Commit graph

65 commits

Author SHA1 Message Date
Yair Morgenstern
02c2da9347 generified []# of food is carried over 2020-08-20 23:45:44 +03:00
Yair Morgenstern
408077cd5f Roads and railoads can be removed outside your borders 2020-08-20 23:21:12 +03:00
Yair Morgenstern
270c50afd6 Generified more building uniques and merged functionality of global and city uniques when alculating tile stats 2020-08-20 23:11:53 +03:00
HadeanLake
a12c1ada26
Fixed AI being stuck doing science or gold per turn (#3006)
* AI will no longer get stuck doing science or gold per turn

* added missing commas in jsons
2020-08-18 20:53:16 +03:00
HadeanLake
764a1c3913
scenario editing mode improvements and new unique (#2999)
* scenario editing mode improvements and new uniques

* Fixed Russian nation unique - it is civ-wide bonus

* genericized "+[]% Production when building [] in this city"

* genericized "All newly-trained [] units in this city receive the [] promotion"

* changed some uniques to be able to have list of filters separated by comma as unique param

* scenario editing mode improvements:

Resource requirements when buying buildings and units are ignored

Limit for selling buildings is ignored

Workers improve tiles instantly

Units will not be disbanded if civilization has negative gold

* fix crash in scenario editing mode due to PerpetualConstruction not having a GoldCost

* undo comma separation

* implement All newly-trained [relevant] units in this city receive the [] promotion
relevant as in 'units that can receive'

* upadte template.properties

* unnecessary parentheses

* Not being annoyed by this vs less chance of forgetting to set gold before releasing scenario

* update template.properties

* add missing spaces
2020-08-18 19:20:59 +03:00
Yair Morgenstern
2c8074bfe4 Converted the "special power" of the Future Tech to a unique than can be applied to any tech 2020-08-17 23:07:58 +03:00
Yair Morgenstern
574e588711 City-wide bonuses are clearly marked as such to differentiate them from civ-wide bonuses 2020-08-16 20:43:19 +03:00
Yair Morgenstern
f2f14b6570 Revert "Changed all "[] from [] tiles" to "[] from every []""
This reverts commit c89041e2d4.
2020-08-16 20:16:01 +03:00
Yair Morgenstern
c89041e2d4 Changed all "[] from [] tiles" to "[] from every []" 2020-08-15 21:58:26 +03:00
Yair Morgenstern
4046837a3e AI chooses to fortify in non-bombardable tiles if possible
Can choose replacement building for Palace to indicate the capital city
2020-08-14 13:43:28 +03:00
Yair Morgenstern
5c0eaa18dd Resolved #2986 - Knight now obsoletes properly 2020-08-14 10:16:50 +03:00
Yair Morgenstern
be51735fdf Fixed broken tests 2020-08-09 21:37:09 +03:00
Yair Morgenstern
38490ca1cc Forts can also be built outside your borders 2020-08-08 23:16:28 +03:00
Yair Morgenstern
ae60aab7e5 Resolved #2818 - Can no longer build improvements outside your borders 2020-08-07 17:22:48 +03:00
Yair Morgenstern
faaab3173b Resolved #2944 - Air units intercept range fixed 2020-08-07 14:56:42 +03:00
Yair Morgenstern
376079100d Tile Improvements get parametrized Uniques! 2020-08-07 14:48:14 +03:00
Yair Morgenstern
0a30e99359 All nations uniqueified! 2020-08-06 23:29:49 +03:00
Yair Morgenstern
de97e1c32f All nations up till Mongols - almost done! 2020-08-06 20:53:40 +03:00
Yair Morgenstern
5cc610aa5d Persia nation uniques - also contained a translation-wide change 2020-08-06 20:24:18 +03:00
Yair Morgenstern
ce0985d077 All nation uniques up to Iroquois 2020-08-06 20:15:59 +03:00
Yair Morgenstern
9f5b8d157a Converted civ uniques up to India 2020-08-06 19:53:29 +03:00
Yair Morgenstern
1fb566ec30 RIP PolicyManager.PolicyEffects 2020-08-06 18:40:35 +03:00
Yair Morgenstern
a97c9bafcc Civ uniques up to Arabia converted 2020-08-02 22:03:30 +03:00
Yair Morgenstern
5aaab7e137 Civ uniques done up till Egypt 2020-08-02 17:04:11 +03:00
Yair Morgenstern
04d4c9c9bf Resolved #2929 - Can no longer destroy original capitals by nuke 2020-08-02 16:17:20 +03:00
Yair Morgenstern
ebb8432dcb Changed how great unit recognition works 2020-08-02 13:53:27 +03:00
Yair Morgenstern
b4708b05b3 Unified regular unit and great person unit additions
First playaround with nation uniques!
2020-08-01 23:04:33 +03:00
Yair Morgenstern
fbf4312973 All policies converted! 2020-07-31 19:09:56 +03:00
Yair Morgenstern
0f727e1929 Moar policies! Policy stat changes can now happen from wonders as well! 2020-07-31 00:25:48 +03:00
Yair Morgenstern
c0a9690d2a Finished Rationalism tree! 2020-07-30 22:39:52 +03:00
Yair Morgenstern
0eaad31ce1 Getting used to multi-param placeholders ;) 2020-07-30 22:26:15 +03:00
Yair Morgenstern
362ca7c1e3 More policy conversions, only 3 trees left! 2020-07-30 22:07:05 +03:00
Yair Morgenstern
0444a28657 Policy transformation 2020-07-30 19:56:43 +03:00
Yair Morgenstern
654a355666 Resolved #2907 - University unique registers properly 2020-07-30 19:15:11 +03:00
Yair Morgenstern
8dfc147bb1 Added civ-wide per-building stat bonus 2020-07-30 19:05:07 +03:00
Yair Morgenstern
406959c771 Resolved #3901 - nuclear weapon setting remains between games 2020-07-29 23:33:30 +03:00
Yair Morgenstern
97def95817 Can now handle multiple civ-wide uniques of the same type! 2020-07-28 19:56:57 +03:00
Yair Morgenstern
5fbfa637f2 All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements! 2020-07-28 19:26:02 +03:00
Yair Morgenstern
b816d1036d Resolved #2894 - Map editor button only opens popup once 2020-07-27 19:53:50 +03:00
Yair Morgenstern
4758beffa6 More policy conversions 2020-07-25 23:03:21 +03:00
Yair Morgenstern
627283b10b Converted policies up to Collective Rule 2020-07-25 22:36:15 +03:00
Yair Morgenstern
8463d0a884 Welp, missed a spot 2020-07-24 18:21:03 +03:00
Yair Morgenstern
e7639c93c4 Step 2 - started POC breakdown of policy effects to constituent uniques
This will allow mix&matching of policy effects, AND allow them to be used as building uniques as well!
2020-07-24 18:18:17 +03:00
Yair Morgenstern
bf874fe749 [stat] from [terrain] tiles applied to all existing buildings 2020-07-24 17:56:59 +03:00
Yair Morgenstern
066dd615b4 Created stat parameter parsing and translation!
Genericified "[stats] from [terrain] tile" building unique
2020-07-24 17:47:55 +03:00
Yair Morgenstern
d7bac9ed3e Genericified 'free [unit] appears] 2020-07-24 00:34:39 +03:00
Yair Morgenstern
548e107504 Generic "must be next to []" unique for buildings 2020-07-24 00:23:42 +03:00
Yair Morgenstern
1a558a70d2 Buildings that are missing resources are still displayed in city constructions 2020-07-23 12:54:26 +03:00
Yair Morgenstern
aa2f9726ac Unit 'unbuildable' parameter converted to unique 2020-07-20 23:36:54 +03:00
Yair Morgenstern
d8b84db3a6 Removed extraneous (for now) G&K files 2020-07-20 23:03:00 +03:00