Yair Morgenstern
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4b2cefd5f4
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Added visual health bars to cities!
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2018-06-11 09:34:02 +03:00 |
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Yair Morgenstern
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825cffaf05
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Increased padding around map, so that no tiles would be unreachable
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2018-06-11 08:26:12 +03:00 |
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Yair Morgenstern
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7108dcae78
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Fixed crashing bug where barbarians would capture civilian units - including settlers! - and try to found cities with them
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2018-06-10 20:58:36 +03:00 |
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Yair Morgenstern
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8d5fd730a0
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Added promotion jsons, icons and organized unit types (scout is now its own!)
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2018-06-10 17:44:05 +03:00 |
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Yair Morgenstern
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adeaa5907a
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Added city health in text description of tile
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2018-06-10 17:42:16 +03:00 |
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Yair Morgenstern
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d695cbd6f1
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If we try to place barbs but there's no room then we just don't place.
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2018-06-10 17:34:00 +03:00 |
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Yair Morgenstern
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98932473eb
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If we run outof places to place barbarians at the start of the game, of if we randomly select the same tile twice, the gam wil not crash
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2018-06-10 17:30:49 +03:00 |
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Yair Morgenstern
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b31e7ccc3d
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Fixed a rare bug where unit would try to "walk" to a conquered city even though it was already in it
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2018-06-09 22:59:23 +03:00 |
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Yair Morgenstern
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088583bd9d
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Civilian units are now captured by melee units rather than killed!
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2018-06-08 18:07:00 +03:00 |
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Yair Morgenstern
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10c5c5f0ef
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Added back Civilopedia button (it had mysteriously vanished)
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2018-06-08 18:06:29 +03:00 |
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Yair Morgenstern
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b255b8cf15
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You will always generate at least 1 science per turn, so that you don't get strange numbers on the Tech button
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2018-06-08 17:52:01 +03:00 |
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Yair Morgenstern
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0edbaac53d
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Changed "Archery" units to "Ranged" because it will also include machine gun in the future
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2018-06-08 17:44:49 +03:00 |
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Yair Morgenstern
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4b7ec5303a
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Reorganized the class tree
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2018-06-08 15:43:40 +03:00 |
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Yair Morgenstern
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95bdcf8dcb
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Notification scroll height is now limited
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2018-06-08 15:28:02 +03:00 |
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Yair Morgenstern
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d8652ed510
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Fixed bug where completing the Liberty social policy tree left you stuck in a Great Person picker screen
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2018-06-08 13:29:31 +03:00 |
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Yair Morgenstern
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c3e0d6ac2c
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You can no longer have negative science per turn, even if you have a huge gold deficit (what does "negative science" even mean?)
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2018-06-08 13:19:42 +03:00 |
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Yair Morgenstern
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83c235690a
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Added minimap!
Notifications now take up less of the increasingly valuabe screenspace
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2018-06-08 13:18:45 +03:00 |
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Yair Morgenstern
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7002b8d55e
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Fixed save/load game Clipboard problems
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2018-06-06 14:47:37 +03:00 |
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Yair Morgenstern
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d81768047f
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Added base for translations - we should now be able to add fan translations for different languages!
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2018-06-05 21:58:02 +03:00 |
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Yair Morgenstern
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e0f97e584d
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Added options to save game to clipboard and load game from clipboard - this will allow sharing and modification of games for those who want it
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2018-06-05 21:55:48 +03:00 |
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Yair Morgenstern
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c088c02b1e
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Added Roboto font and finally figured out how to make TrueType fonts look good!
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2018-06-05 21:53:51 +03:00 |
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Yair Morgenstern
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c7e14a0242
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Disabled NextTurn button from being clicked twice, and moved rendering to the main thread
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2018-06-04 17:14:10 +03:00 |
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Yair Morgenstern
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335b7dc1e3
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Removed all opening of screens from within game logic, put in the WorldScreen login instead, so that the rendering screen remains the same (OpenGL context problems)
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2018-06-04 12:29:02 +03:00 |
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Yair Morgenstern
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6d059fb6ed
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When attacking a tile that has both a military and civilian unit, and defeating the militaryunit, the civilian unit is now destroyed
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2018-06-04 10:15:41 +03:00 |
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Yair Morgenstern
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0fb3c2256e
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OKAY FOUND THE BUG!
So, now military units can't enter tiles which have an enemy civilian unit in them.
Honestly I would not have guessed that this was the problem.
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2018-06-03 13:56:03 +03:00 |
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Yair Morgenstern
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431c5449f3
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Added display options, to show/hide worked tiles and resources/tile improvements
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2018-05-31 19:46:11 +03:00 |
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Yair Morgenstern
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145c908af2
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"Raze City" button now placed correctly when there are multiple cities
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2018-05-31 18:02:07 +03:00 |
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Yair Morgenstern
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f6ca98b1d7
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Massive change - Unit in TileInfo now spit to CivilianUnit and MilitaryUnit!
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2018-05-31 17:23:46 +03:00 |
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Yair Morgenstern
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c50a919e2a
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Added Happiness display to city screen (both total and detailed)
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2018-05-30 13:21:50 +03:00 |
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Yair Morgenstern
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0959cc3b69
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Added ability to raze cities
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2018-05-30 12:40:17 +03:00 |
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Yair Morgenstern
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0dab2d6dca
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Clicking on the unit description label now zooms to map to the unit
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2018-05-30 09:04:45 +03:00 |
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Yair Morgenstern
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aa0ddd4128
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Added colors to notifications, depending on the context (attack, culture growth, tech, city growth, etc.)
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2018-05-29 23:43:54 +03:00 |
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Yair Morgenstern
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e1bd1c271e
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Load screen displays civ, turns and save time; Save screen now displays random noun-adjective combination as default save name
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2018-05-29 22:37:31 +03:00 |
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Yair Morgenstern
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1be235d380
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New game screen
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2018-05-29 22:03:28 +03:00 |
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Yair Morgenstern
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3b80cd8450
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Creating a city removes the tile improvement that was there (D'oh)
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2018-05-29 22:03:08 +03:00 |
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Yair Morgenstern
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7ca7be5d70
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AI cities ressign population when there are better tiles that the population can work on
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2018-05-29 22:02:28 +03:00 |
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Yair Morgenstern
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ba320552e2
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Added Englandd and France civs
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2018-05-29 22:01:48 +03:00 |
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Yair Morgenstern
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39b9a65596
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Added New Game screen
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2018-05-29 22:01:22 +03:00 |
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Yair Morgenstern
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9316510a07
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GameSaver and HexMath are now in "logic" and are not static classes
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2018-05-29 13:05:16 +03:00 |
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Yair Morgenstern
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36f9ba6f8c
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Moved autosave to a concurrent thread so you won't have to wait for it to finish saving to continue your game
UpdateTiles is now cleaner - doesn't update viewed tiles twice, only once
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2018-05-29 12:26:43 +03:00 |
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Yair Morgenstern
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14a1bc5626
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Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0
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2018-05-28 22:03:56 +03:00 |
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Yair Morgenstern
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75627928b3
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Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable
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2018-05-27 18:34:13 +03:00 |
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Yair Morgenstern
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cd5a3b4741
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National wonders can now be built for each civ separately
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2018-05-25 18:50:57 +03:00 |
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Yair Morgenstern
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9389e936fc
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When the currently selected unit dissapears, the executing action also disappears
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2018-05-25 18:38:57 +03:00 |
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Yair Morgenstern
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4d520c8466
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Added "unit upgrade" action for old units
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2018-05-25 18:27:54 +03:00 |
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Yair Morgenstern
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c984704af1
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The "Construct improvement" action is now disabled when the unit has no movement or there are no improvements to pick
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2018-05-25 13:04:31 +03:00 |
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Yair Morgenstern
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1a2d3d4421
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Fixed bug where unit would try to randomwalk but there wasn't anywhere to go
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2018-05-25 12:08:06 +03:00 |
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Yair Morgenstern
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389c489faf
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Added icons to improvement picker screen
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2018-05-25 12:01:06 +03:00 |
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Yair Morgenstern
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53ff1290e8
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Culture no longer displays 214... turns to next policy when no cities are built
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2018-05-25 11:52:07 +03:00 |
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Yair Morgenstern
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7503c67f18
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Added SetFontColor function to Label, because thed default way is a bit annoying
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2018-05-25 11:34:55 +03:00 |
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