Movea unit!\nClick on a unit > Click on a destination > Click the arrow popup = Yek niroo rā harekat dahid!\nRooye yek niroo kilik konid > Rooye yek mağsad kilik konid > Rooye feleš e zāher šode kilik konid
Founda city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Sāḵt e šahr!\nKoloni rā enteḵāb konid (Nirooyi ke parčam dārad) > Rooye ‘Sāḵt e šahr’ kilik konid (gooše pāyin samt e chap)
Enterthe city screen!\nClick the city button twice = Vāred safhe ye šahr šavid!\nRooye gozine ye šahr 2 bar kilik konid
Picka technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Yek teknoloji barāye tahğiğ enteḵāb konid!\nRooye gozine teknoloji kilik konid (sabz, bālā chap) > \n teknoloji enteḵāb konid > rooye ‘tahğiğ’ kilik konid (pāyin rāst)
Picka construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' = yek sāḵt-o-sāz enteḵāb konid!\nVared safhe ye šahr šavid > Rooye yek Niroo yā sāḵtemān kilik konid (samt e pāyin chap) > \n rooye ‘Ezāfe kardan be saf’ kilik konid
Passa turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Yek nobat begozarid!\nBa ‘Niroo ye ba’adi’ tooye niroo ha čarḵ bezanid > Rooye ‘Nobat e ba’adi’ kilik konid
Reassignworked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = zamin hāye kār šode rā dobāre entesāb konid!\nVāred safhe ye šahr šavid > Rooye zamin e entesāb šode (sabz) kilik konid tā entesāb bardāšte šavad > \n rooye yek zamin e entesāb našode kilik konid tā šahrvandi be ān entesāb šavad
Meetanother civilization!\nExplore the map until you encounter another civilization! = Bā yek tamaddon e digar āšna šavid!\nNağše rā kāvoš konid ta bā yek tamaddon e digar rooberoo šavid!
Openthe options table!\nClick the menu button (top left) > click 'Options' = Menoye tanzimāt rā bāz konid!\nRooye dokme ye meno kilik konid (bālā čap) > rooye ‘Tanzimat’ kilik konid
Constructan improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = yek zamin rā behbood bebaḵšid!\nYek niroo ye Kārgar besāzid > Be yek zamin e dašt yā čamanzār harekat konid > \n Rooye ‘Behbood baḵšidan’ kilik konid (bālāye panjere ye niroo, pāyin čap)\n > Mazra’e rā enteḵāb konid > \n Kārgar rā ānja bogzārid tā kār tamām šavad
Createa trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Yek masir e tejāri besāzid!\nBein pāytaḵtetoon va yek šahr digar jādde bekešid\nYā, kārgar ḵod rā rooye ḵodkār begozārid va sabr konid tā oo dar nahāyat in kār rā bokonad
Conquera city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Yek šahr rā fath konid!\nJoon e yek šahr e došman rā kam konid > \nBā yek niroo ye zamini ye nazdik-bord vāred šahr šavid
Movean air unit!\nSelect an air unit > select another city within range > \nMove the unit to the other city = Yek niroo ye havāi rā harekat dahid!\nYek niroo ye havāi rā enteḵab konid > yek šahr digar ke dar bord ast rā enteḵāb konid > \nNiroo rā be ān šahr montağel konid
Seeyour stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Barresi āmari ḵod rā bebinid!\nVāred e safhe ye Barresi šavid (gooše ye bālā rāst) >\nRooye ‘Āmār’ kilik konid
Ohno! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! = Vāy na! Be nazar yek moškel FĀJE’E ĀMIZ be vojood āmad! Hamčin čizi ĞATA’AN nabāyad ettefāgh bioftad! Lotfan be man yek email (yairm210@hotmail.com) bā ettelā’āt bāzi bezanid (meno -> zaḵire ye bāzi -> ettelā’āt bāzi rā kopi konid -> dar email peyst konid) va man sa’ay ḵāham kard dar asra’e e vağt ānrā dorost konam!
Ohno! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! = Vāy na! Be nazar yek moškel FĀJE’E ĀMIZ be vojood āmad! Hamčin čizi ĞATA’AN nabāyad ettefāgh bioftad! Lotfan be mā yek gozāreš befrestid va mā sa’ay ḵāhim kard ānrā dar asra’e e vağt dorost konim!
# Buildings
Choosea free great person = Yek fard e bozorg rā rāygān begirid
Get=Begirid
HydroPlant = Niroogāh e Ābi
+1population in each city = +1 jame’iat dar har šahr
+1happiness in each city = +1 rezāyat dar har šahr
# Diplomacy,Trade,Nations
Requires[buildingName] to be built in the city = Niāz dārad ke [buildingName] dar šahr sāḵte šode bāšad
Requires[buildingName] to be built in all cities = Niāz dārad ke [buildingName] dar hame ye šahr hā sāḵte šode bāšad
Providesa free [buildingName] in the city = Yek [buildingName] e rāygān dar šahr erāe midahad
Pleasedon't settle new cities near us. = Lotfan nazdik e mā šahr jadid nasāzid.
Verywell, we shall look for new lands to settle. = ḵeyle ḵob, mā donbāl e zamin hāye jadid barāye mostağar šodan ḵāhim gašt.
Weshall do as we please. = Mā har kāri delemān beḵāhad anjām midahim.
Wenoticed your new city near our borders, despite your promise. This will have....implications. = Mā motevajje šodim alā-rağm e ğoli ke dādid nazdik e marz hāye mā šahr sāḵte id. In... payāmad hāyi ḵāhad dāšt.
# City-States
Provides[amountOfCulture] culture at 30 Influence = Dar 30 Nofooz, [amountOfCulture] farhang midahad
Provides3 food in capital and 1 food in other cities at 30 Influence = Dar 30 Nofooz, 3 ğazā dar pāytaḵt va 1 ğazā dar šahr hāye digar midahad
Provides3 happiness at 30 Influence = Dar 30 Nofooz, 3 rezāyat midahad
Providesland units every 20 turns at 30 Influence = dar 30 Nofooz, har 20 nobat niroo hāye zamini midahad
Relationshipchanges in another [turnsToRelationshipChange] turns = Ravābet dar [turnsToRelationshipChange] nobat e digar, avaz mishavand.
Cultured=Bā Farhang
Maritime=Daryāi
Mercantile=Bāzargāni
Militaristic=Nezāmi
Type:= noe’e:
Influence:= Nofooz
Reach30 for friendship. = Baraye doosti be 30 beresid.
Reachhighest influence above 60 for alliance. = Be bištarin Nofooz, bālāye 60, beresid to ham-peymān šavid.
Ally:= Ham-Peymān:
# Trades
Trade=Tejārat
Offertrade = Pišnahād tejārat
Retractoffer = Pas gereftan e pišnahād
Whatdo you have in mind? = če čizi dar nazar dārid?
Ouritems = Āytem hāye mā
Ourtrade offer = Pišnahād e tejāri e mā
[otherCiv]'strade offer = Pišnahād e tejāri e [otherCiv]
[otherCiv]'sitems = Āytem hāye [otherCiv]
Pleasuredoing business with you! = Kār kardan bā šomā bāes e efteḵāre!
Ithink not. = Movāfeğ nistam.
Thatis acceptable. = In ğābel e ğabool ast.
Accept=Ğabool
Keepgoing = Edāme bede
There'snothing on the table = Hič pišnahādi rooye miz nist
PeaceTreaty = Mo’āhede ye Solh
Agreements=Tavāfoğ hā
OpenBorders = Bāz Kardan Marz Hā
Goldper turn = Tala dar har nobat
Cities=Šahr Hā
Technologies=Teknoloji Hā
Declarationsof war = E’elām jang hā
Introductionto [nation] = Mo’arefi kardan be [nation]
Declarewar on [nation] = E’elām jang be [nation]
Luxuryresources = Manābe’e loox
Strategicresources = Manābe’e esterātejik
Owned:[amountOwned] = Dārim: [amountOwned]
# Nation picker
[resourceName]not required = Niāzi be [resourceName] nist
Lostability = Tavānāi az dast rafte
Nationalability = Tavānāi melli
[firstValue]vs [secondValue] = [firstValue] bar alayh e [secondValue]
# Nations
Receivefree Great Scientist when you discover Writing, Earn Great Scientists 50% faster = Yek Dānešmand e Bozorg e rāygān vağti Neveštan rā kašf mikonid daryāft konid, Dānešmand hāye Bozorg rā 50% sari’e tar daryāft konid
Ingenuity=Nobooğ
City-StateInfluence degrades at half and recovers at twice the normal rate = Nofooz rooye Šahrestān hā bā nesf e sora’at e āddi kam mišavad va bā 2 barābar e sora’at e āddi ziād mišavad
HellenicLeague = Ettehād e Yoonāni
Greatgeneral provides double combat bonus, and spawns 50% faster = Farmānde Ye Bozorg 2 barābar jāyeze ye nezami midahad, va 50$ sari’e tar zāher mišavad
Artof War = Honar e Jang
+20%production towards Wonder construction = +20% tolid barāye sāḵt e Ajāyeb
MonumentBuilders = Sāzandegan e Āsār e Yādbood
+2movement for all naval units = +2 harekat barāye tamām e niroo hāye daryāi
SunNever Sets = Ḵoršid Hičvağt Ğoroob Nemikonad
+2Culture per turn from cities before discovering Steam Power = +2 Farhang az šahr hā dar har nobat, tā ğabl az kašf e Motore e Boḵār
AncienRégime = Hokoomat e Kohan
StrategicResources provide +1 Production, and Horses, Iron and Uranium Resources provide double quantity = Manābe’e Esterātejik +1 Tolid ezāfe erāe midahand hamčenin, Manābe’e Asb, Āhan va Orāniom 2 barābar e meğdār e āddi midahand
SiberianRiches = Servatmandān e Siberiai
+25%Production towards any buildings that already exist in the Capital = +25% Tolid barāye sāḵt e har sāḵtemāni ke ğablan dar Pāytaḵt sāḵte šode bāšad
TheGlory of Rome = Šokooh e Rom
+1Gold from each Trade Route, Oil resources provide double quantity = +1 Talā be ezāye har Masir e Tejāri, Manābe’e Naft 2 barābar e meğdār e āddi midahand
TradeCaravans = Kārevān Hāye Bāzargāni
Allland military units have +1 sight, 50% discount when purchasing tiles = Tamām niroo hāye nezāmi e zamini +1 Did bištar dārand, 50% taḵfif barāye ḵarid ḵane hā
ManifestDestiny = Sarnevešt e Āšekār
Unitsfight as though they were at full strength even when damaged = Niroo hā hengāmi ke āsib dide and tori mijangand ke engār āsibi nadide and
Bushido=Boošido
67%chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment, -25% land units maintenance. = 67% ehtemāl dārad ke az yek ordoogāh e Barbar tasḵir šode 25 Talā va yek niroo ye Barbar daryāft konid, -25% negahdāri e niroo hāye zamini
FurorTeutonicus = Ḵašm e Ālmāni
Unhappinessfrom number of Cities doubled, Unhappiness from number of Citizens halved. = Nārezāyati az tedād e Šahr hā 2 barābar mišavad, ammā Nārezayati az tedād e Šahrvandān nesf mišavad.
PopulationGrowth = Rošd e Jame’iat
Payonly one third the usual cost for naval unit maintenance. Melee naval units have a 1/3 chance to capture defeated naval units. = 1/3 hazine ye negahdāri e niroo hāye daryāi rā bepardāzid. Niroo hāye daryāi nazdik-bord 1/3 šāns dārand ke niroo hāye daryāi šekast ḵorde rā tasḵir konand.
BarbaryCorsairs = Dozdān Daryāi e Barbar
+2Science for all specialists and Great Person tile improvements = +2 Elm barāye har moteḵasses va zamin hāye behbood baḵšide šode tavasot e Afrād e Bozorg
Scholarsof the Jade Hall = Pažoohešgarān e Tālār e Jeyd
Allunits move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. = Tamām e niroo hā tori toye Jangal va Biše hā dar ğalamro e ḵodi harekat mikonand ke engār jādde dārand. Az in zamin hā hamčenin mitavān pas az tahğiğ va kašf e Čarḵ, barāye mottasel kardan šahr hā estefāde kard.
TheGreat Warpath = Jangjooye Bozorg
GoldenAges last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength = Asr hāye Talāi 50% bištar davām dārand. Hengām e yek Asr e Talāi, niroo hā +1 Harekat va +10% Ğovvat daryāft mikonand
AchaemenidLegacy = Mirās e Haḵāmaneši
Canembark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. = Mitavān mostağiman az daryā be sāhel raft va bar aks. +1 Did vağti dar daryā hastid. +10% Ğovvat e Jangi agar be fāsele ye 2 ḵāne az yek Moāy bāšid.
Wayfinding=Masiryābi
Foodand Culture from Friendly City-States are increased by 50% = Ğazā va Farhang az Šahrestān hāye doost 50% afzāyeš miyāband.
FatherGoverns Children = Pedar bar Farzandān Hokoomat Mikonad
Receivetriple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. = 3 barābar Talā az Ordoogāh hāye Barbar va az ğārat e Šahr hā bedast avarid. Niroo hāye zamini mostağar dar āb mitavānand az ḵod defā konand.
RiverWarlord = Sepahbod e Daryā hā
100Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 talā barāye kašf kardan e yeki az Ajāyeb e Tabi’I (500 talā agar avvalin nafari bašid ke kašfaš mikonad). Farhang, Rezāyat, va zamin hāye dāde šode az Ajāyeb e Tabi’i 2 barābar mišavand.
SevenCities of Gold = Haft Šahr e Talā
CombatStrength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = +30% Ğovvat e Jangi vağti be niroo hāye yek šahrestān yā be ḵod šahrestān hamle mikonid. Tamām niroo hāye savāre +1 Harekat ḵāhand dāšt.
MongolTerror = Tars az Moğol
Unitsignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere. = Niroo hā hazine ye harekat be zamini ke tappe dārad rā nmidahand. Hazine ye negahdāri barāye zamin hāye tappe i behbood baḵšide šode napardāzid. Hazine ye tamām zamin hāye digar ham nesf mišavaf.
GreatAndean Road = Jāde ye Azim e Kooh hāye Ānd
+1Movement to all embarked units, units pay only 1 movement point to embark and disembark. Melee units pay no movement cost to pillage. = +1 Harekat barāye tamām niroo hāye zamini e dar daryā, Niroo hā fağat 1 Harekat barāye ḵarej va vāred be āb šodan mipardāzand. Niroo hāye nazdik-bord barāye ğārat hič Harekati az dast nemidahand.
VikingFury = Ḵašt Vāyking hā
GainCulture for the empire from each enemy unit killed = be ezāye har niroo ye došman ke košte mišavad Farhang daryāft konid.
SacrificialCaptives = Asir hāye Ğorbāni
# New game screen
Uniques=Bi Mānand hā
Promotions=Beh-sāzi hā
Loadcopied data = Bārgozāri e Etela’at Kopi Šode
Couldnot load game from clipboard! = Bāzi e kopi šode bārgozāri našod!
PlayerID from clipboard = ID e Kārbari e kopi šode
Tocreate a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = Barāye sāḵt e yek bāzi čand-nafare, tik e ‘čand-nafare’ rā dar safhe ye Bāzi e Jadid bezanid, va be ezāye har fard ID oo rā vāred konid.
Youcan assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = Šomā mitavānid ID ḵod rā ānjā be rāhati vāred konid, va bāzikonān digar ham mitavānand ID hāye ḵod rā az injā kopi konand va barāye šoma befrestand tā dar bāzi ğarārešān dahid.
Onceyou've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. = Vağti bāzi e ḵod rā sāḵtid, ID e Bāzi barāye šomā ḵodkār kopi mišavad tā šomā betavānid ānrā be bāzikonān e digar befrestid.
Playerscan enter your game by copying the game ID to the clipboard, and clicking on the 'Add Multiplayer Game' button = Bāzikonān bā kopi kardan e ID e Bāzi va kilik rooye ‘Ezāfe Kardan e Bāzi e Čand-nafare’, vāred e bāzi šomā šavand.
Thesymbol of your nation will appear next to the game when it's your turn = Namād e mellat e šoma vağti nobatetān mišavad, kenār e bāzi namāyān mišavad
Back=Ağab
Rename=Tağyir e Nām
EditGame Info = Tağyir e Etelā’āt e Bāzi
AddMultiplayer Game = Ezāfe Kardan e Bāzi e Čand-nafare
Itlooks like your saved game can't be loaded! = Be nazar miresad bāzi e zaḵire šode ye šomā, bārgozāri nemišavad!
Ifyou could copy your game data ("Copy saved game to clipboard" - = agar tavānestid etelā’āt e bāzi ḵod rā kopi konid (“Kopi kardan e bāzi e zaḵire šode” -
pasteinto an email to yairm210@hotmail.com) = anrā dar emaili be yairm210@hotmail.com peyst konid)
Icould maybe help you figure out what went wrong, since this isn't supposed to happen! = Man ehtemālan mitavānam komaketān konam moškel rā peydā konim, čerā ke in nabāyad ettefāğ mioftād!
Missingmods: [mods] = Mod hāye mafğood: [mods]
# Options
Options=Tanzimāt
Displayoptions = Tanzimāt e safhe
Gameplayoptions = Tanzimāt e geym-peley
Otheroptions = Tanzimāt e digar
Turnsbetween autosaves = Tedād e nobat hā beyn e har zaḵire-sāzi ḵodkār
Soundeffects volume = Hajm e sedā ye efekt hāye soti
Musicvolume = Hajm e sedā ye mosiği
Downloadmusic = Dānlod e mosiği
Downloading...=Dar hāl e dānlod...
Couldnot download music! = Mosiği dānlod našod!
Show=Nešān dādan
Hide=Bastan
Showworked tiles = Nešān dādan e zamin hāye kār šode
Showresources and improvements = Nešān dādan e manābe’ va behbood-šazi hā
Checkfor idle units = Gaštan barāye niroo hāye bikār
Moveunits with a single tap = Harekat dādan e niroo hā bā yek kilik
Showtutorials = Nešān dādan e rāhnamāi
Auto-assigncity production = Enteḵāb e ḵodkār e sāḵt-o-sāz barāye šahr
Auto-buildroads = sāḵt e ḵodkār jādde
Showminimap = Nešān dādan e minimap
Showpixel units = Nešān dādan e tasviri e niroo hā
Showpixel improvements = Nešān dādan e tasviri e behbood-sāzi hā
Enablenuclear weapons = Fa’āl kardan e selāh hāye haste i
Fontset=Noe Font
Continuousrendering = Render e peyvaste
Whendisabled, saves battery life but certain animations will be suspended = Vağti ğeyr e fa’āl ast bātri rā kamtar masraf mikonad vali ba’azi animeyšen hā ğeyr fa’āl mišavand
Ordertrade offers by amount = Morattab kardan e pišnahād hāye tejāri az meğdārešoon
Anenemy [unit] was spotted near our territory = Yek [unit] e došman kenār e ğalamro e mā dide šod
Anenemy [unit] was spotted in our territory = Yek [unit] e došman dar ğalamro e mā dide šod
[amount]enemy units were spotted near our territory = [amount] niroo ye došman kenār e ğalamro e mā dide šod
[amount]enemy units were spotted in our territory = [amount] niroo ye došman dar ğalamro e mā dide šod
Thecivilization of [civName] has been destroyed! = Tamaddon e [civName] nābood šod!
TheCity-State of [name] has been destroyed! = Šahrestān e [name] nābood šod!
Wehave captured a barbarian encampment and recovered [goldAmount] gold! = Mā yek ordoogāh e Barbari rā tasḵir kadim va [goldAmount] Talā bedast āvardim!
Abarbarian [unitType] has joined us! = Yek [unitType] Barbari be mā molhağ šod!
Wehave found survivors in the ruins - population added to [cityName] = Mā bāzmāndegāni dar ḵarābe hā peydā kardim - jame’iati be [cityName] ezāfe šod
Notenough memory on phone to load game! = Gooši hāfeze ye kāfi barāye bārgozāri e bāzi nadārad!
Quickstart=Šoro e sari
Victorystatus = Vazi’at e piroozi
Socialpolicies = Siāsat hāye ejtemāi
Community=Anjoman
Close=Bastan
Doyou want to exit the game? = Āyā miḵāhid az bāzi ḵārej šavid?
Startbias: = Āvāntāj hengām e šoro
Avoid[terrain] = Ejtenāb kardan az [terrain]
# City screen
Exitcity = Ḵorooj az šahr
Razecity = Virān kardan e šahr
Stoprazing city = Tavvağof e bā ḵāk yeksān sāzi
Buyfor [amount] gold = Ḵarid be ezāye [amount] Talā
Buy=Ḵarid
Youhave [amount] gold = Šomā [amount] Talā dārid
Currentlyyou have [amount] gold. = Dar hāl e hāzer šomā [amount] Talā dārid
Wouldyou like to purchase [constructionName] for [buildingGoldCost] gold? = Āyā miḵāhid [constructionName] rā be ezāye [buildingGoldCost] Talā beḵarid?
Nospace available to place [unit] near [city] = Hič fazāi barāye ğarār dādan e [unit] kenār e [city] nist
Maintenancecost = Hazine ye negahdāri
Pickconstruction = Enteḵāb e sāḵt-o-sāz
Pickimprovement = Enteḵāb e behbood sāzi
Provides[resource] = [resource] erāe midahad
Replaces[improvement] = Jaygozin e [improvement] mišavad
ConductTrade Mission = Pardāḵtan be mamooriat e tejāri
Yourtrade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = Mamoriat e tejāri šoma be [civName] bāes e bedast āvardan e [goldAmount] Talā va [influenceAmount] Nofooz šod!
HurryWonder = Sorat baḵšidan be Ojoobe
Yourcitizens have been happy with your rule for so long that the empire enters a Golden Age! = Šahrvandān e šomā be haddi az hokoomat e šomā rāzi and ke vared e yek Asr e Talāi šodid!
Youhave entered the [newEra]! = Šomā vāred e [newEra] šodid!
[civName]has entered the [eraName]! = [civName] vāred e [eraName] šod!
[policyBranch]policy branch unlocked! = Šāḵe ye siāsat e [policyBranch] bāz šod!
Completeall the spaceship parts\n to win! = Tamām e baḵš hāye fazāpeymā rā takmil konid\n tā bebarid!
Complete5 policy branches\n to win! = 5 šāḵe ye siasat rā takmil konid\n tā bebarid!
Destroyall enemies\n to win! = Tamām e došmanān rā nabood konid\n tā bebarid!
Youhave won a scientific victory! = Šomā bā piroozi e elmi barande šodid!
Youhave won a cultural victory! = Šomā bā piroozi e farhangi barande šodid!
Youhave won a domination victory! = Šomā be piroozi bā tasḵir barande šodid!
Youhave achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = Šomā be komak e ğodrat e āli e farhangetoon be piroozi residid. Azemat e tamaddon e šoma – tajalol e banā hā va ğodrate honarmandān – jahān rā heyrat zade karde! Šaerān tā vağti ke zibāi be deli pir šadi mibaḵše az šomā yād ḵāhand kard.
Theworld has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = Jahān bā jang motešannej šode. Besiyāri az tamaddon hāye bozorg va ğodratmand soğoot karde and, vali šomā davām avardid – va yek barande zāher šodid! Jahān tā moddat hā piroozi ye bā šokooh e šomā rā be yād ḵāhad dāšt!
Youhave achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! = Šomā bā tasallot bar elm be piroozi residid! Šomā bar romooz e tabi’at solte peydā kardid va mardometoon rā be dorāni movaffağ va omidvārāne hedāyat kardid! Piroozi e šomā tā moğe i ke setāre hā dar āsemān e šab mideraḵšand dar yād hā bāği ḵāhad mānd!
Youhave been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = Šomā šekast ḵordid. Tamaddon e šomā tavassot e došmanān e besiāraš pāymāl šod. Vali mardom e šomā ma’ayoos nistand, čerā ke midānand roozi šomā bar migardid – va ānhā rā mostağim be pirooze hedāyat mikonid!
Spaceshipparts remaining = Ğesmat hāye mānde ye fazāpeymā
Branchescompleted = Šāḵe hāye takmil šode
Undefeatedcivs = Tamaddon hāye šekast naḵorde
# Capturing a city
Whatwould you like to do with the city? = Bā šahr če kāri miḵāhid bokonid?
Annex=Zamime
Annexedcities become part of your regular empire. = Šahr hāye zamime šode baḵši az emperātoori e āddi e šomā mišavand.
Theircitizens generate 2x the unhappiness, unless you build a courthouse. = Šahrvandān e ānhā 2 barābar Nārezāyati toolid mikonand, magar inke yek dādgāh besāzid
Puppet=Mosta’emere
Puppetedcities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Šahr hāye mosta’emere hazine ye teknoloji yā siāsat šomā rā ziad nemikonand, vali šahrvandān e ānhā 1.5 barābar e hālat e ma’amool Nārezāyati toolid mikonand.
Youhave no control over the the production of puppeted cities. = Šomā hič kontoroli be sāḵt-o-sāz e šahr hāye mosta’emere nadārid.
Puppetedcities also generate 25% less Gold and Science. = Šahr hāye mosta’emere hamčenin 25% Talā va Elm e kamtari toolid mikonand.
Apuppeted city can be annexed at any time. = Yek šahr e mosta’emere harvağti mitavānad zamime šavad.
Liberate=Āzād Kardan
Liberatinga city returns it to its original owner, giving you a massive relationship boost with them! = Āzād kardan e yek šahr ān rā be sāheb e asli aš bar migardānad, yek komak bozorg dar ravābet e šomā bā ānhā mikonad!
Raze=Virān Kardan
Razingthe city annexes it, and starts razing the city to the ground. = Virān karadn e šahr ānrā zamime mikonad, sepas šoro be virān kardan mikonad tā bā ḵāk yeksān šavad.
Thepopulation will gradually dwindle until the city is destroyed. = Jame’iat
Removeyour troops in our border immediately! = Jame’iat be tadrij kāheš miyābad tā vağti ke šahr nābood šavad.
Sorry.=Bebaḵšid.
Never!=Hargez!
OfferDeclaration of Friendship ([30] turns) = Pišnahād e Ezhārnāme ye Doosti dādan ([30] turns)
Myfriend, shall we declare our friendship to the world? = Doost e man, Doosti e mān rā be jahān e’elām konim?
Enableout-of-game turn notifications = Fa’āl kardan e yādāvar e nobat dar ḵārej e bāzi
Timebetween turn checks out-of-game (in minutes) = Moddat mian har barresi e nobat (dağiğe)
Showpersistent notification for turn notifier service = Nešān dādan e yādāvar e nobat e modāvem
Takeuser ID from clipboard = Peyst kardan e ID e kārbari e kopi šode
Doingthis will reset your current user ID to the clipboard contents - are you sure? = Bā in kor ID e kārbari e šomā be ID kopi šode tağyir dāde mišavad – āyā motmaenid?
'Timecrumbles things; everything grows old and is forgotten under the power of time' - Aristotle = “zamān hame čiz rā falaj mikonad; Har čizi ğadimi miše va bā ğodrat e zamān faramooš mišavad” - Arastoo
'Librariesare as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon = “Ketābḵāne hā mesl e Ma’ābed, Jai hastand ke tamām e yādgār hāye ğeddis hāye kohan, ke por az tağvā ye vāğei hastand va tavvahom va faribi dar ānhā nist, Āramide and va negahdāri mišavand.” – Ser Ferānsis Beyken
'O,let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge =
'Whyman, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar =
Cultureand Gold costs of acquiring new tiles reduced by 25% in this city = Hazine ye Farhangi va Talā ye gereftan zamin hāye jadid 25% dar in šahr kāheš miyābad
'Hespoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad =
'Thewhole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles =
'Theythat go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 =
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Allmilitary naval units receive +1 movement and +1 sight =
'Ithink that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore =
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HangingGardens =
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Removeextra unhappiness from annexed cities =
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Canonly be built in annexed cities =
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Courthouse=
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Colosseum=
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'Regardyour soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu =
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TerracottaArmy =
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Temple=
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DoublesGold given to enemy if city is captured =
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BurialTomb =
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MudPyramid Mosque =
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'Theancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates =
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FreeSocial Policy =
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TheOracle =
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Market=
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Provides1 extra copy of each improved luxury resource near this City =
'Theart of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu =
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Enemyland units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite) =
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GreatWall =
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Monastery=
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'Forit soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis =
'Thekatun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam =
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GoldenAge length increases +50% =
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ChichenItza =
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'Fewromances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham =
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Goldfrom all trade routes +25% =
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Musthave an owned mountain within 2 tiles =
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MachuPicchu =
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Workshop=
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Longhouse=
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Forge=
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Connectstrade routes over water =
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Harbor=
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University=
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Wat=
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OxfordUniversity =
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Castle=
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MughalFort =
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'Thetemple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena =
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Costof acquiring new tiles reduced by 25% =
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AngkorWat =
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'Justiceis an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison =
'Architecturehas recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo =
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NotreDame =
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Armory=
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Mustbe next to [terrain] =
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Observatory=
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OperaHouse =
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'Ilive and love in God's peculiar light.' - Michelangelo Buonarroti =
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Culturein all cities increased by 25% =
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SistineChapel =
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Bank=
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Satrap'sCourt =
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+5%Production for every Trade Route with a City-State in the empire =
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Hanse=
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'Mostof us can, as we choose, make of this world either a palace or a prison' - John Lubbock =
'Don'tclap too hard - it's a very old building.' - John Osbourne =
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FreeGreat Person =
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LeaningTower of Pisa =
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'Bushidois realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo =
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+15%combat strength for units fighting in friendly territory =
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HimejiCastle =
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Museum=
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Hermitage=
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'Everygenuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson =
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2free Great Artists appear =
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TheLouvre =
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Seaport=
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'TheTaj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore =
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Empireenters golden age =
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TajMahal =
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'Thingsalways seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell =
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Free[unit] appears =
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Sciencegained from research agreements +50% =
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PorcelainTower =
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Mustnot be on hill =
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Windmill=
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PublicSchool =
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Factory=
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MilitaryAcademy =
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'PaleDeath beats equally at the poor man's gate and at the palaces of kings.' - Horace =
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BrandenburgGate =
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Hospital=
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StockExchange =
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'Toachieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein =
'Welive only to discover beauty, all else is a form of waiting' - Kahlil Gibran =
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Provides1 happiness per 2 additional social policies adopted =
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EiffelTower =
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'Giveme your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus =
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+1Production from specialists =
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Statueof Liberty =
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ResearchLab =
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Stadium=
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'Cometo me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 =
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Culturecost of adopting new Policies reduced by 10% =
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CristoRedentor =
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'TheLaw is a fortress on a hill that armies cannot take or floods wash away.' –- The Prophet Muhammed =
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Defensivebuildings in all cities are 25% more effective =
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Kremlin=
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'...thelocation is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria =
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Neuschwanstein=
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MedicalLab =
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NuclearPlant =
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SolarPlant =
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'Thosewho lose dreaming are lost.' - Australian Aboriginal saying =
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SydneyOpera House =
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'Inpreparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
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Goldcost of upgrading military units reduced by 33% =
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Pentagon=
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SpaceshipFactory =
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Spaceshippart =
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SSBooster =
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Enablesconstruction of Spaceship parts =
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ApolloProgram =
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'Thewonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France =
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2free great scientists appear =
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HubbleSpace Telescope =
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SSCockpit =
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SSEngine =
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SSStasis Chamber =
#################### Lines from Difficulties from Civ V - Vanilla ####################
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Settler=
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Chieftain=
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Warlord=
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Prince=
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King=
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Emperor=
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Immortal=
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Deity=
#################### Lines from Nations from Civ V - Vanilla ####################
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Spectator=
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Babylon=
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NebuchadnezzarII =
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Thedemon wants the blood of soldiers! =
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Ohwell, I presume you know what you're doing. =
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Itis over. Perhaps now I shall have peace, at last. =
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Areyou real or a phantom? =
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Itappears that you do have a reason for existing – to make this deal with me. =
Jip-hyun-jun(Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! =
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Foolish,miserable wretch! You will be crushed by this country's magnificent scientific power! =
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Nowthe question is who will protect my people. A dark age has come. =
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Welcometo the palace of Choson, stranger. I am the learned King Sejong, who looks after his great people. =
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Wehave many things to discuss and have much to benefit from each other. =
Youare an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! =
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Fool!You have doomed your people to fire and destruction! =
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Wehave been consumed by the fires of hatred and rage. Enjoy your victory in this world - you shall pay a heavy price in the next! =
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Iam Askia of the Songhai. We are a fair people - but those who cross us will find only destruction. You would do well to avoid repeating the mistakes others have made in the past. =
IfI am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine! =
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Ahahah!You seem to show some skills of a true Viking! Too bad that I'll probably kill you! =
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Lokimust have stood by you, for a common man alone could not have defeated me... Oh well! I will join the einherjar in Valhalla and feast, while you toil away here. =
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HaradBluetooth bids you welcome to his lands, a Viking unlike any the seas and lands have ever known! Hah, are you afraid? =
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Thisis a fine deal! Even a drunk beggar would agree! =
#################### Lines from Techs from Civ V - Vanilla ####################
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Agriculture=
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Startingtech =
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'Wheretillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster =
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Pottery=
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'Shallthe clay say to him that fashioneth it, what makest thou?' - Bible Isaiah 45:9 =
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AnimalHusbandry =
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'Thoushalt not muzzle the ox when he treadeth out the corn.' - Bible Deuteronomy 25:4 =
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Archery=
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'Thehaft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop =
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Mining=
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'Themeek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty =
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Sailing=
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'Hewho commands the sea has command of everything.' - Themistocles =
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Calendar=
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'Soteach us to number our days, so that we may apply our hearts unto wisdom.' - Bible Psalms 90:12 =
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Writing=
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'Hewho destroys a good book kills reason itself.' - John Milton =
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Trapping=
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'Evenbrute beasts and wandering birds do not fall into the same traps or nets twice.' - Saint Jerome =
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TheWheel =
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'Wisdomand virtue are like the two wheels of a cart.' - Japanese proverb =
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Masonry=
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'Howhappy are those whose walls already rise!' - Virgil =
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BronzeWorking =
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'HereHector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold.' - Homer =
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Optics=
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Enablesembarkation for land units =
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'Hemade an instrument to know if the moon shine at full or no.' - Samuel Butler =
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HorsebackRiding =
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'AHorse! A Horse! My kingdom for a horse!' - Shakespeare (Richard III) =
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Mathematics=
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'Mathematicsis the gate and key to the sciences.' - Roger Bacon =
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Construction=
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'Threethings are to be looked to in a building: that it stands on the right spot; that it be securely founded; that it be successfully executed.' - Johann Wolfgang von Goethe =
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Philosophy=
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'Thereis only one good, knowledge, and one evil, ignorance.' - Socrates =
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Currency=
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'Betteris bread with a happy heart than wealth with vexation.' - Amenemope =
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Engineering=
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Roadsconnect tiles across rivers =
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'Instrumentalor mechanical science is the noblest and, above all others, the most useful.' - Leonardo da Vinci =
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IronWorking =
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'Donot wait to strike til the iron is hot, but make it hot by striking.' - William Butler Yeats =
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Theology=
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'Threethings are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do' - St. Thomas Aquinas =
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CivilService =
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EnablesOpen Borders agreements =
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'Theonly thing that saves us from the bureaucracy is its inefficiency' - Eugene McCarthy =
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Guilds=
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Enablesconversion of city production to gold =
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'Themerchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib =
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MetalCasting =
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'Whenpieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established.' - Sri Guru Granth Sahib =
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Compass=
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'Ifind the great thing in this world is not so much where we stand, as in what direction we are moving.' - Oliver Wendell Holmes =
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Education=
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Enablesconversion of city production to science =
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EnablesResearch agreements =
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'Educationis the best provision for old age.' - Aristotle =
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Chivalry=
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'Whosopulleth out this sword of this stone and anvil, is rightwise king born of all England.' - Malory =
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Machinery=
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Improvesmovement speed on roads =
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'Thepress is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being.' - Thomas Jefferson =
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Physics=
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'Measurewhat is measurable, and make measurable what is not so.' - Galileo Galilei =
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Steel=
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'JohnHenry said to his Captain, / 'A man ain't nothin' but a man, / And before I'll let your steam drill beat me down, / I'll die with the hammer in my hand.'' - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man =
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Astronomy=
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Increasesembarked movement +1 =
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Enablesembarked units to enter ocean tiles =
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'Joyfullyto the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered.' - Homer =
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Acoustics=
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'Theirrising all at once was as the sound of thunder heard remote' - Milton =
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Banking=
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'Happiness:a good bank account, a good cook and a good digestion' - Jean Jacques Rousseau =
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PrintingPress =
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'Itis a newspaper's duty to print the news and raise hell.' - The Chicago Times =
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Gunpowder=
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'Theday when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops.' - Alfred Nobel =
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Navigation=
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'Thewinds and the waves are always on the side of the ablest navigators.' - Edward Gibbon =
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Architecture=
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'Architecturebegins where engineering ends.' - Walter Gropius =
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Economics=
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'Compoundinterest is the most powerful force in the universe.' - Albert Einstein =
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Metallurgy=
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'Therenever was a good knife made of bad steel.' - Benjamin Franklin =
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Chemistry=
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'Whereverwe look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation.' - Calvin Coolidge =
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Archaeology=
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'Thosewho cannot remember the past are condemned to repeat it.' - George Santayana =
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ScientificTheory =
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'Everygreat advance in science has issued from a new audacity of imagination.' - John Dewey =
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Industrialization=
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'Industrializationbased on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch =
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Rifling=
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'Itis well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee =
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MilitaryScience =
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'Warsmay be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton =
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Fertilizer=
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'Thenation that destroys its soil destroys itself.' - Franklin Delano Roosevelt =
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Biology=
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'Ifthe brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson =
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Electricity=
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'Isit a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne =
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SteamPower =
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'Thenations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris =
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Dynamite=
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'Assoon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson =
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Modernera =
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Refrigeration=
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'Andhomeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth =
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Radio=
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'Thewhole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen =
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ReplaceableParts =
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'Nothingis particularly hard if you divide it into small jobs.' - Henry Ford =
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Flight=
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'Aeronauticswas neither an industry nor a science. It was a miracle.' - Igor Sikorsky =
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Railroad=
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'Theintroduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson =
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Plastics=
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'Ben,I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate =
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Electronics=
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'There'sa basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins =
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Ballistics=
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'Men,like bullets, go farthest when they are smoothest.' - Jean Paul =
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Combustion=
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'Anyman who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein =
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Informationera =
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Pharmaceuticals=
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'Innothing do men more nearly approach the gods than in giving health to men.' - Cicero =
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AtomicTheory =
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'Theunleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein =
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Radar=
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'Visionis the art of seeing things invisible.' - Jonathan Swift =
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CombinedArms =
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'Theroot of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises =
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Ecology=
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'Onlywithin the moment of time represented by the present century has one species, man, acquired significant power to alter the nature of his world.' - Rachel Carson =
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NuclearFission =
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'Iam become Death, the destroyer of worlds.' - J. Robert Oppenheimer =
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Rocketry=
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'Agood rule for rocket experimenters to follow is this: always assume that it will explode.' - Astronautics Magazine, 1937 =
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Computers=
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+10%science and production in all cities =
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'Computersare like Old Testament gods: lots of rules and no mercy.' - Joseph Campbell =
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Futureera =
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MobileTactics =
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'Allmen can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu =
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Satellites=
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'Now,somehow, in some new way, the sky seemed almost alien.' - Lyndon B. Johnson =
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Robotics=
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'1.A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.' - Isaac Asimov =
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Lasers=
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'Thenight is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 =
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ParticlePhysics =
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'Everyparticle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton =
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Nanotechnology=
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'Theimpact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives.' - Richard Schwartz =
Canundertake a trade mission with City-State, giving a large sum of gold and [amount] Influence =
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GreatEngineer =
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Canspeed up construction of a wonder =
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GreatGeneral =
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Bonusfor units in 2 tile radius 15% =
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Khan=
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Healadjacent units for an additional 15 HP per turn =
#################### Lines from Tutorials ####################
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Introduction=
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Welcometo Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
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NewGame =
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Yourfirst mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. =
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Howdo you know a spot is appropriate?\nThat’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! =
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However,cities don’t have a set area that they can work - more on that later!\nThis means you don’t have to settle cities right next to resources.\nLet’s say, for example, that you want access to some iron – but the resource is right next to a desert.\nYou don’t have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately – \n which might be the case now and then, but you’ll usually have the luxury of time. =
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Thefirst thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts don’t suffer a movement penalty in this terrain.\nIf you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
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Inyour first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention =
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Cultureand Policies =
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Eachturn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. =
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Thepolicies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. =
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Witheach policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
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CityExpansion =
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Oncea city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
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Eachadditional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
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Althoughyour city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
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Ascities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
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Inaddition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. =
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Thismeans that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
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Unhappiness=
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Itseems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
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Unhappinesshas two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 =
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Thereare 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders =
Youhave entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. =
Connectingyour cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! =
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VictoryTypes =
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Onceyou’ve settled your first two or three cities you’re probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win – if you haven’t already. =
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Thereare three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri =
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Soto sum it up, these are the basics of Unciv – Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
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EnemyCity =
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Citiescan be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! =
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LuxuryResource =
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Luxuryresources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! =
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StrategicResource =
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Strategicresources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses. =
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UnlikeLuxury Resources, each Strategic Resource on the map provides more than one of that resource.\nThe top bar keeps count of how many unused strategic resources you own.\nA full drilldown of resources is available in the Resources tab in the Overview screen. =
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Thecity can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit =
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AfterConquering =
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Whenconquering a city, you can now choose to either or raze, puppet, or annex the city.\nRazing the city will lower its population by 1 each turn until the city is destroyed. =
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Puppetingthe city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nAnnexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state! =
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Youhave encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! =
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Youhave encountered another civilization!\nOther civilizations start out peaceful, and you can trade with them,\n but they may choose to declare war on you later on =
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Onceyou have completed the Apollo Program, you can start constructing spaceship parts in your cities\n (with the relevant technologies) to win a scientific victory! =
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InjuredUnits =
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Injuredunits deal less damage, but recover after turns that they have been inactive\nUnits heal 5 health per turn in enemy territory, 10 in neutral land,\n 15 inside your territory and 20 in your cities =
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Workers=
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Workersare vital to your cities' growth, since only they can construct improvements on tiles\nImprovements raise the yield of your tiles, allowing your city to produce more and grow faster while working the same amount of tiles! =
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SiegeUnits =
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Siegeunits are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n but once moved to another tile, it will need to be set up again. =
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Embarking=
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Oncea certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
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IdleUnits =
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Ifyou don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
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ContactMe =
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Hithere! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
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Whatmotivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! =
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Everyrating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) =
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Pillaging=
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Militaryunits can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. =
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Experience=
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Unitsthat enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. =
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Unitscan only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. =
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Combat=
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Unitand cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combat value, which can be improved by certain conditions, promotions and locations. =
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Unitsuse the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. =
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Rangedattacks can be done from a distance, dependent on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. =
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ResearchAgreements =
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Inresearch agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreement, you will both receive a 'lump sum' of Science, which will go towards one of your unresearched technologies. =
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Theamount of Science you receive at the end is dependent on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! =
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Notall nations are contending with you for victory.\nCity-states are nations that can't win, don't conquer other cities and can't be traded with. =
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Instead,diplomatic relations with city-states are determined by Influence - a meter of 'how much the City-state likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. =
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Certainbonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. =
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GreatPeople =
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Certainbuildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. =
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Onceenough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. =
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GreatImprovements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! =
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RemovingTerrain Features =
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Certaintiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to work those resources. =
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NaturalWonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. =