Yair Morgenstern
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d6f3ab3f40
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Fantasy hex tileset is go!
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2019-03-19 18:35:58 +02:00 |
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Yair Morgenstern
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21377f63e7
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Added Tilesets, for alternative tile images - this could be big!
Options table is now a table, not a list - more room for future options
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2019-03-19 17:09:51 +02:00 |
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Duan Tao
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11bb63495b
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Fixed : unit upgrades to itself with 10 gold.
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2019-03-18 18:40:11 +08:00 |
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Duan Tao
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cb9f032e35
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Priority tuning part 1.
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2019-03-18 15:41:37 +08:00 |
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Yair Morgenstern
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3086520bd2
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Hopefully solved a YouCantGetThereFromHereException in tryAttackNearbyEnemy
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2019-03-18 06:47:17 +02:00 |
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Yair Morgenstern
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c33b0a67fe
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Resolved #586 - units now upgrade to the most recent upgrade, not to the next possible one
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2019-03-17 23:10:11 +02:00 |
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Duan Tao
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c916b96d1e
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Redo build order AI.
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2019-03-18 00:15:36 +08:00 |
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Duan Tao
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f8a8d7bbfb
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Embarked civilian units should have no defense.
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2019-03-17 15:50:52 +08:00 |
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Yair Morgenstern
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29bc82e1bd
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Diplomacy screen redesigned, to allow for more diplomacy options in the future
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2019-03-15 12:14:19 +02:00 |
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Yair Morgenstern
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ab2e044a09
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Units no longer freeze on the spot when they need to heal but can't find where
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2019-03-15 10:41:51 +02:00 |
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Yair Morgenstern
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36781e4b55
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Unified ranking tiles for healing logic
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2019-03-15 10:34:16 +02:00 |
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Yair Morgenstern
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5873ccc848
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Resolved #541 - change "Replacable Parts" to "Replaceable Parts", also in saved games
Continuation of #571
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2019-03-15 10:21:00 +02:00 |
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Yair Morgenstern
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10d098b9de
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2.13.14
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2019-03-14 22:29:25 +02:00 |
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Yair Morgenstern
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7d312eea39
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Merge pull request #567 from ninjatao/AI_peace
AIs negociate peace.
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2019-03-13 13:10:57 +02:00 |
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Duan Tao
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d113a88e21
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AIs negociate peace.
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2019-03-13 18:13:39 +08:00 |
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Yair Morgenstern
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479b3a02ad
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Resolved #383 - Configurable amount of turns between autosaves
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2019-03-12 22:10:25 +02:00 |
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Yair Morgenstern
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eba3aa3033
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no message
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2019-03-12 19:25:41 +02:00 |
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Yair Morgenstern
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81b29a5b57
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Resolved #551 - Update city stats on production change
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2019-03-12 19:24:50 +02:00 |
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Yair Morgenstern
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f69be35647
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Merge pull request #564 from ninjatao/fix_buildings_list
Fix builds list in city screen.
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2019-03-12 18:19:31 +02:00 |
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Duan Tao
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67eb3a86e0
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Fix builds list in city screen.
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2019-03-12 22:18:30 +08:00 |
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Yair Morgenstern
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02f1530c44
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Fixed translation file
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2019-03-11 20:20:07 +02:00 |
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Yair Morgenstern
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cef4eafa0f
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Merge pull request #557 from ninjatao/fix_bombarf_crash
Fix bombard crash.
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2019-03-11 17:52:05 +02:00 |
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Duan Tao
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1a5862d6b1
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Fix build error...
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2019-03-11 23:19:40 +08:00 |
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Duan Tao
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dbf48ac7bf
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Fix bombard crash.
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2019-03-11 23:07:04 +08:00 |
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Yair Morgenstern
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0fcc3a6807
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Fixed bug where setting the max. amount of AI players meant that there was no human player, so people got a fully-fogged out map
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2019-03-10 23:43:49 +02:00 |
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Yair Morgenstern
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42ca98efd2
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Gave up on the idea of the attack button - if the enemy moves we need to remove the button, and it's actually very difficult to determine this.
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2019-03-10 23:27:19 +02:00 |
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Yair Morgenstern
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aea7d750fd
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Added a popup when trying and faiing to load a game, so people will send me emails when this happens
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2019-03-10 23:13:04 +02:00 |
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Yair Morgenstern
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881f532bf7
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Memory-saving tweak
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2019-03-10 23:04:04 +02:00 |
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Yair Morgenstern
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115aef50ad
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Better starting locations on tiny map with lots of players
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2019-03-10 23:03:25 +02:00 |
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Yair Morgenstern
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09b1446fea
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Removed empty translations (very bad for people who play the game in that language)
Added a way to copy game info directly from files, and also a popup when encountering a certain error, for debugging purposes
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2019-03-10 22:52:57 +02:00 |
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Yair Morgenstern
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883469a6b9
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Merge pull request #547 from ninjatao/explorer_heal
Auto-explore heals if injured.
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2019-03-10 15:52:16 +02:00 |
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Duan Tao
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5173bd98a2
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Auto-explore heals if injured.
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2019-03-10 20:42:13 +08:00 |
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Yair Morgenstern
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319b1c8524
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Can now attack enemies from the map, just like moving units
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2019-03-09 22:56:20 +02:00 |
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Yair Morgenstern
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3883261d45
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Merge pull request #537 from ninjatao/jira/493
Better defeat condition.
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2019-03-09 22:07:07 +02:00 |
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Duan Tao
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451a95a86c
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Better defeat condition.
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2019-03-08 22:37:26 +08:00 |
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Yair Morgenstern
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94fb9af4a1
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Merge pull request #536 from ninjatao/jira/493
Load proper citiesCreated info.
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2019-03-08 16:36:43 +02:00 |
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Duan Tao
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01dd1fccd7
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Load proper citiesCreated info.
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2019-03-08 22:23:56 +08:00 |
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Yair Morgenstern
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fa181275b0
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Merge pull request #534 from ninjatao/test_warfare
Slightly better build order. AI has more troops.
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2019-03-08 15:41:49 +02:00 |
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Yair Morgenstern
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2ec8225c20
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Resolved #384 - can now sell one building per city per turn
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2019-03-08 13:45:12 +02:00 |
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Duan Tao
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b6d4ff8747
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Slightly better build order. AI has more troops.
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2019-03-08 18:48:06 +08:00 |
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Yair Morgenstern
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adea36fb81
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Commented out snow - we don't want it appearing in patches until we have better map generation
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2019-03-08 10:15:10 +02:00 |
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Yair Morgenstern
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f15490d0ac
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Resolved #470 - can now click on a building in the city info table to display its effect
Organized city info table
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2019-03-07 23:05:48 +02:00 |
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Yair Morgenstern
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6a833ae89a
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Resolved #514 - enemy civ is defeated even when he has settlers left, as per original Civ
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2019-03-06 20:39:53 +02:00 |
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Yair Morgenstern
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b2a29714bd
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Merge pull request #512 from ninjatao/issue/498
Make units pillage improvement to heal, especially barbarians.
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2019-03-06 15:17:17 +02:00 |
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Duan Tao
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d91a23b723
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Make units pillage improvement to heal, especially barbarians.
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2019-03-06 17:42:00 +08:00 |
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Yair Morgenstern
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afaf4ae6da
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Resolved #508 - Missing and bad translations
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2019-03-05 22:18:57 +02:00 |
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Yair Morgenstern
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efe677d27c
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Added Civilopedia texts to translation file
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2019-03-04 21:32:18 +02:00 |
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Duan Tao
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223055d247
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Barbarian units ignore strategy resources.
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2019-03-04 09:44:09 +08:00 |
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Yair Morgenstern
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0ef11e12cd
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Resolved #491 - Once Honor has been adopted, gain Culture when you kill a barbarian unit
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2019-03-03 23:05:12 +02:00 |
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Yair Morgenstern
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9e5d6d3c75
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Resolved #469 - AI Great General tries to maximize effect on troops
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2019-03-02 22:53:30 +02:00 |
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Yair Morgenstern
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2d1a044e29
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Resolved #490 - AI doesn't train settlers when at war
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2019-03-02 22:30:52 +02:00 |
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Yair Morgenstern
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c676d127dd
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Resolved #488 - Recalibrated tech costs
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2019-03-02 22:26:31 +02:00 |
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Yair Morgenstern
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6ad3652205
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Resolved #486 - strategic resources are now scarcer
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2019-03-02 21:52:14 +02:00 |
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Yair Morgenstern
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58e38ea634
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Added Japan civ!
Some units now recieve promotions when created/upgraded to, as per Civ V
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2019-03-02 21:27:35 +02:00 |
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Yair Morgenstern
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3432f9b8c1
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Rendering performance improvements - much smoother scrolling!
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2019-02-27 20:17:27 +02:00 |
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Yair Morgenstern
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199b0c16ec
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World map properly padded
Fixed super weird error which I have no idea how it entered the code???
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2019-02-26 20:23:07 +02:00 |
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Yair Morgenstern
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52d6c998f2
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Resolved #164 - Removed zoom-out limitations
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2019-02-25 22:04:53 +02:00 |
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Yair Morgenstern
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13f2f101a0
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Resolved #468 - AI now accompanies Great People with military escorts
Merged "CivInfos" json into "Nations"
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2019-02-25 21:21:12 +02:00 |
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Yair Morgenstern
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6cda5bb8ad
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Fixed #467 - popups on separate screens affected each other
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2019-02-24 13:07:34 +02:00 |
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Yair Morgenstern
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b73077baa4
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Nation translations are go!
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2019-02-24 12:02:02 +02:00 |
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Yair Morgenstern
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47dbd69c96
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Civilopedia now displays Basic Help per-language
Fixed problems with Italian translation files
Fixed a couple of errors moving to the next turn with the current construction method
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2019-02-24 10:27:43 +02:00 |
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Yair Morgenstern
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59f5f9ceeb
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Resolved #453 - Allow copy-pasting maps as text in map editor
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2019-02-22 10:36:26 +02:00 |
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Yair Morgenstern
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53664ec043
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Added Kremlin wonder
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2019-02-22 10:27:47 +02:00 |
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Yair Morgenstern
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563bbaf021
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Unit construction moved to the beginning of the turn, so they won't be generated out in the open and vulnerable to enemy attacks before you can control them - Kudos am-per-sand!
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2019-02-21 20:12:17 +02:00 |
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Yair Morgenstern
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325ac06e97
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Resolved #463 - City stats and percentages now displayed precisely and according to calculation order in drilldown
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2019-02-21 20:00:45 +02:00 |
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Yair Morgenstern
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80dd4c759b
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Added percentage bonuses to city stats drilldown
Fixed happiness drilldown display in city screen
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2019-02-19 22:45:52 +02:00 |
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Yair Morgenstern
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973c1693c8
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Unified canFortify() checks
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2019-02-18 23:02:14 +02:00 |
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Yair Morgenstern
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063c00a61d
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Tiles in city screen are now centered also on larger resolutions
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2019-02-18 23:01:11 +02:00 |
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Yair Morgenstern
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df237d8686
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Fixed #457 - AI naval units would fortify
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2019-02-18 20:46:50 +02:00 |
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Yair Morgenstern
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b5f18d2fe6
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Fixed #450 - cities not connecting to roads
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2019-02-17 00:23:56 +02:00 |
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Yair Morgenstern
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dd63491c03
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Techs from ancient ruins now added properly
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2019-02-17 00:01:54 +02:00 |
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Yair Morgenstern
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4c5753c41f
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Fixed #452 - France's unique ability not working
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2019-02-16 23:52:26 +02:00 |
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Yair Morgenstern
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d581ca924f
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Resolved #454 - Allow starting game with 0 AIs when there are 2 or more human players
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2019-02-16 23:41:11 +02:00 |
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Yair Morgenstern
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356f8b6bbd
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Resolved #455 - add great person point breakdown to city info
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2019-02-16 23:39:03 +02:00 |
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Yair Morgenstern
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0cd5426440
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Battle table indicates damage with health bars
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2019-02-15 13:48:29 +02:00 |
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Yair Morgenstern
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b38c615056
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Separated CityPickerTable and TileTable in CityScreen to their own classes
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2019-02-15 12:32:50 +02:00 |
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Yair Morgenstern
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6de517d4d5
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Separated battle table height from the height of the tile and unit tables
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2019-02-14 23:12:35 +02:00 |
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Yair Morgenstern
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e200e9026f
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Text for strength, movement and ranged strength in unit tablee replaced with icons - table is now consistently much smaller, and much less bothersome!
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2019-02-14 22:49:46 +02:00 |
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Yair Morgenstern
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0fab01e393
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Tile map now pans to chosen tile, instead of "flashing" there - makes the map feel more connected and helps you understand where you are IMHO
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2019-02-14 22:21:26 +02:00 |
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Yair Morgenstern
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9ba360408c
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Added helper function to create labels from text
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2019-02-13 23:53:50 +02:00 |
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Yair Morgenstern
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ee55839557
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Fixed minor problem with Egypt's neutral "let's hear it" responses
Current construction in city better represented
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2019-02-13 19:02:11 +02:00 |
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Yair Morgenstern
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748e84f265
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Resolved #449 - added "go to unit" button in unit overview
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2019-02-11 22:07:34 +02:00 |
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Yair Morgenstern
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0788141054
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Civs now have unique responses for introduction, greeting, trade acceptance and refusal
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2019-02-11 20:46:49 +02:00 |
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Yair Morgenstern
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d080f37a94
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Now ignore unknown fields on all jsons
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2019-02-10 23:27:48 +02:00 |
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Yair Morgenstern
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796284c7e2
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Added unique civ text for attacking, being attacked, and being defeated
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2019-02-10 19:50:42 +02:00 |
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Yair Morgenstern
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07663bfc54
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Added "Diplomatic Incidents" for diplomatic messages between civs (as of now, only declaration of war)
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2019-02-10 16:34:46 +02:00 |
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Yair Morgenstern
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2834752826
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Added "change city name" with a popup that appears when clicking on the city name in the ciity screen
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2019-02-10 15:32:48 +02:00 |
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Yair Morgenstern
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4b7a447eae
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Civ city name generation now done by a global counter - enables city name changes later
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2019-02-10 09:50:36 +02:00 |
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Yair Morgenstern
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cc0a999471
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Added "exit map editor" button to map editor
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2019-02-09 23:26:59 +02:00 |
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Yair Morgenstern
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ae7cbcb3c9
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Embarked units now have era-based defensive strength (like in original civ)
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2019-02-09 23:06:13 +02:00 |
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Yair Morgenstern
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d9fb3fdb2c
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Switched positions of "raze city" and "exit city" buttons - "exit" is a much more common use-case, and therefore should have the more easily-reachable spot
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2019-02-09 22:40:52 +02:00 |
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Yair Morgenstern
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10e9a5e481
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AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
#416
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2019-02-09 21:31:16 +02:00 |
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Yair Morgenstern
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3feb231620
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Added "deselect" button to unit & city display
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2019-02-09 21:25:30 +02:00 |
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Yair Morgenstern
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d2a48fae38
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Added "current edit" hex to bottom-right of map editor screen
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2019-02-08 00:34:46 +02:00 |
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Yair Morgenstern
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d42416974c
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Saving and loading games is now done directly to\from files without becoming strings in the meantime - should help avoid some OutOfMemory exceptions when the games become really huge (the GameInfo as c# classes is much smaller thatn the serialized text for a number of reasons)
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2019-02-07 23:06:13 +02:00 |
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Yair Morgenstern
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50931a86c1
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Resolved #447 - cities now have roads and railroads only when corresponding tech has been researched
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2019-02-07 22:56:13 +02:00 |
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Yair Morgenstern
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6856301504
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Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction
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2019-02-05 20:04:07 +02:00 |
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Yair Morgenstern
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a98ce0d7d9
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Auto-load the first map, if any exist
Center the map editor on the map
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2019-02-03 20:34:21 +02:00 |
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Yair Morgenstern
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d8d2b89e73
|
Enabled loading maps from the map editor
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2019-02-03 19:42:31 +02:00 |
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Yair Morgenstern
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81d1a79e19
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Can now choose a map name and load a map from those existing on the phone!
|
2019-02-02 23:26:56 +02:00 |
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