Yair Morgenstern
6672b9e7bd
Added Minuteman, American unique, and England special ability
2018-12-06 22:02:03 +02:00
Yair Morgenstern
20994cb908
Dev: Save & Load screens put into separate package
2018-12-06 20:19:16 +02:00
Duan Tao
173a773271
Allow auto assign population to specialists.
2018-12-07 00:39:15 +08:00
Yair Morgenstern
7cacff0a37
Can no longer see diplomatic staus of civs you haven't met in Diplomacy Overview
2018-12-06 16:12:31 +02:00
Yair Morgenstern
37dc952fe6
MoveHereButton dissapears after unit has moved
2018-12-06 15:55:28 +02:00
Yair Morgenstern
9b07120080
Added Destroyer, late-game naval melee unit
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Caravel upgrades to ironclad
2018-12-06 15:47:35 +02:00
Yair Morgenstern
5d56b930c1
Added Diplomacy overview!
2018-12-06 13:33:10 +02:00
Yair Morgenstern
44d5017f6f
MoveHereButton creation deferred to main thread, in order to LibGDX errors caused by concurrent UI alteration
2018-12-06 12:30:02 +02:00
yairm210
eb4844c48d
Merge pull request #308 from ninjatao/fix_free_building
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Free culture building now generates culture. Add map size option.
2018-12-06 11:44:06 +02:00
Yair Morgenstern
e53f8d8933
Merge branch 'master' of https://github.com/yairm210/UnCiv
2018-12-06 11:41:49 +02:00
Duan Tao
fbfde0d9fb
Add resistance icon.
2018-12-06 14:44:18 +08:00
Duan Tao
fc5fc48f7d
Better addCultureBuilding.
2018-12-06 11:17:35 +08:00
Duan Tao
d1a86079a2
Add city resistance.
2018-12-06 01:03:23 +08:00
Duan Tao
b25f8751e6
Free culture building now generates culture. Add map size option.
2018-12-05 23:42:18 +08:00
Yair Morgenstern
ed1753d4ad
Added small black spinning circle around selected unit, so it will be more noticable
2018-12-05 15:01:42 +02:00
Yair Morgenstern
67625321b8
Great merchant trade mission gold increases with era (as per original civ)
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Added Great People actions translations
2018-12-05 13:48:23 +02:00
Yair Morgenstern
d530740d35
Merge branch 'master' of https://github.com/yairm210/UnCiv
2018-12-05 10:31:20 +02:00
Yair Morgenstern
13ff4843c0
Civilopeida entries sorted alphabetically
2018-12-05 10:30:50 +02:00
yairm210
7800a003db
Merge pull request #305 from ninjatao/fix_acquire
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Add icon for aquirable tiles in city screen.
2018-12-05 10:23:05 +02:00
Yair Morgenstern
93646cd74b
Missing French accentuated characters now shown
2018-12-05 10:21:14 +02:00
Duan Tao
f1c27ca0ea
Add icon for aquirable tiles in city screen.
2018-12-05 15:13:06 +08:00
Yair Morgenstern
c706fa455a
Code inspection and other general fixes - gotta clean up when there are guests ;)
2018-12-04 23:21:57 +02:00
Yair Morgenstern
7410cb8efe
BuildingTable and UnitTable texts translated!
2018-12-04 22:41:54 +02:00
Yair Morgenstern
c359616824
General code cleanup - performance improvements on order in ||, StringBuilders replaced with line lists, added missing translations
2018-12-04 21:23:25 +02:00
Yair Morgenstern
d087a3f69a
Solved 2 edge cases - one where Unciv.resume() is called with an empty GameInfo, and the other where the MoveHereButton in TileMapHolder can throw an exception if the board changed between 2 actions.
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Both impossible to replicate, both will work if the user tries again, but still better solved than unsolved.
2018-12-04 20:47:37 +02:00
yairm210
bb78673edc
Merge pull request #302 from ninjatao/fix_acquire
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Fix : can acquire tiles that already belong to the city.
2018-12-04 20:22:40 +02:00
Duan Tao
26a4a37389
Fix : can acquire tiles that already belong to the city.
2018-12-04 22:26:05 +08:00
Yair Morgenstern
3fe6bbeecc
Unhappiness combat penalty capped at 90% - kudos anh pham-vu!
2018-12-04 13:09:38 +02:00
yairm210
eba64d38ee
Merge pull request #299 from ninjatao/fix_conquered_population
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Fix : city might have negative free population after been conquered.
2018-12-04 12:32:25 +02:00
Duan Tao
6934ed0b0d
Unassign population before conquered city given to conquerer.
2018-12-04 18:21:05 +08:00
yairm210
a2a2c2ca00
Merge pull request #300 from ninjatao/allow_tranfer_tile
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Allow city to acuqire nearby tiles from friendly cities.
2018-12-04 12:14:45 +02:00
Duan Tao
76ecec8511
Remove wraping method for transfering tile.
2018-12-04 18:09:17 +08:00
Yair Morgenstern
bc1b1e7672
Solved a super-rare bug where the game would get stuck if you expanded the city onto a tile with an enemy that couldn't be teleported anywhere else - kudos Groundless Name!
2018-12-04 11:45:16 +02:00
Duan Tao
7c0179b268
Only connected tiles are acquirable.
2018-12-04 14:07:14 +08:00
Duan Tao
473bb17eba
Allow city to acuqire nearby tiles from friendly cities.
2018-12-04 12:57:29 +08:00
Duan Tao
b5adf08dbe
Fix city might have negative free population after been conquered.
2018-12-04 10:48:38 +08:00
Yair Morgenstern
c12906f63b
Removed old StatExplainer code
2018-12-03 17:42:41 +02:00
Duan Tao
6cb965f0ad
Can no longer choose Great War Infantry as free gp.
2018-12-03 22:48:37 +08:00
Yair Morgenstern
53bac34b42
Added Gatling Gun unit
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Cannon upgrades to Artillery
2018-12-03 16:00:29 +02:00
yairm210
23e55495d4
Merge pull request #297 from ninjatao/fix_city_button_color
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City button changes color after been conquered.
2018-12-03 15:27:34 +02:00
Duan Tao
a769678e63
City button changes color after been conquered.
2018-12-03 19:26:35 +08:00
Yair Morgenstern
b3b2cbe23c
Organized trade table
2018-12-03 13:08:34 +02:00
Yair Morgenstern
1e17df4b1e
Travis update, using 'android:components' instead of 'install' for base installations
2018-12-03 10:17:06 +02:00
Yair Morgenstern
4f0f163c00
Difficulty affects all AI yields now, which should widen the difficulty range - easy difficulties are now easier, and hard ones are harder
2018-12-03 09:57:27 +02:00
Yair Morgenstern
24b27a791f
Added Replacable Parts tech and Great War Infantry
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Musketman now upgrades to Rifleman
Solved more rare concurrency problems
2018-12-02 23:05:05 +02:00
Yair Morgenstern
28ae533acc
Added Landship, the first Armor unit!
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Added promotions for Armor units
2018-12-02 15:46:45 +02:00
Yair Morgenstern
1301b1181a
City stats details in city screen moved from table to right-side scroller
2018-12-02 10:35:05 +02:00
Yair Morgenstern
cd28358289
Fixed bug where you could convince AI to declare war on defeated civs - kudos ninjatao!
2018-12-01 22:40:14 +02:00
Yair Morgenstern
8ec63f2e94
Re-added language picker, hope it won't generate negative reviews again =\
2018-12-01 22:22:30 +02:00
Yair Morgenstern
ec65268099
AI now uses Great People properly
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Fixed bug where loading a game with a free policy would freeze everything
2018-12-01 22:16:26 +02:00
Yair Morgenstern
8c3282ddce
Ruins no longer give researched techs - kudos philn3v!
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Can no longer see over mountains
2018-11-30 10:21:44 +02:00
Yair Morgenstern
ce9d68e375
Hopefully the yield in the city screen looks better now
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Added mountains
2018-11-28 23:05:14 +02:00
Yair Morgenstern
c807ee5098
Solved ANR problems related to moving units long distances across the map
2018-11-28 18:59:18 +02:00
Yair Morgenstern
44be2b6d67
Cities now unassign speciallists when razed/starve and don't go into "negative population" - thanks am-per-sand!
2018-11-28 18:30:33 +02:00
Yair Morgenstern
87c3d18ac7
City specialists now stay through game restarts
2018-11-28 18:25:09 +02:00
Yair Morgenstern
defeb7431b
Buildings requiring nearnby resources now say so - thanks zivvel!
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Promotion bonuses no longer override unit-specific ones, but are added - thanks ninjatao!
2018-11-28 17:54:00 +02:00
Yair Morgenstern
43ec085b89
Fixed "no resources on coast" - thanks ninjatao!
2018-11-28 17:32:49 +02:00
Yair Morgenstern
de4c042dd5
Buildings that provide free buildings (e.g. The Great Library) now deal with civ uniques (e.g. Paper Maker)
2018-11-27 23:50:08 +02:00
Yair Morgenstern
324176d098
Performance: Added transient builtBuildingObjects list in cittyConstructions, so we won't have to get the list every time we want to calculate, well, loads of stuff
2018-11-27 23:31:40 +02:00
Yair Morgenstern
ea68a70823
Solved concurrent modification problems from TechManager.researchedTechnologies and civInfo.exploredTiles
2018-11-27 22:48:41 +02:00
Yair Morgenstern
6096bde9cd
Changed Forest icon
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Narrowed hexagon edges
2018-11-27 21:51:52 +02:00
Yair Morgenstern
2cd7e5dc88
Added "declare war on X" to available trades
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Organized trades by type
2018-11-27 19:10:27 +02:00
Yair Morgenstern
24ccd630da
Can now select as many enemy civs as there are civilizations to assign to them
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Can now start the game with "Huge" maps, because "Large" wasn't big enough for everyone apparently -_-
2018-11-26 19:50:58 +02:00
Yair Morgenstern
556c10109d
Performance improvements in both getCivUnits and canPassThrough of tile
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Fixed no embarkation & policy pick bug
2018-11-24 22:48:42 +02:00
Yair Morgenstern
6c9297abc2
Performance improvement - added baseTerrain transient in tileInfo
2018-11-24 21:58:39 +02:00
Yair Morgenstern
347d329233
Moved map toggle icons near the minimap
2018-11-24 21:47:09 +02:00
Yair Morgenstern
5577022bd7
Added unit icons to battle table
2018-11-24 21:15:22 +02:00
Yair Morgenstern
254d415968
Organized minimap UI
2018-11-23 14:48:05 +02:00
Yair Morgenstern
5b66f8f0f7
Organized Unit Table UI
2018-11-23 14:36:22 +02:00
Yair Morgenstern
c71f320731
Units now unsleep after moving
2018-11-23 10:06:16 +02:00
Yair Morgenstern
e16ea5c803
Performance: Added Transient list of researched technologies
2018-11-21 20:02:12 +02:00
Yair Morgenstern
d7ddd85c32
Performance: Viewable tiles are now a transient list in civInfo
2018-11-21 19:16:06 +02:00
Yair Morgenstern
bf4d9b609d
Dev: when getting tile stats, we only check the gold-per-turn of the viewing civ if its current gold is negative
2018-11-21 18:45:02 +02:00
Yair Morgenstern
71d99dce51
Improved Next Turn performance
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Dev: in tryGarrisonUnit, we now run canReach only when absolutely neccesary
Dev: Center tile of CityInfo cached, we access it a lot and it never really changes
2018-11-21 18:07:05 +02:00
Yair Morgenstern
edada1182b
Changed date notations to BC and AD, as per original Civ
2018-11-21 16:40:27 +02:00
Yair Morgenstern
49603f8852
Fixed bug where resource-requiring buildings could be built without the resource
2018-11-21 16:34:11 +02:00
Yair Morgenstern
2ab4e406aa
Fixed bug where auto-assigned population in cities could work tiles outside of 3-tile range
2018-11-21 16:31:14 +02:00
Yair Morgenstern
fad7df055b
It's now much easier to enter a city by clicking on the city button
2018-11-21 16:15:46 +02:00
Yair Morgenstern
9590d9890b
Solved bug where AI work boats would try to create Fishing Boats on Oil in coast (thanks Pierre Wall!)
2018-11-21 15:33:12 +02:00
Yair Morgenstern
1929118732
Policy picker no longer jumps up if you manually picked the policy when you got enough points
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Buildings that increase XP now display so in construction picker screen
2018-11-21 15:19:33 +02:00
Yair Morgenstern
17c98f9f46
Fixed Embarkation tutorial
2018-11-21 15:10:15 +02:00
Yair Morgenstern
eaa1287653
Added icons to city buildings
2018-11-19 23:04:45 +02:00
Yair Morgenstern
1b5bd472cb
Unit icons no longer look like they're trying to escape their borders
2018-11-19 22:53:07 +02:00
Yair Morgenstern
8a7719e634
Unviewable resources no longer affect improvement yield (e.g. mine on unviewable coal)
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Resource-requiring units no longer get a penalty when civ is breaking even on that resource
2018-11-19 20:44:26 +02:00
Yair Morgenstern
9d27e22952
Every unit enabled by a tech gets its own line now
2018-11-19 20:07:29 +02:00
Yair Morgenstern
3e02417838
AI units no longer attack from an embarked state (it's just not worth it)
2018-11-17 22:01:47 +02:00
Yair Morgenstern
af88d287c3
Dev: added "type" property to MapUnit to reflect baseUnit.unitType, since that's used EVERYWHERE
2018-11-17 21:57:52 +02:00
Yair Morgenstern
f6f8b53ab1
Water units can no longer fortify
2018-11-17 21:43:58 +02:00
Yair Morgenstern
678db24d78
All unit uniques displayed in tech tree
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Unit bonus/penalty uniques are now translated
2018-11-17 21:19:43 +02:00
Yair Morgenstern
22e6f39caf
Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques
2018-11-17 21:02:42 +02:00
Yair Morgenstern
2db768f9ed
Added tutorials for siege units and embarkation
2018-11-17 20:56:30 +02:00
Yair Morgenstern
69e30ce212
Dev: Techs are now recognized by their unique abilities, not by tech name
2018-11-17 20:33:21 +02:00
Yair Morgenstern
b01ed7541e
Translation fixes
2018-11-14 21:08:43 +02:00
Yair Morgenstern
7ce4d2515b
Barbarians are now colored in red+black, like in the original civ
2018-11-14 19:41:53 +02:00
Yair Morgenstern
640a3b873e
Ballista replaces catapult, not horseman
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When an improvement is under construction, you cannot pick to construct that improvement again
2018-11-14 19:31:33 +02:00
Yair Morgenstern
c0f2e7ab07
Population, resource and improvement images are faded out when a military unit is selected
2018-11-13 21:37:41 +02:00
Yair Morgenstern
2b2f8affd8
Hiding resources and improvements in the world screen no loger affects the city screens
2018-11-13 21:17:01 +02:00
Yair Morgenstern
42e6ab1c65
Fixed great person point generation
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Added great person points to civ overview
2018-11-13 21:10:23 +02:00
Yair Morgenstern
0a0b664dfe
Specialists work again! =D
2018-11-12 21:54:11 +02:00
Yair Morgenstern
62ef51f38e
Added Navigation tech with Seaport building and Frigate unit
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Water maps are out of beta and are now default!
2018-11-12 13:05:42 +02:00
Yair Morgenstern
d5a5c400bd
Units' resource requirements now stated in construction picking screen
2018-11-12 11:45:18 +02:00
Yair Morgenstern
f127c9ac37
Units requiring resources, but the civ doesn't have that resource, get a combat penalty
2018-11-12 11:44:21 +02:00
Yair Morgenstern
5ef5ff572e
Added Ironclad unit
2018-11-12 11:21:00 +02:00
Yair Morgenstern
d3a4952fef
AI will only pay for extra luxuries if it can trade them away
2018-11-12 09:47:43 +02:00
Yair Morgenstern
e43cd0ae6b
AI won't pay in trade for strategic resources it can't use or doesn't need
2018-11-08 22:39:28 +02:00
Yair Morgenstern
d2d07f49a7
Work boats can now construct Oil Wells in coastal tiles
2018-11-08 21:38:17 +02:00
Yair Morgenstern
a7694867d0
Population is assigned/unassigned in cities by clicking on the tile, not just the population symbol
2018-11-06 22:49:40 +02:00
Yair Morgenstern
a062b02bb5
Percentage increases from buildings displayed in tech picking screen
2018-11-06 20:29:48 +02:00
Yair Morgenstern
f73d840a9d
Silly roadbuilding crash bugfix
2018-11-06 20:26:31 +02:00
Yair Morgenstern
c8285b9b0a
Added new Targeting, Coastal Raider, Bombardment, Boarding Party promotions for naval units, and opened up older promotions for them
2018-11-04 20:07:54 +02:00
Yair Morgenstern
02b0f6e9fe
Code organization - separated TechButton and IconCircleGroup to separate files &c
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Tech with special abilities now displayed with a star icon
2018-11-04 18:42:55 +02:00
Yair Morgenstern
937687a0f4
Steam Power and Astronomy now increase embarked units' movement
2018-11-04 13:07:03 +02:00
Yair Morgenstern
fb2538524a
Tile info now dispays which civ each unit belongs to
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Embarked units marked on map with different shaped background
2018-11-04 13:06:16 +02:00
Yair Morgenstern
788e0d115f
Units in overview now scrollable
2018-11-03 19:55:40 +02:00
Yair Morgenstern
c1cc32e95b
Tech eras are now translated
2018-11-03 19:52:28 +02:00
Yair Morgenstern
3958ed3cdb
Fixed Ecology image
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World screen now also displays icons of tech results
2018-11-03 19:49:05 +02:00
Yair Morgenstern
8b12b80f34
Fixed images of Burial Tomb and Paper Maker
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Techs now display little icons of their effects
2018-11-03 19:19:30 +02:00
Yair Morgenstern
5e9b62162c
Fixed bug where AI settlers would attempt to settle on water tiles, causing crashes
2018-11-03 18:59:05 +02:00
Yair Morgenstern
eb9ae392d3
Added Monastery and Solar Plant icons, which were missing
2018-11-02 14:53:20 +02:00
Yair Morgenstern
abc3bfcae8
Added Galleass, first ranged water unit!
2018-11-02 12:49:41 +02:00
Yair Morgenstern
ac6adefdbd
Hydro plant bugfix
2018-11-01 20:42:57 +02:00
Yair Morgenstern
e750207eb5
Settlers, workers and great people can n longer construct things when embarked
2018-11-01 20:35:00 +02:00
Yair Morgenstern
e8b8277609
When a unit disappears (e.g. a settler that founde a city), it's "move unit here" overlay disappears too
2018-11-01 19:39:32 +02:00
Yair Morgenstern
5a6e5043b3
Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city
2018-11-01 19:27:57 +02:00
Yair Morgenstern
60b86decfb
Added tutorials on injured units and workers
2018-10-31 14:00:49 +02:00
Yair Morgenstern
9fe24e2d3d
Improved AI roadbuilding - faster and can overcome obstacles
2018-10-30 22:37:30 +02:00
Yair Morgenstern
10bfdfc8bc
When picking an improvement for a sleeping worker, it un-sleeps
2018-10-28 19:34:13 +02:00
Yair Morgenstern
4423dadefd
Removed hydro plant from loaded games
2018-10-28 16:37:51 +02:00
Yair Morgenstern
f86736db6d
Removed Hydro Plant, since it requires rivers to be useful, and we don't yet have rivers.
2018-10-28 16:16:47 +02:00
Yair Morgenstern
52dc1931cc
Wonder uniques now displayed in cities (thanks Kumārikā Bālā for pointing out the problem!)
2018-10-28 15:58:46 +02:00
Yair Morgenstern
0f4accb5a4
Added "missing translations" menu in display options, so translators can see which texts have not yet been translated in their language
2018-10-28 15:23:35 +02:00
Yair Morgenstern
324239b3e6
Typo fix: dicipline -> discipline
2018-10-28 15:06:55 +02:00
Yair Morgenstern
45e5f82478
Added Compass tech and Harbor building
2018-10-28 14:33:42 +02:00
Yair Morgenstern
cc0e76ba00
Added info of tile's unit defence bonus to tile info (not everyone is a veteren Civ player...)
2018-10-28 12:37:00 +02:00
Yair Morgenstern
f7021154f3
Available languages now sorted by percentage translated
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Added missing tilda vowels in font for Spanish translation
2018-10-24 23:08:41 +03:00
Yair Morgenstern
8186db0a17
Fixed bug where embarked automated workers with no workable tiles around, would try to work the water tile they were on (thanks Pommerbot X for sending the game data, this was pretty niche!)
2018-10-24 23:02:23 +03:00
Yair Morgenstern
284cc5c924
Can now see translation percent when picking language
2018-10-24 22:59:57 +03:00
Yair Morgenstern
230031e9f5
Fixed combat for embarked units
2018-10-23 22:08:30 +03:00
Yair Morgenstern
2c5f4e1529
Land units can embark!
2018-10-22 20:05:04 +03:00
Yair Morgenstern
7537f59bda
Bugfix: water units can't conquer cities
2018-10-22 20:04:32 +03:00
Yair Morgenstern
9c36ae0c6b
Added The Great Lighthouse
2018-10-19 15:11:14 +03:00
Yair Morgenstern
a6b4a62abc
Centeralized translations of alerts to translations file, for Spanish
2018-10-18 22:59:33 +03:00
Yair Morgenstern
f9f46391ea
Fixed lighthouse & trireme problems
2018-10-18 22:57:45 +03:00
Yair Morgenstern
dea7775be5
Added Optics and Lighthouse
2018-10-16 21:13:29 +03:00
Yair Morgenstern
c1e070018f
Added Triremes and water combat!
2018-10-15 22:57:33 +03:00
yairm210
8912984e74
Merge pull request #243 from bryanwweber/fix_medical_lab_stats
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Fix medical lab stats and stasis chamber name
2018-10-15 12:24:49 +03:00
Yair Morgenstern
ba144be973
Added resources and terrain features back to land-only maps
2018-10-14 21:07:01 +03:00
Bryan W. Weber
345f0db27e
Fix all spellings of Statis->Stasis
2018-10-14 13:55:01 -04:00
Bryan W. Weber
f90f2026ec
Apply the Medical Lab effect to the city food supply
2018-10-14 11:19:20 -04:00
Yair Morgenstern
b4c17f7664
Organized building order and icon credits
2018-10-13 21:53:17 +03:00