Yair Morgenstern
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678db24d78
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All unit uniques displayed in tech tree
Unit bonus/penalty uniques are now translated
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2018-11-17 21:19:43 +02:00 |
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Yair Morgenstern
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22e6f39caf
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Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques
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2018-11-17 21:02:42 +02:00 |
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Yair Morgenstern
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2db768f9ed
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Added tutorials for siege units and embarkation
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2018-11-17 20:56:30 +02:00 |
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Yair Morgenstern
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69e30ce212
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Dev: Techs are now recognized by their unique abilities, not by tech name
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2018-11-17 20:33:21 +02:00 |
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yairm210
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ab255e5138
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Merge pull request #270 from Smashfanful/patch-4
Update Translations2.json
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2018-11-14 22:05:48 +02:00 |
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Smashfanful
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e631d138f6
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Update Translations.json
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2018-11-14 20:20:05 +01:00 |
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Yair Morgenstern
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b01ed7541e
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Translation fixes
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2018-11-14 21:08:43 +02:00 |
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yairm210
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646d831035
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Merge pull request #269 from Smashfanful/patch-3
Updated Italian translation
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2018-11-14 20:42:39 +02:00 |
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Smashfanful
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8a2d007038
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Updated Translation.json
New Italian Translations.
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2018-11-14 19:35:18 +01:00 |
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Yair Morgenstern
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7ce4d2515b
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Barbarians are now colored in red+black, like in the original civ
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2018-11-14 19:41:53 +02:00 |
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Yair Morgenstern
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640a3b873e
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Ballista replaces catapult, not horseman
When an improvement is under construction, you cannot pick to construct that improvement again
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2018-11-14 19:31:33 +02:00 |
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yairm210
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deed7e7767
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Merge pull request #268 from flecheapolinienne/patch-1
Update Translations.json
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2018-11-14 18:52:10 +02:00 |
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flecheapolinienne
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b7e9982918
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Update Translations.json
About 30% of french translations redone
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2018-11-14 11:35:54 -05:00 |
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Yair Morgenstern
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c0f2e7ab07
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Population, resource and improvement images are faded out when a military unit is selected
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2018-11-13 21:37:41 +02:00 |
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Yair Morgenstern
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2b2f8affd8
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Hiding resources and improvements in the world screen no loger affects the city screens
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2018-11-13 21:17:01 +02:00 |
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Yair Morgenstern
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42e6ab1c65
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Fixed great person point generation
Added great person points to civ overview
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2018-11-13 21:10:23 +02:00 |
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Yair Morgenstern
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0a0b664dfe
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Specialists work again! =D
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2018-11-12 21:54:11 +02:00 |
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Yair Morgenstern
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62ef51f38e
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Added Navigation tech with Seaport building and Frigate unit
Water maps are out of beta and are now default!
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2018-11-12 13:05:42 +02:00 |
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Yair Morgenstern
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d5a5c400bd
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Units' resource requirements now stated in construction picking screen
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2018-11-12 11:45:18 +02:00 |
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Yair Morgenstern
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f127c9ac37
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Units requiring resources, but the civ doesn't have that resource, get a combat penalty
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2018-11-12 11:44:21 +02:00 |
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Yair Morgenstern
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5ef5ff572e
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Added Ironclad unit
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2018-11-12 11:21:00 +02:00 |
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Yair Morgenstern
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d3a4952fef
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AI will only pay for extra luxuries if it can trade them away
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2018-11-12 09:47:43 +02:00 |
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Yair Morgenstern
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e43cd0ae6b
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AI won't pay in trade for strategic resources it can't use or doesn't need
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2018-11-08 22:39:28 +02:00 |
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Yair Morgenstern
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d2d07f49a7
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Work boats can now construct Oil Wells in coastal tiles
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2018-11-08 21:38:17 +02:00 |
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Yair Morgenstern
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a7694867d0
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Population is assigned/unassigned in cities by clicking on the tile, not just the population symbol
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2018-11-06 22:49:40 +02:00 |
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Yair Morgenstern
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a062b02bb5
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Percentage increases from buildings displayed in tech picking screen
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2018-11-06 20:29:48 +02:00 |
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Yair Morgenstern
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f73d840a9d
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Silly roadbuilding crash bugfix
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2018-11-06 20:26:31 +02:00 |
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Yair Morgenstern
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c8285b9b0a
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Added new Targeting, Coastal Raider, Bombardment, Boarding Party promotions for naval units, and opened up older promotions for them
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2018-11-04 20:07:54 +02:00 |
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Yair Morgenstern
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73d0a7cf72
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Added Sydney Opera House
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2018-11-04 18:43:36 +02:00 |
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Yair Morgenstern
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02b0f6e9fe
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Code organization - separated TechButton and IconCircleGroup to separate files &c
Tech with special abilities now displayed with a star icon
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2018-11-04 18:42:55 +02:00 |
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Yair Morgenstern
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937687a0f4
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Steam Power and Astronomy now increase embarked units' movement
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2018-11-04 13:07:03 +02:00 |
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Yair Morgenstern
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fb2538524a
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Tile info now dispays which civ each unit belongs to
Embarked units marked on map with different shaped background
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2018-11-04 13:06:16 +02:00 |
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Yair Morgenstern
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52e9e35853
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Removed unused fog/crosshatch images
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2018-11-03 20:01:29 +02:00 |
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Yair Morgenstern
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788e0d115f
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Units in overview now scrollable
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2018-11-03 19:55:40 +02:00 |
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Yair Morgenstern
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c1cc32e95b
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Tech eras are now translated
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2018-11-03 19:52:28 +02:00 |
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Yair Morgenstern
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3958ed3cdb
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Fixed Ecology image
World screen now also displays icons of tech results
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2018-11-03 19:49:05 +02:00 |
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Yair Morgenstern
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8b12b80f34
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Fixed images of Burial Tomb and Paper Maker
Techs now display little icons of their effects
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2018-11-03 19:19:30 +02:00 |
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Yair Morgenstern
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5e9b62162c
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Fixed bug where AI settlers would attempt to settle on water tiles, causing crashes
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2018-11-03 18:59:05 +02:00 |
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Yair Morgenstern
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eb9ae392d3
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Added Monastery and Solar Plant icons, which were missing
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2018-11-02 14:53:20 +02:00 |
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Yair Morgenstern
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3655e07614
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Added Caravel unit
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2018-11-02 13:52:37 +02:00 |
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Yair Morgenstern
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abc3bfcae8
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Added Galleass, first ranged water unit!
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2018-11-02 12:49:41 +02:00 |
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Yair Morgenstern
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ac6adefdbd
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Hydro plant bugfix
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2018-11-01 20:42:57 +02:00 |
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Yair Morgenstern
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e750207eb5
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Settlers, workers and great people can n longer construct things when embarked
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2018-11-01 20:35:00 +02:00 |
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Yair Morgenstern
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e8b8277609
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When a unit disappears (e.g. a settler that founde a city), it's "move unit here" overlay disappears too
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2018-11-01 19:39:32 +02:00 |
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Yair Morgenstern
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5a6e5043b3
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Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city
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2018-11-01 19:27:57 +02:00 |
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Yair Morgenstern
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60b86decfb
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Added tutorials on injured units and workers
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2018-10-31 14:00:49 +02:00 |
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Yair Morgenstern
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9fe24e2d3d
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Improved AI roadbuilding - faster and can overcome obstacles
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2018-10-30 22:37:30 +02:00 |
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Yair Morgenstern
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10bfdfc8bc
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When picking an improvement for a sleeping worker, it un-sleeps
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2018-10-28 19:34:13 +02:00 |
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Yair Morgenstern
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4423dadefd
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Removed hydro plant from loaded games
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2018-10-28 16:37:51 +02:00 |
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Yair Morgenstern
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f86736db6d
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Removed Hydro Plant, since it requires rivers to be useful, and we don't yet have rivers.
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2018-10-28 16:16:47 +02:00 |
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