Commit graph

222 commits

Author SHA1 Message Date
lishaoxia1985
9d951835d1
UI Update (#3102)
* Add "Load game" in WorldscreenMenuPopup

* UI Update

* Fix the Ottomans uniques, edit Tech description
2020-09-10 19:25:56 +03:00
Yair Morgenstern
3eb9b36550 Restored techButton visualization 2020-09-03 12:37:04 +03:00
lishaoxia1985
def96071e7
Use NinePatch in getRoundedEdgeTableBackground (#3080) 2020-09-02 20:51:21 +03:00
HadeanLake
8f75368b99
Farms near freshwater (#3063)
* Farms near freshwater
* Farm now has unique "Can also be built on tiles adjacent to fresh water"
https://civilization.fandom.com/wiki/Farm_(Civ5)
Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/
Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord
* fields improvingTech and improvingTechStats converted into uniques
e.g.:
"[+1 Production] once [Scientific Theory] is discovered"
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered"
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"

* ai will build trading posts and farms in snow and tundra if it has no better tiles to work on

* "Provides a one-time Production bonus to the closest city when cut down" unique for forest

* update template.properties
2020-09-02 19:49:29 +03:00
Yair Morgenstern
145db68248 3.10.6 2020-09-01 22:58:52 +03:00
Yair Morgenstern
ce8e410969 Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :) 2020-08-31 21:02:50 +03:00
HadeanLake
e6e31b4e1a
Aztecs and some other things (#3033)
* Added icons
* [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis
* [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens
* [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat
Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104
Jaguar by Red11

Reused slinger icon for Slinger Withdraw

* Added buildings and uniques for them
garden - bonus building of the Medieval Era. City "Must border a source of fresh water"
Temple of Artemis - World wonder of the Ancient era
Floating Gardens - Aztec unique building, replaces Water Mill

"[+1 Science] Per [2] Population in this city" - for Library and Public School
"+[]% great person generation in this city" - for garden
"Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis
"+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis
"+[10]% growth in capital" - now has parameter
"+[15]% Production when constructing [ranged units]"   - "ranged units" now valid param
"[stats] once [tech] is discovered" - Petra and Mughal Fort have it
"[+1 Production] from [River] tiles in this city"]  - now can use "River" - for Hydro plant

* Added Jaguar - Aztec unique unit
New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her
Implemented "Culture for the empire from each enemy unit killed"
tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives
Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique

* Added Aztecs

* Update template.properties

* update template.properties

* update template.properties

* update template.properties
2020-08-30 21:02:59 +03:00
Yair Morgenstern
a253a97940 Added Unzip functionality - we should soon be ready for mod management from within the game! 2020-08-25 16:38:55 +03:00
Yair Morgenstern
bed7fe4c64 Added unit symbols for Strength, Ranged Strength, Range and Movement as 'emojis' 2020-08-24 22:48:00 +03:00
Yair Morgenstern
1f3b77d038 All 'Turn' and 'Turns' texts changed to a turns icon, much cleaner! 2020-08-24 19:45:53 +03:00
Yair Morgenstern
24d5e08783 Translation updates for Finnish 2020-08-14 00:38:17 +03:00
Yair Morgenstern
451234c3bb 3.9.20 2020-08-12 19:39:45 +03:00
Yair Morgenstern
d9e1b58bd2 Added Pinglish translations 2020-07-24 09:55:29 +03:00
Alexander Korolyov
c51879cc5f
OptionsPopup with two experimental switches: Spectator mode, Extended Map editor. (#2834) 2020-07-12 12:59:32 +03:00
Yair Morgenstern
f03c0c6de2 Translation updates 2020-06-07 21:52:29 +03:00
Yair Morgenstern
d511899ed8 Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen 2020-06-03 19:09:48 +03:00
Yair Morgenstern
b309cac67b Fadeout for potentially workable tiles currently being worked by another city
Mint icon looks much nicer
2020-05-07 13:04:25 +03:00
Yair Morgenstern
c24b028c99 Differentiated between Portuguese and Brazilian Portuguese translations 2020-05-05 20:56:24 +03:00
Yair Morgenstern
688b780b14 Added a repeating baclground to the menu screen 2020-04-21 23:53:33 +03:00
Yair Morgenstern
5aae57d848 Added icons to the main menu, looks much better! 2020-04-21 14:18:38 +03:00
Yair Morgenstern
c5582257c9 Denmark's icon better centered
Generated translations for Denmark
2020-04-13 12:07:59 +03:00
Yair Morgenstern
c3f038ee36 3.7.1 2020-04-08 15:36:17 +03:00
Yair Morgenstern
c8c2bbb00a Policy screen does not auto-open when you have a free policy, instead coming from clicking the 'next turn' button - should help us solve the "screen unresponsive when I have a free policy" problem, if not eliminate it entirely 2020-04-05 10:54:16 +03:00
Yair Morgenstern
2a23d1db6c Uncivbot moved to its own repo, for future hosting reasons 2020-04-02 14:50:56 +03:00
Yair Morgenstern
235143751c Railroad is now just a black line - much clearer than the old, "nicer" image 2020-03-31 20:50:21 +03:00
Yair Morgenstern
378f56207c Resolved #1779 - Can now lock worked tiles to prevent them from being unassigned 2020-03-29 12:42:58 +03:00
Yair Morgenstern
cf79ac0db1 Inca fixes - added icon, fixed colors 2020-03-28 22:41:55 +03:00
Yair Morgenstern
c64b359fb5 3.6.7 2020-03-11 17:26:26 +02:00
Federico Luongo
2a67294554
Snow, Ice, Atoll & Map Generation (#1909)
* Snow, Atoll & Ice

* Fix White Hexagon + Small NW refactor

* More Land in Continents #1886

* Atoll can spawn only on Coast

* Added new constants and turned Constant into an object

* Latitude and Longitude utility methods

* New MapGenerator steps

* New MapParameters & MapGenerator cleanup

* Added New Map option to MapEditor menu

* New parameters default values and limits

* archipelagos map type

* Translations & Atlas

* removing unneeded octave displacement

* Fix Archipelago

* Perlin noise parameters & no-elvis in TileMap

* Rebuilt Atlas

Co-authored-by: Eddh <remi.dufour@protonmail.com>
2020-03-11 11:39:37 +02:00
Federico Luongo
0cf27789e9
Borders made of oriented triangles rather than circles (#2104) 2020-03-08 20:36:50 +02:00
Yair Morgenstern
26affe7943
Translation (#1878)
* Update Nations_Italian.json (#1864)

* Update Japanese.properties (#1867)

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Thai.properties (#1871)

I'm back!!

* Update German.properties (#1873)

Revised promotions

* Update German.properties (#1874)

added missing unit translations

* Update Italian.properties (#1875)

Typo fix

* Update Nations_Russian.json (#1877)

* rfe

* Update Nations_Russian.json

* Update Nations_Russian.json

* Update Russian.properties (#1876)

* Translation roundup + added Mongolian civ translations

* Update Russian.properties (#1879)

Mongolia update

* Additional translation strings related to the custom map settings (#1881)

* Diplomacy screen: Secondary relationships line is added (#1880)

* Additional translation strings

* Update Japanese.properties (#1883)

* Update Japanese.properties

* Update Japanese.properties

* Update to Ukrainian translations + fix of the translation call (#1888)

* Final touches before version

Co-authored-by: Smashfanful <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: NoNZeeZ <58921355+NoNZeeZ@users.noreply.github.com>
Co-authored-by: ozolotl <ozolotl@users.noreply.github.com>
Co-authored-by: IraqLobster34 <56483230+IraqLobster34@users.noreply.github.com>
Co-authored-by: JackRainy <JackRainy@users.noreply.github.com>
2020-02-09 20:29:34 +02:00
Federico Luongo
edf0294dfd
Mongolia (#1855)
* Mongolia

* Translation & Atlas

* Remove debug option

* Remove erroneous import

* Promotions.addXP

* Khan heals 15 HP

* XP bonus fix

* Added 'Mongol Terror' which is the term used for the mongolian combat bonus

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-02-08 20:51:21 +02:00
Yair Morgenstern
ef19775545 More translation related stuff that I forgot =/ 2020-02-02 18:00:08 +02:00
Yair Morgenstern
5c42e7f1fb New translations 2020-01-20 23:28:52 +02:00
Yair Morgenstern
f154ac1d6d 3.5.4 2020-01-19 21:58:38 +02:00
Yair Morgenstern
9a426318ba Proper destruction notification for city states
Added Fur resource image
2020-01-13 00:09:09 +02:00
r3versi
a1b03849ec Fix city screen (#1657)
* Last CityScreen fix

* Atlas & Translations
2020-01-11 22:46:17 +02:00
r3versi
2daf27278d WIP Construction Queue (#1648)
* Construction Queue

* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile
* Max queue size, cannot change queue in puppet city or in other player turn
* Queue and current construction reset on puppeting city

* Cleanup again

* CityStatsTable is a separate class so we can play around with where it's located with minimal code changes

* Rejection reason wrap & removing nothing on enqueue a construction

* Crude UI proposal

* Tutorial updates for queues

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-10 11:41:43 +02:00
Yair Morgenstern
977fcfb97e Code cleanup - when{} instead of if-else chains, toLabel() instead of Label(...) 2020-01-09 20:54:33 +02:00
r3versi
065e944896 Songhai (#1636)
* Songhai, Burial Tomb, Gold for capturing city

* Burial Tomb unique: double gold gained when city is captured

* Rebuilt Atlas and Translations

* Italian translation + fix missing translations

* Barbarian Camp Reward

Is now modified by Speed and Difficulty
2020-01-09 19:23:00 +02:00
Yair Morgenstern
ca8de2e379 Latest images 2019-12-29 18:02:10 +02:00
Yair Morgenstern
006b2d7690 External merge resolve of #1566
Merge branch 'spain' of https://github.com/r3versi/Unciv into r3versi-spain
2019-12-29 17:56:05 +02:00
Yair Morgenstern
eac9647829 Bahasa_Indonesia -> Indonesian, for uniformity among languages names 2019-12-26 14:52:16 +02:00
Yair Morgenstern
94f1b074c9 Indonesian is in and has a flag 2019-12-26 12:15:26 +02:00
Yair Morgenstern
33ad922343 Solved bug which was caused by obsoleting scouts when they have no upgrade 2019-12-22 19:39:54 +02:00
r3versi
c2dc0217b6 Rejuvenation icon + Unique promotions are listed in PromotionPickerScreen (#1506) 2019-12-22 15:29:40 +02:00
Yair Morgenstern
fd7160b785 Added line spacings in the translation files, for organization 2019-12-17 22:57:39 +02:00
Kevin Fisher
52111430ef Add close icon for the UnitTable (#1472) 2019-12-17 21:44:20 +02:00
Yair Morgenstern
0de84e60a9 Not all Natural Wonders look good enough to enter the game as-of-now. 2019-12-17 14:23:17 +02:00
r3versi
aa02a2d321 Natural Wonders (#1456)
* NaturalWonders initial commit
* Created models/ruleset/tile/NaturalWonder and assets/json/NaturalWonders
* MapGenerator now spawns NaturalWonders in random compatible random locations
* MapParameters has a noNaturalWonders option
* TileInfo has naturalWonder property (set to null if none)
* TileInfo and  UnitMovementAlgorithms correctly manages stats and consider the tile unpassable and unimprovable

* Notification and happiness on NaturalWonder discovery

* El Dorado discovery bonus, Spain unique

* Doubled tile yields for Spain

* NaturalWonders implemented as TerrainType + Fountain of Youth promotion

* Images issue #124

* NaturalWonder TileImages (Fantasy) and Overlay (Default)

* NaturalWonderOverlay.png : https://www.flaticon.com/free-icon/mount-fuji_2166259

* Bugfix

* Added translations

* Italian translations

* Fix translation issue
* missing space after = in template.properties breaks translations

* Improved NaturalWonder spawn logic

* Great Barrier Reef spawns on 2 contiguous tiles
* Each wonder has specific spawn requirements
* Number of wonders spawned scales with map radius

* Fix unused import
2019-12-16 20:37:49 +02:00