Commit graph

273 commits

Author SHA1 Message Date
Yair Morgenstern
2e16a96c4d Can no longer gift city states with gold you don't have 2019-05-16 22:08:45 +03:00
Yair Morgenstern
48af218795 Strategic resources cost more in trade from a civ who's at war and can use them for units 2019-05-13 22:23:30 +03:00
Yair Morgenstern
24a71b16f2 Trade button changed to "Negotiate Peace" when at war, and peace treaties are a must when "trading" in this situation 2019-05-11 23:32:12 +03:00
Yair Morgenstern
89902bef95 Added Medic, Medic II promotions - #698 2019-05-06 23:01:28 +03:00
Yair Morgenstern
9e03893e60 Added Woodsman promotion - #698 2019-05-05 23:22:59 +03:00
Yair Morgenstern
cdfdbb40b8 More massive performance boosts 2019-05-03 16:59:46 +03:00
Yair Morgenstern
827d24c778 Resolved #694, and another crashing bug 2019-05-02 23:06:34 +03:00
Yair Morgenstern
e8f27c4ef4 Diplomacy is ready to be unleashed upon the unsuspecting public! 2019-05-02 00:11:32 +03:00
Yair Morgenstern
d5b247e2c1 Human players can no longer see each other's construction info 2019-04-29 00:36:08 +03:00
Yair Morgenstern
292297e02d Resolved #685 - loading game would clear resistance counters 2019-04-27 23:36:35 +03:00
Yair Morgenstern
d8c238bf97 Added a popup for people who try to create a game and fail 2019-04-24 21:14:53 +03:00
Yair Morgenstern
5d8d7ca89b AI can now offer you trades - this is a big step towards proper diplomacy relations!
As of now they only offer luxury-to-luxury trades
2019-04-23 17:07:01 +03:00
Yair Morgenstern
4576056b9f Number of strategic resources now directly dependant on the number of settlable land tiles 2019-04-17 20:34:03 +03:00
Yair Morgenstern
089f8ac49f "Map Editor" button now takes the current map to edit 2019-04-14 22:33:19 +03:00
Yair Morgenstern
dc2f88765b Added Foreign Legion unique unit - #563 2019-04-12 13:33:59 +03:00
Yair Morgenstern
06b44140b8 Resolved #603 - Move unit icons back above city label 2019-04-09 16:49:24 +03:00
Yair Morgenstern
e7f99975eb Resolved #610 - map generation assigns a set amount of each Strategic resource, which are spread across the map 2019-04-07 23:16:57 +03:00
Yair Morgenstern
e93ed68a2b Icons for units replaced by civ unique units are no longer shown in tech button 2019-04-02 21:53:36 +03:00
Yair Morgenstern
89a720f7b2 Cities now only take ownership of _unowned_ tiles around them 2019-04-01 22:38:36 +03:00
Yair Morgenstern
9eb9176b2a Units & buildings requiring resources or other needs are now displayed, but not selectable, from the city screen as constructions 2019-03-29 18:03:18 +03:00
Yair Morgenstern
e43c22a74b Apparently .replaceAll is incompatible with Android 5.1, but hey who needs them. 2019-03-24 20:27:00 +02:00
Yair Morgenstern
bba6f43943 Changed "Combat Unit" to Military Unit" for naming consistency 2019-03-23 22:04:50 +02:00
Yair Morgenstern
775055902f Continuation of #590 - "Machu Picchu" instead of "Machu Pichu"
Changed info in saved games to fit the change
2019-03-21 12:53:41 +02:00
Yair Morgenstern
d6f3ab3f40 Fantasy hex tileset is go! 2019-03-19 18:35:58 +02:00
Yair Morgenstern
10d098b9de 2.13.14 2019-03-14 22:29:25 +02:00
Yair Morgenstern
81b29a5b57 Resolved #551 - Update city stats on production change 2019-03-12 19:24:50 +02:00
Yair Morgenstern
42ca98efd2 Gave up on the idea of the attack button - if the enemy moves we need to remove the button, and it's actually very difficult to determine this. 2019-03-10 23:27:19 +02:00
Yair Morgenstern
2ec8225c20 Resolved #384 - can now sell one building per city per turn 2019-03-08 13:45:12 +02:00
Yair Morgenstern
afaf4ae6da Resolved #508 - Missing and bad translations 2019-03-05 22:18:57 +02:00
Yair Morgenstern
0ef11e12cd Resolved #491 - Once Honor has been adopted, gain Culture when you kill a barbarian unit 2019-03-03 23:05:12 +02:00
Yair Morgenstern
f3cbeb5ca4 Resolved #123 - Added final units - Modern Armor, Rocket Artillery and Mechanized Infantry! 2019-02-28 23:45:21 +02:00
Yair Morgenstern
3432f9b8c1 Rendering performance improvements - much smoother scrolling! 2019-02-27 20:17:27 +02:00
Yair Morgenstern
6cda5bb8ad Fixed #467 - popups on separate screens affected each other 2019-02-24 13:07:34 +02:00
Yair Morgenstern
80dd4c759b Added percentage bonuses to city stats drilldown
Fixed happiness drilldown display in city screen
2019-02-19 22:45:52 +02:00
Yair Morgenstern
df237d8686 Fixed #457 - AI naval units would fortify 2019-02-18 20:46:50 +02:00
Yair Morgenstern
6de517d4d5 Separated battle table height from the height of the tile and unit tables 2019-02-14 23:12:35 +02:00
Yair Morgenstern
ee55839557 Fixed minor problem with Egypt's neutral "let's hear it" responses
Current construction in city better represented
2019-02-13 19:02:11 +02:00
Yair Morgenstern
748e84f265 Resolved #449 - added "go to unit" button in unit overview 2019-02-11 22:07:34 +02:00
Yair Morgenstern
0788141054 Civs now have unique responses for introduction, greeting, trade acceptance and refusal 2019-02-11 20:46:49 +02:00
Yair Morgenstern
10e9a5e481 AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
#416
2019-02-09 21:31:16 +02:00
Yair Morgenstern
6856301504 Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction 2019-02-05 20:04:07 +02:00
Yair Morgenstern
81d1a79e19 Can now choose a map name and load a map from those existing on the phone! 2019-02-02 23:26:56 +02:00
Yair Morgenstern
8038dd4c4f Separated "Group to hold visual map based on tilegroups" to a separate class, for reuse in CityScreen, the future map editor, and maybe also in the minimap 2019-01-29 21:48:23 +02:00
Yair Morgenstern
653cb556cf Fixed errors caused by siege unit's movement points not being calculated correctly 2019-01-27 23:38:11 +02:00
Yair Morgenstern
478a9e6996 Resolved #429 - display era names only once in tech picker screen 2019-01-23 20:52:26 +02:00
Yair Morgenstern
9ba73c4a6f No height difference between hills and hills with jungle/forest 2019-01-21 23:10:03 +02:00
Yair Morgenstern
fa8f9deb2c Solved #420 - viewable tiles not updated when trading cities, kudos zivvel! 2019-01-19 23:49:46 +02:00
Yair Morgenstern
a371aedf23 Changes to city screen - city summary in top-left corner like original 2019-01-19 21:01:47 +02:00
Yair Morgenstern
2df64861d1 Added Infantry, Machine Gun units
Added Railroad, Ballistics techs
Added Statue of Liberty wonder
2019-01-15 22:17:34 +02:00
Yair Morgenstern
ee278586e7 Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread 2019-01-14 21:57:09 +02:00
Yair Morgenstern
53c5c6d5ab Can now choose to start a game with multiple human players! 2019-01-14 20:48:30 +02:00
Yair Morgenstern
d19861b348 Maybe solved an ANR caused by resume(), it's hard to tell 2019-01-10 20:43:32 +02:00
Yair Morgenstern
eeb494364b Resolved #407 - Add pillaging terrain improvements 2019-01-07 21:56:02 +02:00
Yair Morgenstern
567786c125 Resolved #399 - lakes act differently than in original game 2019-01-06 22:41:03 +02:00
Yair Morgenstern
b776bd777c Google suspended the app because of "Impersonation" violation =(
Changed library name from com.unciv.game to com.unciv.app for app change
2019-01-02 22:07:47 +02:00
Yair Morgenstern
28b52784bf Uranium revealing tech changed to Nuclear Fission 2018-12-26 20:15:14 +02:00
Yair Morgenstern
f66e54a127 Fixed "camel archer melee unit" and "sydney opera house 0 turns to build" bugs 2018-12-24 20:50:36 +02:00
Yair Morgenstern
51b62028a8 Maybe solved a concurrency-related java.lang.IllegalArgumentException from CameraStageBaseScreen.render
It's hard to tell because it only crops extremely randomly in, like, 1 in a 1000 games, and the users just continue on with their lives,
But it's a crash record and we want 0 of those!
2018-12-19 19:53:53 +02:00
Yair Morgenstern
2923dc80c9 Massive performance improvement thanks to:
* not mapping out the uniques every tile
* saving tech uniques and units uniques specific to movement between tiles
2018-12-17 21:33:07 +02:00
Yair Morgenstern
30734c7287 Changed the basic click because the other one decided to stop working 2018-12-17 19:37:00 +02:00
Yair Morgenstern
d1c7117c54 Mountains no longer appear in ranges - caused untenable starting positions
Lakes now appear randomly!
2018-12-14 13:46:52 +02:00
Yair Morgenstern
406fa60f61 Unhappiness battle modifier properly capped now 2018-12-12 22:57:03 +02:00
Yair Morgenstern
7ee76771f5 Added some missing translations
aab/apk now doesn't einclude local debug files
Maybe solved resume problem on Chrome OS (see issue 322), needs to be checked
2018-12-10 14:09:01 +02:00
Yair Morgenstern
197d698c57 Organized Freedom policies 2018-12-10 11:55:18 +02:00
Yair Morgenstern
ff29448e06 Added translations for Ancient Ruins bonus notifications 2018-12-07 12:20:23 +02:00
Yair Morgenstern
37dc952fe6 MoveHereButton dissapears after unit has moved 2018-12-06 15:55:28 +02:00
Yair Morgenstern
44d5017f6f MoveHereButton creation deferred to main thread, in order to LibGDX errors caused by concurrent UI alteration 2018-12-06 12:30:02 +02:00
Yair Morgenstern
c706fa455a Code inspection and other general fixes - gotta clean up when there are guests ;) 2018-12-04 23:21:57 +02:00
Yair Morgenstern
bc1b1e7672 Solved a super-rare bug where the game would get stuck if you expanded the city onto a tile with an enemy that couldn't be teleported anywhere else - kudos Groundless Name! 2018-12-04 11:45:16 +02:00
Yair Morgenstern
b3b2cbe23c Organized trade table 2018-12-03 13:08:34 +02:00
Yair Morgenstern
1e17df4b1e Travis update, using 'android:components' instead of 'install' for base installations 2018-12-03 10:17:06 +02:00
Yair Morgenstern
4f0f163c00 Difficulty affects all AI yields now, which should widen the difficulty range - easy difficulties are now easier, and hard ones are harder 2018-12-03 09:57:27 +02:00
Yair Morgenstern
24b27a791f Added Replacable Parts tech and Great War Infantry
Musketman now upgrades to Rifleman
Solved more rare concurrency problems
2018-12-02 23:05:05 +02:00
Yair Morgenstern
28ae533acc Added Landship, the first Armor unit!
Added promotions for Armor units
2018-12-02 15:46:45 +02:00
Yair Morgenstern
5099ad4db4 Kotlin version upgraded to 1.3.10 2018-12-02 15:33:30 +02:00
Yair Morgenstern
87571ee333 Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
Yair Morgenstern
9ea9e9f523 Upgraded BuildTools to 28.0.3, Gradle to 3.2.1 and Kotlin to 1.2.71 2018-12-02 14:12:47 +02:00
Yair Morgenstern
cd28358289 Fixed bug where you could convince AI to declare war on defeated civs - kudos ninjatao! 2018-12-01 22:40:14 +02:00
Yair Morgenstern
c807ee5098 Solved ANR problems related to moving units long distances across the map 2018-11-28 18:59:18 +02:00
Yair Morgenstern
6096bde9cd Changed Forest icon
Narrowed hexagon edges
2018-11-27 21:51:52 +02:00
Yair Morgenstern
556c10109d Performance improvements in both getCivUnits and canPassThrough of tile
Fixed no embarkation & policy pick bug
2018-11-24 22:48:42 +02:00
Yair Morgenstern
e16ea5c803 Performance: Added Transient list of researched technologies 2018-11-21 20:02:12 +02:00
Yair Morgenstern
17c98f9f46 Fixed Embarkation tutorial 2018-11-21 15:10:15 +02:00
Yair Morgenstern
3e02417838 AI units no longer attack from an embarked state (it's just not worth it) 2018-11-17 22:01:47 +02:00
Yair Morgenstern
b01ed7541e Translation fixes 2018-11-14 21:08:43 +02:00
Yair Morgenstern
42e6ab1c65 Fixed great person point generation
Added great person points to civ overview
2018-11-13 21:10:23 +02:00
Yair Morgenstern
d3a4952fef AI will only pay for extra luxuries if it can trade them away 2018-11-12 09:47:43 +02:00
Yair Morgenstern
f73d840a9d Silly roadbuilding crash bugfix 2018-11-06 20:26:31 +02:00
Yair Morgenstern
8b12b80f34 Fixed images of Burial Tomb and Paper Maker
Techs now display little icons of their effects
2018-11-03 19:19:30 +02:00
Yair Morgenstern
abc3bfcae8 Added Galleass, first ranged water unit! 2018-11-02 12:49:41 +02:00
Yair Morgenstern
5a6e5043b3 Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city 2018-11-01 19:27:57 +02:00
Yair Morgenstern
4423dadefd Removed hydro plant from loaded games 2018-10-28 16:37:51 +02:00
Yair Morgenstern
cc0e76ba00 Added info of tile's unit defence bonus to tile info (not everyone is a veteren Civ player...) 2018-10-28 12:37:00 +02:00
Yair Morgenstern
230031e9f5 Fixed combat for embarked units 2018-10-23 22:08:30 +03:00
Yair Morgenstern
2c5f4e1529 Land units can embark! 2018-10-22 20:05:04 +03:00
Yair Morgenstern
9c36ae0c6b Added The Great Lighthouse 2018-10-19 15:11:14 +03:00
Yair Morgenstern
dea7775be5 Added Optics and Lighthouse 2018-10-16 21:13:29 +03:00
Yair Morgenstern
ba144be973 Added resources and terrain features back to land-only maps 2018-10-14 21:07:01 +03:00
Yair Morgenstern
b528ef38e9 Minor improvements 2018-10-12 15:02:12 +03:00
Yair Morgenstern
4277bbc403 Added tech progress bars in tech picking screen 2018-10-06 20:19:51 +03:00