Yair Morgenstern
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78027ef249
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Distinguished notifications of "trade item TO nation has ended" from "trade item FROM nation has ended"
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2019-10-31 15:55:13 +02:00 |
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Yair Morgenstern
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dbbfd13486
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Music now downloads on another thread to not harm the user experience
Removed unused "Username" string
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2019-10-31 09:40:50 +02:00 |
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Yair Morgenstern
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d3ccdc55d5
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Updated Patreon image, unfortunately Patreon is not accepting it at the moment
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2019-10-28 21:43:18 +02:00 |
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Yair Morgenstern
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8151476806
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NativeFont has proved itself well enough - got rid of old WenQuanYiMicroHei font and corresponding setting
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2019-10-26 20:54:32 +03:00 |
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Yair Morgenstern
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891ea5584f
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Resolved #1234 - improvements that replace the current improvement now indicated in the improvement picker screen
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2019-10-24 22:18:47 +03:00 |
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Yair Morgenstern
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062d1d34ce
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Czeck -> Czech icon, obviously
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2019-10-22 19:31:28 +03:00 |
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Yair Morgenstern
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e6ecc53615
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Progress bar should no longer appear after getting a tech in the middle of research for free
Generalized unique fonts to fit Korean as well as Chinese
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2019-10-22 00:14:56 +03:00 |
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Yair Morgenstern
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77f479e39b
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Added river toggles to map editor to see how it looks. Not good, btw - can't see rivers behind mountain/forest/hill tiles...
Disabled for now, until we find a better way to display rivers.
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2019-10-18 16:39:23 +03:00 |
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Yair Morgenstern
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36ffc5520a
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Added annex/puppet/liberate/raze explanations on the popup where you choose between them
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2019-10-15 20:30:11 +03:00 |
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Yair Morgenstern
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27dfae18de
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Can now choose Era when starting a new game!
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2019-10-11 16:05:27 +03:00 |
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Yair Morgenstern
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8d58702d80
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Resolved #1177 - Great Improvements now provide Strategic resources
APK no longer bundles maps in assets
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2019-10-10 14:48:09 +03:00 |
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Yair Morgenstern
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eb179c7a66
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Nicer menu table
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2019-10-10 12:39:52 +03:00 |
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Yair Morgenstern
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222e4ad4b5
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Tutorial fix
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2019-10-10 09:48:05 +03:00 |
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Yair Morgenstern
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3d992fc9ee
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Resolved #1162 - City button, resources and tech description in multiplayer now act according to the viewing civ, and not the current player - Thanks @lobraarbol!
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2019-10-06 19:21:47 +03:00 |
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Yair Morgenstern
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3358baab52
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Added alert popups on finished tech
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2019-10-02 18:21:43 +03:00 |
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Yair Morgenstern
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7e274cae84
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Added translations in map editor
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2019-09-28 22:06:52 +03:00 |
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Yair Morgenstern
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49d3ea2c0e
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Resolved #1125 - cities can bombard over all tiles in a radius of 2
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2019-09-27 11:25:23 +03:00 |
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Yair Morgenstern
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98f780be93
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Attacking unit now enters enemy city before you decide what to do with it - #1123
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2019-09-25 22:26:07 +03:00 |
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Yair Morgenstern
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27b8cd5f1b
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AI now puppets cities by default - much better for long-term strategy, since puppeted cities are technically also controlled by AI controllers so...
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2019-09-24 16:57:49 +03:00 |
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Yair Morgenstern
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a3889a549e
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Iroquis can now use Forest and Jungles to connect cities
Persian +1 movement only activaes when in golden age
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2019-09-20 10:26:15 +03:00 |
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Yair Morgenstern
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04127164bc
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Added all remaining wonder quotes and more promotion icons
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2019-09-17 22:39:08 +03:00 |
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Yair Morgenstern
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f6323edbc8
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Victory screen no longer shows every turn on "one more turn" mode
Moved Nation jsons
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2019-09-14 23:06:34 +03:00 |
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Yair Morgenstern
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5cc169a828
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Added half the wonder quotes
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2019-09-11 19:35:42 +03:00 |
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Yair Morgenstern
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9e0ba99c0a
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Invalid trade requests (e.g. giving a city that isn't yours anymore or resources you no longer own) are discarded at the beginning of the civ's turn
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2019-09-08 23:33:39 +03:00 |
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Yair Morgenstern
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d3a6417996
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Can no longer pick policies in multiplayer when it's someone elses turn
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2019-09-05 21:45:04 +03:00 |
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Yair Morgenstern
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91ac744692
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Added "user id from clipboard" button in New Game screen
Fixed other user id problems
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2019-09-03 23:22:27 +03:00 |
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lishaoxia1985
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455de79d28
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Update chinese translation (#1024)
* systemProp
* update
* update
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2019-09-03 21:10:42 +03:00 |
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Yair Morgenstern
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675d05d1e4
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Minor fixes to multiplayer UI components
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2019-09-01 17:18:08 +03:00 |
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Yair Morgenstern
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015b8343c7
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Hoh boy so many changes to ensure the regular game works with multiplayer...
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2019-08-30 14:46:52 +03:00 |
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Yair Morgenstern
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ef75593794
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More PopupTable.close() uses
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2019-08-28 13:30:49 +03:00 |
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Yair Morgenstern
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3a04fe75eb
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New "Load map" screen, with load from clipboard and delete map options
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2019-08-25 23:26:50 +03:00 |
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Yair Morgenstern
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60257c6d64
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Save and load game screens now hide autosaves by default
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2019-08-25 17:01:28 +03:00 |
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Yair Morgenstern
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56b3f1c77a
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City founding tutorial no longer activates if the AI founded a city before you
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2019-08-18 23:25:01 +03:00 |
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Yair Morgenstern
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9a4722b6b9
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Readded city state select box
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2019-08-15 20:41:28 +03:00 |
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Yair Morgenstern
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05d3aa9193
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Each individual player is now specified when starting a new game
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2019-08-12 00:30:29 +03:00 |
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Yair Morgenstern
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327eea7b13
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Added display of Human / AI for othe civs
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2019-08-08 19:44:05 +03:00 |
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Yair Morgenstern
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cbf1b8bb11
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Players can now continue to view (but not change) game data when other players are playing their turns
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2019-08-06 23:04:56 +03:00 |
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Yair Morgenstern
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691d905c9f
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Resolved #983 - city-state defeat messages were empty
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2019-08-01 21:40:16 +03:00 |
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Yair Morgenstern
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6dc471850e
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Trades are no longer instantaneous, but consist of sending a trade request on the requestor's turn and accepting/denying it on the reciever's turn.
This allows us to FINALLY enable trade between human players, enables PvP in hotseat multiplayer, and paves the way to real multiplayer!
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2019-07-29 16:31:21 +03:00 |
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Yair Morgenstern
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2d24e62b0b
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Resolved #974 - city stats not summmed correctly
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2019-07-28 22:50:22 +03:00 |
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Yair Morgenstern
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b131372b13
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Fixed "units from ruins block activating unit" bug and fixed colors for new city states
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2019-07-27 22:34:57 +03:00 |
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Yair Morgenstern
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42e5f3b883
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Fixed "huge stats in cities" bug
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2019-07-26 15:06:21 +03:00 |
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Yair Morgenstern
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858ae5be7c
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More and probably final memory performance modifications - we're down from ~400MB on peak of initial update() to about 200MB!
Definitely sped things up along the way as well, not sure by how much though
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2019-07-24 00:37:12 +03:00 |
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Yair Morgenstern
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15f1648ca4
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Resolved #937 - reveal all hidden tiles visible from every tile on unit movement path
This also solves the problem of units "skipping over" barbarian encampments and ancient ruins when on the path
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2019-07-21 23:32:06 +03:00 |
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Yair Morgenstern
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0ba243c5d8
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Added Bomber unit
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2019-07-17 21:33:33 +03:00 |
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Yair Morgenstern
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b9a7f7e1d0
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Added Great War Bomber
Air units now require Oil
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2019-07-15 22:45:32 +03:00 |
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Yair Morgenstern
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7bbd006180
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Added BFS for arial movement
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2019-07-13 22:48:47 +03:00 |
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Yair Morgenstern
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214b4880e4
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AIR UNITS ARE GO!
Added interception and basic air unit AI
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2019-07-10 22:41:44 +03:00 |
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Yair Morgenstern
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9ad7b976d5
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Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place
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2019-07-08 19:29:12 +03:00 |
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Yair Morgenstern
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32a45968aa
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Changed unit selection in cities, to accomodate air units in the future
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2019-07-05 11:15:40 +03:00 |
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Yair Morgenstern
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833a5ed0db
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Added Air unit types
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2019-07-03 18:42:28 +03:00 |
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Yair Morgenstern
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e81844c053
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AI focuses production of units on cities with high production, so the weaker ones can build infrastructure
Organized ChooseNextConstruction automation
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2019-07-03 00:09:50 +03:00 |
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Yair Morgenstern
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4d5f3a51e3
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Domination-victory AI declare war on close civs even when having an advantage that isn't an absolute advantage,
and declare war on civs that are situated far away if they are weak enough and there's no one close by
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2019-07-02 00:00:41 +03:00 |
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Yair Morgenstern
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8f0c3f1c02
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Resolved #908 - added Science overview to overview screen
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2019-06-27 12:01:08 +03:00 |
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Yair Morgenstern
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c3efc10ea8
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Fixed bug where gifts from AIs to city-states were interpreted as gifts from human player to city-states
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2019-06-24 21:53:31 +03:00 |
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Yair Morgenstern
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c0f569c826
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Bugfix - AIs no longer try to gain influence wth city-states they haven't met yet
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2019-06-23 22:44:04 +03:00 |
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Yair Morgenstern
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a1e1b91b9a
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Added Civ icon to cities
Improved City Connection icon
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2019-06-19 20:13:32 +03:00 |
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Yair Morgenstern
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b0e43ace59
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Resolved #885 - units disbanding on your tiles yields gold even when not on city center
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2019-06-19 17:40:52 +03:00 |
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Yair Morgenstern
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120ae8b253
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Resources sorted and no bonus resources in Resource Overview
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2019-06-15 22:30:07 +03:00 |
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Yair Morgenstern
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00153ab456
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Culture-oriented AI much more predisposed to peace agreements
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2019-06-13 14:38:31 +03:00 |
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Yair Morgenstern
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3e770db86d
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Can now add and remove improvements in the map editor!
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2019-06-10 18:36:25 +03:00 |
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Yair Morgenstern
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dd80530a93
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Version push to discord test
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2019-06-07 15:57:09 +03:00 |
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Yair Morgenstern
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e8bdb8a2e4
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Added initial logic for promising not to settle cities near other civs - not yet activated
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2019-06-05 23:21:17 +03:00 |
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Yair Morgenstern
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527288b886
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Fixed crash in new diplomatic relations and unified DiplomacyManager.getModifier()
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2019-06-03 22:06:35 +03:00 |
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Yair Morgenstern
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0916720f86
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Cannot declare friendship after denounce and vice versa
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2019-06-02 19:47:49 +03:00 |
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Yair Morgenstern
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b068e6f88f
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Minor translation changes
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2019-05-30 19:57:27 +03:00 |
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Yair Morgenstern
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3fbcc019e3
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There were somes things that were in the translations files but weren't translated in-game
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2019-05-28 23:43:18 +03:00 |
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Yair Morgenstern
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b6512535fb
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Fixed bug in GetProductionCost that was probably caused by the construction changing while the city button was rendering
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2019-05-28 23:09:47 +03:00 |
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Yair Morgenstern
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e70e052515
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Resolved #804 - bigger Diplomacy and Next Turn buttons for easier click
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2019-05-26 15:07:15 +03:00 |
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Yair Morgenstern
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9352243eb4
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Fixed switching unit selection bug - #804
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2019-05-26 14:46:45 +03:00 |
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Yair Morgenstern
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81fcc31f2a
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Gradle update
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2019-05-23 22:08:38 +03:00 |
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Yair Morgenstern
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ea9c9da48d
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Added missing notification translations (#792)
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2019-05-22 22:07:50 +03:00 |
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Yair Morgenstern
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a54f68528f
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Resolved #782 - Wonders are no longer built twice under "race conditions"
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2019-05-20 19:48:18 +03:00 |
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Yair Morgenstern
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00ef4d171c
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Removed portuguese misspelling
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2019-05-19 22:04:56 +03:00 |
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Yair Morgenstern
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2e16a96c4d
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Can no longer gift city states with gold you don't have
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2019-05-16 22:08:45 +03:00 |
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Yair Morgenstern
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48af218795
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Strategic resources cost more in trade from a civ who's at war and can use them for units
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2019-05-13 22:23:30 +03:00 |
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Yair Morgenstern
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24a71b16f2
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Trade button changed to "Negotiate Peace" when at war, and peace treaties are a must when "trading" in this situation
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2019-05-11 23:32:12 +03:00 |
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Yair Morgenstern
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89902bef95
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Added Medic, Medic II promotions - #698
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2019-05-06 23:01:28 +03:00 |
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Yair Morgenstern
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9e03893e60
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Added Woodsman promotion - #698
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2019-05-05 23:22:59 +03:00 |
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Yair Morgenstern
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cdfdbb40b8
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More massive performance boosts
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2019-05-03 16:59:46 +03:00 |
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Yair Morgenstern
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827d24c778
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Resolved #694, and another crashing bug
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2019-05-02 23:06:34 +03:00 |
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Yair Morgenstern
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e8f27c4ef4
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Diplomacy is ready to be unleashed upon the unsuspecting public!
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2019-05-02 00:11:32 +03:00 |
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Yair Morgenstern
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d5b247e2c1
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Human players can no longer see each other's construction info
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2019-04-29 00:36:08 +03:00 |
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Yair Morgenstern
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292297e02d
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Resolved #685 - loading game would clear resistance counters
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2019-04-27 23:36:35 +03:00 |
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Yair Morgenstern
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d8c238bf97
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Added a popup for people who try to create a game and fail
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2019-04-24 21:14:53 +03:00 |
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Yair Morgenstern
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5d8d7ca89b
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AI can now offer you trades - this is a big step towards proper diplomacy relations!
As of now they only offer luxury-to-luxury trades
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2019-04-23 17:07:01 +03:00 |
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Yair Morgenstern
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4576056b9f
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Number of strategic resources now directly dependant on the number of settlable land tiles
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2019-04-17 20:34:03 +03:00 |
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Yair Morgenstern
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089f8ac49f
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"Map Editor" button now takes the current map to edit
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2019-04-14 22:33:19 +03:00 |
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Yair Morgenstern
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dc2f88765b
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Added Foreign Legion unique unit - #563
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2019-04-12 13:33:59 +03:00 |
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Yair Morgenstern
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06b44140b8
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Resolved #603 - Move unit icons back above city label
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2019-04-09 16:49:24 +03:00 |
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Yair Morgenstern
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e7f99975eb
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Resolved #610 - map generation assigns a set amount of each Strategic resource, which are spread across the map
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2019-04-07 23:16:57 +03:00 |
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Yair Morgenstern
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e93ed68a2b
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Icons for units replaced by civ unique units are no longer shown in tech button
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2019-04-02 21:53:36 +03:00 |
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Yair Morgenstern
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89a720f7b2
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Cities now only take ownership of _unowned_ tiles around them
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2019-04-01 22:38:36 +03:00 |
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Yair Morgenstern
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9eb9176b2a
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Units & buildings requiring resources or other needs are now displayed, but not selectable, from the city screen as constructions
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2019-03-29 18:03:18 +03:00 |
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Yair Morgenstern
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e43c22a74b
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Apparently .replaceAll is incompatible with Android 5.1, but hey who needs them.
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2019-03-24 20:27:00 +02:00 |
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Yair Morgenstern
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bba6f43943
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Changed "Combat Unit" to Military Unit" for naming consistency
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2019-03-23 22:04:50 +02:00 |
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Yair Morgenstern
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775055902f
|
Continuation of #590 - "Machu Picchu" instead of "Machu Pichu"
Changed info in saved games to fit the change
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2019-03-21 12:53:41 +02:00 |
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Yair Morgenstern
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d6f3ab3f40
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Fantasy hex tileset is go!
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2019-03-19 18:35:58 +02:00 |
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Yair Morgenstern
|
10d098b9de
|
2.13.14
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2019-03-14 22:29:25 +02:00 |
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Yair Morgenstern
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81b29a5b57
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Resolved #551 - Update city stats on production change
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2019-03-12 19:24:50 +02:00 |
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