit to BaseUnit so it wouldn't conflict with Kotlin's Unit cllass
2018-07-20 12:13:37 +03:00
Yair Morgenstern
0d261e88bf
Added list of units to empire overview
2018-07-19 13:29:52 +03:00
Yair Morgenstern
d8ac537535
Cut down saved game size when copying text to the clipboard by 85% using gzip
2018-07-18 23:13:58 +03:00
Yair Morgenstern
a2530b5480
Player no longer always starts in the middle of the map
2018-07-18 18:45:37 +03:00
Yair Morgenstern
606a375467
World screen centers on capital instead of zero position
2018-07-18 18:41:15 +03:00
Yair Morgenstern
e6a95452b4
If a unit's upgrade is obsolete, then we try to upgrade to the next non-obsolete unit in line in the upgrade succession tree
2018-07-18 17:58:38 +03:00
Yair Morgenstern
a86460b345
Ranged units cannot indirect attack (e.g. if a hill is in the way)
2018-07-18 17:52:13 +03:00
Yair Morgenstern
5ee0c47e22
If a unit can be promoted twice, the promotion picker remains open after you pick the first promotion
2018-07-18 13:26:29 +03:00
Yair Morgenstern
23a9886de7
Expanded unit civilopedia description
2018-07-17 23:14:58 +03:00
Yair Morgenstern
12c925f79c
Apollo program status correctly displayed in victory screen - you can now actually win a scientific victory!
2018-07-17 23:07:17 +03:00
Yair Morgenstern
b5d198adcd
AI examines city construction each turn, in case there's something better to build
2018-07-17 23:05:55 +03:00
Yair Morgenstern
9e50051c61
When out of gold, units disband at a rate dependant on your deficit
2018-07-17 23:05:08 +03:00
Yair Morgenstern
5fed13eb76
Tiles with gold are now ranked higher if civ is in a bad financial situation
2018-07-17 13:13:23 +03:00
Yair Morgenstern
a7ddc07880
Changed city construction automation - should help the AI not constantly go broke
2018-07-17 12:53:43 +03:00
Yair Morgenstern
7ec95fefd9
No tile will now be in 2 cities simultaneously
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Cities can't "take over" tiles neighboring to a city
2018-07-16 23:50:35 +03:00
Yair Morgenstern
bc404d9b17
Fixed bug that preclude building spaceship parts
2018-07-16 19:57:27 +03:00
Yair Morgenstern
e40bc91156
City cannot starve below 0 population
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Starvation notifications when a city generates negative food, not only when population decreases
2018-07-16 18:31:32 +03:00
Yair Morgenstern
2cd3347cec
Barbarians will not spawn in tiles that any civilization can currently see
2018-07-16 12:36:33 +03:00
Yair Morgenstern
ce7cb2ce17
Tiles outside the 3rd ring of a city can no longer be "worked" in the screen (before they could be chosen but didn't provide yields)
2018-07-16 09:43:36 +03:00
Yair Morgenstern
43ef42be5f
When removing a terrain (e.g. Forest) whose improvement depends on it (e.g. Lumber mill), the improvement is removed
2018-07-16 09:17:42 +03:00
Yair Morgenstern
6ca586c3b1
Can no longer accept "empty" trades
2018-07-16 09:16:53 +03:00
Yair Morgenstern
da3d749547
When unable to support units, they disband one by one instead of all at the same time
2018-07-15 19:51:27 +03:00
Yair Morgenstern
68781ed5f7
Units can only upgrade within your borders (thanks Noam!)
2018-07-13 17:28:08 +03:00
Yair Morgenstern
7e34d95707
After a civ loses enough resources to go "negative", trades relating to that resource are cancelled
2018-07-13 16:17:11 +03:00
Yair Morgenstern
d34a3cd1a2
After accepting a trade you cannot "accept" the same trade again
2018-07-13 16:13:36 +03:00
Yair Morgenstern
cfe231ee4e
Barbarians no longer disband units for lack of gold
2018-07-13 16:10:45 +03:00
Yair Morgenstern
bfb53a1940
Updating happiness happens in a different thread so it doesn't impede the update() function
2018-07-12 19:17:58 +03:00
Yair Morgenstern
c05503bb86
Attacking with a unit disables its "move" command
2018-07-11 21:31:59 +03:00
Yair Morgenstern
3215e0eea9
Displayed happiness updated within the turn (thanks Am-Per-Sand!)
2018-07-11 21:25:23 +03:00
Yair Morgenstern
4196f72a20
Can no longer see enemy city construction progress, enemy city health of unviewed cities and improvement progress in unviewed tiles (thanks Am-Per-Sand!)
2018-07-11 19:20:03 +03:00
Yair Morgenstern
a1d358e9c8
You can now trade "gold per turn"
2018-07-11 19:13:59 +03:00
Yair Morgenstern
d385ebd10b
XP and promotions are retained when upgrading units (thanks Noam!)
2018-07-11 19:10:18 +03:00
Yair Morgenstern
3425c117ff
Automated workers will build camps on forest tiles where they can
2018-07-10 12:29:29 +03:00
Yair Morgenstern
f9ec46a376
Trades visually separated in overview screen
2018-07-10 09:07:36 +03:00
Yair Morgenstern
35b66316bc
Camps are now buildable in forests without removing the forests (Thanks Noam!)
2018-07-10 09:04:45 +03:00
Yair Morgenstern
1b5f2a2e00
Free policies no longer increase future policy cost
2018-07-10 08:57:35 +03:00
Yair Morgenstern
73384ffb8c
UI Bugfix - After conquering a city, unmoved city borders would stay the same color
2018-07-09 23:18:27 +03:00
Yair Morgenstern
949d64c53c
Added tutorials for strategic and luxury resources
2018-07-09 22:51:50 +03:00
Yair Morgenstern
849129ac65
Added trade translation texts
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Added duration to trade screen buttons
2018-07-09 22:43:32 +03:00
Yair Morgenstern
f0ac694ba1
Bugfix - Great People can no longer construct improvements on city centers
2018-07-09 22:21:38 +03:00
Yair Morgenstern
0c2f506412
Fixed bug where if an enemies capital was captured and he had no cities but he had a settler, the game would still try to relocate the capital
2018-07-09 17:30:44 +03:00
Yair Morgenstern
a511aa2927
You can no longer open 2 Yes/No popup instances at the same time (caused a crash if you opened 2 to disband a unit and clicked "yes" on both)
2018-07-09 17:24:44 +03:00
Yair Morgenstern
4d43b8d226
Fixed bug where if you discovered and enemy and traded ith him and your trade finished without leaving and reentering the game, the game would crash (but would be okay on reload)
2018-07-08 18:40:26 +03:00
Yair Morgenstern
1c304da9d1
Fixed bug where workers would try to head towards tiles they couldn't reach to construct roads
2018-07-06 16:47:51 +03:00
Yair Morgenstern
0c17e19ea2
Trading gold now works as well!
2018-07-06 16:42:32 +03:00
Yair Morgenstern
5fc20fb547
You now recieve notifications when units disband
2018-07-06 16:32:56 +03:00
Yair Morgenstern
74b10e8a31
Trade works!
2018-07-06 16:28:42 +03:00
Yair Morgenstern
895b4b55e2
Promotions can now be picked if ANY of the prerequisites is met, rather than all (thanks am-per-sand!)
2018-07-04 19:59:56 +03:00
Yair Morgenstern
9f81ac6676
Defeated civs no longer have automated actions, and their remaining units are removed from the map
2018-07-03 22:25:13 +03:00
Yair Morgenstern
220ed19e3b
AI now upgrades upgradable units if it has the money
2018-07-03 16:53:54 +03:00
Yair Morgenstern
de6e3f9ec8
All AI units that don't have a speciific target to attack will head towards the closest hostile city
2018-07-03 16:37:20 +03:00
Yair Morgenstern
9b59494a47
When civilization is in negative gold, units will start to disband until we can support the extra units
2018-07-03 16:36:18 +03:00
Yair Morgenstern
71f4c04948
Automated (and UI) workers now build roads between cities if they're big enough!
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This was the major cause for the AI's economic failure!
2018-07-02 23:40:50 +03:00
Yair Morgenstern
c49a282a74
Added Trade and Diplomacy screens
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When the civilization is losing money, buiding gold buildings is prioritized
2018-07-02 13:33:23 +03:00
Yair Morgenstern
ca99cbb989
Moved Delete Save button away from the Load Game button in the Load Game screen
2018-07-01 18:13:54 +03:00
Yair Morgenstern
62246ff1c9
More translation stuff
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When will the madness end?
2018-07-01 17:27:52 +03:00
Yair Morgenstern
f08261edaf
Fixed bug where (I assume) if you started a game before version 94, then you may not have any techs at all, and so wwhen you try to fund the player's Era by techs, it finds nothing and explodes
2018-07-01 17:16:56 +03:00
Yair Morgenstern
67b9b7ea7a
When aa unit that was moving towards somewhere encounters an enemy unit within walking distance, it stops the movement that it had completely
2018-07-01 17:10:52 +03:00
Yair Morgenstern
4593bed7dc
Future tech can now be constantly researched!
2018-07-01 17:05:30 +03:00
Yair Morgenstern
837195293c
Fixed minor merge conflict between dutch and other languages
2018-07-01 16:59:41 +03:00
Damjan94
45db23bd95
added the ability to scroll the cities in cities overview screen ( #187 )
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* added the ability to scroll the cities in cities overview screen
* fixed the includes
* shortned the code a bit
2018-07-01 16:18:25 +03:00
Yair Morgenstern
e81df16317
Added Yes/No popup (we'll need it when we have diplomacy and you tell a unit to enter enemy territory)
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Added opttion to disband unit (as a test for the popup)
2018-06-27 22:43:15 +03:00
Yair Morgenstern
c5787803f9
Overview screen now accessible from top bar
2018-06-27 20:35:04 +03:00
Damjan94
8cf6a43605
fixed the crash caused by missing curly braces ( #181 )
2018-06-27 19:53:38 +03:00
Yair Morgenstern
7836f6237f
Civilian units no longer have promote action
2018-06-26 23:08:50 +03:00
Yair Morgenstern
15b602da1f
Added empire overview screen!
2018-06-26 23:08:21 +03:00
Yair Morgenstern
fe1b74c197
Started adding empire overview screen
2018-06-26 18:13:01 +03:00
Yair Morgenstern
23f9d157a4
Organized files
2018-06-26 08:19:41 +03:00
Yair Morgenstern
805fc5c739
Oligarchy policy now works as intended
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More translation stuff
2018-06-25 23:11:22 +03:00
Yair Morgenstern
4bbffe318b
More translation stuff
2018-06-25 21:50:56 +03:00
Yair Morgenstern
a59d6e7a46
Translation stuff
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Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
2018-06-25 20:08:57 +03:00
Yair Morgenstern
1388aec34a
Tech manager now shows eras of technologies!
2018-06-25 19:27:27 +03:00
Yair Morgenstern
c5f127e555
Policy branches are unlocked by era
2018-06-25 18:09:38 +03:00
Yair Morgenstern
1dffbe2db5
Added Dynamite tech with Artillery
2018-06-25 13:59:51 +03:00
Yair Morgenstern
b166e23858
Game now longer gets an Application Not Responding when taking a long time creating a new game
2018-06-25 08:41:22 +03:00
Yair Morgenstern
fe31e4121a
Added Barracks and Armory buildings to increase XP of units built in the city
2018-06-24 22:09:16 +03:00
Yair Morgenstern
a56e7e43aa
Added Agriculture tech - no gameplay change, but it does tell the game's story well!
2018-06-24 21:19:57 +03:00
Yair Morgenstern
afd712c1c9
Added tutorials and basic help ffor capturing enemy cities and for connecting your cities to the capital with roads
2018-06-23 23:46:26 +03:00
Yair Morgenstern
81e9cd317d
Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry
2018-06-22 13:07:52 +03:00
Yair Morgenstern
b8d9e432ef
Fixed bug where if an enemy city expanded over your territory but you had a population working that tile, that population would be stuck there, and would remain unusable!
2018-06-22 12:21:57 +03:00
Yair Morgenstern
e0961e1b0b
Unit table updates texts even if the unit hasn't changed
2018-06-22 10:41:53 +03:00
Yair Morgenstern
c1d196d38c
Menu no longer appears multiple times on top of itself if you click the menu button several times in a row
2018-06-22 00:53:24 +03:00
Yair Morgenstern
bbbccc96ef
Multiple performance improvements - managed to lower update time of a busy map from 1 second (which is A LOT) to 0.3, still room for improvement but nowhere near as bad!
2018-06-22 00:50:42 +03:00
Yair Morgenstern
bed7a37a6b
Cities connected to capital have a connected symbol next to them
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Unit information displays XP to next promotion
2018-06-21 22:52:24 +03:00
Yair Morgenstern
415add2417
Loads of translation changes, especially for German!
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Changed font from Roboto to Arial because it contains some characters (e.g. for Romanian) that Roboto doesn't
2018-06-20 23:11:02 +03:00
Yair Morgenstern
bfad59ca9b
Redid how finding attackable enemies works
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Bottom line: AI now moves ranged units and attacks in the same turn
2018-06-20 19:41:00 +03:00
Yair Morgenstern
05b37dc660
AI now accompanies settlers with military units
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AI now picks promotions for promotable units
2018-06-20 18:30:40 +03:00
Yair Morgenstern
3f87cfa3db
Fixed silly regex bug which works differently on desktop and android
2018-06-19 20:01:49 +03:00
Yair Morgenstern
7c26daaed2
Fixed edge-case bug where a tile that a unit was headed towards becomes unreachable afterwards
2018-06-19 19:33:26 +03:00
Yair Morgenstern
5aef49955a
Added display option to change screen resolution
2018-06-19 18:36:04 +03:00
Yair Morgenstern
0af880877f
Added longbowman (Engand unique unit)
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Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
2018-06-18 23:33:49 +03:00
Yair Morgenstern
fa14b6eebe
Cities can now idle by producing Nothing
2018-06-18 22:00:07 +03:00
Yair Morgenstern
aa11c49eec
Many more things are now translated!
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Added more things to translate to translations.json
2018-06-18 21:41:07 +03:00
Yair Morgenstern
f593d1eab6
Added notifications for enemies in or near our borders
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ALL enemies now marked with a red circle to make them more visible
2018-06-18 18:59:15 +03:00
Yair Morgenstern
e0cfbea5a2
More things will be translated!
2018-06-18 13:20:37 +03:00
Yair Morgenstern
7d7a2e5ce1
Added lots of places where terms need to be translated in the code
2018-06-18 13:04:36 +03:00
Yair Morgenstern
009d11c40d
Tutorials after "next turn" are now opened via the main thread
2018-06-18 08:39:01 +03:00
Yair Morgenstern
5df93757f2
Added Bowman as first unique unit!
2018-06-17 23:39:25 +03:00
Yair Morgenstern
8116a72fdf
National wonders are now removed from captured cities (hence "National")
2018-06-17 23:22:09 +03:00
Yair Morgenstern
ed8e664358
Added Cover, March and Charge promotions
2018-06-17 23:08:16 +03:00
Yair Morgenstern
5fa9ad0640
Normalized city strength according to original civ game
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Added Walls and Castle buildings
2018-06-17 19:47:01 +03:00
Yair Morgenstern
80963e7eac
Added damage modification from basic promotions
2018-06-16 23:35:54 +03:00
Yair Morgenstern
c6caf0cecd
Added promotions mechanism!
2018-06-16 22:50:11 +03:00
Yair Morgenstern
92abe0cf73
More translations!
2018-06-15 16:48:38 +03:00
Yair Morgenstern
bcd5f02bec
Razed cities now have a fire icon next to them
2018-06-15 16:48:04 +03:00
Yair Morgenstern
d429c6585b
Aded terrains, resources improvements and techs to the translation file
2018-06-15 15:04:25 +03:00
Yair Morgenstern
fe0c6e07a2
Settlers no longer try to go towards unreachable tiles in order to found cities
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Settler random walk is now like the rest of the units
2018-06-15 13:40:27 +03:00
Yair Morgenstern
79971b05b8
Added more translations in the code
2018-06-14 23:20:25 +03:00
Yair Morgenstern
03f5f32f36
Golden age now also provides +20% to culture; added Golden Age tutorial
2018-06-14 22:47:04 +03:00
Yair Morgenstern
e808885e0d
Applied translation to many part of the project
2018-06-14 22:19:59 +03:00
Yair Morgenstern
c815863124
Archers now require Archery (as should be!)
2018-06-14 21:00:44 +03:00
Yair Morgenstern
2df88c8517
Civilopedia page now looks normal
2018-06-14 20:49:36 +03:00
Yair Morgenstern
d2cb7173c1
AI now moved ranged units before melee, so that it will attack wil the ranged units first =)
2018-06-14 20:47:23 +03:00
Yair Morgenstern
5af940858b
Added unhappiness tutorial + tutorial text is now a normal size
2018-06-14 08:42:59 +03:00
Yair Morgenstern
0468adc130
If the selected unit was a civilian unit of ours that was captured, it is no longer selected.
2018-06-13 13:27:59 +03:00
Yair Morgenstern
0eb28ab679
Select box, text field and picker screens now look much nicer
2018-06-12 22:46:23 +03:00
Yair Morgenstern
e1df4b4840
Cached fonts for reuse - generating them takes valuable time!
2018-06-12 21:38:40 +03:00
Yair Morgenstern
9e3772a58d
All text is now Roboto and much sharper!
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Added lots of "Translatable" words
Organized City Screen a little bit
2018-06-12 21:28:17 +03:00
Yair Morgenstern
0c71c39bc2
If you raze your capital and you have another city, it becomes the new capital
2018-06-12 21:21:35 +03:00
Yair Morgenstern
a380f7aa95
Battle table now displays "Captured" when attacking a city with no resistance
2018-06-12 09:10:02 +03:00
Yair Morgenstern
c27bcb00c4
Fixed notification when capturing a civilian unit
2018-06-12 09:09:11 +03:00
Yair Morgenstern
4c3231a3fe
City health is only visible for cities in visible tiles, not explored tiles
2018-06-11 19:33:28 +03:00
Yair Morgenstern
135a502990
Unit that was set up doesn't lose its Set Up status if it attacks
2018-06-11 18:37:19 +03:00
Yair Morgenstern
9aa41d3d13
Units that can move after attacking (horseman, knight) no longer get deducted movement points for BOTH the movement to the enemy tile AND the attack
2018-06-11 18:32:37 +03:00
Yair Morgenstern
02c74ad8ba
Added Set Up action for siege units that require it
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Unit cannot attack twice a turn even if it can "move after attacking"
2018-06-11 18:27:23 +03:00
Yair Morgenstern
4b2cefd5f4
Added visual health bars to cities!
2018-06-11 09:34:02 +03:00
Yair Morgenstern
825cffaf05
Increased padding around map, so that no tiles would be unreachable
2018-06-11 08:26:12 +03:00
Yair Morgenstern
7108dcae78
Fixed crashing bug where barbarians would capture civilian units - including settlers! - and try to found cities with them
2018-06-10 20:58:36 +03:00
Yair Morgenstern
8d5fd730a0
Added promotion jsons, icons and organized unit types (scout is now its own!)
2018-06-10 17:44:05 +03:00
Yair Morgenstern
adeaa5907a
Added city health in text description of tile
2018-06-10 17:42:16 +03:00
Yair Morgenstern
d695cbd6f1
If we try to place barbs but there's no room then we just don't place.
2018-06-10 17:34:00 +03:00
Yair Morgenstern
98932473eb
If we run outof places to place barbarians at the start of the game, of if we randomly select the same tile twice, the gam wil not crash
2018-06-10 17:30:49 +03:00
Yair Morgenstern
b31e7ccc3d
Fixed a rare bug where unit would try to "walk" to a conquered city even though it was already in it
2018-06-09 22:59:23 +03:00
Yair Morgenstern
088583bd9d
Civilian units are now captured by melee units rather than killed!
2018-06-08 18:07:00 +03:00
Yair Morgenstern
10c5c5f0ef
Added back Civilopedia button (it had mysteriously vanished)
2018-06-08 18:06:29 +03:00
Yair Morgenstern
b255b8cf15
You will always generate at least 1 science per turn, so that you don't get strange numbers on the Tech button
2018-06-08 17:52:01 +03:00
Yair Morgenstern
0edbaac53d
Changed "Archery" units to "Ranged" because it will also include machine gun in the future
2018-06-08 17:44:49 +03:00
Yair Morgenstern
4b7ec5303a
Reorganized the class tree
2018-06-08 15:43:40 +03:00
Yair Morgenstern
95bdcf8dcb
Notification scroll height is now limited
2018-06-08 15:28:02 +03:00
Yair Morgenstern
d8652ed510
Fixed bug where completing the Liberty social policy tree left you stuck in a Great Person picker screen
2018-06-08 13:29:31 +03:00
Yair Morgenstern
c3e0d6ac2c
You can no longer have negative science per turn, even if you have a huge gold deficit (what does "negative science" even mean?)
2018-06-08 13:19:42 +03:00
Yair Morgenstern
83c235690a
Added minimap!
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Notifications now take up less of the increasingly valuabe screenspace
2018-06-08 13:18:45 +03:00
Yair Morgenstern
7002b8d55e
Fixed save/load game Clipboard problems
2018-06-06 14:47:37 +03:00
Yair Morgenstern
d81768047f
Added base for translations - we should now be able to add fan translations for different languages!
2018-06-05 21:58:02 +03:00
Yair Morgenstern
e0f97e584d
Added options to save game to clipboard and load game from clipboard - this will allow sharing and modification of games for those who want it
2018-06-05 21:55:48 +03:00
Yair Morgenstern
c088c02b1e
Added Roboto font and finally figured out how to make TrueType fonts look good!
2018-06-05 21:53:51 +03:00
Yair Morgenstern
c7e14a0242
Disabled NextTurn button from being clicked twice, and moved rendering to the main thread
2018-06-04 17:14:10 +03:00
Yair Morgenstern
335b7dc1e3
Removed all opening of screens from within game logic, put in the WorldScreen login instead, so that the rendering screen remains the same (OpenGL context problems)
2018-06-04 12:29:02 +03:00
Yair Morgenstern
6d059fb6ed
When attacking a tile that has both a military and civilian unit, and defeating the militaryunit, the civilian unit is now destroyed
2018-06-04 10:15:41 +03:00
Yair Morgenstern
0fb3c2256e
OKAY FOUND THE BUG!
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So, now military units can't enter tiles which have an enemy civilian unit in them.
Honestly I would not have guessed that this was the problem.
2018-06-03 13:56:03 +03:00
Yair Morgenstern
431c5449f3
Added display options, to show/hide worked tiles and resources/tile improvements
2018-05-31 19:46:11 +03:00
Yair Morgenstern
145c908af2
"Raze City" button now placed correctly when there are multiple cities
2018-05-31 18:02:07 +03:00
Yair Morgenstern
f6ca98b1d7
Massive change - Unit in TileInfo now spit to CivilianUnit and MilitaryUnit!
2018-05-31 17:23:46 +03:00
Yair Morgenstern
c50a919e2a
Added Happiness display to city screen (both total and detailed)
2018-05-30 13:21:50 +03:00
Yair Morgenstern
0959cc3b69
Added ability to raze cities
2018-05-30 12:40:17 +03:00
Yair Morgenstern
0dab2d6dca
Clicking on the unit description label now zooms to map to the unit
2018-05-30 09:04:45 +03:00
Yair Morgenstern
aa0ddd4128
Added colors to notifications, depending on the context (attack, culture growth, tech, city growth, etc.)
2018-05-29 23:43:54 +03:00
Yair Morgenstern
e1bd1c271e
Load screen displays civ, turns and save time; Save screen now displays random noun-adjective combination as default save name
2018-05-29 22:37:31 +03:00
Yair Morgenstern
1be235d380
New game screen
2018-05-29 22:03:28 +03:00
Yair Morgenstern
3b80cd8450
Creating a city removes the tile improvement that was there (D'oh)
2018-05-29 22:03:08 +03:00
Yair Morgenstern
7ca7be5d70
AI cities ressign population when there are better tiles that the population can work on
2018-05-29 22:02:28 +03:00
Yair Morgenstern
39b9a65596
Added New Game screen
2018-05-29 22:01:22 +03:00
Yair Morgenstern
9316510a07
GameSaver and HexMath are now in "logic" and are not static classes
2018-05-29 13:05:16 +03:00
Yair Morgenstern
36f9ba6f8c
Moved autosave to a concurrent thread so you won't have to wait for it to finish saving to continue your game
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UpdateTiles is now cleaner - doesn't update viewed tiles twice, only once
2018-05-29 12:26:43 +03:00
Yair Morgenstern
cd5a3b4741
National wonders can now be built for each civ separately
2018-05-25 18:50:57 +03:00
Yair Morgenstern
9389e936fc
When the currently selected unit dissapears, the executing action also disappears
2018-05-25 18:38:57 +03:00
Yair Morgenstern
4d520c8466
Added "unit upgrade" action for old units
2018-05-25 18:27:54 +03:00
Yair Morgenstern
c984704af1
The "Construct improvement" action is now disabled when the unit has no movement or there are no improvements to pick
2018-05-25 13:04:31 +03:00
Yair Morgenstern
1a2d3d4421
Fixed bug where unit would try to randomwalk but there wasn't anywhere to go
2018-05-25 12:08:06 +03:00
Yair Morgenstern
389c489faf
Added icons to improvement picker screen
2018-05-25 12:01:06 +03:00
Yair Morgenstern
53ff1290e8
Culture no longer displays 214... turns to next policy when no cities are built
2018-05-25 11:52:07 +03:00
Yair Morgenstern
7503c67f18
Added SetFontColor function to Label, because thed default way is a bit annoying
2018-05-25 11:34:55 +03:00
Yair Morgenstern
c40ebb3942
Added GetImprovementIcon funciton to ImageGetter
2018-05-25 11:24:59 +03:00
Yair Morgenstern
2570c4fd3d
Added "GetUnitIcon" function, added icons in GreatPersonPickerScreen
2018-05-24 22:55:11 +03:00
Yair Morgenstern
2f6139e38d
Current construction always appears in picker screen and is colored green for indication
2018-05-24 22:35:57 +03:00
Yair Morgenstern
7ee62b7d1c
Moved star,circle,shield icons to OtherIcons folder
2018-05-24 22:31:06 +03:00
Yair Morgenstern
2f48586f3e
Center icon no longer grayed out in city screen
2018-05-24 22:29:34 +03:00
Yair Morgenstern
c8ddf6dc63
Added icons for unit actions
2018-05-23 22:59:05 +03:00
Yair Morgenstern
9cbdee4b12
White halo around selected unit is now shield-shaped iff the unit is fortified
2018-05-23 21:45:43 +03:00
Yair Morgenstern
5a564f29c3
Separated Unit Actions to its own table, put above the bottom bar
2018-05-23 21:45:01 +03:00
Yair Morgenstern
0bbb7d6254
Tutorial background is now square
2018-05-23 01:00:09 +03:00
Yair Morgenstern
2a2cc9a873
Removed final sum of combat values from BattleTable
2018-05-23 00:55:55 +03:00
Yair Morgenstern
f01b6b665f
Can no longer walk through enemy units =)
2018-05-23 00:42:33 +03:00
Yair Morgenstern
db4ad20264
Added Fortification action
2018-05-23 00:37:53 +03:00
Yair Morgenstern
2bcd4a86e7
Defeated cities don't really hit back
2018-05-23 00:20:15 +03:00
Yair Morgenstern
21bb743caf
Tiles now closer together - no gaps between them!
2018-05-22 23:16:41 +03:00
Yair Morgenstern
03d452fd42
Added fog on non-viewable tiles
2018-05-22 23:07:12 +03:00
Yair Morgenstern
1b2fa7317e
Added unit obsolesence
2018-05-21 23:00:09 +03:00
Yair Morgenstern
1de4c2c9f2
Techs display short info on buildings and units
2018-05-21 22:07:30 +03:00
Yair Morgenstern
398b612d8c
Added Medieval era units
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Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
2018-05-18 17:18:47 +03:00
Yair Morgenstern
017d1f3f89
Added star icon to capital city
2018-05-18 15:53:12 +03:00
Yair Morgenstern
cb537b0f84
Icons shrunk (slightly) with pngCrush
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Organized Unit table
Added bonus vs barbarians
2018-05-18 15:30:29 +03:00
Yair Morgenstern
f546a49c49
Added icons for Medieval and Renaissance era units
2018-05-17 21:28:41 +03:00
Yair Morgenstern
7155bfb927
Merged all tables at the bottom of the screen to a single bar
2018-05-17 18:09:00 +03:00
Yair Morgenstern
3e0e1b2a43
In-game year is displayed by the number of turns
2018-05-17 15:15:28 +03:00
Yair Morgenstern
e99bf8004f
Appropriate notifications when wonders are built in a city you haven't yet seen
2018-05-17 15:14:50 +03:00
Yair Morgenstern
e1018371b3
Major update - enemies can now take over cities (and do!)
2018-05-17 12:24:33 +03:00
Yair Morgenstern
64f8b3fef8
Cities beyond the 15th get "New" names properly
2018-05-17 10:44:27 +03:00
Yair Morgenstern
e267a7a6be
Civs no longer spam settlers beyond what they can afford
2018-05-17 10:43:45 +03:00
Yair Morgenstern
d3799a0c64
When settlers have no viable spots within 5 tiles, they random walk to edges of walking ability
2018-05-16 23:45:25 +03:00
Yair Morgenstern
75b6a59ef4
Cities will be called "New $name" if all city names are exhausted
2018-05-16 23:37:56 +03:00
Yair Morgenstern
a1995a3e37
Fixed bugs that prevented picking Gold and Science as city constructions
2018-05-16 23:31:17 +03:00
Yair Morgenstern
9c576d6bdc
Added CenterX and CenterY functions for actors
2018-05-16 21:38:09 +03:00
Yair Morgenstern
2c2a4e5da3
The tiles the unit can move to are now displayed when selecting a unit,
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The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
2018-05-15 23:39:04 +03:00
Yair Morgenstern
030ddafce6
Bugfixes
2018-05-14 22:45:41 +03:00
Yair Morgenstern
41f37f5ee7
Units in the middle of a preordered action (automate, move) don't do it if there's an enemy withing walking distance
2018-05-11 16:26:09 +03:00
Yair Morgenstern
18ec3eba9c
Workers now don't move if there's an enemy unit in the vicinity
2018-05-11 16:22:25 +03:00
Yair Morgenstern
a3730a348e
Turn start/end now work in the correct order - no longer will your units move and immediately be attacked before you can see the attacker!
2018-05-11 16:21:27 +03:00
Yair Morgenstern
a4fcc3a694
Happiness label in menu bar now displays unhappy face and red text if hapiness is negative
2018-05-11 16:19:40 +03:00
Yair Morgenstern
3cd21c4b8e
Settler search optimization
2018-05-11 10:50:08 +03:00
Yair Morgenstern
a0f5e190fc
Fixed a bug where if enemy civ constructed the Oracle, you would get a popup screen to choose a free policy which wouldn't go away
2018-05-11 10:41:13 +03:00
Yair Morgenstern
ec760e660f
Fixed crash when settler didn't find a good city spot within 5 tiles
2018-05-11 10:39:54 +03:00
Yair Morgenstern
96a0961130
UI revamp to the top bar
2018-05-11 02:45:50 +03:00
Yair Morgenstern
4c4abb452c
Fixed idiotic bug that caused the game to crash =(
2018-05-10 11:01:55 +03:00
Yair Morgenstern
d12b665e83
Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
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City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
2018-05-09 22:59:32 +03:00
Yair Morgenstern
4cfbf18178
Organized unit algorithms
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Combat units now head towards the closest city with no garrison if exists
2018-05-09 21:31:34 +03:00
Yair Morgenstern
afa6478745
Horsemen can now move after attacking
2018-05-09 18:57:03 +03:00
Yair Morgenstern
9625a12ba2
Damage calculations are now according to extrapolated Civ V rules
2018-05-09 18:24:30 +03:00
Yair Morgenstern
a230676325
Added Civ strategic resources to top of screen
2018-05-09 18:17:18 +03:00
Yair Morgenstern
c3a51460b7
More unit information and combat mechanics fixes
2018-05-08 11:56:51 +03:00
Yair Morgenstern
2d302ea2da
Added Horseman, Catapult and Spearman, with all that entails
2018-05-08 10:58:26 +03:00
Yair Morgenstern
16ae62a29b
Can't choose to build unbuildable units =)
2018-05-07 23:56:10 +03:00
Yair Morgenstern
602532b721
Fixed bug where game would crash if you ordered a unit to go womewhere that it can't reach (now it just ignores you entirely)
2018-05-07 23:48:25 +03:00
Yair Morgenstern
8b748384af
Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units
2018-05-07 23:42:58 +03:00
Yair Morgenstern
8350d000b1
Added units to civilopedia
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Added more info to civilopedia
2018-05-07 12:33:49 +03:00
Yair Morgenstern
3eaf1afef4
Victory screen now contains Conquest victory
2018-05-06 18:15:44 +03:00
Yair Morgenstern
be5cd0c334
Can now properly pick great person (when relevant. e.g after finishing Liberty
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Victory conditions screen now includes cultural victory
2018-05-06 18:03:49 +03:00
Yair Morgenstern
4e699f917e
Organized automation classes
2018-05-06 11:48:01 +03:00
Yair Morgenstern
5d4003ecbf
Fixed bug where cities would not "recognize" tiles on the first turn - for realz this time
2018-05-06 11:24:39 +03:00
Yair Morgenstern
c6e344b16e
Remove worked tiles when population starves (dead men work no tiles)
2018-05-06 11:20:02 +03:00
Yair Morgenstern
fd5aaaeee1
Now shows which tile the city will next expand to
2018-05-06 11:08:00 +03:00
Yair Morgenstern
75f4301004
Fixed bug where cities would not "recognize" tiles on the first turn
2018-05-06 10:52:29 +03:00
Yair Morgenstern
f0cf29e6b9
Worker findTileToWork is now more readable
2018-05-06 10:41:31 +03:00
Yair Morgenstern
c932fffc32
Enemy civs now adopt policies when they can
2018-05-06 10:38:45 +03:00
Yair Morgenstern
1a6e4d30f8
Can now see the units from within the city screen
2018-05-06 09:30:20 +03:00
Yair Morgenstern
fc7b6529f0
Added game saves - you can now save and load the game!
2018-05-06 08:55:20 +03:00
Yair Morgenstern
8450d2cf60
Tile feature imag no longer (paritially) covers population image in cities
2018-05-02 08:44:33 +03:00
Yair Morgenstern
af8b307782
When capturing a city, the expansion of that city is reset.
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This leaves a situation where previously worked tiles are outside of the new borders, and so the population that was working there needs to be reassigned.
2018-05-02 08:39:27 +03:00
Yair Morgenstern
cb381ec82e
Better performace by changing ExploredTiles to a hashset and ading a temporary TilesToCities hashmap
2018-05-02 08:33:54 +03:00
Yair Morgenstern
6cd78ca926
Minor performance enhancements for unit movement
2018-05-01 21:42:13 +03:00
Yair Morgenstern
fb1f381f06
Added FreeType, which lets us use whatever fonts we want
2018-05-01 21:41:02 +03:00
yairm210
eac8afef75
Sped up FindShortestPath alg
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When finding shortest path, we no longer check intermediary tiles for the next step, since they will always have a longer path than the edge tiles (since from there, we need to pass through an edge tile anyway)
2018-04-29 13:31:10 +03:00