Yair Morgenstern
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02c74ad8ba
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Added Set Up action for siege units that require it
Unit cannot attack twice a turn even if it can "move after attacking"
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2018-06-11 18:27:23 +03:00 |
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Yair Morgenstern
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8d5fd730a0
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Added promotion jsons, icons and organized unit types (scout is now its own!)
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2018-06-10 17:44:05 +03:00 |
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Yair Morgenstern
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0edbaac53d
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Changed "Archery" units to "Ranged" because it will also include machine gun in the future
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2018-06-08 17:44:49 +03:00 |
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Yair Morgenstern
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d81768047f
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Added base for translations - we should now be able to add fan translations for different languages!
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2018-06-05 21:58:02 +03:00 |
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Yair Morgenstern
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c088c02b1e
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Added Roboto font and finally figured out how to make TrueType fonts look good!
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2018-06-05 21:53:51 +03:00 |
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Yair Morgenstern
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aa0ddd4128
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Added colors to notifications, depending on the context (attack, culture growth, tech, city growth, etc.)
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2018-05-29 23:43:54 +03:00 |
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Yair Morgenstern
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ba320552e2
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Added Englandd and France civs
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2018-05-29 22:01:48 +03:00 |
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Yair Morgenstern
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14a1bc5626
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Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0
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2018-05-28 22:03:56 +03:00 |
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Yair Morgenstern
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75627928b3
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Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable
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2018-05-27 18:34:13 +03:00 |
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Yair Morgenstern
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389c489faf
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Added icons to improvement picker screen
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2018-05-25 12:01:06 +03:00 |
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Yair Morgenstern
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7ee62b7d1c
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Moved star,circle,shield icons to OtherIcons folder
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2018-05-24 22:31:06 +03:00 |
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Yair Morgenstern
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c8ddf6dc63
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Added icons for unit actions
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2018-05-23 22:59:05 +03:00 |
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Yair Morgenstern
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db4ad20264
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Added Fortification action
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2018-05-23 00:37:53 +03:00 |
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Yair Morgenstern
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1bebeab0c4
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Added Knight
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2018-05-23 00:21:08 +03:00 |
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Yair Morgenstern
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03d452fd42
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Added fog on non-viewable tiles
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2018-05-22 23:07:12 +03:00 |
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Yair Morgenstern
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1b2fa7317e
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Added unit obsolesence
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2018-05-21 23:00:09 +03:00 |
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Yair Morgenstern
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1de4c2c9f2
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Techs display short info on buildings and units
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2018-05-21 22:07:30 +03:00 |
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Yair Morgenstern
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398b612d8c
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Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
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2018-05-18 17:18:47 +03:00 |
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Yair Morgenstern
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017d1f3f89
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Added star icon to capital city
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2018-05-18 15:53:12 +03:00 |
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Yair Morgenstern
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cb537b0f84
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Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
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2018-05-18 15:30:29 +03:00 |
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Yair Morgenstern
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318931b902
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Added extra stat icons
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2018-05-17 22:02:11 +03:00 |
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Yair Morgenstern
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f546a49c49
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Added icons for Medieval and Renaissance era units
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2018-05-17 21:28:41 +03:00 |
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Yair Morgenstern
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4267d5b1be
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Added Crossbowman
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2018-05-17 15:56:25 +03:00 |
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Yair Morgenstern
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030ddafce6
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Bugfixes
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2018-05-14 22:45:41 +03:00 |
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Yair Morgenstern
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a4fcc3a694
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Happiness label in menu bar now displays unhappy face and red text if hapiness is negative
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2018-05-11 16:19:40 +03:00 |
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Yair Morgenstern
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96a0961130
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UI revamp to the top bar
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2018-05-11 02:45:50 +03:00 |
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Yair Morgenstern
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d12b665e83
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Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
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2018-05-09 22:59:32 +03:00 |
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Yair Morgenstern
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afa6478745
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Horsemen can now move after attacking
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2018-05-09 18:57:03 +03:00 |
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Yair Morgenstern
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c3a51460b7
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More unit information and combat mechanics fixes
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2018-05-08 11:56:51 +03:00 |
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Yair Morgenstern
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2d302ea2da
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Added Horseman, Catapult and Spearman, with all that entails
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2018-05-08 10:58:26 +03:00 |
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Yair Morgenstern
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8b748384af
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Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units
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2018-05-07 23:42:58 +03:00 |
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Yair Morgenstern
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8350d000b1
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Added units to civilopedia
Added more info to civilopedia
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2018-05-07 12:33:49 +03:00 |
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Yair Morgenstern
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be5cd0c334
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Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
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2018-05-06 18:03:49 +03:00 |
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Yair Morgenstern
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fb1f381f06
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Added FreeType, which lets us use whatever fonts we want
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2018-05-01 21:41:02 +03:00 |
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Yair Morgenstern
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4d10e11482
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Added Egypt, other civs can now build wonders!
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2018-04-25 23:47:03 +03:00 |
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Yair Morgenstern
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9816cd57da
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Added "explored tiles" to civinfo, moved worker automation to separate class
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2018-04-25 22:09:24 +03:00 |
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Yair Morgenstern
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453e25ffe7
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City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo
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2018-04-21 22:56:52 +03:00 |
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Yair Morgenstern
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d0f3a10728
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Moved notifications to CivInfo, notifications on enemy actions removed
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2018-04-18 00:00:31 +03:00 |
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Yair Morgenstern
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c6ebb733a1
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Added Greece to civilizations, city names no come from the Civilizations json
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2018-04-17 23:57:06 +03:00 |
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Yair Morgenstern
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dd3d4b605f
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Added archer
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2018-04-11 22:34:20 +03:00 |
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Yair Morgenstern
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872872cdf0
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Desert color more distinct
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2018-04-11 22:22:19 +03:00 |
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Yair Morgenstern
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4de9ee106f
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City button padding expanded, warrior now has 2 strength as it should
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2018-04-08 16:13:54 +03:00 |
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Yair Morgenstern
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7ff9f17943
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Added battle modifiers, specifically - terrain defence bonuses
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2018-04-04 23:10:16 +03:00 |
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Yair Morgenstern
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5d00adb7fe
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Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
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2018-04-02 15:16:28 +03:00 |
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Yair Morgenstern
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bd1a191b15
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Battle tabl now shows results of battle, added Barbarian civ
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2018-04-01 15:01:48 +03:00 |
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Yair Morgenstern
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0a9317f8ca
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Removed old unit icons
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2018-03-23 11:03:34 +03:00 |
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Yair Morgenstern
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96c217fec8
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Added unit icons with the background according to owner
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2018-03-22 23:45:28 +02:00 |
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Yair Morgenstern
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9debc85501
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Removed old terrain icons to decrease the size of the apk
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2018-03-19 23:09:31 +02:00 |
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Yair Morgenstern
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66f900e4ec
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Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good!
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2018-03-16 13:09:43 +02:00 |
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Yair Morgenstern
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53e332e9e8
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Tutorials moved to a separate json file
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2018-03-12 23:33:03 +02:00 |
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Yair Morgenstern
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1a4a9d416c
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Unit control transferred to UnitTable
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2018-03-07 18:37:16 +02:00 |
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Yair Morgenstern
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9b29944c2b
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All coe converted to Kotlin!
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2018-03-02 15:34:24 +02:00 |
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Yair Morgenstern
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18be9e37b2
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Converted all GameBasics to Kotlin
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2018-02-24 22:43:41 +02:00 |
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Yair Morgenstern
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397556f81f
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Deleted unneccesary files, minor changes that were pointed out by code inspection
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2018-02-23 13:31:45 +02:00 |
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Yair Morgenstern
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ce7a7916c1
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- Fixed bug when picking legalism with less than 4 cities
- Added City Center indication, made population image in city screen more prominent and clickable
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2018-02-03 21:49:46 +02:00 |
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Yair Morgenstern
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85ffcc58ee
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Added CivilizationPolicies, added great person pick when completing Liberty
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2018-01-11 22:50:59 +02:00 |
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Yair Morgenstern
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6c035c79b6
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Improved visuals of science victory screen
Added Scout to game start
Added tutorials
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2018-01-08 18:52:30 +02:00 |
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Yair Morgenstern
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439efd7a40
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Legalism now works!
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2018-01-03 22:52:40 +02:00 |
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Yair Morgenstern
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ab2b33318b
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Buildings are now divided by type in city screen
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2017-12-28 21:50:17 +02:00 |
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Yair Morgenstern
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367f294774
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Changed policy text to reflect repurposing
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2017-12-25 23:22:28 +02:00 |
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Yair Morgenstern
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f7e7506b7c
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ADDED POLICIES
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2017-12-25 23:18:25 +02:00 |
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Yair Morgenstern
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3f20e9b82e
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Added worker automation
Solved multiple small bugs
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2017-12-21 20:32:33 +02:00 |
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Yair Morgenstern
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5088b6a83f
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Moar techtree overhaul
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2017-12-21 15:31:01 +02:00 |
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Yair Morgenstern
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14c75d7cc4
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Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs
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2017-12-21 14:45:49 +02:00 |
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Yair Morgenstern
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d81cb8cda7
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Added specialists and great person generation!
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2017-12-21 12:25:55 +02:00 |
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Yair Morgenstern
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98dbe3b844
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Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
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2017-12-18 19:43:34 +02:00 |
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Yair Morgenstern
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561b1b5fdc
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added "required nearby improved resource" limitation to some buildings
added circus, stone works and notre dame buildings
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2017-12-13 21:54:34 +02:00 |
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Yair Morgenstern
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761b62038f
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Observatory now available with astronomy
Wealth and science production fixed to 4:1
Wonder bug fixed
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2017-12-12 22:31:48 +02:00 |
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Yair Morgenstern
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ede3a92c43
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Finished techs and buildings!
Added Science victory conditions and screen!
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2017-12-11 18:21:15 +02:00 |
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Yair Morgenstern
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45869c5a0b
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Railroads now provide 25% production bonus to connected cities
Added techs and builings up to middle of modern era
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2017-12-09 22:11:16 +02:00 |
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Yair Morgenstern
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48f56e2e85
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Added factories and civ resource management
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2017-12-08 09:39:18 +02:00 |
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Yair Morgenstern
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ea5552f3a7
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Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
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2017-12-06 23:13:49 +02:00 |
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Yair Morgenstern
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65bff07905
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Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
|
2017-12-05 10:53:53 +02:00 |
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Yair Morgenstern
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d47d59146f
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Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads)
|
2017-12-04 16:02:27 +02:00 |
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Yair Morgenstern
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f51923b1f6
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Camelcased json model field names
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2017-12-01 15:14:18 +02:00 |
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Yair Morgenstern
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996204e7f5
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Added roads
Removed libGdx images
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2017-11-30 22:31:00 +02:00 |
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Yair Morgenstern
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c8dd598438
|
Added education buildings
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2017-11-25 23:51:58 +02:00 |
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Yair Morgenstern
|
0319602092
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Initial commit
|
2017-11-22 00:09:35 +02:00 |
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