Jack Rainy
c749fe6188
Carrier must be a water ranged unit ( #2267 )
2020-03-28 21:31:33 +03:00
proteus-anguinus
a76147dc9e
Bring Incas into the main game ( #2257 )
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(also changes slinger withdraw ability to inheritable)
2020-03-26 16:46:24 +02:00
proteus-anguinus
7591d7f2c6
Add unit ability 'withdraw before melee' to Caravel and Destroyer ( #2256 )
2020-03-25 22:25:30 +02:00
rh-github-2015
8aab5bb80b
Inca abilities: Great Andean Road, Terrace farm ( #2218 )
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* Inca abilities for Terrace farm and Great Andean Road
* Language files re-done by manual pull and merge
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-03-23 10:13:40 +02:00
EdinCitaku
e06d537688
Feature#2081 ( #2100 )
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* Unit can now only be purchased if no other unit of same type is stationed in city center #2081
* #2081
Added unique to landsknecht and changed condition for movement panelty
* Refactored when statement to if
#2081
* Only one plane at a time can be purchased to a maximum of 6 that are NOT transported in a single city
#2081
* removed duplicate code
#2081
* refactor canPurchase() and now track bought units in a city in a mutableList
#2081
* refactor canPurchase() it basicly just tracks if the unit can be placed on the center tile! if it cant then we dont allow the purchase!
#2081
* Changed wording of unique and added translations
#2081
* Changed wording of unique
#2081
* removed unneeded imports
#2081
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-03-21 20:35:30 +02:00
Jack Rainy
2cbc0e93e0
Ice is impassible for all except submarines ( #2158 )
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* Ice is impassible for all except submarines
* Using "unique" property + simplified call of functions
2020-03-15 18:24:52 +02:00
Jack Rainy
834e3e578c
Fix for the Knight's movement ( #2151 )
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Resolves #2143
2020-03-14 20:15:58 +02:00
Nico
58f7e06b72
Moving unique abilities to an Enum ( #2095 )
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* Unique abilities moved to enums
* remove diplomatic victory type WIP
* Address review comments. Translations for unique abilities names aren't used anywhere as far as I can tell, but added them to relevant translation files just in case.
Co-authored-by: nmeze <nicolas.mezeret@gmail.com>
2020-03-07 22:22:20 +02:00
JackRainy
73e8b718ab
Keshiks are ranged units ( #2087 )
2020-03-06 10:33:08 +02:00
Federico Luongo
edf0294dfd
Mongolia ( #1855 )
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* Mongolia
* Translation & Atlas
* Remove debug option
* Remove erroneous import
* Promotions.addXP
* Khan heals 15 HP
* XP bonus fix
* Added 'Mongol Terror' which is the term used for the mongolian combat bonus
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-02-08 20:51:21 +02:00
JackRainy
1441dd49f5
Aircraft carrier is added ( #1731 )
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* Implemented aircraft carrier by @ltrcao in PR #1723
* New icon for the Carrier unit
2020-01-20 22:53:59 +02:00
Federico Luongo
f118be5d40
Adopted JSONC standard for assets files ( #1674 )
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* Adopted JSONC standard for assets files
* Update Nations_Ukrainian.json
* Update Nations_Ukrainian.json
* Normalized Nations_Ukrainian too
Co-authored-by: Marerjh <40261003+Marerjh@users.noreply.github.com>
2020-01-13 19:01:27 +02:00
r3versi
065e944896
Songhai ( #1636 )
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* Songhai, Burial Tomb, Gold for capturing city
* Burial Tomb unique: double gold gained when city is captured
* Rebuilt Atlas and Translations
* Italian translation + fix missing translations
* Barbarian Camp Reward
Is now modified by Speed and Difficulty
2020-01-09 19:23:00 +02:00
Yair Morgenstern
285c92150c
Incan mod is successful! We can haz mods! =D
2020-01-05 22:55:48 +02:00
Yair Morgenstern
006b2d7690
External merge resolve of #1566
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Merge branch 'spain' of https://github.com/r3versi/Unciv into r3versi-spain
2019-12-29 17:56:05 +02:00
Yair Morgenstern
33ad922343
Solved bug which was caused by obsoleting scouts when they have no upgrade
2019-12-22 19:39:54 +02:00
Yair Morgenstern
4b99656719
Changed Great Scientist unique and action strings in all languages, and removed BasicHelp - all the important info should be in the tutorials anyway.
2019-12-15 21:21:17 +02:00
lishaoxia1985
418a4968a4
great scienstist does the job like original game ( #1453 )
2019-12-15 20:41:39 +02:00
lishaoxia1985
7453ee637f
1. overflow science when finishing and starting research. 2. in the cityscreen unit should be not visible. 3. modifier the policy "Commerce Complete" according to original game. 4. the action of "Great Merchant" now is the same as original game. 5. translation update. ( #1355 )
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* update
* update
* update
* update
* update
* update
2019-11-25 12:03:20 +02:00
Duan Tao
111030e457
Nuke your enemy! ( #1318 )
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* Nuke your enemy!
* Fantasy tiles. Worker automaticly clears fallout.
* Some AI improvement for choosing wonder and military unit.
* Add nuclear weapon option.
2019-11-19 08:43:04 +02:00
Yair Morgenstern
57b0040df7
Added Siam civ - #703
2019-11-03 23:22:49 +02:00
Yair Morgenstern
9610f9f918
bugfix - Music volume slider no longer auto-sets to sound effect volume
2019-11-03 20:15:49 +02:00
lishaoxia1985
88da508b82
update translation ( #1222 )
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* update
* update
* update
* update
* update
* update
* update
* range extension
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
2019-10-23 21:59:20 +03:00
Yair Morgenstern
f400a03358
Renamed "Immortal" to "Persian Immortal" because of the conflict in naming between the unit and the difficulty
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Also, changed existing units of Immortal or with Range promotion
2019-10-22 19:25:58 +03:00
Yair Morgenstern
965217d95c
Undid "Immortal" name change
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Fixed json errors
Added Korean and Czech flags
2019-10-21 23:23:38 +03:00
lishaoxia1985
362c67e348
1. rename the unit "Immortal" and the Promotion "Range" 2. fix the korean translation, it lost a ("). ( #1216 )
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* update
* update
* update
* update
* update
* update
* update
* range extension
2019-10-21 23:00:36 +03:00
Smashfanful
6c898174d9
Update Units.json ( #1206 )
2019-10-16 18:13:51 +03:00
Yair Morgenstern
e77fdd2993
Polynesia works!
2019-10-11 14:54:08 +03:00
lishaoxia1985
e5370c9b00
1.split different eras in tech tree, although color is not very good. 2. in original game, Japanese UA should be not used in Air Unit, so I fix it. 3. according to original game, edit the method to calculate battle damage. 4. there is two "Mohawk Warrior" words in the file "Units.json", and its obsoleteTech should be"Gunpowder", so i delete the wrong one and edit the right one. 5. edit "Building.json" to make it describing more accurate, of course, i edit "TileInfo.kt" according to the edited"Building.json". 6. some translation update. ( #1127 )
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* systemProp
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
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* update
* update
* update
* update
* update
* update
* update
* update
* fix that researched tech can be picked when we pick a free tech
* update to master
* update
* Update TechPickerScreen.kt
* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.
* update
* language polish is wrong to be writing "polski"
* 显示教程
* update
* update
* update
* update
* update
* update
* update
* viewport
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
2019-09-29 10:33:18 +03:00
Yair Morgenstern
3084a5bc33
Added Persian civilization
2019-09-15 15:17:56 +03:00
Yair Morgenstern
9665c59782
Changed some border icons to filled icons, which look way better in-game
2019-09-15 14:53:18 +03:00
Yair Morgenstern
d645ae4478
Added Iroquois civilization
2019-09-15 12:13:14 +03:00
Yair Morgenstern
656c94a2a3
Revert "Nubian Pitati Archer and Australian Digger"
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This reverts commit 00f66a785f
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2019-09-12 19:46:56 +03:00
Smashfanful
00f66a785f
Nubian Pitati Archer and Australian Digger
2019-09-12 19:43:48 +03:00
Yair Morgenstern
eeb1c26ef5
Added Korean civ
2019-09-02 23:44:29 +03:00
Yair Morgenstern
a032269cd9
Resolved #563 - Added American unique B17 and Japanese unique Zero units
2019-09-01 16:35:20 +03:00
Yair Morgenstern
5f4f6eb206
Fixed Infantry obsolete tech
2019-08-18 22:36:13 +03:00
Yair Morgenstern
e73ad76227
Resolved #931 - added Barbarian Brute as a replacement to the Warrior
2019-07-21 22:49:04 +03:00
Yair Morgenstern
7d8e3f76c3
Destroyers now have a chance to intercept air attacks
2019-07-19 15:24:44 +03:00
Yair Morgenstern
558bba44cc
Added Anti-Aircraft gun unit, and intercept range on non-ranged units
2019-07-19 14:40:29 +03:00
Yair Morgenstern
90318ef93b
Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K
2019-07-17 22:21:05 +03:00
Yair Morgenstern
0ba243c5d8
Added Bomber unit
2019-07-17 21:33:33 +03:00
Yair Morgenstern
8f30db74ab
Added Radar tech and Fighter unit
2019-07-16 22:52:15 +03:00
Yair Morgenstern
b9a7f7e1d0
Added Great War Bomber
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Air units now require Oil
2019-07-15 22:45:32 +03:00
Yair Morgenstern
214b4880e4
AIR UNITS ARE GO!
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Added interception and basic air unit AI
2019-07-10 22:41:44 +03:00
Yair Morgenstern
ab7ce12a87
Resolved #687 - can now place starting locations for specific civs in the map editor
2019-07-07 23:55:43 +03:00
Yair Morgenstern
070d780e18
Unit table now displays range for ranged units
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Air units are ranged units
Moving air units around now works completely!
2019-07-05 14:27:39 +03:00
Yair Morgenstern
8d79cca70d
Fixed Ottomans naval capture unique
2019-07-05 12:23:58 +03:00
Yair Morgenstern
185ec10f10
Can now see when city contains air units
2019-07-03 23:32:17 +03:00
Yair Morgenstern
0eb28b9ae7
Great General bonus affects naval units (as long as we don't have Great Admirals in the game)
2019-06-30 19:48:47 +03:00