Commit graph

1968 commits

Author SHA1 Message Date
Yair Morgenstern
6c035c79b6 Improved visuals of science victory screen
Added Scout to game start
Added tutorials
2018-01-08 18:52:30 +02:00
Yair Morgenstern
439efd7a40 Legalism now works! 2018-01-03 22:52:40 +02:00
Yair Morgenstern
9dad8908d6 Added basic tutorials 2018-01-03 22:36:56 +02:00
Yair Morgenstern
aef1c4d707 World screen now corrects itself upon resizing 2018-01-02 21:15:40 +02:00
Yair Morgenstern
08735d8e99 Improvement building no longer generates notification
Roads that turn to railroads now change color, and railroads are gray to help them stand out against the background
Map now contains a 50px padding from the edge
2018-01-02 21:06:50 +02:00
Yair Morgenstern
74f1b6837b No longer displays information for unexplored tiles 2018-01-01 22:45:21 +02:00
Yair Morgenstern
c0927cf49f Added free social policies and expanded automation choices 2018-01-01 22:37:42 +02:00
Yair Morgenstern
9d3fd22d1c Tiles are now black until they have been explored 2017-12-30 23:36:43 +02:00
Yair Morgenstern
befb0561b5 Added unit movement to further tiles 2017-12-30 22:58:36 +02:00
Yair Morgenstern
ab2b33318b Buildings are now divided by type in city screen 2017-12-28 21:50:17 +02:00
Yair Morgenstern
7b0b0b2f3b Great Person Points added to wonder description
Fixed bug where university science percent would keep rising
Specialists are now per-building
2017-12-28 21:11:58 +02:00
Yair Morgenstern
e9ad0be635 Notifications are scrollable, workers do automated action when button is clicked 2017-12-26 21:59:25 +02:00
Yair Morgenstern
39ea64b870 Fixed bugs 2017-12-26 21:50:47 +02:00
Yair Morgenstern
367f294774 Changed policy text to reflect repurposing 2017-12-25 23:22:28 +02:00
Yair Morgenstern
f7e7506b7c ADDED POLICIES 2017-12-25 23:18:25 +02:00
Yair Morgenstern
3f20e9b82e Added worker automation
Solved multiple small bugs
2017-12-21 20:32:33 +02:00
Yair Morgenstern
effe3b55d0 Added "select next idle unit" button! 2017-12-21 15:50:24 +02:00
Yair Morgenstern
5088b6a83f Moar techtree overhaul 2017-12-21 15:31:01 +02:00
Yair Morgenstern
14c75d7cc4 Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs 2017-12-21 14:45:49 +02:00
Yair Morgenstern
d81cb8cda7 Added specialists and great person generation! 2017-12-21 12:25:55 +02:00
Yair Morgenstern
ad94866aba All buildings which improve resources get that in their text, railroads now black, notifications now have background 2017-12-20 19:01:14 +02:00
Yair Morgenstern
c274367ab1 Split between unit and mapunit, created function TileMap.placeUnitNearTile which will have many uses! 2017-12-18 21:04:13 +02:00
Yair Morgenstern
98dbe3b844 Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails 2017-12-18 19:43:34 +02:00
Yair Morgenstern
f30ade602d Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails 2017-12-17 19:45:09 +02:00
Yair Morgenstern
832191d87e Now displays city name in tile information, and not "railroad" 2017-12-13 22:37:21 +02:00
Yair Morgenstern
4a6a6d912f Can now see gold/science production added in city information after selecting it as the construction! 2017-12-13 22:33:03 +02:00
Yair Morgenstern
86d8378021 Tile stats from inside city now show what they would produce if assigned to this city (important for buildings that improve tiles eg. jungle/university) 2017-12-13 22:06:40 +02:00
Yair Morgenstern
561b1b5fdc added "required nearby improved resource" limitation to some buildings
added circus, stone works and notre dame buildings
2017-12-13 21:54:34 +02:00
Yair Morgenstern
2d12f1fa80 Added golden ages! 2017-12-13 21:24:51 +02:00
Yair Morgenstern
3381cf84d4 Jungles provide science for cities with universities 2017-12-13 19:45:56 +02:00
Yair Morgenstern
0b4542ff7a Can no longer build improvement (eg mine) for invisible resource (eg iron before iron working) 2017-12-13 19:40:18 +02:00
Yair Morgenstern
d55297d7df Fixed inverted Y position when exiting city
Improvements near cities now notify "has been completed near X"
2017-12-13 19:37:33 +02:00
Yair Morgenstern
761b62038f Observatory now available with astronomy
Wealth and science production fixed to 4:1
Wonder bug fixed
2017-12-12 22:31:48 +02:00
Yair Morgenstern
0715f4b855 Settlers can no longer found city when out of moves 2017-12-11 22:49:37 +02:00
Yair Morgenstern
5253474ba4 When selecting a single tech to work on, no longer shows number (0)
Numbers of techs humanized - starts from 1, not 0
2017-12-11 22:46:25 +02:00
Yair Morgenstern
43ba1cf0d0 Solved multiple small bugs 2017-12-11 19:41:22 +02:00
Yair Morgenstern
d6a5219680 Added victory screen and actual option to win a scientific victory! 2017-12-11 19:13:20 +02:00
Yair Morgenstern
ede3a92c43 Finished techs and buildings!
Added Science victory conditions and screen!
2017-12-11 18:21:15 +02:00
Yair Morgenstern
727aad337a Fixed bug in GetVectorsAtDistance and bug where if you started the game with free techs to pick the next turn button would not be visible 2017-12-10 22:48:16 +02:00
Yair Morgenstern
c579215743 Optimized hex math - GetVectorsInDistance is now much more efficient! 2017-12-09 23:12:08 +02:00
Yair Morgenstern
45869c5a0b Railroads now provide 25% production bonus to connected cities
Added techs and builings up to middle of modern era
2017-12-09 22:11:16 +02:00
Yair Morgenstern
13974b635b Can now pick free techs 2017-12-09 20:36:51 +02:00
Yair Morgenstern
b6f31af5a4 Unhappiness now cuts excess food 2017-12-09 20:36:33 +02:00
Yair Morgenstern
48f56e2e85 Added factories and civ resource management 2017-12-08 09:39:18 +02:00
Yair Morgenstern
6a73c3f370 Can now build roads on jungle/forest
Building picker now displays more relevant information
2017-12-06 23:24:39 +02:00
Yair Morgenstern
ea5552f3a7 Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
2017-12-06 23:13:49 +02:00
Yair Morgenstern
635e8ce08a Game now fits to the screen, without 'extra bits'
Roads now make movement cost 1/2 before machinery and 1/3 after
2017-12-05 13:47:33 +02:00
Yair Morgenstern
060be89e55 Cities provide resources that are in the city center
Cities founded on forest/jungle/marsh remove terrain feature
2017-12-05 11:07:13 +02:00
Yair Morgenstern
65bff07905 Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
2017-12-05 10:53:53 +02:00
Yair Morgenstern
45a791d186 Added percent bonuses
Fixed crash when we ran out of tiles to assign people to in cities
2017-12-04 19:50:08 +02:00