Unciv/android/assets/jsons/Units.json

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[
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// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
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/* Ancient Era */
{
name:"Worker",
unitType:"Civilian",
baseDescription: "Can build improvements on tiles",
movement:2,
hurryCostModifier:20,
cost:70
},
{
name:"Settler",
unitType:"Civilian",
baseDescription: "Founds a new city",
movement:2,
cost:106,
hurryCostModifier:20
},
{
name:"Scout",
unitType:"Scout",
movement:2,
strength:5,
cost:25,
uniques:["Ignores terrain cost"]
},
{
name:"Warrior",
unitType:"Melee",
movement:2,
strength:8,
cost: 40,
hurryCostModifier:20,
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obsoleteTech:"Metal Casting",
upgradesTo:"Swordsman"
},
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{
name:"Archer",
unitType:"Ranged",
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movement:2,
strength:5,
rangedStrength:7,
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cost: 40,
hurryCostModifier:20
requiredTech:"Archery",
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obsoleteTech:"Machinery",
upgradesTo:"Crossbowman"
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},
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{
name:"Bowman",
unitType:"Ranged",
movement:2,
strength:7,
rangedStrength:9,
cost: 40,
hurryCostModifier:20
requiredTech:"Archery",
obsoleteTech:"Machinery",
replaces:"Archer",
uniqueTo:"Babylon"
upgradesTo:"Crossbowman"
},
{
name:"Chariot Archer",
unitType:"Ranged",
movement:4,
strength:6,
rangedStrength:10,
cost: 56,
requiredTech:"The Wheel",
requiredResource:"Horses",
upgradesTo:"Knight",
uniques:["No defensive terrain bonus","Rough terrain penalty"],
hurryCostModifier:20
},
{
name:"Spearman",
unitType:"Melee",
movement:2,
strength:11,
cost: 56,
requiredTech:"Bronze Working",
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obsoleteTech:"Civil Service",
upgradesTo: "Pikeman",
uniques:["Bonus vs Mounted 50%"],
hurryCostModifier:20
},
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/* Classical Era */
{
name:"Catapult",
unitType:"Siege",
movement:2,
strength:7,
rangedStrength:8,
cost: 75,
requiredTech:"Mathematics",
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obsoleteTech:"Physics",
upgradesTo: "Trebuchet",
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
hurryCostModifier:20
},
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{
name:"Swordsman",
unitType:"Melee",
movement:2,
strength:14,
cost: 75,
requiredTech:"Iron Working",
upgradesTo:"Longswordsman",
obsoleteTech:"Steel",
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requiredResource:"Iron",
hurryCostModifier:20
},
{
name:"Horseman",
unitType:"Mounted",
movement:4,
strength:12,
cost: 75,
requiredTech:"Horseback Riding",
requiredResource:"Horses",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
hurryCostModifier:20
},
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{
name:"Companion Cavalry",
unitType:"Mounted",
movement:5,
strength:14,
cost: 75,
uniqueTo:"Greece",
replaces:"Horseman",
requiredTech:"Horseback Riding",
requiredResource:"Horses",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
hurryCostModifier:20
},
// Medieval Era
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{
name:"Crossbowman",
unitType:"Ranged",
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movement:2,
strength:13,
rangedStrength:18,
cost: 120,
requiredTech:"Machinery",
hurryCostModifier:20
},
{
name:"Longbowman",
unitType:"Ranged",
range:3,
movement:2,
strength:13,
rangedStrength:18,
replaces:"Crossbowman",
uniqueTo:"England",
cost: 120,
requiredTech:"Machinery",
hurryCostModifier:20
},
{
name:"Trebuchet",
unitType:"Siege",
movement:2,
strength:12,
rangedStrength:14,
cost: 120,
requiredTech:"Physics",
obsoleteTech:"Chemistry",
upgradesTo:"Cannon",
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
hurryCostModifier:20
},
{
name:"Longswordsman",
unitType:"Melee",
movement:2,
strength:21,
cost: 120,
requiredTech:"Steel",
requiredResource:"Iron",
hurryCostModifier:20
},
{
name:"Pikeman",
unitType:"Melee",
movement:2,
strength:16,
cost: 90,
requiredTech:"Civil Service",
uniques:["Bonus vs Mounted 50%"],
upgradesTo:"Musketman",
obsoleteTech:"Gunpowder",
hurryCostModifier:20
},
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{
name:"Knight",
unitType:"Mounted",
movement:3,
strength:20,
cost: 120,
requiredTech:"Chivalry",
requiredResource:"Horses",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
hurryCostModifier:20
},
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// Rennaisance Era
{
name:"Cannon",
unitType:"Siege",
movement:2,
strength:14,
rangedStrength:20,
cost: 185,
requiredTech:"Chemistry",
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
hurryCostModifier:20
},
{
name:"Musketman",
unitType:"Melee",
movement:2,
strength:24,
cost: 150,
requiredTech:"Gunpowder",
hurryCostModifier:20
}
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,{
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name:"Lancer",
unitType:"Mounted",
movement:4,
strength:25,
cost: 185,
requiredTech:"Metallurgy",
requiredResource:"Horses",
hurryCostModifier:20
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 50%" ],
},
{
name:"Cavalry",
unitType:"Mounted",
movement:4,
strength:34,
cost: 225,
requiredTech:"Military Science",
requiredResource:"Horses",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
hurryCostModifier:20
},
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{
name:"Artillery",
unitType:"Siege",
movement:2,
strength:21,
rangedStrength:28,
range:3,
cost: 320,
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requiredTech:"Dynamite",
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
hurryCostModifier:20
},
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/* Great people */
{
name:"Great Artist",
baseDescription: "Can start an 8-turn golden age or construct a Landmark (+6 culture)",
unbuildable:true,
unitType:"Civilian",
movement:2
},
{
name:"Great Scientist",
baseDescription: "Can discover a technology, or construct an Academy (+4 science)",
unbuildable:true,
unitType:"Civilian",
movement:2
},
{
name:"Great Merchant",
baseDescription: "Can undertake a trade mission, giving a large sum of gold, or construct a Customs House (+4 gold)",
unbuildable:true,
unitType:"Civilian",
movement:2
},
{
name:"Great Engineer",
baseDescription: "Can speed up construction of a wonder, or construct a Manufactory (+4 production)",
unbuildable:true,
unitType:"Civilian",
movement:2
},
]