Yair Morgenstern
19bb1cdb94
Translation writer now takes from all base ruleset, and doesn't add duplicate keys - we're ready to start actual work on G&K!
2020-07-07 00:18:02 +03:00
Yair Morgenstern
0516810571
Dispose main menu screen when exiting to save space
2020-07-06 23:25:11 +03:00
Yair Morgenstern
58a8e358ea
3.9.9
2020-07-05 23:21:59 +03:00
uncivbot[bot]
d58b73313e
Translations update ( #2804 )
...
* Update Indonesian.properties (#2792 )
* add some simplified chinese translation (#2797 )
Co-authored-by: gsm988aa@gmail.com <sim.gao@lab.sra.uni-hannover.de>
* German translation update - German.properties (#2799 )
* Update German.properties
* Update German.properties
* Update German.properties
- english: resource -> german: Ressource
- several Additions
* Update German.properties
* Update German.properties
* Update German.properties
* Update Chinese translation. (#2803 )
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: gsm988aa <gsm988aa@gmail.com>
Co-authored-by: gsm988aa@gmail.com <sim.gao@lab.sra.uni-hannover.de>
Co-authored-by: scaphander <67830047+scaphander@users.noreply.github.com>
Co-authored-by: lishaoxia1985 <49801619+lishaoxia1985@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-07-05 23:13:47 +03:00
Yair Morgenstern
1b7b9bfcd5
Civ is properly destroyed when liberating the last city of the civ
2020-07-05 23:03:28 +03:00
Yair Morgenstern
75c6ab8acb
Replaced units are not shown in tech button even when replacing unique unit is in a different tech
2020-07-05 19:21:16 +03:00
Alexander Korolyov
ad89286476
Change "try .. catch" statement to "if(consoleMode)" statement for mods folder loading. ( #2802 )
2020-07-05 06:27:41 +03:00
Yair Morgenstern
84a06b7fcb
Reset ruleset when entering main menu screen, so that all map elements for the background will be available after returning from a modded game that removed some of them
2020-07-05 00:22:17 +03:00
Yair Morgenstern
c94079c0a7
Fixed tests which broke due to console checking being dependant on UncivGame.Current
2020-07-04 23:57:45 +03:00
Yair Morgenstern
d7cc0868fb
Added a NewGameScreen option to choose the base ruleset - it works, which means G&K and Vanilla games can coexist well!
...
We're ready to start making changes! =D
2020-07-04 23:53:46 +03:00
Yair Morgenstern
81f88087fe
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-07-04 23:33:49 +03:00
Yair Morgenstern
46c6e3b464
Vanilla and G&K rulesets now coexist - this is a big step towards multiple base rulesets!
2020-07-04 23:33:25 +03:00
Alexander Korolyov
eef5cdb584
Basic spectator functionality. ( #2765 )
...
* Basic spectator functionality.
Added as a separate nation with full visibility.
* Robots not allowed to spectate :(
* Allow multiple human spectators
* Multiple spectators allowed.
Fix crash when max players in map editor.
* At least one active (not spectator) human player needed
* - Invisible tiles vision for spectators.
- Minimum 1 active player (Human or AI) to start the game.
- temporary only 1 spectator in game
* Revert "At least one active (not spectator) human player needed"
This reverts commit d843bebe
* Add all tech to spectators for resource view
* Spectators couldn't be rolled out from "Random" civ
* Spectator is not a MajorCiv.
corrected random pick
* Small refactor
* No diplomacy button for Specators
* Add fixes from yair210 review.
2020-07-04 23:29:20 +03:00
Yair Morgenstern
c2f0ee94fc
Taking simulateUntilWin from the UncivGame.Current was causing problems when downloading multiplayer games - @alkorolyov
2020-07-04 22:51:43 +03:00
illantalex
2c9cf077c5
Added an installation problem solution on Ubuntu ( #2798 )
2020-07-04 21:48:46 +03:00
Alexander Korolyov
4bcae5f664
Console mode for multiple game automation ( #2777 )
...
* Remove ruleset from GameSetupInfo class
* Remove dependency from Gdx for file IO:
- load Ruleset
- save/init in GameSettings
- get settings in GameSaver
* Remove simulation logging from GameInfo class
* MapGenerator: add switch for RNG seed verbose
* PlayerPickerTable small refactor
* Basic console mode
* Add multithreading to console mode and refactoring.
* Merge branch 'master' into console
* Small refactor
2020-07-04 21:47:52 +03:00
Yair Morgenstern
0271fdead2
Resolved #2794 - Save games and maps cannot have slashes/backslashes, to avoid foldername/filename confusion
2020-07-03 16:01:09 +03:00
Yair Morgenstern
329cad660e
3.9.8
2020-07-03 15:55:07 +03:00
Duan Tao
a12b9b5e6f
AI destroys empty barbarian encampment. ( #2793 )
2020-07-03 15:48:28 +03:00
uncivbot[bot]
fdbc5279e5
Translations update ( #2790 )
...
* Update Japanese.properties (#2781 )
* Update Italian.properties (#2782 )
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2020-07-02 20:55:26 +03:00
Duan Tao
48350fc6a3
Mark red for air unit attack range. ( #2786 )
...
Ya know what, sure why not
2020-07-02 20:04:34 +03:00
Yair Morgenstern
4357d2513a
Resolved #2787 - AIs MUCH more likely to build the Apollo Program and win a scientific victory
2020-07-02 19:56:59 +03:00
Yair Morgenstern
e1aaa88e3d
Resolved #2789 - losing a resource no longer cancells all trades with that resource, only as many as is necessary to reach equilibrium
2020-07-02 19:43:01 +03:00
Yair Morgenstern
20772a5b6d
Added IOS FAQ
2020-07-01 06:38:31 +03:00
Yair Morgenstern
665404db4d
Removed tech exchange, as per Civ V - some of the logic is still there, to allow a gradual phase-out for games that have existing tech trades
2020-06-29 22:22:28 +03:00
Yair Morgenstern
950c761e44
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-06-29 22:21:29 +03:00
Yair Morgenstern
7edd818a98
3.9.7
2020-06-29 22:20:09 +03:00
uncivbot[bot]
b182ccb307
Translations update ( #2780 )
...
* Update Italian.properties (#2767 )
* Update Indonesian.properties (#2770 )
* Update Korean.properties (#2771 )
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Japanese.properties (#2775 )
* Almost full translation in Brazilian Portuguese (#2776 )
* Update Brazilian_Portuguese.properties
* Update Brazilian_Portuguese.properties
* Update Brazilian_Portuguese.properties
* Update Brazilian_Portuguese.properties
* Update Brazilian_Portuguese.properties
* Update Brazilian_Portuguese.properties
* Update Brazilian_Portuguese.properties
* Update Brazilian_Portuguese.properties
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: TG <saud2410@naver.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: henriquepena <67446379+henriquepena@users.noreply.github.com>
2020-06-29 22:00:18 +03:00
Yair Morgenstern
df18d5f8a9
Resolved #2749 - show current improvement and remaining time to build in improvement picker screen
2020-06-29 21:59:45 +03:00
Yair Morgenstern
29e25747a8
Resolved #2112 - Show current resource amounts on incoming trade requests
2020-06-29 21:45:00 +03:00
Alexander Korolyov
5356e63249
Refactor UncivGame initialization - add UncivGameParameters. ( #2779 )
2020-06-29 20:05:58 +03:00
Yair Morgenstern
79ff8c2ecf
Fixed broken tests due to 'impassible' changes
2020-06-28 20:48:51 +03:00
Yair Morgenstern
18b2c5868b
Hopefully mitigated some very odd multiplayer-checker-related crashes
2020-06-27 23:57:22 +03:00
Yair Morgenstern
1bb26c579d
All UI changes in MultiplayerScreen now use postRunnable to run on the main thread
2020-06-27 23:51:05 +03:00
Yair Morgenstern
cba9995f99
Fixed natural wonders not being considered 'impassible' for certain things (e.g. ancient ruins spawn)
2020-06-27 23:40:40 +03:00
Yair Morgenstern
3a42be7b77
Merge tag '3.9.6'
2020-06-25 23:04:21 +03:00
Yair Morgenstern
4c0a5d66ce
3.9.6
2020-06-25 23:02:23 +03:00
Alexander Korolyov
4c7970f5d7
Slightly change mechanics of simulateUntilWin ( #2772 )
...
* Slightly change mechanics of simulateUntilWin
* Forgot to turn off some debugging switch
2020-06-25 22:32:00 +03:00
Alexander Korolyov
aa677042dd
New icon for "Load Scenario" ( #2768 )
...
* New icon for "Load Scenario"
* Javadoc comments
2020-06-25 22:30:39 +03:00
Daniel Bälz
5753115c30
Fix not translated notifications ( #2715 )
...
* Translate notification strings before they are shown. Fixes #2703
* Respect translations from active mods for placeholder translations
* Revert translation call to avoid issues in multiplayer. Still works without it.
2020-06-24 23:58:16 +03:00
Alexander Korolyov
de03a727f6
Scenarios editor first part of changes ( #2764 )
...
* Unnecessary line.
* First part of changes
* All features required for basic functionality were implemented.
Additional features:
- Sync between player adding/deleting and it's unit on map editor
- Sync between player's nation change and all it's units
Final prototype ready for beta-test.
* Second part of commits
* Small fix of TileMap.stripAllUnits
* Small post fixes.
Bring back deleting rivers, accidentally removed during merging.
* Fixes by your comments
* reverse if statement for "Random" chosenCiv
* tileEditorOptions take updated this.gameParameters from constructors
* updated unit placement.
Check validity by unit.canMoveTo()
Correct airunit placement in carriers.
* tileMap.stripAllUnits() refactor
2020-06-24 23:47:34 +03:00
uncivbot[bot]
e4a5f2af18
Translations update ( #2766 )
...
* Update Korean.properties (#2755 )
* Update Korean.properties
* Update Korean.properties
* Update Indonesian.properties (#2756 )
* Added translation for "Great improvement" (#2760 )
* Update Russian.properties (#2763 )
Co-authored-by: TG <saud2410@naver.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: alfoirazabal <49956896+alfoirazabal@users.noreply.github.com>
Co-authored-by: Bada <64350251+BadaTheBada@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-06-24 23:46:36 +03:00
Yair Morgenstern
a23d9ff291
Resolved #2761 - Tutorial titles are auto-added to the translation files
2020-06-24 23:44:17 +03:00
soggerr
213f71def3
Improve performance of multiplayer load poll ( #2758 )
...
* Switch to schedule instead of schedulefixedrate to prevent floodgate of requests after long delays
* Move everything possible off of main thread so user can have smoother interaction with game during poll
2020-06-24 23:13:04 +03:00
Yair Morgenstern
0f09ed2800
3.9.5
2020-06-21 19:26:17 +03:00
uncivbot[bot]
acedcc6da4
Translations update ( #2752 )
...
* Update Italian.properties (#2740 )
* Update Japanese.properties (#2741 )
* Update Japanese.properties
* Update Japanese.properties
* Update Korean.properties (#2743 )
* Update Korean.properties
* Update Korean.properties
* Update Ukrainian.properties (#2751 )
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: TG <saud2410@naver.com>
Co-authored-by: Prosta4okua <31485341+Prosta4okua@users.noreply.github.com>
2020-06-21 19:21:24 +03:00
lyrjie
e18bfa0053
Replaced the List with MutableList to avoid creating new ones on adding/removing values ( #2746 )
2020-06-20 23:10:02 +03:00
lyrjie
835c0832e2
Fixed strategic resources generation ( #2745 )
...
* Fixed strategic resources generation
* Removed the already PR'd part
2020-06-20 23:09:15 +03:00
alkorolyov
f6b738a04a
Now clearCurrentMapButton and TerrainsAndResources clears rivers.
2020-06-20 23:07:22 +03:00
Yair Morgenstern
b49fba6955
Fixed coast tiles around nat wonders spawning land-type tings, hopefully
2020-06-20 23:04:53 +03:00