Yair Morgenstern
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3e02417838
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AI units no longer attack from an embarked state (it's just not worth it)
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2018-11-17 22:01:47 +02:00 |
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Yair Morgenstern
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af88d287c3
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Dev: added "type" property to MapUnit to reflect baseUnit.unitType, since that's used EVERYWHERE
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2018-11-17 21:57:52 +02:00 |
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Yair Morgenstern
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f6f8b53ab1
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Water units can no longer fortify
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2018-11-17 21:43:58 +02:00 |
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Yair Morgenstern
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678db24d78
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All unit uniques displayed in tech tree
Unit bonus/penalty uniques are now translated
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2018-11-17 21:19:43 +02:00 |
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Yair Morgenstern
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22e6f39caf
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Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques
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2018-11-17 21:02:42 +02:00 |
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Yair Morgenstern
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2db768f9ed
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Added tutorials for siege units and embarkation
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2018-11-17 20:56:30 +02:00 |
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Yair Morgenstern
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69e30ce212
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Dev: Techs are now recognized by their unique abilities, not by tech name
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2018-11-17 20:33:21 +02:00 |
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Yair Morgenstern
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b01ed7541e
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Translation fixes
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2018-11-14 21:08:43 +02:00 |
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Yair Morgenstern
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7ce4d2515b
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Barbarians are now colored in red+black, like in the original civ
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2018-11-14 19:41:53 +02:00 |
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Yair Morgenstern
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640a3b873e
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Ballista replaces catapult, not horseman
When an improvement is under construction, you cannot pick to construct that improvement again
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2018-11-14 19:31:33 +02:00 |
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Yair Morgenstern
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c0f2e7ab07
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Population, resource and improvement images are faded out when a military unit is selected
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2018-11-13 21:37:41 +02:00 |
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Yair Morgenstern
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2b2f8affd8
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Hiding resources and improvements in the world screen no loger affects the city screens
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2018-11-13 21:17:01 +02:00 |
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Yair Morgenstern
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42e6ab1c65
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Fixed great person point generation
Added great person points to civ overview
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2018-11-13 21:10:23 +02:00 |
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Yair Morgenstern
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0a0b664dfe
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Specialists work again! =D
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2018-11-12 21:54:11 +02:00 |
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Yair Morgenstern
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62ef51f38e
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Added Navigation tech with Seaport building and Frigate unit
Water maps are out of beta and are now default!
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2018-11-12 13:05:42 +02:00 |
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Yair Morgenstern
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d5a5c400bd
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Units' resource requirements now stated in construction picking screen
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2018-11-12 11:45:18 +02:00 |
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Yair Morgenstern
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f127c9ac37
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Units requiring resources, but the civ doesn't have that resource, get a combat penalty
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2018-11-12 11:44:21 +02:00 |
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Yair Morgenstern
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5ef5ff572e
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Added Ironclad unit
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2018-11-12 11:21:00 +02:00 |
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Yair Morgenstern
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d3a4952fef
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AI will only pay for extra luxuries if it can trade them away
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2018-11-12 09:47:43 +02:00 |
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Yair Morgenstern
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e43cd0ae6b
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AI won't pay in trade for strategic resources it can't use or doesn't need
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2018-11-08 22:39:28 +02:00 |
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Yair Morgenstern
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d2d07f49a7
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Work boats can now construct Oil Wells in coastal tiles
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2018-11-08 21:38:17 +02:00 |
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Yair Morgenstern
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a7694867d0
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Population is assigned/unassigned in cities by clicking on the tile, not just the population symbol
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2018-11-06 22:49:40 +02:00 |
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Yair Morgenstern
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a062b02bb5
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Percentage increases from buildings displayed in tech picking screen
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2018-11-06 20:29:48 +02:00 |
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Yair Morgenstern
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f73d840a9d
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Silly roadbuilding crash bugfix
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2018-11-06 20:26:31 +02:00 |
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Yair Morgenstern
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c8285b9b0a
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Added new Targeting, Coastal Raider, Bombardment, Boarding Party promotions for naval units, and opened up older promotions for them
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2018-11-04 20:07:54 +02:00 |
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Yair Morgenstern
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02b0f6e9fe
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Code organization - separated TechButton and IconCircleGroup to separate files &c
Tech with special abilities now displayed with a star icon
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2018-11-04 18:42:55 +02:00 |
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Yair Morgenstern
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937687a0f4
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Steam Power and Astronomy now increase embarked units' movement
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2018-11-04 13:07:03 +02:00 |
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Yair Morgenstern
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fb2538524a
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Tile info now dispays which civ each unit belongs to
Embarked units marked on map with different shaped background
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2018-11-04 13:06:16 +02:00 |
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Yair Morgenstern
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788e0d115f
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Units in overview now scrollable
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2018-11-03 19:55:40 +02:00 |
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Yair Morgenstern
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c1cc32e95b
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Tech eras are now translated
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2018-11-03 19:52:28 +02:00 |
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Yair Morgenstern
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3958ed3cdb
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Fixed Ecology image
World screen now also displays icons of tech results
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2018-11-03 19:49:05 +02:00 |
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Yair Morgenstern
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8b12b80f34
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Fixed images of Burial Tomb and Paper Maker
Techs now display little icons of their effects
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2018-11-03 19:19:30 +02:00 |
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Yair Morgenstern
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5e9b62162c
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Fixed bug where AI settlers would attempt to settle on water tiles, causing crashes
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2018-11-03 18:59:05 +02:00 |
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Yair Morgenstern
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eb9ae392d3
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Added Monastery and Solar Plant icons, which were missing
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2018-11-02 14:53:20 +02:00 |
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Yair Morgenstern
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abc3bfcae8
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Added Galleass, first ranged water unit!
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2018-11-02 12:49:41 +02:00 |
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Yair Morgenstern
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ac6adefdbd
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Hydro plant bugfix
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2018-11-01 20:42:57 +02:00 |
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Yair Morgenstern
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e750207eb5
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Settlers, workers and great people can n longer construct things when embarked
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2018-11-01 20:35:00 +02:00 |
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Yair Morgenstern
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e8b8277609
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When a unit disappears (e.g. a settler that founde a city), it's "move unit here" overlay disappears too
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2018-11-01 19:39:32 +02:00 |
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Yair Morgenstern
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5a6e5043b3
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Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city
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2018-11-01 19:27:57 +02:00 |
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Yair Morgenstern
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60b86decfb
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Added tutorials on injured units and workers
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2018-10-31 14:00:49 +02:00 |
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Yair Morgenstern
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9fe24e2d3d
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Improved AI roadbuilding - faster and can overcome obstacles
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2018-10-30 22:37:30 +02:00 |
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Yair Morgenstern
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10bfdfc8bc
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When picking an improvement for a sleeping worker, it un-sleeps
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2018-10-28 19:34:13 +02:00 |
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Yair Morgenstern
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4423dadefd
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Removed hydro plant from loaded games
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2018-10-28 16:37:51 +02:00 |
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Yair Morgenstern
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f86736db6d
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Removed Hydro Plant, since it requires rivers to be useful, and we don't yet have rivers.
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2018-10-28 16:16:47 +02:00 |
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Yair Morgenstern
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52dc1931cc
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Wonder uniques now displayed in cities (thanks Kumārikā Bālā for pointing out the problem!)
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2018-10-28 15:58:46 +02:00 |
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Yair Morgenstern
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0f4accb5a4
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Added "missing translations" menu in display options, so translators can see which texts have not yet been translated in their language
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2018-10-28 15:23:35 +02:00 |
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Yair Morgenstern
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324239b3e6
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Typo fix: dicipline -> discipline
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2018-10-28 15:06:55 +02:00 |
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Yair Morgenstern
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45e5f82478
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Added Compass tech and Harbor building
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2018-10-28 14:33:42 +02:00 |
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Yair Morgenstern
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cc0e76ba00
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Added info of tile's unit defence bonus to tile info (not everyone is a veteren Civ player...)
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2018-10-28 12:37:00 +02:00 |
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Yair Morgenstern
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f7021154f3
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Available languages now sorted by percentage translated
Added missing tilda vowels in font for Spanish translation
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2018-10-24 23:08:41 +03:00 |
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Yair Morgenstern
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8186db0a17
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Fixed bug where embarked automated workers with no workable tiles around, would try to work the water tile they were on (thanks Pommerbot X for sending the game data, this was pretty niche!)
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2018-10-24 23:02:23 +03:00 |
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Yair Morgenstern
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284cc5c924
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Can now see translation percent when picking language
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2018-10-24 22:59:57 +03:00 |
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Yair Morgenstern
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230031e9f5
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Fixed combat for embarked units
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2018-10-23 22:08:30 +03:00 |
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Yair Morgenstern
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2c5f4e1529
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Land units can embark!
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2018-10-22 20:05:04 +03:00 |
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Yair Morgenstern
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7537f59bda
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Bugfix: water units can't conquer cities
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2018-10-22 20:04:32 +03:00 |
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Yair Morgenstern
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9c36ae0c6b
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Added The Great Lighthouse
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2018-10-19 15:11:14 +03:00 |
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Yair Morgenstern
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a6b4a62abc
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Centeralized translations of alerts to translations file, for Spanish
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2018-10-18 22:59:33 +03:00 |
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Yair Morgenstern
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f9f46391ea
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Fixed lighthouse & trireme problems
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2018-10-18 22:57:45 +03:00 |
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Yair Morgenstern
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dea7775be5
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Added Optics and Lighthouse
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2018-10-16 21:13:29 +03:00 |
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Yair Morgenstern
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c1e070018f
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Added Triremes and water combat!
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2018-10-15 22:57:33 +03:00 |
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yairm210
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8912984e74
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Merge pull request #243 from bryanwweber/fix_medical_lab_stats
Fix medical lab stats and stasis chamber name
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2018-10-15 12:24:49 +03:00 |
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Yair Morgenstern
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ba144be973
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Added resources and terrain features back to land-only maps
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2018-10-14 21:07:01 +03:00 |
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Bryan W. Weber
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345f0db27e
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Fix all spellings of Statis->Stasis
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2018-10-14 13:55:01 -04:00 |
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Bryan W. Weber
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f90f2026ec
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Apply the Medical Lab effect to the city food supply
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2018-10-14 11:19:20 -04:00 |
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Yair Morgenstern
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b4c17f7664
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Organized building order and icon credits
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2018-10-13 21:53:17 +03:00 |
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Yair Morgenstern
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b528ef38e9
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Minor improvements
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2018-10-12 15:02:12 +03:00 |
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Yair Morgenstern
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9ad027b848
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Added option to choose map generation type
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2018-10-12 14:19:05 +03:00 |
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Yair Morgenstern
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a855bc0e7b
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Organized unit image credits
Sea civilian units are now universally recognized as civilian units
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2018-10-11 23:05:49 +03:00 |
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Yair Morgenstern
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1111a23c14
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Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement
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2018-10-11 23:03:31 +03:00 |
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Yair Morgenstern
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64359a794e
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Added random land\sea division using Perlin noise
Can now divide undecided parts of maps into random terrain regions
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2018-10-11 13:00:23 +03:00 |
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Yair Morgenstern
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f07521b843
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National wonders requiring buildings (e.g. Library) now accept unique replacements (e.g. Paper Maker)
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2018-10-09 21:06:15 +03:00 |
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Yair Morgenstern
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4277bbc403
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Added tech progress bars in tech picking screen
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2018-10-06 20:19:51 +03:00 |
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Yair Morgenstern
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7e6fa0e895
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Fixed gold tile cost bug
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2018-10-05 00:00:50 +03:00 |
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Yair Morgenstern
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50c2ad4573
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Added America civ
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2018-10-04 23:33:08 +03:00 |
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Yair Morgenstern
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a8bb9f53b7
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Added medieval tech icons
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2018-10-03 23:03:53 +03:00 |
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Yair Morgenstern
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2e6dcce6ca
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Added completion bar to tech button
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2018-10-02 21:05:23 +03:00 |
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Yair Morgenstern
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b99d6c67b6
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Another minor bugfix
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2018-10-02 00:10:11 +03:00 |
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Yair Morgenstern
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5beac5cd03
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Minor bugfix
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2018-10-02 00:00:33 +03:00 |
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Yair Morgenstern
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47a61ccb29
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Addd basis for tech progress bar
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2018-10-01 23:50:37 +03:00 |
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Yair Morgenstern
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8c7e8437ec
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Added tech icons for ancient & classical technologies
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2018-09-30 00:24:09 +03:00 |
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Yair Morgenstern
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833760ab32
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Huge performance boost for time of "next turn"
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2018-09-25 22:03:53 +03:00 |
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Yair Morgenstern
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d22da73636
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Fixed stack overflow exception that happened when an automated worker tried to move to a neighboring tile and coudn't get there.
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2018-09-25 09:15:36 +03:00 |
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Yair Morgenstern
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e9bb834bac
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Added icon of selected unit to unit table and movement
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2018-09-25 09:09:28 +03:00 |
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Yair Morgenstern
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6af4e20d3e
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Separated tutorials to a separate file
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2018-09-24 22:10:18 +03:00 |
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Yair Morgenstern
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a2b730a279
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Can now add images to tutorials! Added images for Tile Clicked, Unit Selected and Tile Layout tutorials.
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2018-09-24 22:04:39 +03:00 |
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Yair Morgenstern
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6143b53157
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Movement has changed - It is now done via clicking on the tile, and a "move to" button will appear on that tile
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2018-09-24 20:51:16 +03:00 |
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Yair Morgenstern
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eb26a3f241
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Civ city list is now concurrency-proof
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2018-09-23 15:42:06 +03:00 |
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Yair Morgenstern
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fdd9481535
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Fog is now done using crosshatching - maybe it looks better, hard for me to tell.
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2018-09-23 15:27:38 +03:00 |
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Yair Morgenstern
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895331e3f2
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Added Ancient Ruins, aka goodie huts!
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2018-09-23 12:10:54 +03:00 |
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Yair Morgenstern
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7b2bf48e04
|
Added City Ruins when a city is razed (no effects, just game flavour)
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2018-09-23 11:03:03 +03:00 |
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Yair Morgenstern
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5710001715
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Added "Buy tile" option to cities
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2018-09-23 10:39:56 +03:00 |
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Yair Morgenstern
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4b0aca4ef0
|
Added diplomatic introductions to trade
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2018-09-17 19:54:16 +03:00 |
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Yair Morgenstern
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a73ba90c38
|
AI doesn't declare war so quickly anymore
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2018-09-17 18:34:51 +03:00 |
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Yair Morgenstern
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4bc598dcd4
|
Added automated exploration for scout units
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2018-09-17 08:10:51 +03:00 |
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Yair Morgenstern
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a1f824842d
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AI units now go out and explore unseen areas
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2018-09-16 23:14:35 +03:00 |
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Yair Morgenstern
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c1e6c8e894
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Added "Sleep" action for units that can't fortify
Added tutorial after constructing the apollo program
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2018-09-16 13:58:35 +03:00 |
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Yair Morgenstern
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9c8e173f4e
|
Lots off background work for future water tiles
Resized xxxhdpi icon
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2018-09-11 23:07:12 +03:00 |
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Yair Morgenstern
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d7a08cfc01
|
Eiffel tower special now no longer overrides happiness from other policies
Minimum distance between cities increased
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2018-09-09 13:29:30 +03:00 |
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Yair Morgenstern
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c4838f5fde
|
Added icon toggles to the world screen
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2018-09-05 17:51:24 +03:00 |
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Yair Morgenstern
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68b64ca66f
|
Added Honor and Autocracy policies
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2018-09-05 17:17:30 +03:00 |
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