Yair Morgenstern
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17c98f9f46
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Fixed Embarkation tutorial
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2018-11-21 15:10:15 +02:00 |
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Yair Morgenstern
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eaa1287653
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Added icons to city buildings
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2018-11-19 23:04:45 +02:00 |
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Yair Morgenstern
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1b5bd472cb
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Unit icons no longer look like they're trying to escape their borders
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2018-11-19 22:53:07 +02:00 |
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Yair Morgenstern
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8a7719e634
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Unviewable resources no longer affect improvement yield (e.g. mine on unviewable coal)
Resource-requiring units no longer get a penalty when civ is breaking even on that resource
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2018-11-19 20:44:26 +02:00 |
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Yair Morgenstern
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30ea16d251
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-11-19 20:07:48 +02:00 |
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Yair Morgenstern
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9d27e22952
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Every unit enabled by a tech gets its own line now
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2018-11-19 20:07:29 +02:00 |
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yairm210
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96983f2060
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Merge pull request #273 from Smashfanful/patch-5
NewTranslation.json
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2018-11-19 13:48:49 +02:00 |
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Smashfanful
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21338e241f
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NewTranslation.json
Finished these Italian translations, hopefully.
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2018-11-19 11:10:23 +01:00 |
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Yair Morgenstern
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3e02417838
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AI units no longer attack from an embarked state (it's just not worth it)
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2018-11-17 22:01:47 +02:00 |
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Yair Morgenstern
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af88d287c3
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Dev: added "type" property to MapUnit to reflect baseUnit.unitType, since that's used EVERYWHERE
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2018-11-17 21:57:52 +02:00 |
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Yair Morgenstern
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f6f8b53ab1
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Water units can no longer fortify
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2018-11-17 21:43:58 +02:00 |
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Yair Morgenstern
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3707758f7e
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Dev: added missing translation
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2018-11-17 21:29:03 +02:00 |
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Yair Morgenstern
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678db24d78
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All unit uniques displayed in tech tree
Unit bonus/penalty uniques are now translated
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2018-11-17 21:19:43 +02:00 |
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Yair Morgenstern
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22e6f39caf
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Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques
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2018-11-17 21:02:42 +02:00 |
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Yair Morgenstern
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2db768f9ed
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Added tutorials for siege units and embarkation
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2018-11-17 20:56:30 +02:00 |
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Yair Morgenstern
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69e30ce212
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Dev: Techs are now recognized by their unique abilities, not by tech name
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2018-11-17 20:33:21 +02:00 |
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yairm210
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ab255e5138
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Merge pull request #270 from Smashfanful/patch-4
Update Translations2.json
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2018-11-14 22:05:48 +02:00 |
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Smashfanful
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e631d138f6
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Update Translations.json
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2018-11-14 20:20:05 +01:00 |
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Yair Morgenstern
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b01ed7541e
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Translation fixes
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2018-11-14 21:08:43 +02:00 |
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yairm210
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646d831035
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Merge pull request #269 from Smashfanful/patch-3
Updated Italian translation
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2018-11-14 20:42:39 +02:00 |
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Smashfanful
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8a2d007038
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Updated Translation.json
New Italian Translations.
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2018-11-14 19:35:18 +01:00 |
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Yair Morgenstern
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7ce4d2515b
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Barbarians are now colored in red+black, like in the original civ
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2018-11-14 19:41:53 +02:00 |
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Yair Morgenstern
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640a3b873e
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Ballista replaces catapult, not horseman
When an improvement is under construction, you cannot pick to construct that improvement again
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2018-11-14 19:31:33 +02:00 |
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yairm210
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deed7e7767
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Merge pull request #268 from flecheapolinienne/patch-1
Update Translations.json
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2018-11-14 18:52:10 +02:00 |
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flecheapolinienne
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b7e9982918
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Update Translations.json
About 30% of french translations redone
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2018-11-14 11:35:54 -05:00 |
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Yair Morgenstern
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c0f2e7ab07
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Population, resource and improvement images are faded out when a military unit is selected
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2018-11-13 21:37:41 +02:00 |
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Yair Morgenstern
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2b2f8affd8
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Hiding resources and improvements in the world screen no loger affects the city screens
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2018-11-13 21:17:01 +02:00 |
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Yair Morgenstern
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42e6ab1c65
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Fixed great person point generation
Added great person points to civ overview
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2018-11-13 21:10:23 +02:00 |
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Yair Morgenstern
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0a0b664dfe
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Specialists work again! =D
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2018-11-12 21:54:11 +02:00 |
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Yair Morgenstern
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62ef51f38e
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Added Navigation tech with Seaport building and Frigate unit
Water maps are out of beta and are now default!
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2018-11-12 13:05:42 +02:00 |
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Yair Morgenstern
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d5a5c400bd
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Units' resource requirements now stated in construction picking screen
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2018-11-12 11:45:18 +02:00 |
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Yair Morgenstern
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f127c9ac37
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Units requiring resources, but the civ doesn't have that resource, get a combat penalty
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2018-11-12 11:44:21 +02:00 |
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Yair Morgenstern
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5ef5ff572e
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Added Ironclad unit
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2018-11-12 11:21:00 +02:00 |
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Yair Morgenstern
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d3a4952fef
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AI will only pay for extra luxuries if it can trade them away
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2018-11-12 09:47:43 +02:00 |
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Yair Morgenstern
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e43cd0ae6b
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AI won't pay in trade for strategic resources it can't use or doesn't need
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2018-11-08 22:39:28 +02:00 |
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Yair Morgenstern
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d2d07f49a7
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Work boats can now construct Oil Wells in coastal tiles
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2018-11-08 21:38:17 +02:00 |
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Yair Morgenstern
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a7694867d0
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Population is assigned/unassigned in cities by clicking on the tile, not just the population symbol
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2018-11-06 22:49:40 +02:00 |
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Yair Morgenstern
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a062b02bb5
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Percentage increases from buildings displayed in tech picking screen
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2018-11-06 20:29:48 +02:00 |
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Yair Morgenstern
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f73d840a9d
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Silly roadbuilding crash bugfix
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2018-11-06 20:26:31 +02:00 |
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Yair Morgenstern
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c8285b9b0a
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Added new Targeting, Coastal Raider, Bombardment, Boarding Party promotions for naval units, and opened up older promotions for them
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2018-11-04 20:07:54 +02:00 |
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Yair Morgenstern
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73d0a7cf72
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Added Sydney Opera House
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2018-11-04 18:43:36 +02:00 |
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Yair Morgenstern
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02b0f6e9fe
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Code organization - separated TechButton and IconCircleGroup to separate files &c
Tech with special abilities now displayed with a star icon
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2018-11-04 18:42:55 +02:00 |
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Yair Morgenstern
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937687a0f4
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Steam Power and Astronomy now increase embarked units' movement
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2018-11-04 13:07:03 +02:00 |
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Yair Morgenstern
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fb2538524a
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Tile info now dispays which civ each unit belongs to
Embarked units marked on map with different shaped background
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2018-11-04 13:06:16 +02:00 |
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Yair Morgenstern
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52e9e35853
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Removed unused fog/crosshatch images
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2018-11-03 20:01:29 +02:00 |
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Yair Morgenstern
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788e0d115f
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Units in overview now scrollable
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2018-11-03 19:55:40 +02:00 |
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Yair Morgenstern
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c1cc32e95b
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Tech eras are now translated
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2018-11-03 19:52:28 +02:00 |
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Yair Morgenstern
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3958ed3cdb
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Fixed Ecology image
World screen now also displays icons of tech results
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2018-11-03 19:49:05 +02:00 |
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Yair Morgenstern
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8b12b80f34
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Fixed images of Burial Tomb and Paper Maker
Techs now display little icons of their effects
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2018-11-03 19:19:30 +02:00 |
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Yair Morgenstern
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5e9b62162c
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Fixed bug where AI settlers would attempt to settle on water tiles, causing crashes
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2018-11-03 18:59:05 +02:00 |
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