Yair Morgenstern
63f24db67b
Implemented line-of-sight according to terrain
2018-01-11 20:51:19 +02:00
Yair Morgenstern
45111d89e0
Notifications when strategic resources are revealed
2018-01-11 20:49:43 +02:00
Yair Morgenstern
5b28840940
Notifications now contain location, and are clickable when appropriate
2018-01-08 22:42:09 +02:00
Yair Morgenstern
6c035c79b6
Improved visuals of science victory screen
...
Added Scout to game start
Added tutorials
2018-01-08 18:52:30 +02:00
Yair Morgenstern
439efd7a40
Legalism now works!
2018-01-03 22:52:40 +02:00
Yair Morgenstern
9dad8908d6
Added basic tutorials
2018-01-03 22:36:56 +02:00
Yair Morgenstern
aef1c4d707
World screen now corrects itself upon resizing
2018-01-02 21:15:40 +02:00
Yair Morgenstern
08735d8e99
Improvement building no longer generates notification
...
Roads that turn to railroads now change color, and railroads are gray to help them stand out against the background
Map now contains a 50px padding from the edge
2018-01-02 21:06:50 +02:00
Yair Morgenstern
74f1b6837b
No longer displays information for unexplored tiles
2018-01-01 22:45:21 +02:00
Yair Morgenstern
c0927cf49f
Added free social policies and expanded automation choices
2018-01-01 22:37:42 +02:00
Yair Morgenstern
9d3fd22d1c
Tiles are now black until they have been explored
2017-12-30 23:36:43 +02:00
Yair Morgenstern
befb0561b5
Added unit movement to further tiles
2017-12-30 22:58:36 +02:00
Yair Morgenstern
ab2b33318b
Buildings are now divided by type in city screen
2017-12-28 21:50:17 +02:00
Yair Morgenstern
7b0b0b2f3b
Great Person Points added to wonder description
...
Fixed bug where university science percent would keep rising
Specialists are now per-building
2017-12-28 21:11:58 +02:00
Yair Morgenstern
e9ad0be635
Notifications are scrollable, workers do automated action when button is clicked
2017-12-26 21:59:25 +02:00
Yair Morgenstern
39ea64b870
Fixed bugs
2017-12-26 21:50:47 +02:00
Yair Morgenstern
367f294774
Changed policy text to reflect repurposing
2017-12-25 23:22:28 +02:00
Yair Morgenstern
f7e7506b7c
ADDED POLICIES
2017-12-25 23:18:25 +02:00
Yair Morgenstern
3f20e9b82e
Added worker automation
...
Solved multiple small bugs
2017-12-21 20:32:33 +02:00
Yair Morgenstern
effe3b55d0
Added "select next idle unit" button!
2017-12-21 15:50:24 +02:00
Yair Morgenstern
5088b6a83f
Moar techtree overhaul
2017-12-21 15:31:01 +02:00
Yair Morgenstern
14c75d7cc4
Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs
2017-12-21 14:45:49 +02:00
Yair Morgenstern
d81cb8cda7
Added specialists and great person generation!
2017-12-21 12:25:55 +02:00
Yair Morgenstern
ad94866aba
All buildings which improve resources get that in their text, railroads now black, notifications now have background
2017-12-20 19:01:14 +02:00
Yair Morgenstern
c274367ab1
Split between unit and mapunit, created function TileMap.placeUnitNearTile which will have many uses!
2017-12-18 21:04:13 +02:00
Yair Morgenstern
98dbe3b844
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
2017-12-18 19:43:34 +02:00
Yair Morgenstern
f30ade602d
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
2017-12-17 19:45:09 +02:00
Yair Morgenstern
832191d87e
Now displays city name in tile information, and not "railroad"
2017-12-13 22:37:21 +02:00
Yair Morgenstern
4a6a6d912f
Can now see gold/science production added in city information after selecting it as the construction!
2017-12-13 22:33:03 +02:00
Yair Morgenstern
86d8378021
Tile stats from inside city now show what they would produce if assigned to this city (important for buildings that improve tiles eg. jungle/university)
2017-12-13 22:06:40 +02:00
Yair Morgenstern
561b1b5fdc
added "required nearby improved resource" limitation to some buildings
...
added circus, stone works and notre dame buildings
2017-12-13 21:54:34 +02:00
Yair Morgenstern
2d12f1fa80
Added golden ages!
2017-12-13 21:24:51 +02:00
Yair Morgenstern
3381cf84d4
Jungles provide science for cities with universities
2017-12-13 19:45:56 +02:00
Yair Morgenstern
0b4542ff7a
Can no longer build improvement (eg mine) for invisible resource (eg iron before iron working)
2017-12-13 19:40:18 +02:00
Yair Morgenstern
d55297d7df
Fixed inverted Y position when exiting city
...
Improvements near cities now notify "has been completed near X"
2017-12-13 19:37:33 +02:00
Yair Morgenstern
761b62038f
Observatory now available with astronomy
...
Wealth and science production fixed to 4:1
Wonder bug fixed
2017-12-12 22:31:48 +02:00
Yair Morgenstern
0715f4b855
Settlers can no longer found city when out of moves
2017-12-11 22:49:37 +02:00
Yair Morgenstern
5253474ba4
When selecting a single tech to work on, no longer shows number (0)
...
Numbers of techs humanized - starts from 1, not 0
2017-12-11 22:46:25 +02:00
Yair Morgenstern
43ba1cf0d0
Solved multiple small bugs
2017-12-11 19:41:22 +02:00
Yair Morgenstern
d6a5219680
Added victory screen and actual option to win a scientific victory!
2017-12-11 19:13:20 +02:00
Yair Morgenstern
ede3a92c43
Finished techs and buildings!
...
Added Science victory conditions and screen!
2017-12-11 18:21:15 +02:00
Yair Morgenstern
727aad337a
Fixed bug in GetVectorsAtDistance and bug where if you started the game with free techs to pick the next turn button would not be visible
2017-12-10 22:48:16 +02:00
Yair Morgenstern
c579215743
Optimized hex math - GetVectorsInDistance is now much more efficient!
2017-12-09 23:12:08 +02:00
Yair Morgenstern
45869c5a0b
Railroads now provide 25% production bonus to connected cities
...
Added techs and builings up to middle of modern era
2017-12-09 22:11:16 +02:00
Yair Morgenstern
13974b635b
Can now pick free techs
2017-12-09 20:36:51 +02:00
Yair Morgenstern
b6f31af5a4
Unhappiness now cuts excess food
2017-12-09 20:36:33 +02:00
Yair Morgenstern
48f56e2e85
Added factories and civ resource management
2017-12-08 09:39:18 +02:00
Yair Morgenstern
6a73c3f370
Can now build roads on jungle/forest
...
Building picker now displays more relevant information
2017-12-06 23:24:39 +02:00
Yair Morgenstern
ea5552f3a7
Added techs and buildings up to industral era
...
Added option to remove jungles, forests and marshes
2017-12-06 23:13:49 +02:00
Yair Morgenstern
635e8ce08a
Game now fits to the screen, without 'extra bits'
...
Roads now make movement cost 1/2 before machinery and 1/3 after
2017-12-05 13:47:33 +02:00