Yair Morgenstern
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19334bcdec
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Added resource drilldown table to overview
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2019-06-14 15:03:53 +03:00 |
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Yair Morgenstern
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22f44d328b
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Building resource requirements now appear in Civilopedia
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2019-06-14 14:59:36 +03:00 |
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Yair Morgenstern
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5943d1e12e
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Apollo Program is now a NATIONAL wonder, so multiple civs can compete for Science Victory
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2019-06-13 22:10:52 +03:00 |
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Yair Morgenstern
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d49b33f0c7
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Resolved #872 - Added Immersive mode, for users whose navigation bar is a virtual, not physical one
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2019-06-13 17:28:23 +03:00 |
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Yair Morgenstern
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ab1a1be170
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Special construction set by the user (Gold, Science etc) are not auto-changed when a better alternative exists
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2019-06-13 16:58:56 +03:00 |
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Smashfanful
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5ddd4c7d7b
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Update Nations.json
Added Siamese (in comments)
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2019-06-13 15:23:56 +03:00 |
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Smashfanful
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6d82e42e1c
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Update Nations_Italian.json (#869)
* Update Nations_Italian.json
Corrections
* Update Nations_Italian.json
* Update Nations_Italian.json
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2019-06-13 15:23:31 +03:00 |
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Yair Morgenstern
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00153ab456
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Culture-oriented AI much more predisposed to peace agreements
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2019-06-13 14:38:31 +03:00 |
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Yair Morgenstern
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b8e5b34489
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AIs don't make water military units in areas where they can't fight anyone
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2019-06-13 14:37:04 +03:00 |
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Yair Morgenstern
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b0ef219c84
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AIs no longer double-pick the same policy...
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2019-06-13 14:36:18 +03:00 |
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Yair Morgenstern
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8974e02290
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Show victory screen when AI wins
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2019-06-13 14:35:55 +03:00 |
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Yair Morgenstern
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45080744b7
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Years of peace modifier no longer rises while at war (whoops!)
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2019-06-13 13:23:54 +03:00 |
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Yair Morgenstern
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6618bed1ab
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AI now utilizes special constructions (Nothing, Gold, Science) when no better options are available
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2019-06-13 13:19:23 +03:00 |
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Yair Morgenstern
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816196520e
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Culture-focused civs don't declare war
Chosen free great person is victory-type-dependant
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2019-06-13 13:18:20 +03:00 |
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Yair Morgenstern
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ea5f649d87
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Added global victory status to victory status screen, so you can see how bad the AI is at actually winning... -_-
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2019-06-13 12:47:40 +03:00 |
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Yair Morgenstern
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29f2474b13
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AI now chooses policies according to preferred victory type - should drastically ncrease the sucess chance of the AI to win a cultural victory!
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2019-06-13 12:00:53 +03:00 |
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Yair Morgenstern
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dda38c5cd1
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Better construction picking AI
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2019-06-12 23:18:34 +03:00 |
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Yair Morgenstern
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e1884768fd
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Added priority to wonders by type
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2019-06-12 22:34:39 +03:00 |
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Yair Morgenstern
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b7be0e7934
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Each Civ now has a preferred victory type, and makes construction choices based on said type
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2019-06-12 22:01:37 +03:00 |
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Yair Morgenstern
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89020c8916
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Removed ThorfMaps tiles - were much uglier than the other 2 tilessets and unneccesary
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2019-06-12 22:00:35 +03:00 |
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Yair Morgenstern
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0e328450bc
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Update README.md
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2019-06-10 21:45:47 +03:00 |
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Yair Morgenstern
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3e770db86d
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Can now add and remove improvements in the map editor!
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2019-06-10 18:36:25 +03:00 |
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Yair Morgenstern
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d657846cf1
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Merge pull request #868 from Smashfanful/patch-163
Update Diplomacy,Trade,Nations.json
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2019-06-10 17:34:18 +03:00 |
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Yair Morgenstern
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89f689bcc9
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Performance improvements
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2019-06-10 17:31:07 +03:00 |
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Yair Morgenstern
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bd0b61b909
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AI tries to clear barbarian encampments with its idle military units
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2019-06-10 17:30:37 +03:00 |
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Smashfanful
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772a825cfa
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Update Diplomacy,Trade,Nations.json
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2019-06-10 16:02:53 +02:00 |
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Yair Morgenstern
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f8cf9392fb
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AIs demand of each other not to settle near them, and they respond accordingly
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2019-06-10 16:44:06 +03:00 |
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Yair Morgenstern
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96ee91cb08
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Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
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2019-06-10 16:19:04 +03:00 |
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Yair Morgenstern
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d5a0894f75
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Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
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2019-06-10 16:18:59 +03:00 |
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Yair Morgenstern
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5ed9a5912b
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Resolved #856 - Cities created in your own territory get their own land and are no longer "ghost cities"
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2019-06-09 23:15:03 +03:00 |
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Yair Morgenstern
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6dc2e0dc8a
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2019-06-09 23:01:30 +03:00 |
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Yair Morgenstern
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2a71d9e122
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Resolved #866 - City-states can no longer get Ancient Ruin bonuses
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2019-06-09 23:00:59 +03:00 |
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Smashfanful
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477a4c4dc4
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Update Other.json
Added some Italian translations
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2019-06-09 22:37:22 +03:00 |
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denrique88
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0803063017
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Correction of french translation of the tutorial
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2019-06-09 22:29:43 +03:00 |
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Yair Morgenstern
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dd80530a93
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Version push to discord test
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2019-06-07 15:57:09 +03:00 |
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Yair Morgenstern
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84bcfe2d39
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Added "Community" tab in the menu, with links to the Github and Discord
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2019-06-07 15:55:48 +03:00 |
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Yair Morgenstern
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fc41de7a83
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Unexplored tiles now dark gray - less oppresive in the main map and possible to tell apart from city-state areas in the minimap
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2019-06-07 15:23:17 +03:00 |
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Smashfanful
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8e9fc1108e
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Update Diplomacy,Trade,Nations.json
New Italian translations
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2019-06-07 14:32:56 +03:00 |
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Smashfanful
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5451eb0540
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Update Nations_Italian.json
Corrections. That must be the cause for the crashes in the Italian version.
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2019-06-07 14:32:21 +03:00 |
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Yair Morgenstern
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f713d266db
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Implemented "Don't settle cities near us", which goes both ways - a good basis for further demands (#831)
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2019-06-07 13:04:18 +03:00 |
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Yair Morgenstern
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96cb7a5646
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Update README.md
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2019-06-07 11:17:39 +03:00 |
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Yair Morgenstern
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777e44b09c
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Added Discord link to readme page
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2019-06-07 11:16:43 +03:00 |
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Yair Morgenstern
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99d7b0ea1a
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Fixed edge-case bug when units try to be created but aren't, and then get assigned an Alhambra promotion, triggering viewableTile update
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2019-06-05 23:49:38 +03:00 |
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Yair Morgenstern
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e8bdb8a2e4
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Added initial logic for promising not to settle cities near other civs - not yet activated
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2019-06-05 23:21:17 +03:00 |
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Yair Morgenstern
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ab450808b2
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Can no longer pass the turn when popups have not been dealt with
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2019-06-05 23:18:03 +03:00 |
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Yair Morgenstern
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827a6f7871
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Fixed bug where injured units would try to heal by pillaging barbarian encampments
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2019-06-05 23:14:52 +03:00 |
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Yair Morgenstern
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5b884c0ecf
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Resolved #854 - promotion buttons show description also for non-pickable promotions
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2019-06-04 22:45:43 +03:00 |
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Yair Morgenstern
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8c53244427
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Don't try to pillage improvement to heal if you're a civilian unit
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2019-06-04 22:35:17 +03:00 |
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Smashfanful
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0153added5
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Update Nations.json
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2019-06-04 18:04:11 +03:00 |
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Smashfanful
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a039c6592b
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Update Nations.json
Corrections and addition of Greek unique
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2019-06-04 18:04:11 +03:00 |
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