Yair Morgenstern
c2fdcb7849
Prepping for multiple rulesets - current ruleset is now is Vanilla folder
2020-04-24 14:03:41 +03:00
Yair Morgenstern
a3843450bf
Starting techs no longer hardcoded - this means that mods can have their own tech trees starting wherever
2020-04-17 17:52:45 +03:00
Yair Morgenstern
eba7dc8c8c
All era names changed to "... era" to fit in with what is actually translated and displayed
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Removed Era enum - too restrictive to tech tree variations (atomic era, anyone?)
As a side bonus, mods can now add their own eras, that'll be interesting?
2020-04-17 15:11:45 +03:00
Yair Morgenstern
c04b450a70
Translations ( #2288 )
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* Update Polish.properties (#2275 )
* Update Italian.properties (#2276 )
* Update French.properties (#2279 )
* Traditional Chinese Update (#2283 )
Update for the traditional Chinese translations.
* Update translations + notification about generated translation files (#2280 )
* Translations
* Notify about successful creation of the files
* A few more translations
* Misprint is corrected
* Translations for Inca
* Translation updates
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
2020-03-30 22:14:49 +03:00
lishaoxia1985
42e16ec80a
Now we and AI can sign research agreement. ( #1671 )
2020-01-23 20:12:24 +02:00
Federico Luongo
f118be5d40
Adopted JSONC standard for assets files ( #1674 )
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* Adopted JSONC standard for assets files
* Update Nations_Ukrainian.json
* Update Nations_Ukrainian.json
* Normalized Nations_Ukrainian too
Co-authored-by: Marerjh <40261003+Marerjh@users.noreply.github.com>
2020-01-13 19:01:27 +02:00
Yair Morgenstern
ddf2794902
Fixed quote typo
2019-12-14 23:37:29 +02:00
Yair Morgenstern
04ad012cd9
IT IS DONE
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Translations are now split by language, and new translations can be added to all languages by changing the templates.properties file!
2019-12-14 23:18:46 +02:00
Yair Morgenstern
f7bb5c4a59
Added lines between prerequisite techs in TechPickerScreen - now you can see the entire tree!
2019-11-17 22:41:08 +02:00
lishaoxia1985
4d5ae8fa25
now you only need to create font once. ( #1269 )
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* update
* update
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* range extension
* update
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* update
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2019-11-08 15:31:11 +02:00
YueR
80122faecf
update
2019-10-07 16:43:18 +08:00
YueR
b0cd8e318a
update
2019-10-07 16:23:20 +08:00
Smashfanful
ee1751a496
Update Techs.json
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Added Medieval and Renaissance Tech quotes
2019-09-19 15:58:59 +03:00
Smashfanful
9271fe22a4
Update Techs.json
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Added quotes for Ancient and Classical Age techs
2019-09-17 20:41:03 +03:00
Yair Morgenstern
90318ef93b
Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K
2019-07-17 22:21:05 +03:00
Yair Morgenstern
8f30db74ab
Added Radar tech and Fighter unit
2019-07-16 22:52:15 +03:00
Yair Morgenstern
07a8b97ed2
Open Borders is now only available with Civil Service, as per Civ V
2019-04-24 11:31:50 +03:00
Lliam Leosh
32fbabdd19
"Replacable Parts" is now "Replaceable Parts"
2019-03-14 02:55:22 -05:00
Yair Morgenstern
c676d127dd
Resolved #488 - Recalibrated tech costs
2019-03-02 22:26:31 +02:00
Duan Tao
f7ed954a76
Fixed : Pentagon build cost 0
2019-02-14 18:08:04 +08:00
Yair Morgenstern
3044fb2978
Fixed crashing bug caused by using GameBasics.Technologies.keys directly, and editing it
2019-01-28 20:45:28 +02:00
Yair Morgenstern
7497ffd3b6
Added Combined Arms tech with Tank, Anti-Tank Gun units and Pentagon wonder
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Tech tree rearrangement - now much closer to original G&K tree
2019-01-26 23:08:20 +02:00
Yair Morgenstern
2df64861d1
Added Infantry, Machine Gun units
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Added Railroad, Ballistics techs
Added Statue of Liberty wonder
2019-01-15 22:17:34 +02:00
Yair Morgenstern
f66e54a127
Fixed "camel archer melee unit" and "sydney opera house 0 turns to build" bugs
2018-12-24 20:50:36 +02:00
Yair Morgenstern
f5c8b28d82
Organized Modern Era techs
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Free techs are added like regular techs - with all the abilities and notifications thereof
2018-12-17 10:49:13 +02:00
Duan Tao
209eb4c73b
Add submarine and refrigeration. Submarine is not invisible yet.
2018-12-12 13:23:29 +08:00
Duan Tao
2edb566078
Add Battleship. Enabled Electronics for battleship.
2018-12-11 16:26:29 +08:00
Yair Morgenstern
24b27a791f
Added Replacable Parts tech and Great War Infantry
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Musketman now upgrades to Rifleman
Solved more rare concurrency problems
2018-12-02 23:05:05 +02:00
Yair Morgenstern
69e30ce212
Dev: Techs are now recognized by their unique abilities, not by tech name
2018-11-17 20:33:21 +02:00
Yair Morgenstern
62ef51f38e
Added Navigation tech with Seaport building and Frigate unit
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Water maps are out of beta and are now default!
2018-11-12 13:05:42 +02:00
Yair Morgenstern
937687a0f4
Steam Power and Astronomy now increase embarked units' movement
2018-11-04 13:07:03 +02:00
Yair Morgenstern
eb9ae392d3
Added Monastery and Solar Plant icons, which were missing
2018-11-02 14:53:20 +02:00
Yair Morgenstern
45e5f82478
Added Compass tech and Harbor building
2018-10-28 14:33:42 +02:00
Yair Morgenstern
f9f46391ea
Fixed lighthouse & trireme problems
2018-10-18 22:57:45 +03:00
Yair Morgenstern
dea7775be5
Added Optics and Lighthouse
2018-10-16 21:13:29 +03:00
Yair Morgenstern
b4c17f7664
Organized building order and icon credits
2018-10-13 21:53:17 +03:00
Yair Morgenstern
1111a23c14
Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement
2018-10-11 23:03:31 +03:00
Yair Morgenstern
837195293c
Fixed minor merge conflict between dutch and other languages
2018-07-01 16:59:41 +03:00
Yair Morgenstern
85a8e68a0a
Added Rifling with Rifleman unit
2018-06-25 14:16:39 +03:00
Yair Morgenstern
7898a24ff1
Added Metallurgy with Lancer unit
2018-06-25 14:12:17 +03:00
Yair Morgenstern
fea22cc049
Added Military Science tech with Cavalry unit and Military Academy building
2018-06-25 14:07:35 +03:00
Yair Morgenstern
1dffbe2db5
Added Dynamite tech with Artillery
2018-06-25 13:59:51 +03:00
Yair Morgenstern
a56e7e43aa
Added Agriculture tech - no gameplay change, but it does tell the game's story well!
2018-06-24 21:19:57 +03:00
Yair Morgenstern
a0e14ee8f8
Swords man upgrades to Longswordsman, Chariot Archer upgrades to Knight
2018-06-23 23:31:08 +03:00
Yair Morgenstern
56c5b7c1ca
Added Industrialization between Economics and Steam Power
2018-06-22 15:34:47 +03:00
Yair Morgenstern
83471fb3cd
Added Architecture tech
2018-06-22 15:24:22 +03:00
Yair Morgenstern
e592dc90a3
Added Steel tech
2018-06-22 13:28:24 +03:00
Yair Morgenstern
86ba484c78
Organized Physics tech, added Gunpowder
2018-06-22 13:25:42 +03:00
Yair Morgenstern
81e9cd317d
Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry
2018-06-22 13:07:52 +03:00
Yair Morgenstern
14a1bc5626
Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0
2018-05-28 22:03:56 +03:00