TheLegend27
32506f9b23
Update German.properties ( #1913 )
...
* Cleaned up Unit Actions
* Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
* Legalism grants enqueued buildings (#1906 )
* Update German.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
2020-02-12 20:20:34 +02:00
Yair Morgenstern
a0108a0c33
Merge remote-tracking branch 'origin/translations' into translations
2020-02-12 20:19:47 +02:00
Yair Morgenstern
4a51a3cbe0
Merge branch 'master' into translations
2020-02-12 20:19:03 +02:00
Smashfanful
e0d1109e77
Update Italian.properties ( #1882 )
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* Update Italian.properties
* Update Italian.properties
2020-02-12 20:16:55 +02:00
Prosta4okua
6a1e70f100
Update Nations_Ukrainian.json ( #1908 )
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* Update Nations_Ukrainian.json
* Update Nations_Ukrainian.json
* Update Tutorials_Ukrainian.json
* Update Ukrainian.properties
2020-02-11 21:43:38 +02:00
paontv
890c3aed29
Update Japanese.properties ( #1904 )
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* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
2020-02-11 15:31:57 +02:00
rayray61
9ee0c94bf5
Update Turkish.properties ( #1907 )
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* Cleaned up Unit Actions
* Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
* Legalism grants enqueued buildings (#1906 )
* Update Turkish.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
2020-02-11 15:31:25 +02:00
Federico Luongo
b9e3ca5fd4
Legalism grants enqueued buildings ( #1906 )
2020-02-11 10:36:58 +02:00
Yair Morgenstern
942092e33e
Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
2020-02-10 20:35:14 +02:00
Yair Morgenstern
a514e462cc
Cleaned up Unit Actions
2020-02-10 18:43:18 +02:00
IraqLobster34
b3824983a0
Update Russian.properties ( #1899 )
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* Update Russian.properties
Missing translations
* Update Russian.properties
2020-02-10 18:28:22 +02:00
armandberger
9c3c7360d0
new french translation ( #1898 )
2020-02-10 18:27:53 +02:00
Prosta4okua
a5c9895ef5
Update Nations_Ukrainian.json ( #1897 )
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* Update Nations_Ukrainian.json
* Update Nations_Ukrainian.json
* Update Nations_Ukrainian.json
* Update Nations_Ukrainian.json
2020-02-10 18:27:31 +02:00
Freshy
c2d29db09f
Completed and corrected translation ( #1895 )
2020-02-10 18:27:08 +02:00
paontv
7228d735c6
Update Japanese.properties ( #1893 )
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* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
2020-02-10 18:24:44 +02:00
Smashfanful
214730a71c
Update Italian.properties ( #1890 )
...
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-02-10 18:24:17 +02:00
lyrjie
14f89b6799
Fix: Moai being buildable on forests, etc. ( #1896 )
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* Moved terrain.unbuildable check above moai coastal tile check
* Refactor
2020-02-10 11:32:59 +02:00
Federico Luongo
6d2cf860a7
Reset advanced settings to default ( #1894 )
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* Reset to default
* Translations
2020-02-10 10:25:48 +02:00
Yair Morgenstern
86cd158d83
3.5.12
2020-02-09 20:44:52 +02:00
Yair Morgenstern
26affe7943
Translation ( #1878 )
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* Update Nations_Italian.json (#1864 )
* Update Japanese.properties (#1867 )
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Thai.properties (#1871 )
I'm back!!
* Update German.properties (#1873 )
Revised promotions
* Update German.properties (#1874 )
added missing unit translations
* Update Italian.properties (#1875 )
Typo fix
* Update Nations_Russian.json (#1877 )
* rfe
* Update Nations_Russian.json
* Update Nations_Russian.json
* Update Russian.properties (#1876 )
* Translation roundup + added Mongolian civ translations
* Update Russian.properties (#1879 )
Mongolia update
* Additional translation strings related to the custom map settings (#1881 )
* Diplomacy screen: Secondary relationships line is added (#1880 )
* Additional translation strings
* Update Japanese.properties (#1883 )
* Update Japanese.properties
* Update Japanese.properties
* Update to Ukrainian translations + fix of the translation call (#1888 )
* Final touches before version
Co-authored-by: Smashfanful <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: NoNZeeZ <58921355+NoNZeeZ@users.noreply.github.com>
Co-authored-by: ozolotl <ozolotl@users.noreply.github.com>
Co-authored-by: IraqLobster34 <56483230+IraqLobster34@users.noreply.github.com>
Co-authored-by: JackRainy <JackRainy@users.noreply.github.com>
2020-02-09 20:29:34 +02:00
JackRainy
66ac364045
Center the research screen ( #1887 )
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* Correct list of the researchable techs
* Center on the researchable technology
2020-02-09 20:16:34 +02:00
BeeWall
ddf86ecf2f
Add support for loading mods on Android ( #1825 )
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* Add support for loading mods
* Move mod folder copying into its own function
* Only request permission to read storage, not write
* Only allow mods on KK+ (removes storage permission)
2020-02-09 10:28:31 +02:00
JackRainy
3f27bdb19e
Diplomacy screen: Secondary relationships line is added ( #1880 )
2020-02-08 21:58:03 +02:00
Yair Morgenstern
e2c435d36f
Fixed bug where air units in transports couldn't upgrade
2020-02-08 21:13:03 +02:00
lyrjie
096e1c2beb
Tied the unit upkeep scaling to game speed ( #1870 )
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* Tied the unit upkeep scaling to game speed
* Refactor: Modifier and TurnLimit are now fields
* Turn limit will be derived from the GameSpeed.modifier and base game duration
2020-02-08 20:51:45 +02:00
Federico Luongo
edf0294dfd
Mongolia ( #1855 )
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* Mongolia
* Translation & Atlas
* Remove debug option
* Remove erroneous import
* Promotions.addXP
* Khan heals 15 HP
* XP bonus fix
* Added 'Mongol Terror' which is the term used for the mongolian combat bonus
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-02-08 20:51:21 +02:00
JackRainy
33de01961d
Improvements to the Diplomacy screen ( #1851 )
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* Diplomacy overview window: Using full screen
* Different shades of friendship
* Show/hide the relations for the picked civilization
* Minor refactoring
* Optimized handling of lines visibility
2020-02-08 20:46:42 +02:00
Yair Morgenstern
f8f44320ae
Resolved #1859 - skip defeated players' turns in multiplayer
2020-02-06 22:51:26 +02:00
Yair Morgenstern
61471683fc
3.5.11
2020-02-06 22:38:25 +02:00
Yair Morgenstern
5ee882c20d
Translations ( #1863 )
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* Add japanese translations (#1854 )
* Terrains, Resources, Units japanese translate.
* Add some translate.
* Add technology translation.
* Update Japanese.properties (#1860 )
* Update Japanese.properties
Second half
* Update Japanese.properties
* Update Japanese.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Create Nations_Japanese.json, and add translation a little (#1861 )
* Update German.properties (#1862 )
Added technology quotes and revised translation
* Autocleanup
Co-authored-by: pekomiya <hongu.yk@gmail.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: ozolotl <ozolotl@users.noreply.github.com>
2020-02-06 22:35:13 +02:00
Yair Morgenstern
3d18a2aa0a
Automated workers now build unique improvements
2020-02-06 22:21:58 +02:00
Yair Morgenstern
20a7ff7c76
Organized 'explore' actions
2020-02-05 23:30:37 +02:00
Federico Luongo
6fc3b2fd0e
Bugfix: Request rendering on New Game creation and Game Save ( #1857 )
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* Request rendering on New Game creation and Game Save
* setWorldScreen issues a rendering request
2020-02-05 23:04:52 +02:00
Yair Morgenstern
193ebe0ccd
Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements
2020-02-05 22:21:57 +02:00
Yair Morgenstern
cb6ca058f3
Solved the 'infinite warmongering penalty' bug
2020-02-05 20:40:05 +02:00
Yair Morgenstern
c4a2a3055e
Resolved #1844 - improved worker automation
2020-02-05 00:01:53 +02:00
Yair Morgenstern
1a2e69f4ae
Resolved #1847 - Civs defeated by a nuke are now properly destroyed
2020-02-04 23:47:02 +02:00
Federico Luongo
d43afe38e6
Rectangular maps, maps generator, bugfixes (part 1) ( #1843 )
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* TileMap Rectangular constructor
* HexMath utilities
* Perlin gradients changed & utility function to combine octaves
* NewGame & MapParameters UI
* MapParameters & MapGenerator refactor
* Advanced Map Parameters UI
* Fix Hide advanced settings
2020-02-04 23:30:35 +02:00
Yair Morgenstern
49086086ee
3.5.10
2020-02-04 23:28:32 +02:00
Yair Morgenstern
44777b8b30
Translations ( #1848 )
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* added some translations (#1832 )
* new french translations (#1833 )
* Completed translation (#1834 )
* Update Italian.properties (#1840 )
Also added a new translation line
* Update Ukrainian.properties (#1845 )
Co-authored-by: Prosta4okua <31485341+Prosta4okua@users.noreply.github.com>
* rewrite
Co-authored-by: LeMoonStar <webmaster@unitcore.de>
Co-authored-by: armandberger <hoel@free.fr>
Co-authored-by: Freshy <60152907+GreenFreshy@users.noreply.github.com>
Co-authored-by: Smashfanful <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: JackRainy <JackRainy@users.noreply.github.com>
Co-authored-by: Prosta4okua <31485341+Prosta4okua@users.noreply.github.com>
2020-02-04 23:12:31 +02:00
Yair Morgenstern
eb1ce0f6cb
Resolved #1457 - no AI trades are 'automatically accepted', they all require an active decision of the proposed side and will only happen on their turn
2020-02-04 16:13:37 +02:00
Yair Morgenstern
f6b8afc952
When disbanding carriers, transported air units move to nearby tiles if they can. If thy can't then they're disbanded.
2020-02-04 09:23:36 +02:00
Yair Morgenstern
7ac515ad6e
If you're at war with someone, then 'please don't settle cities near us' is irrelevant
2020-02-04 09:20:45 +02:00
Yair Morgenstern
748168398e
Resolved #1839 - Civs no longer declare war and offer things in the same turn
2020-02-04 09:10:17 +02:00
Yair Morgenstern
df68ff75f8
Resolved #1827 - can no longer see other (current) player's city production in multiplayer
2020-02-04 09:06:41 +02:00
Yair Morgenstern
0ace2e1c7a
forgot this little thing
2020-02-03 16:48:32 +02:00
Yair Morgenstern
848637c78c
Better top-down trickling of information instead of relying on UncivGame.Current info
2020-02-03 16:41:42 +02:00
Yair Morgenstern
76bda5bceb
3.5.9-patch1
2020-02-03 16:34:17 +02:00
Yair Morgenstern
0f26671bcf
Resolved #1835 - game no longer crashes when losing alliance with a city-state due to it being captured
2020-02-03 16:24:10 +02:00
Yair Morgenstern
24c3bdc564
Fixed crashes caused by 'healing on friendly tile' checks to unmet civs for barbarians
2020-02-03 16:13:32 +02:00