Commit graph

1019 commits

Author SHA1 Message Date
Yair Morgenstern
d6f3ab3f40 Fantasy hex tileset is go! 2019-03-19 18:35:58 +02:00
Yair Morgenstern
21377f63e7 Added Tilesets, for alternative tile images - this could be big!
Options table is now a table, not a list - more room for future options
2019-03-19 17:09:51 +02:00
Duan Tao
11bb63495b Fixed : unit upgrades to itself with 10 gold. 2019-03-18 18:40:11 +08:00
Duan Tao
cb9f032e35 Priority tuning part 1. 2019-03-18 15:41:37 +08:00
Yair Morgenstern
3086520bd2 Hopefully solved a YouCantGetThereFromHereException in tryAttackNearbyEnemy 2019-03-18 06:47:17 +02:00
Yair Morgenstern
c33b0a67fe Resolved #586 - units now upgrade to the most recent upgrade, not to the next possible one 2019-03-17 23:10:11 +02:00
Duan Tao
c916b96d1e Redo build order AI. 2019-03-18 00:15:36 +08:00
Duan Tao
f8a8d7bbfb Embarked civilian units should have no defense. 2019-03-17 15:50:52 +08:00
Yair Morgenstern
29bc82e1bd Diplomacy screen redesigned, to allow for more diplomacy options in the future 2019-03-15 12:14:19 +02:00
Yair Morgenstern
ab2e044a09 Units no longer freeze on the spot when they need to heal but can't find where 2019-03-15 10:41:51 +02:00
Yair Morgenstern
36781e4b55 Unified ranking tiles for healing logic 2019-03-15 10:34:16 +02:00
Yair Morgenstern
5873ccc848 Resolved #541 - change "Replacable Parts" to "Replaceable Parts", also in saved games
Continuation of #571
2019-03-15 10:21:00 +02:00
Yair Morgenstern
10d098b9de 2.13.14 2019-03-14 22:29:25 +02:00
Yair Morgenstern
7d312eea39
Merge pull request #567 from ninjatao/AI_peace
AIs negociate peace.
2019-03-13 13:10:57 +02:00
Duan Tao
d113a88e21 AIs negociate peace. 2019-03-13 18:13:39 +08:00
Yair Morgenstern
479b3a02ad Resolved #383 - Configurable amount of turns between autosaves 2019-03-12 22:10:25 +02:00
Yair Morgenstern
eba3aa3033 no message 2019-03-12 19:25:41 +02:00
Yair Morgenstern
81b29a5b57 Resolved #551 - Update city stats on production change 2019-03-12 19:24:50 +02:00
Yair Morgenstern
f69be35647
Merge pull request #564 from ninjatao/fix_buildings_list
Fix builds list in city screen.
2019-03-12 18:19:31 +02:00
Duan Tao
67eb3a86e0 Fix builds list in city screen. 2019-03-12 22:18:30 +08:00
Yair Morgenstern
02f1530c44 Fixed translation file 2019-03-11 20:20:07 +02:00
Yair Morgenstern
cef4eafa0f
Merge pull request #557 from ninjatao/fix_bombarf_crash
Fix bombard crash.
2019-03-11 17:52:05 +02:00
Duan Tao
1a5862d6b1 Fix build error... 2019-03-11 23:19:40 +08:00
Duan Tao
dbf48ac7bf Fix bombard crash. 2019-03-11 23:07:04 +08:00
Yair Morgenstern
0fcc3a6807 Fixed bug where setting the max. amount of AI players meant that there was no human player, so people got a fully-fogged out map 2019-03-10 23:43:49 +02:00
Yair Morgenstern
42ca98efd2 Gave up on the idea of the attack button - if the enemy moves we need to remove the button, and it's actually very difficult to determine this. 2019-03-10 23:27:19 +02:00
Yair Morgenstern
aea7d750fd Added a popup when trying and faiing to load a game, so people will send me emails when this happens 2019-03-10 23:13:04 +02:00
Yair Morgenstern
881f532bf7 Memory-saving tweak 2019-03-10 23:04:04 +02:00
Yair Morgenstern
115aef50ad Better starting locations on tiny map with lots of players 2019-03-10 23:03:25 +02:00
Yair Morgenstern
09b1446fea Removed empty translations (very bad for people who play the game in that language)
Added a way to copy game info directly from files, and also a popup when encountering a certain error, for debugging purposes
2019-03-10 22:52:57 +02:00
Yair Morgenstern
883469a6b9
Merge pull request #547 from ninjatao/explorer_heal
Auto-explore heals if injured.
2019-03-10 15:52:16 +02:00
Duan Tao
5173bd98a2 Auto-explore heals if injured. 2019-03-10 20:42:13 +08:00
Yair Morgenstern
319b1c8524 Can now attack enemies from the map, just like moving units 2019-03-09 22:56:20 +02:00
Yair Morgenstern
3883261d45
Merge pull request #537 from ninjatao/jira/493
Better defeat condition.
2019-03-09 22:07:07 +02:00
Duan Tao
451a95a86c Better defeat condition. 2019-03-08 22:37:26 +08:00
Yair Morgenstern
94fb9af4a1
Merge pull request #536 from ninjatao/jira/493
Load proper citiesCreated info.
2019-03-08 16:36:43 +02:00
Duan Tao
01dd1fccd7 Load proper citiesCreated info. 2019-03-08 22:23:56 +08:00
Yair Morgenstern
fa181275b0
Merge pull request #534 from ninjatao/test_warfare
Slightly better build order. AI has more troops.
2019-03-08 15:41:49 +02:00
Yair Morgenstern
2ec8225c20 Resolved #384 - can now sell one building per city per turn 2019-03-08 13:45:12 +02:00
Duan Tao
b6d4ff8747 Slightly better build order. AI has more troops. 2019-03-08 18:48:06 +08:00
Yair Morgenstern
adea36fb81 Commented out snow - we don't want it appearing in patches until we have better map generation 2019-03-08 10:15:10 +02:00
Yair Morgenstern
f15490d0ac Resolved #470 - can now click on a building in the city info table to display its effect
Organized city info table
2019-03-07 23:05:48 +02:00
Yair Morgenstern
6a833ae89a Resolved #514 - enemy civ is defeated even when he has settlers left, as per original Civ 2019-03-06 20:39:53 +02:00
Yair Morgenstern
b2a29714bd
Merge pull request #512 from ninjatao/issue/498
Make units pillage improvement to heal, especially barbarians.
2019-03-06 15:17:17 +02:00
Duan Tao
d91a23b723 Make units pillage improvement to heal, especially barbarians. 2019-03-06 17:42:00 +08:00
Yair Morgenstern
afaf4ae6da Resolved #508 - Missing and bad translations 2019-03-05 22:18:57 +02:00
Yair Morgenstern
efe677d27c Added Civilopedia texts to translation file 2019-03-04 21:32:18 +02:00
Duan Tao
223055d247 Barbarian units ignore strategy resources. 2019-03-04 09:44:09 +08:00
Yair Morgenstern
0ef11e12cd Resolved #491 - Once Honor has been adopted, gain Culture when you kill a barbarian unit 2019-03-03 23:05:12 +02:00
Yair Morgenstern
9e5d6d3c75 Resolved #469 - AI Great General tries to maximize effect on troops 2019-03-02 22:53:30 +02:00
Yair Morgenstern
2d1a044e29 Resolved #490 - AI doesn't train settlers when at war 2019-03-02 22:30:52 +02:00
Yair Morgenstern
c676d127dd Resolved #488 - Recalibrated tech costs 2019-03-02 22:26:31 +02:00
Yair Morgenstern
6ad3652205 Resolved #486 - strategic resources are now scarcer 2019-03-02 21:52:14 +02:00
Yair Morgenstern
58e38ea634 Added Japan civ!
Some units now recieve promotions when created/upgraded to, as per Civ V
2019-03-02 21:27:35 +02:00
Yair Morgenstern
3432f9b8c1 Rendering performance improvements - much smoother scrolling! 2019-02-27 20:17:27 +02:00
Yair Morgenstern
199b0c16ec World map properly padded
Fixed super weird error which I have no idea how it entered the code???
2019-02-26 20:23:07 +02:00
Yair Morgenstern
52d6c998f2 Resolved #164 - Removed zoom-out limitations 2019-02-25 22:04:53 +02:00
Yair Morgenstern
13f2f101a0 Resolved #468 - AI now accompanies Great People with military escorts
Merged "CivInfos" json into "Nations"
2019-02-25 21:21:12 +02:00
Yair Morgenstern
6cda5bb8ad Fixed #467 - popups on separate screens affected each other 2019-02-24 13:07:34 +02:00
Yair Morgenstern
b73077baa4 Nation translations are go! 2019-02-24 12:02:02 +02:00
Yair Morgenstern
47dbd69c96 Civilopedia now displays Basic Help per-language
Fixed problems with Italian translation files
Fixed a couple of errors moving to the next turn with the current construction method
2019-02-24 10:27:43 +02:00
Yair Morgenstern
59f5f9ceeb Resolved #453 - Allow copy-pasting maps as text in map editor 2019-02-22 10:36:26 +02:00
Yair Morgenstern
53664ec043 Added Kremlin wonder 2019-02-22 10:27:47 +02:00
Yair Morgenstern
563bbaf021 Unit construction moved to the beginning of the turn, so they won't be generated out in the open and vulnerable to enemy attacks before you can control them - Kudos am-per-sand! 2019-02-21 20:12:17 +02:00
Yair Morgenstern
325ac06e97 Resolved #463 - City stats and percentages now displayed precisely and according to calculation order in drilldown 2019-02-21 20:00:45 +02:00
Yair Morgenstern
80dd4c759b Added percentage bonuses to city stats drilldown
Fixed happiness drilldown display in city screen
2019-02-19 22:45:52 +02:00
Yair Morgenstern
973c1693c8 Unified canFortify() checks 2019-02-18 23:02:14 +02:00
Yair Morgenstern
063c00a61d Tiles in city screen are now centered also on larger resolutions 2019-02-18 23:01:11 +02:00
Yair Morgenstern
df237d8686 Fixed #457 - AI naval units would fortify 2019-02-18 20:46:50 +02:00
Yair Morgenstern
b5f18d2fe6 Fixed #450 - cities not connecting to roads 2019-02-17 00:23:56 +02:00
Yair Morgenstern
dd63491c03 Techs from ancient ruins now added properly 2019-02-17 00:01:54 +02:00
Yair Morgenstern
4c5753c41f Fixed #452 - France's unique ability not working 2019-02-16 23:52:26 +02:00
Yair Morgenstern
d581ca924f Resolved #454 - Allow starting game with 0 AIs when there are 2 or more human players 2019-02-16 23:41:11 +02:00
Yair Morgenstern
356f8b6bbd Resolved #455 - add great person point breakdown to city info 2019-02-16 23:39:03 +02:00
Yair Morgenstern
0cd5426440 Battle table indicates damage with health bars 2019-02-15 13:48:29 +02:00
Yair Morgenstern
b38c615056 Separated CityPickerTable and TileTable in CityScreen to their own classes 2019-02-15 12:32:50 +02:00
Yair Morgenstern
6de517d4d5 Separated battle table height from the height of the tile and unit tables 2019-02-14 23:12:35 +02:00
Yair Morgenstern
e200e9026f Text for strength, movement and ranged strength in unit tablee replaced with icons - table is now consistently much smaller, and much less bothersome! 2019-02-14 22:49:46 +02:00
Yair Morgenstern
0fab01e393 Tile map now pans to chosen tile, instead of "flashing" there - makes the map feel more connected and helps you understand where you are IMHO 2019-02-14 22:21:26 +02:00
Yair Morgenstern
9ba360408c Added helper function to create labels from text 2019-02-13 23:53:50 +02:00
Yair Morgenstern
ee55839557 Fixed minor problem with Egypt's neutral "let's hear it" responses
Current construction in city better represented
2019-02-13 19:02:11 +02:00
Yair Morgenstern
748e84f265 Resolved #449 - added "go to unit" button in unit overview 2019-02-11 22:07:34 +02:00
Yair Morgenstern
0788141054 Civs now have unique responses for introduction, greeting, trade acceptance and refusal 2019-02-11 20:46:49 +02:00
Yair Morgenstern
d080f37a94 Now ignore unknown fields on all jsons 2019-02-10 23:27:48 +02:00
Yair Morgenstern
796284c7e2 Added unique civ text for attacking, being attacked, and being defeated 2019-02-10 19:50:42 +02:00
Yair Morgenstern
07663bfc54 Added "Diplomatic Incidents" for diplomatic messages between civs (as of now, only declaration of war) 2019-02-10 16:34:46 +02:00
Yair Morgenstern
2834752826 Added "change city name" with a popup that appears when clicking on the city name in the ciity screen 2019-02-10 15:32:48 +02:00
Yair Morgenstern
4b7a447eae Civ city name generation now done by a global counter - enables city name changes later 2019-02-10 09:50:36 +02:00
Yair Morgenstern
cc0a999471 Added "exit map editor" button to map editor 2019-02-09 23:26:59 +02:00
Yair Morgenstern
ae7cbcb3c9 Embarked units now have era-based defensive strength (like in original civ) 2019-02-09 23:06:13 +02:00
Yair Morgenstern
d9fb3fdb2c Switched positions of "raze city" and "exit city" buttons - "exit" is a much more common use-case, and therefore should have the more easily-reachable spot 2019-02-09 22:40:52 +02:00
Yair Morgenstern
10e9a5e481 AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
#416
2019-02-09 21:31:16 +02:00
Yair Morgenstern
3feb231620 Added "deselect" button to unit & city display 2019-02-09 21:25:30 +02:00
Yair Morgenstern
d2a48fae38 Added "current edit" hex to bottom-right of map editor screen 2019-02-08 00:34:46 +02:00
Yair Morgenstern
d42416974c Saving and loading games is now done directly to\from files without becoming strings in the meantime - should help avoid some OutOfMemory exceptions when the games become really huge (the GameInfo as c# classes is much smaller thatn the serialized text for a number of reasons) 2019-02-07 23:06:13 +02:00
Yair Morgenstern
50931a86c1 Resolved #447 - cities now have roads and railroads only when corresponding tech has been researched 2019-02-07 22:56:13 +02:00
Yair Morgenstern
6856301504 Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction 2019-02-05 20:04:07 +02:00
Yair Morgenstern
a98ce0d7d9 Auto-load the first map, if any exist
Center the map editor on the map
2019-02-03 20:34:21 +02:00
Yair Morgenstern
d8d2b89e73 Enabled loading maps from the map editor 2019-02-03 19:42:31 +02:00
Yair Morgenstern
81d1a79e19 Can now choose a map name and load a map from those existing on the phone! 2019-02-02 23:26:56 +02:00