Vsevolod Kremianskii
3482719e4f
Use forward declaration in libvideo
2021-06-20 13:23:56 +07:00
Vsevolod Kremianskii
e9bbc08ec3
Use forward declaration in libscript
2021-06-20 13:08:03 +07:00
Vsevolod Kremianskii
ad6df32c97
Use forward declaration in libgraphics
2021-06-20 12:41:39 +07:00
Vsevolod Kremianskii
fdda384297
Use forward declaration in libaudio
2021-06-20 10:32:24 +07:00
Vsevolod Kremianskii
0b66e87bac
Use forward declaration in libresource
...
This improves incremental compilation time due to reduced coupling
between header files.
2021-06-20 10:12:23 +07:00
Vsevolod Kremianskii
1ef00f4728
Reorganize unit tests
...
- Link to a single executable
- One file per class
- Group files into folders by module
2021-06-19 07:47:39 +07:00
Vsevolod Kremianskii
a5f891141d
Limit maximum number of bones to 24 per model node
...
Vanilla cap seems to be 18 bones per model node. We would only need more
if we decide to add support for other model formats which I don't see as
likely.
2021-06-18 10:30:46 +07:00
Vsevolod Kremianskii
373087790b
Always set bone matrix uniforms
...
This fixes a skeletal animation artifact with PFHC03.
2021-06-18 10:16:33 +07:00
Vsevolod Kremianskii
d5d6b87107
Fade only lights that have fading flag set
2021-06-18 09:28:45 +07:00
Vsevolod Kremianskii
357388914c
Make game ID and GUI color resolution part of the Game class
...
Because _game.isKotOR() and _game.getGUIColorBase() are more readable
than isKotOR(_game.gameId()) and getBaseColor(_game.gameId())
respectively.
2021-06-18 09:11:15 +07:00
Vsevolod Kremianskii
9e51780378
Refactor InventoryMenu to use control binding
2021-06-18 08:24:02 +07:00
Vsevolod Kremianskii
59a990b5e2
Implement gold related functions
...
- GetGold
- GiveGoldToCreature
- TakeGoldFromCreature
2021-06-18 07:50:59 +07:00
Vsevolod Kremianskii
9cacd1ddd0
Group tests by module
...
That is to reduce total number of executables.
2021-06-14 11:58:07 +07:00
Vsevolod Kremianskii
b4432595b4
Simplify filenames in scene/node
2021-06-14 11:44:53 +07:00
Vsevolod Kremianskii
afdd80f3b3
Simplify filenames in game/camera
2021-06-14 11:23:28 +07:00
Vsevolod Kremianskii
d88156748f
Simplify filenames in game/action
...
E.g., `#include "action/docommand.h"` reads better than `#include "action/commandaction.h"`.
2021-06-14 11:09:06 +07:00
e77e40085b
Update minimum required cmake version
...
Signed-off-by: William Brawner <me@wbrawner.com>
2021-06-14 04:55:38 +07:00
Vsevolod Kremianskii
e4fb659206
Remove Coverity Scan badge
...
At least until the build has been fixed.
[ci skip]
2021-06-13 12:08:02 +07:00
Vsevolod Kremianskii
32be20aeb3
Fix all MSVC compilation warnings
2021-06-13 11:24:41 +07:00
Vsevolod Kremianskii
452baa3a16
Drop Stopwatch class
...
I don't see it being used any time used.
2021-06-13 10:40:59 +07:00
Vsevolod Kremianskii
e2f6ee3b7a
Refactor Dialog and Computer GUI to use control binding
2021-06-13 10:14:07 +07:00
Vsevolod Kremianskii
9ee347f725
Rephrase Legal Stance in README
...
[ci skip]
2021-06-13 07:54:19 +07:00
Vsevolod Kremianskii
4480914dc5
Use forward declarations in game/camera
...
Forward declaration improves compilation time at the cost of some
verbosity.
2021-06-12 19:08:10 +07:00
Vsevolod Kremianskii
7f7bc412b4
Refactor SaveLoad and PartySelection GUI to use control binding
2021-06-12 18:20:10 +07:00
Vsevolod Kremianskii
483f0a8f10
Rephrase our legal stance in README
...
Specifically mention decompilation.
[ci skip]
2021-06-12 16:14:14 +07:00
Vsevolod Kremianskii
c15b8d69a6
Refactor HUD and LoadingScreeen GUI to use control binding
2021-06-12 15:48:36 +07:00
Vsevolod Kremianskii
0695fe9d51
Add a Legal Stance section to the README
...
[ci skip]
2021-06-12 10:04:36 +07:00
Vsevolod Kremianskii
b98ffc5bec
Update README: we are at a mid-stage of development
...
[ci skip]
2021-06-12 09:18:27 +07:00
Vsevolod Kremianskii
e1dd7b7661
Refactor MainMenu GUI to use control binding
2021-06-12 09:09:58 +07:00
Vsevolod Kremianskii
41caea6048
Refactor BarkBubble and Container GUI to use control binding
2021-06-11 16:57:21 +07:00
Vsevolod Kremianskii
e87822556a
Remove leftover unnecessary includes
2021-06-11 16:06:13 +07:00
Fernando Urbano
c3f52a29fe
Fix APPLE builds
2021-06-11 14:29:37 +07:00
ef12fff06b
Fix builds on macOS
2021-06-11 11:10:29 +07:00
Vsevolod Kremianskii
e265fb43d2
Use precompiled headers to improve compilation time
2021-06-11 10:44:08 +07:00
2aceec0ed2
Use constants for binding lists sizes
...
Signed-off-by: William Brawner <me@wbrawner.com>
2021-06-10 08:38:14 +07:00
077b2bba70
Add isKotOR() util method
...
Signed-off-by: William Brawner <me@wbrawner.com>
2021-06-10 08:38:14 +07:00
bd0698eb0d
Remove unnecessary whitespace
...
Signed-off-by: William Brawner <me@wbrawner.com>
2021-06-10 08:38:14 +07:00
143288876b
Remove unnecessary initialization of shared_ptrs
...
Signed-off-by: William Brawner <me@wbrawner.com>
2021-06-10 08:38:14 +07:00
a0f6e13ac7
Use binding struct in Character menu
2021-06-10 08:38:14 +07:00
f3465b742a
Add Slider control
2021-06-10 08:38:14 +07:00
7a3e8d3f55
Remove default options in extract script
...
Signed-off-by: William Brawner <me@wbrawner.com>
2021-06-08 21:53:10 +07:00
7b276b706b
Make extract script executable on unix
...
Signed-off-by: William Brawner <me@wbrawner.com>
2021-06-08 21:53:10 +07:00
f4a0f3561b
Load directory paths from environment if present
...
Signed-off-by: William Brawner <me@wbrawner.com>
2021-06-08 21:53:10 +07:00
7781e7aa53
Add "assume yes" option to extraction script
...
Signed-off-by: William Brawner <me@wbrawner.com>
2021-06-08 21:53:10 +07:00
Vsevolod Kremianskii
1690864689
Add placeholders for all script routines
...
Except those used for mini-games.
2021-06-06 13:22:37 +07:00
Vsevolod Kremianskii
8d5cdbdc7d
Fix blaster bolts trajectory
2021-06-05 09:53:49 +07:00
Vsevolod Kremianskii
79a4af45ad
Fix erasing animation channels in Blend mode
...
This fixes combat animations being stuck.
2021-06-05 09:53:46 +07:00
Vsevolod Kremianskii
582b87b540
Implement saving/loading party members and global variables
...
While at it, refactor GFF field construction.
2021-06-05 02:50:21 +07:00
Vsevolod Kremianskii
842a8fe3b0
Implement two-weapon fighting: penalties, off-hand attacks
2021-06-05 00:57:51 +07:00
Vsevolod Kremianskii
93b389fcd4
Implement critical hits in combat
2021-06-05 00:26:29 +07:00