Smashfanful
|
be7baaa117
|
Update NewGame,SaveGame,LoadGame.json
|
2019-06-16 18:42:54 +03:00 |
|
Smashfanful
|
0726e7799d
|
Update Notifications.json
New Translation lines
|
2019-06-16 18:42:32 +03:00 |
|
david.enrique
|
0ab0f2e7bb
|
Increment of index in one line
|
2019-06-15 22:38:02 +03:00 |
|
david.enrique
|
56ff436f94
|
Add victory type choice on new game screen
|
2019-06-15 22:38:02 +03:00 |
|
Yair Morgenstern
|
120ae8b253
|
Resources sorted and no bonus resources in Resource Overview
|
2019-06-15 22:30:07 +03:00 |
|
Smashfanful
|
f50e9c186d
|
Update Other.json
|
2019-06-15 22:28:16 +03:00 |
|
Yair Morgenstern
|
19334bcdec
|
Added resource drilldown table to overview
|
2019-06-14 15:03:53 +03:00 |
|
Yair Morgenstern
|
22f44d328b
|
Building resource requirements now appear in Civilopedia
|
2019-06-14 14:59:36 +03:00 |
|
Yair Morgenstern
|
5943d1e12e
|
Apollo Program is now a NATIONAL wonder, so multiple civs can compete for Science Victory
|
2019-06-13 22:10:52 +03:00 |
|
Yair Morgenstern
|
d49b33f0c7
|
Resolved #872 - Added Immersive mode, for users whose navigation bar is a virtual, not physical one
|
2019-06-13 17:28:23 +03:00 |
|
Yair Morgenstern
|
ab1a1be170
|
Special construction set by the user (Gold, Science etc) are not auto-changed when a better alternative exists
|
2019-06-13 16:58:56 +03:00 |
|
Smashfanful
|
5ddd4c7d7b
|
Update Nations.json
Added Siamese (in comments)
|
2019-06-13 15:23:56 +03:00 |
|
Smashfanful
|
6d82e42e1c
|
Update Nations_Italian.json (#869)
* Update Nations_Italian.json
Corrections
* Update Nations_Italian.json
* Update Nations_Italian.json
|
2019-06-13 15:23:31 +03:00 |
|
Yair Morgenstern
|
00153ab456
|
Culture-oriented AI much more predisposed to peace agreements
|
2019-06-13 14:38:31 +03:00 |
|
Yair Morgenstern
|
b8e5b34489
|
AIs don't make water military units in areas where they can't fight anyone
|
2019-06-13 14:37:04 +03:00 |
|
Yair Morgenstern
|
b0ef219c84
|
AIs no longer double-pick the same policy...
|
2019-06-13 14:36:18 +03:00 |
|
Yair Morgenstern
|
8974e02290
|
Show victory screen when AI wins
|
2019-06-13 14:35:55 +03:00 |
|
Yair Morgenstern
|
45080744b7
|
Years of peace modifier no longer rises while at war (whoops!)
|
2019-06-13 13:23:54 +03:00 |
|
Yair Morgenstern
|
6618bed1ab
|
AI now utilizes special constructions (Nothing, Gold, Science) when no better options are available
|
2019-06-13 13:19:23 +03:00 |
|
Yair Morgenstern
|
816196520e
|
Culture-focused civs don't declare war
Chosen free great person is victory-type-dependant
|
2019-06-13 13:18:20 +03:00 |
|
Yair Morgenstern
|
ea5f649d87
|
Added global victory status to victory status screen, so you can see how bad the AI is at actually winning... -_-
|
2019-06-13 12:47:40 +03:00 |
|
Yair Morgenstern
|
29f2474b13
|
AI now chooses policies according to preferred victory type - should drastically ncrease the sucess chance of the AI to win a cultural victory!
|
2019-06-13 12:00:53 +03:00 |
|
Yair Morgenstern
|
dda38c5cd1
|
Better construction picking AI
|
2019-06-12 23:18:34 +03:00 |
|
Yair Morgenstern
|
e1884768fd
|
Added priority to wonders by type
|
2019-06-12 22:34:39 +03:00 |
|
Yair Morgenstern
|
b7be0e7934
|
Each Civ now has a preferred victory type, and makes construction choices based on said type
|
2019-06-12 22:01:37 +03:00 |
|
Yair Morgenstern
|
89020c8916
|
Removed ThorfMaps tiles - were much uglier than the other 2 tilessets and unneccesary
|
2019-06-12 22:00:35 +03:00 |
|
Yair Morgenstern
|
0e328450bc
|
Update README.md
|
2019-06-10 21:45:47 +03:00 |
|
Yair Morgenstern
|
3e770db86d
|
Can now add and remove improvements in the map editor!
|
2019-06-10 18:36:25 +03:00 |
|
Yair Morgenstern
|
d657846cf1
|
Merge pull request #868 from Smashfanful/patch-163
Update Diplomacy,Trade,Nations.json
|
2019-06-10 17:34:18 +03:00 |
|
Yair Morgenstern
|
89f689bcc9
|
Performance improvements
|
2019-06-10 17:31:07 +03:00 |
|
Yair Morgenstern
|
bd0b61b909
|
AI tries to clear barbarian encampments with its idle military units
|
2019-06-10 17:30:37 +03:00 |
|
Smashfanful
|
772a825cfa
|
Update Diplomacy,Trade,Nations.json
|
2019-06-10 16:02:53 +02:00 |
|
Yair Morgenstern
|
f8cf9392fb
|
AIs demand of each other not to settle near them, and they respond accordingly
|
2019-06-10 16:44:06 +03:00 |
|
Yair Morgenstern
|
96ee91cb08
|
Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
|
2019-06-10 16:19:04 +03:00 |
|
Yair Morgenstern
|
d5a0894f75
|
Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
|
2019-06-10 16:18:59 +03:00 |
|
Yair Morgenstern
|
5ed9a5912b
|
Resolved #856 - Cities created in your own territory get their own land and are no longer "ghost cities"
|
2019-06-09 23:15:03 +03:00 |
|
Yair Morgenstern
|
6dc2e0dc8a
|
Merge branch 'master' of https://github.com/yairm210/UnCiv
|
2019-06-09 23:01:30 +03:00 |
|
Yair Morgenstern
|
2a71d9e122
|
Resolved #866 - City-states can no longer get Ancient Ruin bonuses
|
2019-06-09 23:00:59 +03:00 |
|
Smashfanful
|
477a4c4dc4
|
Update Other.json
Added some Italian translations
|
2019-06-09 22:37:22 +03:00 |
|
denrique88
|
0803063017
|
Correction of french translation of the tutorial
|
2019-06-09 22:29:43 +03:00 |
|
Yair Morgenstern
|
dd80530a93
|
Version push to discord test
|
2019-06-07 15:57:09 +03:00 |
|
Yair Morgenstern
|
84bcfe2d39
|
Added "Community" tab in the menu, with links to the Github and Discord
|
2019-06-07 15:55:48 +03:00 |
|
Yair Morgenstern
|
fc41de7a83
|
Unexplored tiles now dark gray - less oppresive in the main map and possible to tell apart from city-state areas in the minimap
|
2019-06-07 15:23:17 +03:00 |
|
Smashfanful
|
8e9fc1108e
|
Update Diplomacy,Trade,Nations.json
New Italian translations
|
2019-06-07 14:32:56 +03:00 |
|
Smashfanful
|
5451eb0540
|
Update Nations_Italian.json
Corrections. That must be the cause for the crashes in the Italian version.
|
2019-06-07 14:32:21 +03:00 |
|
Yair Morgenstern
|
f713d266db
|
Implemented "Don't settle cities near us", which goes both ways - a good basis for further demands (#831)
|
2019-06-07 13:04:18 +03:00 |
|
Yair Morgenstern
|
96cb7a5646
|
Update README.md
|
2019-06-07 11:17:39 +03:00 |
|
Yair Morgenstern
|
777e44b09c
|
Added Discord link to readme page
|
2019-06-07 11:16:43 +03:00 |
|
Yair Morgenstern
|
99d7b0ea1a
|
Fixed edge-case bug when units try to be created but aren't, and then get assigned an Alhambra promotion, triggering viewableTile update
|
2019-06-05 23:49:38 +03:00 |
|
Yair Morgenstern
|
e8bdb8a2e4
|
Added initial logic for promising not to settle cities near other civs - not yet activated
|
2019-06-05 23:21:17 +03:00 |
|