Yair Morgenstern
|
34a3b614b0
|
Map no longer zooms whe being created
|
2019-03-22 00:10:27 +02:00 |
|
Yair Morgenstern
|
dcd64bf58f
|
Can see all production icons in debug mode
|
2019-03-22 00:09:56 +02:00 |
|
Yair Morgenstern
|
69d3703543
|
Resolved #595 - Added release version to options table
|
2019-03-21 22:46:49 +02:00 |
|
Yair Morgenstern
|
1dc6a2cf2d
|
Merge pull request #585 from ninjatao/build_order2
Redo build order AI.
|
2019-03-21 13:42:20 +02:00 |
|
Yair Morgenstern
|
e4c7a2698f
|
Clearer population toggle in cities
|
2019-03-21 13:17:10 +02:00 |
|
Yair Morgenstern
|
775055902f
|
Continuation of #590 - "Machu Picchu" instead of "Machu Pichu"
Changed info in saved games to fit the change
|
2019-03-21 12:53:41 +02:00 |
|
Duan Tao
|
90f8421777
|
Avoid building many wonders at the same time.
|
2019-03-21 08:00:11 +08:00 |
|
Yair Morgenstern
|
973cfd50a2
|
Added different city tiles for different locations
|
2019-03-20 15:15:55 +02:00 |
|
Yair Morgenstern
|
2503da2ed0
|
Added City tile!
|
2019-03-20 13:11:47 +02:00 |
|
Yair Morgenstern
|
1d88e76452
|
Split map into layers for base image, features, overlays, and fog
Added Marsh and Lakes images
IT LOOKS SO GOOD NOW DAMN
|
2019-03-20 12:09:54 +02:00 |
|
Yair Morgenstern
|
fe9fc110d8
|
Added tile feature tiles to tilesets!
|
2019-03-20 11:06:08 +02:00 |
|
Duan Tao
|
af48f80e1a
|
Priority tuning part 2.
|
2019-03-20 10:25:33 +08:00 |
|
Yair Morgenstern
|
d6f3ab3f40
|
Fantasy hex tileset is go!
|
2019-03-19 18:35:58 +02:00 |
|
Yair Morgenstern
|
21377f63e7
|
Added Tilesets, for alternative tile images - this could be big!
Options table is now a table, not a list - more room for future options
|
2019-03-19 17:09:51 +02:00 |
|
Duan Tao
|
11bb63495b
|
Fixed : unit upgrades to itself with 10 gold.
|
2019-03-18 18:40:11 +08:00 |
|
Duan Tao
|
cb9f032e35
|
Priority tuning part 1.
|
2019-03-18 15:41:37 +08:00 |
|
Yair Morgenstern
|
3086520bd2
|
Hopefully solved a YouCantGetThereFromHereException in tryAttackNearbyEnemy
|
2019-03-18 06:47:17 +02:00 |
|
Yair Morgenstern
|
c33b0a67fe
|
Resolved #586 - units now upgrade to the most recent upgrade, not to the next possible one
|
2019-03-17 23:10:11 +02:00 |
|
Duan Tao
|
c916b96d1e
|
Redo build order AI.
|
2019-03-18 00:15:36 +08:00 |
|
Duan Tao
|
f8a8d7bbfb
|
Embarked civilian units should have no defense.
|
2019-03-17 15:50:52 +08:00 |
|
Yair Morgenstern
|
29bc82e1bd
|
Diplomacy screen redesigned, to allow for more diplomacy options in the future
|
2019-03-15 12:14:19 +02:00 |
|
Yair Morgenstern
|
ab2e044a09
|
Units no longer freeze on the spot when they need to heal but can't find where
|
2019-03-15 10:41:51 +02:00 |
|
Yair Morgenstern
|
36781e4b55
|
Unified ranking tiles for healing logic
|
2019-03-15 10:34:16 +02:00 |
|
Yair Morgenstern
|
5873ccc848
|
Resolved #541 - change "Replacable Parts" to "Replaceable Parts", also in saved games
Continuation of #571
|
2019-03-15 10:21:00 +02:00 |
|
Yair Morgenstern
|
10d098b9de
|
2.13.14
|
2019-03-14 22:29:25 +02:00 |
|
Yair Morgenstern
|
7d312eea39
|
Merge pull request #567 from ninjatao/AI_peace
AIs negociate peace.
|
2019-03-13 13:10:57 +02:00 |
|
Duan Tao
|
d113a88e21
|
AIs negociate peace.
|
2019-03-13 18:13:39 +08:00 |
|
Yair Morgenstern
|
479b3a02ad
|
Resolved #383 - Configurable amount of turns between autosaves
|
2019-03-12 22:10:25 +02:00 |
|
Yair Morgenstern
|
eba3aa3033
|
no message
|
2019-03-12 19:25:41 +02:00 |
|
Yair Morgenstern
|
81b29a5b57
|
Resolved #551 - Update city stats on production change
|
2019-03-12 19:24:50 +02:00 |
|
Yair Morgenstern
|
f69be35647
|
Merge pull request #564 from ninjatao/fix_buildings_list
Fix builds list in city screen.
|
2019-03-12 18:19:31 +02:00 |
|
Duan Tao
|
67eb3a86e0
|
Fix builds list in city screen.
|
2019-03-12 22:18:30 +08:00 |
|
Yair Morgenstern
|
02f1530c44
|
Fixed translation file
|
2019-03-11 20:20:07 +02:00 |
|
Yair Morgenstern
|
cef4eafa0f
|
Merge pull request #557 from ninjatao/fix_bombarf_crash
Fix bombard crash.
|
2019-03-11 17:52:05 +02:00 |
|
Duan Tao
|
1a5862d6b1
|
Fix build error...
|
2019-03-11 23:19:40 +08:00 |
|
Duan Tao
|
dbf48ac7bf
|
Fix bombard crash.
|
2019-03-11 23:07:04 +08:00 |
|
Yair Morgenstern
|
0fcc3a6807
|
Fixed bug where setting the max. amount of AI players meant that there was no human player, so people got a fully-fogged out map
|
2019-03-10 23:43:49 +02:00 |
|
Yair Morgenstern
|
42ca98efd2
|
Gave up on the idea of the attack button - if the enemy moves we need to remove the button, and it's actually very difficult to determine this.
|
2019-03-10 23:27:19 +02:00 |
|
Yair Morgenstern
|
aea7d750fd
|
Added a popup when trying and faiing to load a game, so people will send me emails when this happens
|
2019-03-10 23:13:04 +02:00 |
|
Yair Morgenstern
|
881f532bf7
|
Memory-saving tweak
|
2019-03-10 23:04:04 +02:00 |
|
Yair Morgenstern
|
115aef50ad
|
Better starting locations on tiny map with lots of players
|
2019-03-10 23:03:25 +02:00 |
|
Yair Morgenstern
|
09b1446fea
|
Removed empty translations (very bad for people who play the game in that language)
Added a way to copy game info directly from files, and also a popup when encountering a certain error, for debugging purposes
|
2019-03-10 22:52:57 +02:00 |
|
Yair Morgenstern
|
883469a6b9
|
Merge pull request #547 from ninjatao/explorer_heal
Auto-explore heals if injured.
|
2019-03-10 15:52:16 +02:00 |
|
Duan Tao
|
5173bd98a2
|
Auto-explore heals if injured.
|
2019-03-10 20:42:13 +08:00 |
|
Yair Morgenstern
|
319b1c8524
|
Can now attack enemies from the map, just like moving units
|
2019-03-09 22:56:20 +02:00 |
|
Yair Morgenstern
|
3883261d45
|
Merge pull request #537 from ninjatao/jira/493
Better defeat condition.
|
2019-03-09 22:07:07 +02:00 |
|
Duan Tao
|
451a95a86c
|
Better defeat condition.
|
2019-03-08 22:37:26 +08:00 |
|
Yair Morgenstern
|
94fb9af4a1
|
Merge pull request #536 from ninjatao/jira/493
Load proper citiesCreated info.
|
2019-03-08 16:36:43 +02:00 |
|
Duan Tao
|
01dd1fccd7
|
Load proper citiesCreated info.
|
2019-03-08 22:23:56 +08:00 |
|
Yair Morgenstern
|
fa181275b0
|
Merge pull request #534 from ninjatao/test_warfare
Slightly better build order. AI has more troops.
|
2019-03-08 15:41:49 +02:00 |
|
Yair Morgenstern
|
2ec8225c20
|
Resolved #384 - can now sell one building per city per turn
|
2019-03-08 13:45:12 +02:00 |
|
Duan Tao
|
b6d4ff8747
|
Slightly better build order. AI has more troops.
|
2019-03-08 18:48:06 +08:00 |
|
Yair Morgenstern
|
adea36fb81
|
Commented out snow - we don't want it appearing in patches until we have better map generation
|
2019-03-08 10:15:10 +02:00 |
|
Yair Morgenstern
|
f15490d0ac
|
Resolved #470 - can now click on a building in the city info table to display its effect
Organized city info table
|
2019-03-07 23:05:48 +02:00 |
|
Yair Morgenstern
|
6a833ae89a
|
Resolved #514 - enemy civ is defeated even when he has settlers left, as per original Civ
|
2019-03-06 20:39:53 +02:00 |
|
Yair Morgenstern
|
b2a29714bd
|
Merge pull request #512 from ninjatao/issue/498
Make units pillage improvement to heal, especially barbarians.
|
2019-03-06 15:17:17 +02:00 |
|
Duan Tao
|
d91a23b723
|
Make units pillage improvement to heal, especially barbarians.
|
2019-03-06 17:42:00 +08:00 |
|
Yair Morgenstern
|
afaf4ae6da
|
Resolved #508 - Missing and bad translations
|
2019-03-05 22:18:57 +02:00 |
|
Yair Morgenstern
|
efe677d27c
|
Added Civilopedia texts to translation file
|
2019-03-04 21:32:18 +02:00 |
|
Duan Tao
|
223055d247
|
Barbarian units ignore strategy resources.
|
2019-03-04 09:44:09 +08:00 |
|
Yair Morgenstern
|
0ef11e12cd
|
Resolved #491 - Once Honor has been adopted, gain Culture when you kill a barbarian unit
|
2019-03-03 23:05:12 +02:00 |
|
Yair Morgenstern
|
9e5d6d3c75
|
Resolved #469 - AI Great General tries to maximize effect on troops
|
2019-03-02 22:53:30 +02:00 |
|
Yair Morgenstern
|
2d1a044e29
|
Resolved #490 - AI doesn't train settlers when at war
|
2019-03-02 22:30:52 +02:00 |
|
Yair Morgenstern
|
c676d127dd
|
Resolved #488 - Recalibrated tech costs
|
2019-03-02 22:26:31 +02:00 |
|
Yair Morgenstern
|
6ad3652205
|
Resolved #486 - strategic resources are now scarcer
|
2019-03-02 21:52:14 +02:00 |
|
Yair Morgenstern
|
58e38ea634
|
Added Japan civ!
Some units now recieve promotions when created/upgraded to, as per Civ V
|
2019-03-02 21:27:35 +02:00 |
|
Yair Morgenstern
|
3432f9b8c1
|
Rendering performance improvements - much smoother scrolling!
|
2019-02-27 20:17:27 +02:00 |
|
Yair Morgenstern
|
199b0c16ec
|
World map properly padded
Fixed super weird error which I have no idea how it entered the code???
|
2019-02-26 20:23:07 +02:00 |
|
Yair Morgenstern
|
52d6c998f2
|
Resolved #164 - Removed zoom-out limitations
|
2019-02-25 22:04:53 +02:00 |
|
Yair Morgenstern
|
13f2f101a0
|
Resolved #468 - AI now accompanies Great People with military escorts
Merged "CivInfos" json into "Nations"
|
2019-02-25 21:21:12 +02:00 |
|
Yair Morgenstern
|
6cda5bb8ad
|
Fixed #467 - popups on separate screens affected each other
|
2019-02-24 13:07:34 +02:00 |
|
Yair Morgenstern
|
b73077baa4
|
Nation translations are go!
|
2019-02-24 12:02:02 +02:00 |
|
Yair Morgenstern
|
47dbd69c96
|
Civilopedia now displays Basic Help per-language
Fixed problems with Italian translation files
Fixed a couple of errors moving to the next turn with the current construction method
|
2019-02-24 10:27:43 +02:00 |
|
Yair Morgenstern
|
59f5f9ceeb
|
Resolved #453 - Allow copy-pasting maps as text in map editor
|
2019-02-22 10:36:26 +02:00 |
|
Yair Morgenstern
|
53664ec043
|
Added Kremlin wonder
|
2019-02-22 10:27:47 +02:00 |
|
Yair Morgenstern
|
563bbaf021
|
Unit construction moved to the beginning of the turn, so they won't be generated out in the open and vulnerable to enemy attacks before you can control them - Kudos am-per-sand!
|
2019-02-21 20:12:17 +02:00 |
|
Yair Morgenstern
|
325ac06e97
|
Resolved #463 - City stats and percentages now displayed precisely and according to calculation order in drilldown
|
2019-02-21 20:00:45 +02:00 |
|
Yair Morgenstern
|
80dd4c759b
|
Added percentage bonuses to city stats drilldown
Fixed happiness drilldown display in city screen
|
2019-02-19 22:45:52 +02:00 |
|
Yair Morgenstern
|
973c1693c8
|
Unified canFortify() checks
|
2019-02-18 23:02:14 +02:00 |
|
Yair Morgenstern
|
063c00a61d
|
Tiles in city screen are now centered also on larger resolutions
|
2019-02-18 23:01:11 +02:00 |
|
Yair Morgenstern
|
df237d8686
|
Fixed #457 - AI naval units would fortify
|
2019-02-18 20:46:50 +02:00 |
|
Yair Morgenstern
|
b5f18d2fe6
|
Fixed #450 - cities not connecting to roads
|
2019-02-17 00:23:56 +02:00 |
|
Yair Morgenstern
|
dd63491c03
|
Techs from ancient ruins now added properly
|
2019-02-17 00:01:54 +02:00 |
|
Yair Morgenstern
|
4c5753c41f
|
Fixed #452 - France's unique ability not working
|
2019-02-16 23:52:26 +02:00 |
|
Yair Morgenstern
|
d581ca924f
|
Resolved #454 - Allow starting game with 0 AIs when there are 2 or more human players
|
2019-02-16 23:41:11 +02:00 |
|
Yair Morgenstern
|
356f8b6bbd
|
Resolved #455 - add great person point breakdown to city info
|
2019-02-16 23:39:03 +02:00 |
|
Yair Morgenstern
|
0cd5426440
|
Battle table indicates damage with health bars
|
2019-02-15 13:48:29 +02:00 |
|
Yair Morgenstern
|
b38c615056
|
Separated CityPickerTable and TileTable in CityScreen to their own classes
|
2019-02-15 12:32:50 +02:00 |
|
Yair Morgenstern
|
6de517d4d5
|
Separated battle table height from the height of the tile and unit tables
|
2019-02-14 23:12:35 +02:00 |
|
Yair Morgenstern
|
e200e9026f
|
Text for strength, movement and ranged strength in unit tablee replaced with icons - table is now consistently much smaller, and much less bothersome!
|
2019-02-14 22:49:46 +02:00 |
|
Yair Morgenstern
|
0fab01e393
|
Tile map now pans to chosen tile, instead of "flashing" there - makes the map feel more connected and helps you understand where you are IMHO
|
2019-02-14 22:21:26 +02:00 |
|
Yair Morgenstern
|
9ba360408c
|
Added helper function to create labels from text
|
2019-02-13 23:53:50 +02:00 |
|
Yair Morgenstern
|
ee55839557
|
Fixed minor problem with Egypt's neutral "let's hear it" responses
Current construction in city better represented
|
2019-02-13 19:02:11 +02:00 |
|
Yair Morgenstern
|
748e84f265
|
Resolved #449 - added "go to unit" button in unit overview
|
2019-02-11 22:07:34 +02:00 |
|
Yair Morgenstern
|
0788141054
|
Civs now have unique responses for introduction, greeting, trade acceptance and refusal
|
2019-02-11 20:46:49 +02:00 |
|
Yair Morgenstern
|
d080f37a94
|
Now ignore unknown fields on all jsons
|
2019-02-10 23:27:48 +02:00 |
|
Yair Morgenstern
|
796284c7e2
|
Added unique civ text for attacking, being attacked, and being defeated
|
2019-02-10 19:50:42 +02:00 |
|
Yair Morgenstern
|
07663bfc54
|
Added "Diplomatic Incidents" for diplomatic messages between civs (as of now, only declaration of war)
|
2019-02-10 16:34:46 +02:00 |
|
Yair Morgenstern
|
2834752826
|
Added "change city name" with a popup that appears when clicking on the city name in the ciity screen
|
2019-02-10 15:32:48 +02:00 |
|
Yair Morgenstern
|
4b7a447eae
|
Civ city name generation now done by a global counter - enables city name changes later
|
2019-02-10 09:50:36 +02:00 |
|
Yair Morgenstern
|
cc0a999471
|
Added "exit map editor" button to map editor
|
2019-02-09 23:26:59 +02:00 |
|
Yair Morgenstern
|
ae7cbcb3c9
|
Embarked units now have era-based defensive strength (like in original civ)
|
2019-02-09 23:06:13 +02:00 |
|
Yair Morgenstern
|
d9fb3fdb2c
|
Switched positions of "raze city" and "exit city" buttons - "exit" is a much more common use-case, and therefore should have the more easily-reachable spot
|
2019-02-09 22:40:52 +02:00 |
|
Yair Morgenstern
|
10e9a5e481
|
AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
#416
|
2019-02-09 21:31:16 +02:00 |
|
Yair Morgenstern
|
3feb231620
|
Added "deselect" button to unit & city display
|
2019-02-09 21:25:30 +02:00 |
|
Yair Morgenstern
|
d2a48fae38
|
Added "current edit" hex to bottom-right of map editor screen
|
2019-02-08 00:34:46 +02:00 |
|
Yair Morgenstern
|
d42416974c
|
Saving and loading games is now done directly to\from files without becoming strings in the meantime - should help avoid some OutOfMemory exceptions when the games become really huge (the GameInfo as c# classes is much smaller thatn the serialized text for a number of reasons)
|
2019-02-07 23:06:13 +02:00 |
|
Yair Morgenstern
|
50931a86c1
|
Resolved #447 - cities now have roads and railroads only when corresponding tech has been researched
|
2019-02-07 22:56:13 +02:00 |
|
Yair Morgenstern
|
6856301504
|
Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction
|
2019-02-05 20:04:07 +02:00 |
|
Yair Morgenstern
|
a98ce0d7d9
|
Auto-load the first map, if any exist
Center the map editor on the map
|
2019-02-03 20:34:21 +02:00 |
|
Yair Morgenstern
|
d8d2b89e73
|
Enabled loading maps from the map editor
|
2019-02-03 19:42:31 +02:00 |
|
Yair Morgenstern
|
81d1a79e19
|
Can now choose a map name and load a map from those existing on the phone!
|
2019-02-02 23:26:56 +02:00 |
|
Yair Morgenstern
|
3a990434f3
|
Added initial map editor! Woohoo!
|
2019-02-02 22:43:02 +02:00 |
|
Yair Morgenstern
|
8e2c3287f6
|
CityScreen now also uses TileGroupMap
|
2019-01-29 23:52:51 +02:00 |
|
Yair Morgenstern
|
8038dd4c4f
|
Separated "Group to hold visual map based on tilegroups" to a separate class, for reuse in CityScreen, the future map editor, and maybe also in the minimap
|
2019-01-29 21:48:23 +02:00 |
|
Duan Tao
|
49f0fe725a
|
Free promotions don't affect future xp.
|
2019-01-29 18:24:28 +08:00 |
|
Duan Tao
|
c69f54408b
|
Allow to add real free promotions to unit.
|
2019-01-29 14:46:24 +08:00 |
|
Yair Morgenstern
|
3044fb2978
|
Fixed crashing bug caused by using GameBasics.Technologies.keys directly, and editing it
|
2019-01-28 20:45:28 +02:00 |
|
Yair Morgenstern
|
5a78c612ab
|
Fixed errors caused by AI civs not having any non-researched techs to choose from, when all techs are researched - now choose future tech again
|
2019-01-27 23:45:39 +02:00 |
|
Yair Morgenstern
|
653cb556cf
|
Fixed errors caused by siege unit's movement points not being calculated correctly
|
2019-01-27 23:38:11 +02:00 |
|
Yair Morgenstern
|
5ab6c6c991
|
Merge pull request #439 from ninjatao/barbarians
Barbarians
|
2019-01-27 17:58:58 +02:00 |
|
Duan Tao
|
edc53171cc
|
Barbarian generation improvement.
|
2019-01-27 21:34:40 +08:00 |
|
Duan Tao
|
c2f6637a91
|
Fix construction cost.
|
2019-01-27 16:22:57 +08:00 |
|
Yair Morgenstern
|
f80077a412
|
Resolved #435 - profit from disbanding units
|
2019-01-26 22:39:48 +02:00 |
|
Yair Morgenstern
|
665af17ae5
|
Fixed #438 - changing production before answering the "do you want to purchase construction" popup lead to buying the newly chosen production
|
2019-01-26 22:00:48 +02:00 |
|
Duan Tao
|
624f83d109
|
Remove unique units from barbarians.
|
2019-01-26 19:04:13 +08:00 |
|
Duan Tao
|
ddcf3dd83e
|
Remove unit list for barbarians.
|
2019-01-26 18:58:12 +08:00 |
|
Duan Tao
|
c18cc2476f
|
Generate different type of barbarians.
|
2019-01-26 18:48:29 +08:00 |
|
Yair Morgenstern
|
478a9e6996
|
Resolved #429 - display era names only once in tech picker screen
|
2019-01-23 20:52:26 +02:00 |
|
Yair Morgenstern
|
a4175438a3
|
Resolved #424 - added confirm box when declaring war
|
2019-01-23 20:16:34 +02:00 |
|
Yair Morgenstern
|
b60df3ce85
|
Resolved #428 - missing characters in German translation
|
2019-01-23 20:07:13 +02:00 |
|
Duan Tao
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0f1221e033
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Fix seige units finding targets bug.
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2019-01-23 21:10:25 +08:00 |
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Duan Tao
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a141cb1f1c
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Rearrange code for pruchasing stuff.
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2019-01-23 16:09:18 +08:00 |
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Duan Tao
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fa8c948c04
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Allow ai to spend money for building & unit.
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2019-01-23 16:09:08 +08:00 |
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Duan Tao
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53c0bbb0a3
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AI exchange techs strategy change.
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2019-01-23 16:08:52 +08:00 |
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Duan Tao
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d11cb4779b
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AIs trade techs. Also modified AI tech choose strategy.
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2019-01-23 16:08:37 +08:00 |
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Yair Morgenstern
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1a6089ead1
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Merge pull request #431 from ninjatao/fix_city_defeated_info
Fix city defeated info.
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2019-01-23 09:56:12 +02:00 |
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Duan Tao
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a03482477d
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Fix city defeated info.
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2019-01-23 15:27:37 +08:00 |
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Duan Tao
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7b83776bfa
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Fix building bonus replaced bug.
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2019-01-23 11:26:05 +08:00 |
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Yair Morgenstern
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baed1e50cd
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Returned tile info table in the city screen, construction scroll now translated, added city screen translations to translations file - #417
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2019-01-22 21:48:30 +02:00 |
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Yair Morgenstern
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2267d2945d
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Merge pull request #427 from ninjatao/fix_cityscreen
Fix city screen info windows.
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2019-01-22 13:19:52 +02:00 |
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Duan Tao
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2d69fa9804
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Fix city screen info windows.
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2019-01-22 19:09:46 +08:00 |
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Yair Morgenstern
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9ba73c4a6f
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No height difference between hills and hills with jungle/forest
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2019-01-21 23:10:03 +02:00 |
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Yair Morgenstern
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d7067d2835
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Resolved #409 - rewrite line-of-sight rules
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2019-01-21 22:41:22 +02:00 |
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Yair Morgenstern
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d1de589e4f
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Resolved #422 - can no longer move through units of other civs we're at war with
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2019-01-21 20:17:48 +02:00 |
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Yair Morgenstern
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811ed5a7a2
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Better AI build order for #416
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2019-01-20 23:05:08 +02:00 |
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Yair Morgenstern
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effec4856c
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Resolved #424 and upgraded gradle
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2019-01-20 22:44:09 +02:00 |
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Duan Tao
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a0ee9b6bd7
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Fix city screen population info.
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2019-01-20 21:22:00 +08:00 |
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Yair Morgenstern
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fa8f9deb2c
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Solved #420 - viewable tiles not updated when trading cities, kudos zivvel!
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2019-01-19 23:49:46 +02:00 |
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Yair Morgenstern
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2ca894b05f
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City construction picking now done through a scroll on the city screen, like in the original =D
Also resolved #417 on the way
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2019-01-19 23:43:28 +02:00 |
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