Yair Morgenstern
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15b602da1f
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Added empire overview screen!
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2018-06-26 23:08:21 +03:00 |
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Yair Morgenstern
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fe1b74c197
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Started adding empire overview screen
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2018-06-26 18:13:01 +03:00 |
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Yair Morgenstern
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23f9d157a4
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Organized files
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2018-06-26 08:19:41 +03:00 |
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Yair Morgenstern
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805fc5c739
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Oligarchy policy now works as intended
More translation stuff
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2018-06-25 23:11:22 +03:00 |
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Yair Morgenstern
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4bbffe318b
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More translation stuff
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2018-06-25 21:50:56 +03:00 |
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Yair Morgenstern
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a59d6e7a46
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Translation stuff
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
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2018-06-25 20:08:57 +03:00 |
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yairm210
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a235167116
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Added Rifleman, Cavalry and Artillery image credits
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2018-06-25 19:47:15 +03:00 |
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Yair Morgenstern
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15be9daf88
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-06-25 19:27:35 +03:00 |
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Yair Morgenstern
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1388aec34a
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Tech manager now shows eras of technologies!
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2018-06-25 19:27:27 +03:00 |
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Yair Morgenstern
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c5f127e555
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Policy branches are unlocked by era
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2018-06-25 18:09:38 +03:00 |
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Yair Morgenstern
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85a8e68a0a
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Added Rifling with Rifleman unit
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2018-06-25 14:16:39 +03:00 |
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Yair Morgenstern
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7898a24ff1
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Added Metallurgy with Lancer unit
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2018-06-25 14:12:17 +03:00 |
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Yair Morgenstern
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fea22cc049
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Added Military Science tech with Cavalry unit and Military Academy building
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2018-06-25 14:07:35 +03:00 |
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Yair Morgenstern
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1dffbe2db5
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Added Dynamite tech with Artillery
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2018-06-25 13:59:51 +03:00 |
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Yair Morgenstern
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b166e23858
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Game now longer gets an Application Not Responding when taking a long time creating a new game
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2018-06-25 08:41:22 +03:00 |
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Fantaziu Ion
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8ee81b5bd9
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Finished major translations
waiting for new entries
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2018-06-25 05:19:24 +02:00 |
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Fantaziu Ion
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94608f6cf8
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Minor Translations
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2018-06-25 04:25:28 +02:00 |
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Yair Morgenstern
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fe31e4121a
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Added Barracks and Armory buildings to increase XP of units built in the city
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2018-06-24 22:09:16 +03:00 |
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Yair Morgenstern
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a56e7e43aa
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Added Agriculture tech - no gameplay change, but it does tell the game's story well!
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2018-06-24 21:19:57 +03:00 |
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Yair Morgenstern
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afd712c1c9
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Added tutorials and basic help ffor capturing enemy cities and for connecting your cities to the capital with roads
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2018-06-23 23:46:26 +03:00 |
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Yair Morgenstern
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a0e14ee8f8
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Swords man upgrades to Longswordsman, Chariot Archer upgrades to Knight
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2018-06-23 23:31:08 +03:00 |
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Filius-Patris
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908d913c25
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Updated German translation (#173)
Adjusted translation with new placeholders (THANKS!!)
Added missing and some not-sure translations
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2018-06-23 23:29:50 +03:00 |
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Yair Morgenstern
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56c5b7c1ca
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Added Industrialization between Economics and Steam Power
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2018-06-22 15:34:47 +03:00 |
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Yair Morgenstern
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83471fb3cd
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Added Architecture tech
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2018-06-22 15:24:22 +03:00 |
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Yair Morgenstern
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e592dc90a3
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Added Steel tech
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2018-06-22 13:28:24 +03:00 |
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Yair Morgenstern
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86ba484c78
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Organized Physics tech, added Gunpowder
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2018-06-22 13:25:42 +03:00 |
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Yair Morgenstern
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81e9cd317d
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Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry
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2018-06-22 13:07:52 +03:00 |
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Yair Morgenstern
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b8d9e432ef
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Fixed bug where if an enemy city expanded over your territory but you had a population working that tile, that population would be stuck there, and would remain unusable!
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2018-06-22 12:21:57 +03:00 |
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Yair Morgenstern
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e0961e1b0b
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Unit table updates texts even if the unit hasn't changed
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2018-06-22 10:41:53 +03:00 |
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Yair Morgenstern
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c1d196d38c
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Menu no longer appears multiple times on top of itself if you click the menu button several times in a row
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2018-06-22 00:53:24 +03:00 |
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Yair Morgenstern
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bbbccc96ef
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Multiple performance improvements - managed to lower update time of a busy map from 1 second (which is A LOT) to 0.3, still room for improvement but nowhere near as bad!
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2018-06-22 00:50:42 +03:00 |
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Yair Morgenstern
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bed7a37a6b
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Cities connected to capital have a connected symbol next to them
Unit information displays XP to next promotion
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2018-06-21 22:52:24 +03:00 |
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Yair Morgenstern
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415add2417
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Loads of translation changes, especially for German!
Changed font from Roboto to Arial because it contains some characters (e.g. for Romanian) that Roboto doesn't
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2018-06-20 23:11:02 +03:00 |
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Yair Morgenstern
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bfad59ca9b
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Redid how finding attackable enemies works
Bottom line: AI now moves ranged units and attacks in the same turn
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2018-06-20 19:41:00 +03:00 |
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Yair Morgenstern
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b596ca9863
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-06-20 19:38:50 +03:00 |
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Yair Morgenstern
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05b37dc660
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AI now accompanies settlers with military units
AI now picks promotions for promotable units
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2018-06-20 18:30:40 +03:00 |
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Filius-Patris
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f92a64c8e3
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Added German translation (#166)
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2018-06-20 18:24:52 +03:00 |
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Yair Morgenstern
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3f87cfa3db
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Fixed silly regex bug which works differently on desktop and android
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2018-06-19 20:01:49 +03:00 |
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Yair Morgenstern
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7c26daaed2
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Fixed edge-case bug where a tile that a unit was headed towards becomes unreachable afterwards
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2018-06-19 19:33:26 +03:00 |
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Yair Morgenstern
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5aef49955a
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Added display option to change screen resolution
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2018-06-19 18:36:04 +03:00 |
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Yair Morgenstern
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1175f06aa1
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-06-18 23:49:01 +03:00 |
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Yair Morgenstern
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1aee88c5cd
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Added Companion Cavalry
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2018-06-18 23:48:10 +03:00 |
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yairm210
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cb255eded1
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Added Companion Cavalry unit icon credits
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2018-06-18 23:46:47 +03:00 |
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Yair Morgenstern
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0af880877f
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Added longbowman (Engand unique unit)
Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
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2018-06-18 23:33:49 +03:00 |
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yairm210
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07293ac449
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Added Longbow image credits
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2018-06-18 23:08:34 +03:00 |
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Yair Morgenstern
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fa14b6eebe
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Cities can now idle by producing Nothing
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2018-06-18 22:00:07 +03:00 |
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Yair Morgenstern
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aa11c49eec
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Many more things are now translated!
Added more things to translate to translations.json
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2018-06-18 21:41:07 +03:00 |
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Yair Morgenstern
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710e5eaa8d
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-06-18 18:59:22 +03:00 |
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Yair Morgenstern
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f593d1eab6
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Added notifications for enemies in or near our borders
ALL enemies now marked with a red circle to make them more visible
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2018-06-18 18:59:15 +03:00 |
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Yair Morgenstern
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e0cfbea5a2
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More things will be translated!
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2018-06-18 13:20:37 +03:00 |
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