lyrjie
7805f90dab
Fix: ships being teleported into landlocked cities ( #1718 )
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* Fix: ships being teleported into landlocked cities
* Proposal: extend the city teleport to all owned tiles
* Utilizing the existing method
Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-18 22:14:29 +02:00
Yair Morgenstern
014220c480
Merge tag '3.5.3-patch1'
2020-01-18 21:58:09 +02:00
lyrjie
8efe21ea57
Fix: barbarians pillaging ancient ruins ( #1720 )
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Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-18 21:56:22 +02:00
Yair Morgenstern
66637637f4
findFurthestTile no longer crashes when the unit has no tiles it can move to
2020-01-18 21:20:28 +02:00
Yair Morgenstern
02def2ffa9
Resource+Improvement is go!
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Added resource-specific plantations by The Bucketeer
2020-01-17 15:07:47 +02:00
SheepYang
db5c7234f3
simplified Chinese translations ( #1707 )
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* simplified Chinese translations
* simplified Chinese translations
2020-01-17 14:30:50 +02:00
Marerjh
02f57b4b09
Update Nations_Ukrainian.json ( #1698 )
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* Update Nations_Ukrainian.json
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Nations_Ukrainian.json
* Update Nations_Ukrainian.json
* Update Ukrainian.properties
2020-01-16 22:08:52 +02:00
rayray61
21e47741fe
Patch 1 ( #1705 )
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* Create Turkish.properties
* Update Turkish.properties
* Update completionPercentages.properties
* Update completionPercentages.properties
* Update Turkish.properties
2020-01-16 14:28:11 +02:00
lyrjie
d3e88906d6
Fix: starting units being able to spawn on Ancient Ruins/Barbarian encampments ( #1691 )
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* Fix: starting units being able to spawn on Ancient Ruins/Barbarian encampments
* Added doc and commentary
2020-01-16 12:06:43 +02:00
Yair Morgenstern
90abfda3a4
3.5.3
2020-01-15 23:57:52 +02:00
Yair Morgenstern
5af6dd1ad5
More resource images by The Bucketeer
2020-01-15 23:56:02 +02:00
Oleg
7b87ad01ef
Update Russian.properties ( #1702 )
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Fixed translation
2020-01-15 23:26:04 +02:00
Smashfanful
dc7b1464d3
Update Italian.properties ( #1695 )
2020-01-15 23:25:11 +02:00
Yair Morgenstern
c1c6f93f6d
Ancient ruins are no longer save-scummable
2020-01-15 22:21:00 +02:00
Yair Morgenstern
b73e7100c0
Resolved #1700 - As per original civ, you no longer start with a scout.
2020-01-15 22:11:05 +02:00
lyrjie
ad1a57dd02
Map reveal after singleplayer defeat ( #1681 )
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* Added map reveal when the player is defeated in singleplayer
* Added victory (actually defeat) screen when the player is defeated
* Moved the victory screen navigation to an appropriate place
* Moved the map reveal logic to WorldMapHolder
* Tutorials and Diplomacy button are hidden after the defeat
2020-01-15 19:56:01 +02:00
Timo T
8e12e059ac
Fix meaning of work boat capability translation ( #1694 )
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"May create improvements on water resources" was translated as if it was "May create improvements on water tiles". I fixed this so the translation is correct now
2020-01-14 18:46:46 +02:00
lyrjie
0a12062c70
Fix: "Pick construction" tutorial never completes ( #1693 )
2020-01-14 15:28:18 +02:00
lyrjie
81258297d5
Fix: ability to buy the same building multiple times ( #1692 )
2020-01-14 15:21:12 +02:00
Yair Morgenstern
525b67c7c6
3.5.2
2020-01-13 19:21:12 +02:00
armandberger
ce5afae215
new french translation ( #1688 )
2020-01-13 19:03:13 +02:00
Horațiu Mlendea
4886e2f259
Romanian translations ( #1677 )
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* Update Romanian.properties
* More romanian translations
* Update Romanian.properties
* Update Romanian.properties
* Update Romanian.properties
* Fix
2020-01-13 19:02:58 +02:00
Oheto
32772919d0
Update Russian.properties ( #1668 )
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* Update Russian.properties
* Update Russian.properties
2020-01-13 19:02:25 +02:00
Federico Luongo
f118be5d40
Adopted JSONC standard for assets files ( #1674 )
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* Adopted JSONC standard for assets files
* Update Nations_Ukrainian.json
* Update Nations_Ukrainian.json
* Normalized Nations_Ukrainian too
Co-authored-by: Marerjh <40261003+Marerjh@users.noreply.github.com>
2020-01-13 19:01:27 +02:00
lyrjie
2d0aec5a26
Fix: idle units not being properly selected after settling a city ( #1685 )
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Closes #1682
2020-01-13 13:29:38 +02:00
NoNZeeZ
4f0435bdc6
Create Tutorials_Thai.json ( #1683 )
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I still waiting for thai language release in someday. So sad man TT
2020-01-13 12:32:58 +02:00
Duan Tao
72df6869a3
Make sure all building be built before producting science. ( #1678 )
2020-01-13 12:06:19 +02:00
Yair Morgenstern
9a426318ba
Proper destruction notification for city states
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Added Fur resource image
2020-01-13 00:09:09 +02:00
JackRainy
0d889989c6
Improved Ukrainian translations ( #1673 )
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* Improved Ukrainian translations
* Minor corrections
2020-01-12 23:35:57 +02:00
Federico Luongo
5e003cfd64
Fix Map Editor Lag ( #1670 )
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In painting mode, only the last drawn tiles are updated.
2020-01-12 23:29:26 +02:00
Horațiu Mlendea
aad18f29c8
Romanian translations ( #1659 )
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* Update Romanian.properties
* More romanian translations
2020-01-12 23:27:28 +02:00
JackRainy
de7a369131
Fix of the Regex expression to heal after the battle ( #1676 )
2020-01-12 23:24:00 +02:00
Yair Morgenstern
08218b954e
healUnit and tryPillageImprovement in BarbarianAutomation use their counterparts from UnitAutomation, because they're basically exactly the same
2020-01-12 23:21:34 +02:00
JackRainy
8a327fa7be
Fix for the "Back button can't end Unciv ( #1513 )" ( #1661 )
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* Callback to exit the game by 'Back' button
* Prompt dialog for the game exit
* Additional strings for translations are generated
* Do not show exit prompt dialog twice
2020-01-12 23:05:49 +02:00
Yair Morgenstern
ca59dc4e1f
Removed redundant "else"s for less indentation and 'happy pathing'
2020-01-12 20:52:23 +02:00
Vladimir Tanakov
725edc2a31
Better barbarian automation ( #1560 )
2020-01-12 20:48:34 +02:00
Oheto
02ec64f14f
Update Ukrainian.properties ( #1667 )
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* Update Ukrainian.properties
«Кіннота» is more ukrainian word then «Кавалерія»
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Ukrainian.properties
2020-01-12 08:44:09 +02:00
Smashfanful
011368571c
Update Italian.properties ( #1666 )
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* Update Italian.properties
* Update Italian.properties
2020-01-12 08:42:20 +02:00
lyrjie
5c6ae7c123
Added tests for development-only toggles ( #1655 )
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* Added tests for development-only toggles
* Revert "Added tests for development-only toggles"
This reverts commit eee4de78
* Added the `rewriteTranslationFiles` check to debug test
2020-01-11 23:17:13 +02:00
JackRainy
109b60db2c
Disable France culture boost after Steam Power research ( #1663 )
2020-01-11 22:59:45 +02:00
r3versi
51ecb0e99d
Legalism grants Culture Buildings asap ( #1658 )
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* Legalism grants Culture Buildings asap
* Buildings granted by Legalism cost no maintenance
2020-01-11 22:52:58 +02:00
r3versi
a1b03849ec
Fix city screen ( #1657 )
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* Last CityScreen fix
* Atlas & Translations
2020-01-11 22:46:17 +02:00
lyrjie
c37ea14df5
Defeat improvements ( #1654 )
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* Fix: civilization not being destroyed when disbanding the initial settler
* Fix: destroyed unit providing visibility until the end of the turn
2020-01-11 22:33:27 +02:00
Vladimir Tanakov
fd5d38fb01
Fix issue when city can not bombard enemy ( #1644 )
2020-01-11 22:11:20 +02:00
Yair Morgenstern
857763654f
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-01-11 21:54:00 +02:00
Yair Morgenstern
2b56cf8a87
3.5.1
2020-01-11 21:49:12 +02:00
Smashfanful
759ab09293
Update Nations_Italian.json ( #1660 )
2020-01-11 21:41:31 +02:00
Mtroga
7a3401c202
Update Romanian.properties ( #1652 )
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I am translated some words and sentences, but when i will play constantly the game i will watch the context of those words and i will change with the correct version of each words in the game context.
2020-01-11 21:41:19 +02:00
F4R3LB3ST
dde4488cdd
Update Indonesian.properties ( #1653 )
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Tradition complete
2020-01-10 13:54:34 +02:00
r3versi
2daf27278d
WIP Construction Queue ( #1648 )
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* Construction Queue
* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile
* Max queue size, cannot change queue in puppet city or in other player turn
* Queue and current construction reset on puppeting city
* Cleanup again
* CityStatsTable is a separate class so we can play around with where it's located with minimal code changes
* Rejection reason wrap & removing nothing on enqueue a construction
* Crude UI proposal
* Tutorial updates for queues
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-10 11:41:43 +02:00