Commit graph

2209 commits

Author SHA1 Message Date
Yair Morgenstern
81097fdde9 City tiles are always contiguous, otherwise loads of wierd bugs happen
Also, better calculation of the number of claimed tiles
In retrospect this has been plaguing us for a long time
2020-04-20 01:46:21 +03:00
Yair Morgenstern
1564502fc2 Fixed unassigning extra specialists, and activate that at the end of each turn 2020-04-20 01:44:25 +03:00
Yair Morgenstern
3f97daf1da 3.7.6 2020-04-19 23:55:11 +03:00
Yair Morgenstern
e3b9e73c50 Merge branch 'master' of https://github.com/yairm210/Unciv 2020-04-19 22:57:04 +03:00
Yair Morgenstern
122b815fc0 small minimap fix 2020-04-19 22:55:48 +03:00
SomeTroglodyte
f99b3f574a
Minimap size may be a matter of taste (or screen size) (#2468) 2020-04-19 22:52:55 +03:00
Jack Rainy
c449e68ba7
Highlight unique offer suggestions (#2469) 2020-04-19 20:52:51 +03:00
Yair Morgenstern
e06c0f47a7 We can now support mods with no techs whatsoever! 2020-04-19 20:26:55 +03:00
Jack Rainy
c5abfc5066
Minor UI fix: city-state dropdown list has sufficient width (#2467) 2020-04-19 19:18:10 +03:00
Yair Morgenstern
5d95356e0f Can build mods without workers 2020-04-19 18:11:19 +03:00
Yair Morgenstern
95fd51acc5 Removed city center icon from Civ VI - it's not legally ours! 2020-04-19 17:17:57 +03:00
SomeTroglodyte
e599a2007e
Fix minimap mouse dragging behaviour (#2466)
Sorry *that* ScrollPane was never meant to go *there*
2020-04-19 16:58:13 +03:00
Jack Rainy
cd9737df9f
Display trades sorted by expiration (#2465) 2020-04-19 16:36:13 +03:00
Yair Morgenstern
14d526605f Minimap reverted to previous "see constant size" - "see everything" is of no use at al on large maps
Feature graphic updated
2020-04-19 14:11:09 +03:00
Yair Morgenstern
77b72cccf7 Civ picker adjusts to Scenarios with few civs
Map generator can handle maps with no water tiles
2020-04-19 10:10:55 +03:00
Yair Morgenstern
9b1ca770cb We don't need a special parameter for 'no barbarians'... since we can jut not include barbarians in the Nations to begin with...
Obviously
2020-04-19 09:16:19 +03:00
Yair Morgenstern
004bede4bb modOptions propogation now works - mods can get by without having a Barbarians civilization! 2020-04-19 00:24:50 +03:00
Yair Morgenstern
745d48c2ae Can now permanently disable barbarians in mods 2020-04-18 23:59:26 +03:00
Yair Morgenstern
4fd869dbee Tile variants! 2020-04-18 22:46:25 +03:00
Yair Morgenstern
cb2e3a1bce More .toTextButton() changes 2020-04-18 22:35:25 +03:00
Jack Rainy
77a63ce365
Citadel improvements + improved AI for the forts (#2453)
* Allow building the citadels either next to or within friendly tiles only

* Citadel acquire the tiles around it

* AI uses the citadels to get the tiles back + improved AI for the forts
2020-04-18 21:25:48 +03:00
Jack Rainy
d4ef5cb637
Map Editor UI improvements (#2462)
* Better icons for "clear" tools

* Map editor layout is reworked
2020-04-18 21:20:50 +03:00
SomeTroglodyte
4f00639969
Fix: Modded strategic resource without tech prerequisite crashes game (#2460) 2020-04-18 21:19:52 +03:00
Yair Morgenstern
885f280747 Merge tag '3.7.5-patch1' 2020-04-18 21:15:51 +03:00
Yair Morgenstern
1b4cd9c3b3 Fixed replacing obsolete units for new queue 2020-04-18 21:10:39 +03:00
Jack Rainy
6635ed5be9 Hotfix: city-state must get at least 1 starting technology (#2450) 2020-04-18 21:04:18 +03:00
SomeTroglodyte
0397cd7126
Fix city construction side effects (#2448) 2020-04-18 21:01:26 +03:00
Jack Rainy
0de947d1b9
Hotfix: city-state must get at least 1 starting technology (#2450) 2020-04-18 20:59:29 +03:00
Yair Morgenstern
75b11a0a9a Civs never start out on snow (might as well start over...) 2020-04-17 18:03:50 +03:00
Yair Morgenstern
a3843450bf Starting techs no longer hardcoded - this means that mods can have their own tech trees starting wherever 2020-04-17 17:52:45 +03:00
Yair Morgenstern
c764324e81 Unique units do not need to replace existing units 2020-04-17 17:15:21 +03:00
Yair Morgenstern
30fc110d67 More era-related fixes 2020-04-17 15:26:24 +03:00
Yair Morgenstern
eba7dc8c8c All era names changed to "... era" to fit in with what is actually translated and displayed
Removed Era enum - too restrictive to tech tree variations (atomic era, anyone?)
As a side bonus, mods can now add their own eras, that'll be interesting?
2020-04-17 15:11:45 +03:00
Yair Morgenstern
4c48cfe4f3 Can now specify a mod as a 'base ruleset', and the regular base ruleset will not be added
This means that you can 'start from scratch' and build whatever you want - example "Scenario" in unciv-mod-example repo
Obviously we'll have to change around a lot of things or this to work well, but it's a start
2020-04-17 14:42:15 +03:00
Yair Morgenstern
ffe8691df9 Disabled city-state notifications when the city state is defeated 2020-04-17 14:13:18 +03:00
Yair Morgenstern
f9e7411569 3.7.5 2020-04-17 11:58:42 +03:00
Yair Morgenstern
de1c6872fe Resolved #2444 - buying buildings no longer crashes 2020-04-17 11:33:57 +03:00
SomeTroglodyte
cb87ae94a8
Effect of rationalism was not visible in city UI: Translations patch (#2442)
* Effect of rationalism was not visible in city UI

* Effect of rationalism was not visible in city UI - translations patch
2020-04-17 10:21:11 +03:00
SomeTroglodyte
14991c3261
Keyboard-operated unit actions didn't play their sounds (#2438) 2020-04-17 10:18:35 +03:00
SomeTroglodyte
64ec6bd26e
Bring Legion Unit closer to wiki? (#2439) 2020-04-17 10:15:41 +03:00
SomeTroglodyte
fce4b41aaa
Keyboard: Left/Right arrows work in city screen (#2445) 2020-04-17 10:14:13 +03:00
SomeTroglodyte
bc6e2c97ef
Clarify/optimize the role of the inProgressConstructions validator (#2433) 2020-04-16 20:41:05 +03:00
SomeTroglodyte
3f7d5a5cb4
Perpetual constructions display "0 turn" in the queue (#2435)
This gag or omitting the line entirely both look better
2020-04-16 20:40:27 +03:00
SomeTroglodyte
ac8648216e
Tiny optimization for isCoastalTile (#2434)
Yes benefit may be low as neighbors are already cached, but cost is negligible
2020-04-16 20:39:45 +03:00
Jack Rainy
31134d0fe5
Disable auto building of forts while a human can do that (#2436)
* Automate building forts for AI players only

* Using constants
2020-04-16 20:39:05 +03:00
Yair Morgenstern
248d7b5aa6 More policy names to effects 2020-04-16 17:06:47 +03:00
Jack Rainy
038e1cadbf
Application crash after the defeat (#2427) 2020-04-16 16:15:47 +03:00
Yair Morgenstern
25b1259ab6 Resolved #2348 - construction queue is 'cleaned' after every construction
It's much easier to validate the construction queue now as well
2020-04-16 16:12:17 +03:00
Yair Morgenstern
1d2ec21210 There is only one true source of removing constructions from the queue, to which all other functions lead 2020-04-16 15:58:46 +03:00
GGGuenni
4fc5c5de64
New screen for "Add Game" [MultiplayerScreen] (#2431)
* Adding AddGame Screen

Old button was confusing for new players

* Adding translation file entry
2020-04-16 14:44:52 +03:00