Commit graph

654 commits

Author SHA1 Message Date
Yair Morgenstern
3e02417838 AI units no longer attack from an embarked state (it's just not worth it) 2018-11-17 22:01:47 +02:00
Yair Morgenstern
af88d287c3 Dev: added "type" property to MapUnit to reflect baseUnit.unitType, since that's used EVERYWHERE 2018-11-17 21:57:52 +02:00
Yair Morgenstern
f6f8b53ab1 Water units can no longer fortify 2018-11-17 21:43:58 +02:00
Yair Morgenstern
678db24d78 All unit uniques displayed in tech tree
Unit bonus/penalty uniques are now translated
2018-11-17 21:19:43 +02:00
Yair Morgenstern
22e6f39caf Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques 2018-11-17 21:02:42 +02:00
Yair Morgenstern
2db768f9ed Added tutorials for siege units and embarkation 2018-11-17 20:56:30 +02:00
Yair Morgenstern
69e30ce212 Dev: Techs are now recognized by their unique abilities, not by tech name 2018-11-17 20:33:21 +02:00
Yair Morgenstern
b01ed7541e Translation fixes 2018-11-14 21:08:43 +02:00
Yair Morgenstern
7ce4d2515b Barbarians are now colored in red+black, like in the original civ 2018-11-14 19:41:53 +02:00
Yair Morgenstern
640a3b873e Ballista replaces catapult, not horseman
When an improvement is under construction, you cannot pick to construct that improvement again
2018-11-14 19:31:33 +02:00
Yair Morgenstern
c0f2e7ab07 Population, resource and improvement images are faded out when a military unit is selected 2018-11-13 21:37:41 +02:00
Yair Morgenstern
2b2f8affd8 Hiding resources and improvements in the world screen no loger affects the city screens 2018-11-13 21:17:01 +02:00
Yair Morgenstern
42e6ab1c65 Fixed great person point generation
Added great person points to civ overview
2018-11-13 21:10:23 +02:00
Yair Morgenstern
0a0b664dfe Specialists work again! =D 2018-11-12 21:54:11 +02:00
Yair Morgenstern
62ef51f38e Added Navigation tech with Seaport building and Frigate unit
Water maps are out of beta and are now default!
2018-11-12 13:05:42 +02:00
Yair Morgenstern
d5a5c400bd Units' resource requirements now stated in construction picking screen 2018-11-12 11:45:18 +02:00
Yair Morgenstern
f127c9ac37 Units requiring resources, but the civ doesn't have that resource, get a combat penalty 2018-11-12 11:44:21 +02:00
Yair Morgenstern
5ef5ff572e Added Ironclad unit 2018-11-12 11:21:00 +02:00
Yair Morgenstern
d3a4952fef AI will only pay for extra luxuries if it can trade them away 2018-11-12 09:47:43 +02:00
Yair Morgenstern
e43cd0ae6b AI won't pay in trade for strategic resources it can't use or doesn't need 2018-11-08 22:39:28 +02:00
Yair Morgenstern
d2d07f49a7 Work boats can now construct Oil Wells in coastal tiles 2018-11-08 21:38:17 +02:00
Yair Morgenstern
a7694867d0 Population is assigned/unassigned in cities by clicking on the tile, not just the population symbol 2018-11-06 22:49:40 +02:00
Yair Morgenstern
a062b02bb5 Percentage increases from buildings displayed in tech picking screen 2018-11-06 20:29:48 +02:00
Yair Morgenstern
f73d840a9d Silly roadbuilding crash bugfix 2018-11-06 20:26:31 +02:00
Yair Morgenstern
c8285b9b0a Added new Targeting, Coastal Raider, Bombardment, Boarding Party promotions for naval units, and opened up older promotions for them 2018-11-04 20:07:54 +02:00
Yair Morgenstern
02b0f6e9fe Code organization - separated TechButton and IconCircleGroup to separate files &c
Tech with special abilities now displayed with a star icon
2018-11-04 18:42:55 +02:00
Yair Morgenstern
937687a0f4 Steam Power and Astronomy now increase embarked units' movement 2018-11-04 13:07:03 +02:00
Yair Morgenstern
fb2538524a Tile info now dispays which civ each unit belongs to
Embarked units marked on map with different shaped background
2018-11-04 13:06:16 +02:00
Yair Morgenstern
788e0d115f Units in overview now scrollable 2018-11-03 19:55:40 +02:00
Yair Morgenstern
c1cc32e95b Tech eras are now translated 2018-11-03 19:52:28 +02:00
Yair Morgenstern
3958ed3cdb Fixed Ecology image
World screen now also displays icons of tech results
2018-11-03 19:49:05 +02:00
Yair Morgenstern
8b12b80f34 Fixed images of Burial Tomb and Paper Maker
Techs now display little icons of their effects
2018-11-03 19:19:30 +02:00
Yair Morgenstern
5e9b62162c Fixed bug where AI settlers would attempt to settle on water tiles, causing crashes 2018-11-03 18:59:05 +02:00
Yair Morgenstern
eb9ae392d3 Added Monastery and Solar Plant icons, which were missing 2018-11-02 14:53:20 +02:00
Yair Morgenstern
abc3bfcae8 Added Galleass, first ranged water unit! 2018-11-02 12:49:41 +02:00
Yair Morgenstern
ac6adefdbd Hydro plant bugfix 2018-11-01 20:42:57 +02:00
Yair Morgenstern
e750207eb5 Settlers, workers and great people can n longer construct things when embarked 2018-11-01 20:35:00 +02:00
Yair Morgenstern
e8b8277609 When a unit disappears (e.g. a settler that founde a city), it's "move unit here" overlay disappears too 2018-11-01 19:39:32 +02:00
Yair Morgenstern
5a6e5043b3 Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city 2018-11-01 19:27:57 +02:00
Yair Morgenstern
60b86decfb Added tutorials on injured units and workers 2018-10-31 14:00:49 +02:00
Yair Morgenstern
9fe24e2d3d Improved AI roadbuilding - faster and can overcome obstacles 2018-10-30 22:37:30 +02:00
Yair Morgenstern
10bfdfc8bc When picking an improvement for a sleeping worker, it un-sleeps 2018-10-28 19:34:13 +02:00
Yair Morgenstern
4423dadefd Removed hydro plant from loaded games 2018-10-28 16:37:51 +02:00
Yair Morgenstern
f86736db6d Removed Hydro Plant, since it requires rivers to be useful, and we don't yet have rivers. 2018-10-28 16:16:47 +02:00
Yair Morgenstern
52dc1931cc Wonder uniques now displayed in cities (thanks Kumārikā Bālā for pointing out the problem!) 2018-10-28 15:58:46 +02:00
Yair Morgenstern
0f4accb5a4 Added "missing translations" menu in display options, so translators can see which texts have not yet been translated in their language 2018-10-28 15:23:35 +02:00
Yair Morgenstern
324239b3e6 Typo fix: dicipline -> discipline 2018-10-28 15:06:55 +02:00
Yair Morgenstern
45e5f82478 Added Compass tech and Harbor building 2018-10-28 14:33:42 +02:00
Yair Morgenstern
cc0e76ba00 Added info of tile's unit defence bonus to tile info (not everyone is a veteren Civ player...) 2018-10-28 12:37:00 +02:00
Yair Morgenstern
f7021154f3 Available languages now sorted by percentage translated
Added missing tilda vowels in font for Spanish translation
2018-10-24 23:08:41 +03:00
Yair Morgenstern
8186db0a17 Fixed bug where embarked automated workers with no workable tiles around, would try to work the water tile they were on (thanks Pommerbot X for sending the game data, this was pretty niche!) 2018-10-24 23:02:23 +03:00
Yair Morgenstern
284cc5c924 Can now see translation percent when picking language 2018-10-24 22:59:57 +03:00
Yair Morgenstern
230031e9f5 Fixed combat for embarked units 2018-10-23 22:08:30 +03:00
Yair Morgenstern
2c5f4e1529 Land units can embark! 2018-10-22 20:05:04 +03:00
Yair Morgenstern
7537f59bda Bugfix: water units can't conquer cities 2018-10-22 20:04:32 +03:00
Yair Morgenstern
9c36ae0c6b Added The Great Lighthouse 2018-10-19 15:11:14 +03:00
Yair Morgenstern
a6b4a62abc Centeralized translations of alerts to translations file, for Spanish 2018-10-18 22:59:33 +03:00
Yair Morgenstern
f9f46391ea Fixed lighthouse & trireme problems 2018-10-18 22:57:45 +03:00
Yair Morgenstern
dea7775be5 Added Optics and Lighthouse 2018-10-16 21:13:29 +03:00
Yair Morgenstern
c1e070018f Added Triremes and water combat! 2018-10-15 22:57:33 +03:00
yairm210
8912984e74
Merge pull request #243 from bryanwweber/fix_medical_lab_stats
Fix medical lab stats and stasis chamber name
2018-10-15 12:24:49 +03:00
Yair Morgenstern
ba144be973 Added resources and terrain features back to land-only maps 2018-10-14 21:07:01 +03:00
Bryan W. Weber
345f0db27e
Fix all spellings of Statis->Stasis 2018-10-14 13:55:01 -04:00
Bryan W. Weber
f90f2026ec
Apply the Medical Lab effect to the city food supply 2018-10-14 11:19:20 -04:00
Yair Morgenstern
b4c17f7664 Organized building order and icon credits 2018-10-13 21:53:17 +03:00
Yair Morgenstern
b528ef38e9 Minor improvements 2018-10-12 15:02:12 +03:00
Yair Morgenstern
9ad027b848 Added option to choose map generation type 2018-10-12 14:19:05 +03:00
Yair Morgenstern
a855bc0e7b Organized unit image credits
Sea civilian units are now universally recognized as civilian units
2018-10-11 23:05:49 +03:00
Yair Morgenstern
1111a23c14 Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement 2018-10-11 23:03:31 +03:00
Yair Morgenstern
64359a794e Added random land\sea division using Perlin noise
Can now divide undecided parts of maps into random terrain regions
2018-10-11 13:00:23 +03:00
Yair Morgenstern
f07521b843 National wonders requiring buildings (e.g. Library) now accept unique replacements (e.g. Paper Maker) 2018-10-09 21:06:15 +03:00
Yair Morgenstern
4277bbc403 Added tech progress bars in tech picking screen 2018-10-06 20:19:51 +03:00
Yair Morgenstern
7e6fa0e895 Fixed gold tile cost bug 2018-10-05 00:00:50 +03:00
Yair Morgenstern
50c2ad4573 Added America civ 2018-10-04 23:33:08 +03:00
Yair Morgenstern
a8bb9f53b7 Added medieval tech icons 2018-10-03 23:03:53 +03:00
Yair Morgenstern
2e6dcce6ca Added completion bar to tech button 2018-10-02 21:05:23 +03:00
Yair Morgenstern
b99d6c67b6 Another minor bugfix 2018-10-02 00:10:11 +03:00
Yair Morgenstern
5beac5cd03 Minor bugfix 2018-10-02 00:00:33 +03:00
Yair Morgenstern
47a61ccb29 Addd basis for tech progress bar 2018-10-01 23:50:37 +03:00
Yair Morgenstern
8c7e8437ec Added tech icons for ancient & classical technologies 2018-09-30 00:24:09 +03:00
Yair Morgenstern
833760ab32 Huge performance boost for time of "next turn" 2018-09-25 22:03:53 +03:00
Yair Morgenstern
d22da73636 Fixed stack overflow exception that happened when an automated worker tried to move to a neighboring tile and coudn't get there. 2018-09-25 09:15:36 +03:00
Yair Morgenstern
e9bb834bac Added icon of selected unit to unit table and movement 2018-09-25 09:09:28 +03:00
Yair Morgenstern
6af4e20d3e Separated tutorials to a separate file 2018-09-24 22:10:18 +03:00
Yair Morgenstern
a2b730a279 Can now add images to tutorials! Added images for Tile Clicked, Unit Selected and Tile Layout tutorials. 2018-09-24 22:04:39 +03:00
Yair Morgenstern
6143b53157 Movement has changed - It is now done via clicking on the tile, and a "move to" button will appear on that tile 2018-09-24 20:51:16 +03:00
Yair Morgenstern
eb26a3f241 Civ city list is now concurrency-proof 2018-09-23 15:42:06 +03:00
Yair Morgenstern
fdd9481535 Fog is now done using crosshatching - maybe it looks better, hard for me to tell. 2018-09-23 15:27:38 +03:00
Yair Morgenstern
895331e3f2 Added Ancient Ruins, aka goodie huts! 2018-09-23 12:10:54 +03:00
Yair Morgenstern
7b2bf48e04 Added City Ruins when a city is razed (no effects, just game flavour) 2018-09-23 11:03:03 +03:00
Yair Morgenstern
5710001715 Added "Buy tile" option to cities 2018-09-23 10:39:56 +03:00
Yair Morgenstern
4b0aca4ef0 Added diplomatic introductions to trade 2018-09-17 19:54:16 +03:00
Yair Morgenstern
a73ba90c38 AI doesn't declare war so quickly anymore 2018-09-17 18:34:51 +03:00
Yair Morgenstern
4bc598dcd4 Added automated exploration for scout units 2018-09-17 08:10:51 +03:00
Yair Morgenstern
a1f824842d AI units now go out and explore unseen areas 2018-09-16 23:14:35 +03:00
Yair Morgenstern
c1e6c8e894 Added "Sleep" action for units that can't fortify
Added tutorial after constructing the apollo program
2018-09-16 13:58:35 +03:00
Yair Morgenstern
9c8e173f4e Lots off background work for future water tiles
Resized xxxhdpi icon
2018-09-11 23:07:12 +03:00
Yair Morgenstern
d7a08cfc01 Eiffel tower special now no longer overrides happiness from other policies
Minimum distance between cities increased
2018-09-09 13:29:30 +03:00
Yair Morgenstern
c4838f5fde Added icon toggles to the world screen 2018-09-05 17:51:24 +03:00
Yair Morgenstern
68b64ca66f Added Honor and Autocracy policies 2018-09-05 17:17:30 +03:00