Yair Morgenstern
e81df16317
Added Yes/No popup (we'll need it when we have diplomacy and you tell a unit to enter enemy territory)
...
Added opttion to disband unit (as a test for the popup)
2018-06-27 22:43:15 +03:00
Fantaziu Ion
853f86b613
Basic translations
...
We need to review the era translations as they are gender sensitive and sometimes there's one word translations (ex: renaissance era [it] Rinascimento)
2018-06-27 19:07:14 +02:00
Yair Morgenstern
805fc5c739
Oligarchy policy now works as intended
...
More translation stuff
2018-06-25 23:11:22 +03:00
Yair Morgenstern
4bbffe318b
More translation stuff
2018-06-25 21:50:56 +03:00
Yair Morgenstern
a59d6e7a46
Translation stuff
...
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
2018-06-25 20:08:57 +03:00
Yair Morgenstern
15be9daf88
Merge branch 'master' of https://github.com/yairm210/UnCiv
2018-06-25 19:27:35 +03:00
Yair Morgenstern
1388aec34a
Tech manager now shows eras of technologies!
2018-06-25 19:27:27 +03:00
Yair Morgenstern
c5f127e555
Policy branches are unlocked by era
2018-06-25 18:09:38 +03:00
Yair Morgenstern
85a8e68a0a
Added Rifling with Rifleman unit
2018-06-25 14:16:39 +03:00
Yair Morgenstern
7898a24ff1
Added Metallurgy with Lancer unit
2018-06-25 14:12:17 +03:00
Yair Morgenstern
fea22cc049
Added Military Science tech with Cavalry unit and Military Academy building
2018-06-25 14:07:35 +03:00
Yair Morgenstern
1dffbe2db5
Added Dynamite tech with Artillery
2018-06-25 13:59:51 +03:00
Fantaziu Ion
8ee81b5bd9
Finished major translations
...
waiting for new entries
2018-06-25 05:19:24 +02:00
Fantaziu Ion
94608f6cf8
Minor Translations
2018-06-25 04:25:28 +02:00
Yair Morgenstern
fe31e4121a
Added Barracks and Armory buildings to increase XP of units built in the city
2018-06-24 22:09:16 +03:00
Yair Morgenstern
a56e7e43aa
Added Agriculture tech - no gameplay change, but it does tell the game's story well!
2018-06-24 21:19:57 +03:00
Yair Morgenstern
afd712c1c9
Added tutorials and basic help ffor capturing enemy cities and for connecting your cities to the capital with roads
2018-06-23 23:46:26 +03:00
Yair Morgenstern
a0e14ee8f8
Swords man upgrades to Longswordsman, Chariot Archer upgrades to Knight
2018-06-23 23:31:08 +03:00
Filius-Patris
908d913c25
Updated German translation ( #173 )
...
Adjusted translation with new placeholders (THANKS!!)
Added missing and some not-sure translations
2018-06-23 23:29:50 +03:00
Yair Morgenstern
56c5b7c1ca
Added Industrialization between Economics and Steam Power
2018-06-22 15:34:47 +03:00
Yair Morgenstern
83471fb3cd
Added Architecture tech
2018-06-22 15:24:22 +03:00
Yair Morgenstern
e592dc90a3
Added Steel tech
2018-06-22 13:28:24 +03:00
Yair Morgenstern
86ba484c78
Organized Physics tech, added Gunpowder
2018-06-22 13:25:42 +03:00
Yair Morgenstern
81e9cd317d
Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry
2018-06-22 13:07:52 +03:00
Yair Morgenstern
b8d9e432ef
Fixed bug where if an enemy city expanded over your territory but you had a population working that tile, that population would be stuck there, and would remain unusable!
2018-06-22 12:21:57 +03:00
Yair Morgenstern
bed7a37a6b
Cities connected to capital have a connected symbol next to them
...
Unit information displays XP to next promotion
2018-06-21 22:52:24 +03:00
Yair Morgenstern
415add2417
Loads of translation changes, especially for German!
...
Changed font from Roboto to Arial because it contains some characters (e.g. for Romanian) that Roboto doesn't
2018-06-20 23:11:02 +03:00
Filius-Patris
f92a64c8e3
Added German translation ( #166 )
2018-06-20 18:24:52 +03:00
Yair Morgenstern
1aee88c5cd
Added Companion Cavalry
2018-06-18 23:48:10 +03:00
Yair Morgenstern
0af880877f
Added longbowman (Engand unique unit)
...
Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
2018-06-18 23:33:49 +03:00
Yair Morgenstern
fa14b6eebe
Cities can now idle by producing Nothing
2018-06-18 22:00:07 +03:00
Yair Morgenstern
aa11c49eec
Many more things are now translated!
...
Added more things to translate to translations.json
2018-06-18 21:41:07 +03:00
Fantaziu Ion
df82a526d4
Major interface translations
...
Added translation for main interface and gameplay strings (ru/it/fr/ro)
2018-06-18 03:40:43 +02:00
Yair Morgenstern
5df93757f2
Added Bowman as first unique unit!
2018-06-17 23:39:25 +03:00
Yair Morgenstern
ed8e664358
Added Cover, March and Charge promotions
2018-06-17 23:08:16 +03:00
Yair Morgenstern
5fa9ad0640
Normalized city strength according to original civ game
...
Added Walls and Castle buildings
2018-06-17 19:47:01 +03:00
Yair Morgenstern
c6caf0cecd
Added promotions mechanism!
2018-06-16 22:50:11 +03:00
Yair Morgenstern
92abe0cf73
More translations!
2018-06-15 16:48:38 +03:00
Yair Morgenstern
bcd5f02bec
Razed cities now have a fire icon next to them
2018-06-15 16:48:04 +03:00
Yair Morgenstern
d429c6585b
Aded terrains, resources improvements and techs to the translation file
2018-06-15 15:04:25 +03:00
Yair Morgenstern
79971b05b8
Added more translations in the code
2018-06-14 23:20:25 +03:00
Yair Morgenstern
03f5f32f36
Golden age now also provides +20% to culture; added Golden Age tutorial
2018-06-14 22:47:04 +03:00
Yair Morgenstern
c815863124
Archers now require Archery (as should be!)
2018-06-14 21:00:44 +03:00
Yair Morgenstern
d2cb7173c1
AI now moved ranged units before melee, so that it will attack wil the ranged units first =)
2018-06-14 20:47:23 +03:00
Yair Morgenstern
b3a15d9d6e
Merge branch 'master' of https://github.com/yairm210/UnCiv
2018-06-14 20:44:41 +03:00
yairm210
2e804dbd5e
Added notification text to translation json
2018-06-14 13:16:04 +03:00
Yair Morgenstern
5af940858b
Added unhappiness tutorial + tutorial text is now a normal size
2018-06-14 08:42:59 +03:00
Fantaziu Ion
14ce37c932
Main translations added
...
Main translations for italian/russian/french and romanian.
2018-06-13 16:43:24 +02:00
Yair Morgenstern
0eb28ab679
Select box, text field and picker screens now look much nicer
2018-06-12 22:46:23 +03:00
yairm210
7261fed191
Added lots of phrases in Translations.json
2018-06-12 13:00:25 +03:00
Yair Morgenstern
02c74ad8ba
Added Set Up action for siege units that require it
...
Unit cannot attack twice a turn even if it can "move after attacking"
2018-06-11 18:27:23 +03:00
Yair Morgenstern
8d5fd730a0
Added promotion jsons, icons and organized unit types (scout is now its own!)
2018-06-10 17:44:05 +03:00
Yair Morgenstern
0edbaac53d
Changed "Archery" units to "Ranged" because it will also include machine gun in the future
2018-06-08 17:44:49 +03:00
Yair Morgenstern
d81768047f
Added base for translations - we should now be able to add fan translations for different languages!
2018-06-05 21:58:02 +03:00
Yair Morgenstern
c088c02b1e
Added Roboto font and finally figured out how to make TrueType fonts look good!
2018-06-05 21:53:51 +03:00
Yair Morgenstern
aa0ddd4128
Added colors to notifications, depending on the context (attack, culture growth, tech, city growth, etc.)
2018-05-29 23:43:54 +03:00
Yair Morgenstern
ba320552e2
Added Englandd and France civs
2018-05-29 22:01:48 +03:00
Yair Morgenstern
14a1bc5626
Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0
2018-05-28 22:03:56 +03:00
Yair Morgenstern
75627928b3
Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable
2018-05-27 18:34:13 +03:00
Yair Morgenstern
389c489faf
Added icons to improvement picker screen
2018-05-25 12:01:06 +03:00
Yair Morgenstern
7ee62b7d1c
Moved star,circle,shield icons to OtherIcons folder
2018-05-24 22:31:06 +03:00
Yair Morgenstern
c8ddf6dc63
Added icons for unit actions
2018-05-23 22:59:05 +03:00
Yair Morgenstern
db4ad20264
Added Fortification action
2018-05-23 00:37:53 +03:00
Yair Morgenstern
1bebeab0c4
Added Knight
2018-05-23 00:21:08 +03:00
Yair Morgenstern
03d452fd42
Added fog on non-viewable tiles
2018-05-22 23:07:12 +03:00
Yair Morgenstern
1b2fa7317e
Added unit obsolesence
2018-05-21 23:00:09 +03:00
Yair Morgenstern
1de4c2c9f2
Techs display short info on buildings and units
2018-05-21 22:07:30 +03:00
Yair Morgenstern
398b612d8c
Added Medieval era units
...
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
2018-05-18 17:18:47 +03:00
Yair Morgenstern
017d1f3f89
Added star icon to capital city
2018-05-18 15:53:12 +03:00
Yair Morgenstern
cb537b0f84
Icons shrunk (slightly) with pngCrush
...
Organized Unit table
Added bonus vs barbarians
2018-05-18 15:30:29 +03:00
Yair Morgenstern
318931b902
Added extra stat icons
2018-05-17 22:02:11 +03:00
Yair Morgenstern
f546a49c49
Added icons for Medieval and Renaissance era units
2018-05-17 21:28:41 +03:00
Yair Morgenstern
4267d5b1be
Added Crossbowman
2018-05-17 15:56:25 +03:00
Yair Morgenstern
030ddafce6
Bugfixes
2018-05-14 22:45:41 +03:00
Yair Morgenstern
a4fcc3a694
Happiness label in menu bar now displays unhappy face and red text if hapiness is negative
2018-05-11 16:19:40 +03:00
Yair Morgenstern
96a0961130
UI revamp to the top bar
2018-05-11 02:45:50 +03:00
Yair Morgenstern
d12b665e83
Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
...
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
2018-05-09 22:59:32 +03:00
Yair Morgenstern
afa6478745
Horsemen can now move after attacking
2018-05-09 18:57:03 +03:00
Yair Morgenstern
c3a51460b7
More unit information and combat mechanics fixes
2018-05-08 11:56:51 +03:00
Yair Morgenstern
2d302ea2da
Added Horseman, Catapult and Spearman, with all that entails
2018-05-08 10:58:26 +03:00
Yair Morgenstern
8b748384af
Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units
2018-05-07 23:42:58 +03:00
Yair Morgenstern
8350d000b1
Added units to civilopedia
...
Added more info to civilopedia
2018-05-07 12:33:49 +03:00
Yair Morgenstern
be5cd0c334
Can now properly pick great person (when relevant. e.g after finishing Liberty
...
Victory conditions screen now includes cultural victory
2018-05-06 18:03:49 +03:00
Yair Morgenstern
fb1f381f06
Added FreeType, which lets us use whatever fonts we want
2018-05-01 21:41:02 +03:00
Yair Morgenstern
4d10e11482
Added Egypt, other civs can now build wonders!
2018-04-25 23:47:03 +03:00
Yair Morgenstern
9816cd57da
Added "explored tiles" to civinfo, moved worker automation to separate class
2018-04-25 22:09:24 +03:00
Yair Morgenstern
453e25ffe7
City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo
2018-04-21 22:56:52 +03:00
Yair Morgenstern
d0f3a10728
Moved notifications to CivInfo, notifications on enemy actions removed
2018-04-18 00:00:31 +03:00
Yair Morgenstern
c6ebb733a1
Added Greece to civilizations, city names no come from the Civilizations json
2018-04-17 23:57:06 +03:00
Yair Morgenstern
dd3d4b605f
Added archer
2018-04-11 22:34:20 +03:00
Yair Morgenstern
872872cdf0
Desert color more distinct
2018-04-11 22:22:19 +03:00
Yair Morgenstern
4de9ee106f
City button padding expanded, warrior now has 2 strength as it should
2018-04-08 16:13:54 +03:00
Yair Morgenstern
7ff9f17943
Added battle modifiers, specifically - terrain defence bonuses
2018-04-04 23:10:16 +03:00
Yair Morgenstern
5d00adb7fe
Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
...
Battle simulation and actual battle work as expected!
2018-04-02 15:16:28 +03:00
Yair Morgenstern
bd1a191b15
Battle tabl now shows results of battle, added Barbarian civ
2018-04-01 15:01:48 +03:00
Yair Morgenstern
0a9317f8ca
Removed old unit icons
2018-03-23 11:03:34 +03:00
Yair Morgenstern
96c217fec8
Added unit icons with the background according to owner
2018-03-22 23:45:28 +02:00
Yair Morgenstern
9debc85501
Removed old terrain icons to decrease the size of the apk
2018-03-19 23:09:31 +02:00
Yair Morgenstern
66f900e4ec
Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good!
2018-03-16 13:09:43 +02:00
Yair Morgenstern
53e332e9e8
Tutorials moved to a separate json file
2018-03-12 23:33:03 +02:00
Yair Morgenstern
1a4a9d416c
Unit control transferred to UnitTable
2018-03-07 18:37:16 +02:00
Yair Morgenstern
9b29944c2b
All coe converted to Kotlin!
2018-03-02 15:34:24 +02:00
Yair Morgenstern
18be9e37b2
Converted all GameBasics to Kotlin
2018-02-24 22:43:41 +02:00
Yair Morgenstern
397556f81f
Deleted unneccesary files, minor changes that were pointed out by code inspection
2018-02-23 13:31:45 +02:00
Yair Morgenstern
ce7a7916c1
- Fixed bug when picking legalism with less than 4 cities
...
- Added City Center indication, made population image in city screen more prominent and clickable
2018-02-03 21:49:46 +02:00
Yair Morgenstern
85ffcc58ee
Added CivilizationPolicies, added great person pick when completing Liberty
2018-01-11 22:50:59 +02:00
Yair Morgenstern
6c035c79b6
Improved visuals of science victory screen
...
Added Scout to game start
Added tutorials
2018-01-08 18:52:30 +02:00
Yair Morgenstern
439efd7a40
Legalism now works!
2018-01-03 22:52:40 +02:00
Yair Morgenstern
ab2b33318b
Buildings are now divided by type in city screen
2017-12-28 21:50:17 +02:00
Yair Morgenstern
367f294774
Changed policy text to reflect repurposing
2017-12-25 23:22:28 +02:00
Yair Morgenstern
f7e7506b7c
ADDED POLICIES
2017-12-25 23:18:25 +02:00
Yair Morgenstern
3f20e9b82e
Added worker automation
...
Solved multiple small bugs
2017-12-21 20:32:33 +02:00
Yair Morgenstern
5088b6a83f
Moar techtree overhaul
2017-12-21 15:31:01 +02:00
Yair Morgenstern
14c75d7cc4
Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs
2017-12-21 14:45:49 +02:00
Yair Morgenstern
d81cb8cda7
Added specialists and great person generation!
2017-12-21 12:25:55 +02:00
Yair Morgenstern
98dbe3b844
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
2017-12-18 19:43:34 +02:00
Yair Morgenstern
561b1b5fdc
added "required nearby improved resource" limitation to some buildings
...
added circus, stone works and notre dame buildings
2017-12-13 21:54:34 +02:00
Yair Morgenstern
761b62038f
Observatory now available with astronomy
...
Wealth and science production fixed to 4:1
Wonder bug fixed
2017-12-12 22:31:48 +02:00
Yair Morgenstern
ede3a92c43
Finished techs and buildings!
...
Added Science victory conditions and screen!
2017-12-11 18:21:15 +02:00
Yair Morgenstern
45869c5a0b
Railroads now provide 25% production bonus to connected cities
...
Added techs and builings up to middle of modern era
2017-12-09 22:11:16 +02:00
Yair Morgenstern
48f56e2e85
Added factories and civ resource management
2017-12-08 09:39:18 +02:00
Yair Morgenstern
ea5552f3a7
Added techs and buildings up to industral era
...
Added option to remove jungles, forests and marshes
2017-12-06 23:13:49 +02:00
Yair Morgenstern
65bff07905
Added option to produce science and gold
...
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
2017-12-05 10:53:53 +02:00
Yair Morgenstern
d47d59146f
Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads)
2017-12-04 16:02:27 +02:00
Yair Morgenstern
f51923b1f6
Camelcased json model field names
2017-12-01 15:14:18 +02:00
Yair Morgenstern
996204e7f5
Added roads
...
Removed libGdx images
2017-11-30 22:31:00 +02:00
Yair Morgenstern
c8dd598438
Added education buildings
2017-11-25 23:51:58 +02:00
Yair Morgenstern
0319602092
Initial commit
2017-11-22 00:09:35 +02:00