Commit graph

2293 commits

Author SHA1 Message Date
Yair Morgenstern
9b1ca770cb We don't need a special parameter for 'no barbarians'... since we can jut not include barbarians in the Nations to begin with...
Obviously
2020-04-19 09:16:19 +03:00
Yair Morgenstern
004bede4bb modOptions propogation now works - mods can get by without having a Barbarians civilization! 2020-04-19 00:24:50 +03:00
Yair Morgenstern
745d48c2ae Can now permanently disable barbarians in mods 2020-04-18 23:59:26 +03:00
Yair Morgenstern
4fd869dbee Tile variants! 2020-04-18 22:46:25 +03:00
Yair Morgenstern
cb2e3a1bce More .toTextButton() changes 2020-04-18 22:35:25 +03:00
Jack Rainy
77a63ce365
Citadel improvements + improved AI for the forts (#2453)
* Allow building the citadels either next to or within friendly tiles only

* Citadel acquire the tiles around it

* AI uses the citadels to get the tiles back + improved AI for the forts
2020-04-18 21:25:48 +03:00
Jack Rainy
d4ef5cb637
Map Editor UI improvements (#2462)
* Better icons for "clear" tools

* Map editor layout is reworked
2020-04-18 21:20:50 +03:00
SomeTroglodyte
4f00639969
Fix: Modded strategic resource without tech prerequisite crashes game (#2460) 2020-04-18 21:19:52 +03:00
Yair Morgenstern
885f280747 Merge tag '3.7.5-patch1' 2020-04-18 21:15:51 +03:00
Yair Morgenstern
1b4cd9c3b3 Fixed replacing obsolete units for new queue 2020-04-18 21:10:39 +03:00
Jack Rainy
6635ed5be9 Hotfix: city-state must get at least 1 starting technology (#2450) 2020-04-18 21:04:18 +03:00
SomeTroglodyte
0397cd7126
Fix city construction side effects (#2448) 2020-04-18 21:01:26 +03:00
Jack Rainy
0de947d1b9
Hotfix: city-state must get at least 1 starting technology (#2450) 2020-04-18 20:59:29 +03:00
Yair Morgenstern
75b11a0a9a Civs never start out on snow (might as well start over...) 2020-04-17 18:03:50 +03:00
Yair Morgenstern
a3843450bf Starting techs no longer hardcoded - this means that mods can have their own tech trees starting wherever 2020-04-17 17:52:45 +03:00
Yair Morgenstern
c764324e81 Unique units do not need to replace existing units 2020-04-17 17:15:21 +03:00
Yair Morgenstern
30fc110d67 More era-related fixes 2020-04-17 15:26:24 +03:00
Yair Morgenstern
eba7dc8c8c All era names changed to "... era" to fit in with what is actually translated and displayed
Removed Era enum - too restrictive to tech tree variations (atomic era, anyone?)
As a side bonus, mods can now add their own eras, that'll be interesting?
2020-04-17 15:11:45 +03:00
Yair Morgenstern
4c48cfe4f3 Can now specify a mod as a 'base ruleset', and the regular base ruleset will not be added
This means that you can 'start from scratch' and build whatever you want - example "Scenario" in unciv-mod-example repo
Obviously we'll have to change around a lot of things or this to work well, but it's a start
2020-04-17 14:42:15 +03:00
Yair Morgenstern
ffe8691df9 Disabled city-state notifications when the city state is defeated 2020-04-17 14:13:18 +03:00
Yair Morgenstern
f9e7411569 3.7.5 2020-04-17 11:58:42 +03:00
Yair Morgenstern
de1c6872fe Resolved #2444 - buying buildings no longer crashes 2020-04-17 11:33:57 +03:00
SomeTroglodyte
cb87ae94a8
Effect of rationalism was not visible in city UI: Translations patch (#2442)
* Effect of rationalism was not visible in city UI

* Effect of rationalism was not visible in city UI - translations patch
2020-04-17 10:21:11 +03:00
SomeTroglodyte
14991c3261
Keyboard-operated unit actions didn't play their sounds (#2438) 2020-04-17 10:18:35 +03:00
SomeTroglodyte
64ec6bd26e
Bring Legion Unit closer to wiki? (#2439) 2020-04-17 10:15:41 +03:00
SomeTroglodyte
fce4b41aaa
Keyboard: Left/Right arrows work in city screen (#2445) 2020-04-17 10:14:13 +03:00
SomeTroglodyte
bc6e2c97ef
Clarify/optimize the role of the inProgressConstructions validator (#2433) 2020-04-16 20:41:05 +03:00
SomeTroglodyte
3f7d5a5cb4
Perpetual constructions display "0 turn" in the queue (#2435)
This gag or omitting the line entirely both look better
2020-04-16 20:40:27 +03:00
SomeTroglodyte
ac8648216e
Tiny optimization for isCoastalTile (#2434)
Yes benefit may be low as neighbors are already cached, but cost is negligible
2020-04-16 20:39:45 +03:00
Jack Rainy
31134d0fe5
Disable auto building of forts while a human can do that (#2436)
* Automate building forts for AI players only

* Using constants
2020-04-16 20:39:05 +03:00
Yair Morgenstern
248d7b5aa6 More policy names to effects 2020-04-16 17:06:47 +03:00
Jack Rainy
038e1cadbf
Application crash after the defeat (#2427) 2020-04-16 16:15:47 +03:00
Yair Morgenstern
25b1259ab6 Resolved #2348 - construction queue is 'cleaned' after every construction
It's much easier to validate the construction queue now as well
2020-04-16 16:12:17 +03:00
Yair Morgenstern
1d2ec21210 There is only one true source of removing constructions from the queue, to which all other functions lead 2020-04-16 15:58:46 +03:00
GGGuenni
4fc5c5de64
New screen for "Add Game" [MultiplayerScreen] (#2431)
* Adding AddGame Screen

Old button was confusing for new players

* Adding translation file entry
2020-04-16 14:44:52 +03:00
Yair Morgenstern
7d3a10b6ab All constructions are now in the queue - no more separate "current construction" and "construction queue" - #2428
That went pretty simply, compared to the magnitude of the change
2020-04-16 13:01:45 +03:00
Yair Morgenstern
3ba20dca52 Resolved #2413 - Yes, having the hotkey always be on display does look much nicer, and I think it's more user-firendly too (no more 'wait let me hover over it to see what the hotkey is') 2020-04-16 11:59:11 +03:00
Yair Morgenstern
381f61a441 More isAdopted to hasEffect conversions 2020-04-16 11:30:22 +03:00
Yair Morgenstern
d031b2855b Merge branch 'master' of https://github.com/yairm210/Unciv 2020-04-16 11:06:58 +03:00
Yair Morgenstern
c1f0084fb0 Added a check to see if a policy effect was active - this is an important step towards "different effects for the same policy name", as happens between Vanilla and G&K/BNW 2020-04-16 11:05:49 +03:00
SomeTroglodyte
048ce0d3c3
Remove "Camp" hardcoding and allow mods to do similar things (#2417) 2020-04-16 10:41:29 +03:00
Jack Rainy
2594777b52
The original capital can not be razed (#2412)
* Civ is not defeated while at least 1 settler is alive

* The original capital cannot be razed

* Revert "Civ is not defeated while at least 1 settler is alive"

Defeat condition is: no cities remained
2020-04-16 10:33:58 +03:00
Jack Rainy
1203dc7f7d
Using the correct icons for the great improvements (#2425) 2020-04-15 23:36:50 +03:00
SomeTroglodyte
5033cca9c2
Next turn button had a dead color assignment statement (#2403)
Color goes to Label instead of container
  String comparison special casing eliminated
  Clearer code structure
  Chose different colors - from standard palette but close to associated stat

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-04-15 23:34:01 +03:00
SomeTroglodyte
966de236f4
Options: Turning on city production autoassign affects world immediately (#2401)
* Options: Turning on city production autoassign affects world immediately

* Options: Turning on city production autoassign affects world immediately - patch
2020-04-15 23:33:12 +03:00
Jack Rainy
ba81c3e97c
The world view top panel can open the corresponding screens (#2415)
* Empire overview can open the requested pages

* Open the empire overview screen on the given page

* Open the tech and policies screens

* Turns counter opens the victory status screen
2020-04-15 23:19:09 +03:00
SomeTroglodyte
fcc14ab093
EmpireOverview: A little color on the Stats page (#2419)
* EmpireOverview: A little color on the Stats page

* EmpireOverview: Align numbers on the Stats page
2020-04-15 23:17:03 +03:00
Jack Rainy
ed9fcc3ec1
Fix application crash when city area is too small (#2421) 2020-04-15 23:14:58 +03:00
SomeTroglodyte
9fb6ad29e5
Cultural expansion pauses when no more tiles available (#2414)
* Cultural expansion pauses when no more tiles available

* Cultural expansion stops when city owns whole 5-tile radius
2020-04-15 23:14:15 +03:00
Yair Morgenstern
096eb7935a Welp forgot I was on debug mode
I should probably add in a pre-commit check
2020-04-14 15:17:40 +03:00
Yair Morgenstern
9d24fc0ff5 Resolved #2146 - can no longer accept multiple offers in a row which invalidate each other 2020-04-14 10:52:16 +03:00
Yair Morgenstern
3174767634 Added description for continuous rendering - #2213 2020-04-14 10:46:23 +03:00
Yair Morgenstern
f5a8211574 Resolved #2322 - added city expansion tutorial 2020-04-13 23:51:27 +03:00
Yair Morgenstern
50f79f5a3a Resolved #2407 - reveal all civs when won or lost 2020-04-13 23:21:19 +03:00
Yair Morgenstern
b441d537a5 Resolved #2278 - various exploration-related improvements 2020-04-13 23:08:45 +03:00
Yair Morgenstern
dd8acda4c0 Resolved #2406 - land units prefer to be generated in land tiles 2020-04-13 23:01:20 +03:00
Yair Morgenstern
85e1476efb Moved removeImprovement up to the GameStarter, which is the only place it's needed 2020-04-13 22:52:15 +03:00
Yair Morgenstern
d936516468 Added helper function .toTextButton() an replaces a good amount of existing calls with it 2020-04-13 22:01:31 +03:00
SomeTroglodyte
72c1fa2d5c
Fix options screen leaving next turn button disabled (#2400)
* Options Screen: Next Turn Button was left disabled if...
    any setting with 'update worldscreen' on was used

* Options Screen: Unit idle check has visible consequences
2020-04-13 21:53:23 +03:00
Yair Morgenstern
9af3187835 Merge branch 'master' of https://github.com/yairm210/Unciv 2020-04-13 21:21:05 +03:00
Yair Morgenstern
2c824532d8 Free policies no longer 'stuck' the game when you have no adoptable policies 2020-04-13 21:20:35 +03:00
SomeTroglodyte
4f15c94766
Date and time shown bottom-left in load game now ISO (#2398)
Replaces #2391
2020-04-13 20:39:26 +03:00
Yair Morgenstern
13bb1eb7c7 Resolved #2285 - workers no longer try to work tiles within range of an enemy city 2020-04-13 12:40:52 +03:00
Yair Morgenstern
941bc37c59 Resolved #2221 - By updating the building costs in the final ruleset, buildings in mods can now reference techs in the original ruleset 2020-04-13 12:28:18 +03:00
Yair Morgenstern
fdb3d69869 Resolved #2381 - can now remove buildings and units as well, test'D, wiki'D and example'D 2020-04-13 11:57:49 +03:00
Yair Morgenstern
546345c353 Started solution for #2381 - added "ModOptions" file which can currently define techs to remove
Mods correctly overrule base ruleset
2020-04-13 11:31:52 +03:00
Yair Morgenstern
935071e206 Merge branch 'master' of https://github.com/yairm210/Unciv 2020-04-13 11:09:21 +03:00
Yair Morgenstern
efc131c863 Preserve mod order in ruleset and game parameters 2020-04-13 11:08:59 +03:00
SomeTroglodyte
fb602d01eb
Civilopedia: Graphic decoration for terrain, fix movement/impassable (#2395) 2020-04-13 10:49:32 +03:00
Jack Rainy
bd5c8130d9
Speedup of canPassThrough() method (#2394)
* Unit tests for "canPathThrough"

* Refactoring of canEnterTiles() and isAtWarWith()

* Do not check isEmpty() twice

* Using of the cached MapUnit uniques
2020-04-13 10:46:28 +03:00
SomeTroglodyte
9b26ab1385
Civilopedia: Init logical order, changed geometry to make better use of screen (#2396) 2020-04-13 10:41:18 +03:00
SomeTroglodyte
d3d655fe47
Map name field adjusted, map saving exceptions shouldn't crash, threaded (#2393)
* Map name field adjusted, map saving exceptions shouldn't crash, threaded

* Map save: Deal with empty map name, name defaults to blank
2020-04-12 21:37:51 +03:00
Jack Rainy
23c6fad5db
Take map relief into account (#2389) 2020-04-12 16:39:53 +03:00
Jack Rainy
65b7927df6
Throw exceptions for better debugging of saved games with missing mods (#2388)
* Throw exceptions for better debugging of saved games with missing mods

* Close buttons are added
2020-04-12 14:40:17 +03:00
Yair Morgenstern
6fa22a92a1 Merge branch 'master' of https://github.com/yairm210/Unciv 2020-04-11 22:35:28 +03:00
Yair Morgenstern
2336f4d794 Show experience tutorial on promotion screen - LOTS of people ask about "can't get more than 30 XP" 2020-04-11 22:34:52 +03:00
Jack Rainy
0624542fd8
New civilization: Denmark (#2370)
* Enable the Denmark civilization

* Nation unique ability is implemented

* Units unique abilities are implemented

* Unit icons

* Misprint in the tech name is corrected
2020-04-11 22:31:53 +03:00
Yair Morgenstern
cc1ae034d3 Fixed "Trade is no longer valid" problem 2020-04-11 22:26:12 +03:00
Yair Morgenstern
d092e9b6a9 Resources immediately come back after declined trades 2020-04-11 22:23:32 +03:00
proteus-anguinus
7511fc52df
Cancel improvement (#2359)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* For @JoshDM - Improvement Picker offers "Cancel improvement order"

* Improvement Picker offers "Cancel improvement order" - cleanup

* Improvement Picker offers "Cancel improvement order" - cleanup 2

* Improvement Picker offers "Cancel improvement order" - cleanup 3

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-04-11 22:02:00 +03:00
Jack Rainy
bf823f5883
Display the "Natural Wonders" tutorial (#2371)
* Update Tutorials.json

Added tutorial for Natural Wonders

* Enable displaying the Natural Wonders tutorial

* Display the tutorial when the wonder is found automatically

* Minor performance optimization

* Removing debug leftovers

See also 33da0e3a7f

Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2020-04-11 21:44:34 +03:00
proteus-anguinus
c866d96707
Esc/Back and popups - closing all not best idea? (#2376)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* ESC/Back handling with multiple popups

* ESC/Back handling with multiple popups

* ESC/Back handling with multiple popups - clearer code
2020-04-11 21:40:08 +03:00
Jack Rainy
4cc10aa38f
Do not wake up a general or a worker if they are protected (#2383) 2020-04-11 21:37:40 +03:00
Jack Rainy
84f41341f6
Do not allow to build great improvement, if it already exists here (#2382) 2020-04-11 21:37:06 +03:00
Jack Rainy
ccd81fe69c
Woodsman promotion works as expected now (#2368) 2020-04-10 10:33:53 +03:00
proteus-anguinus
d063c4cda1
Fix for #2358 crashing newgame choose nation (#2369)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* Fix for #2358 JR's catch - crash after selection in nation picker
- events can fire after an actor has already been removed from its stage
2020-04-10 10:26:08 +03:00
proteus-anguinus
323613ba02
Rework options UI (#2367)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* Reworked Options Menu: Clarity, No Scroll jump, less repaints

* Reworked Options Menu: Minor cosmetic change

* Reworked Options Menu: Removed test code
2020-04-10 10:22:53 +03:00
SomeTroglodyte
25a5559969
Keyboard support for Next-button and Unit actions redone (#2372) 2020-04-10 10:16:22 +03:00
proteus-anguinus
33da0e3a7f
Optimize conditional tutorials (#2378)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* Optimize-Tutorial-Conditions: Measure 'Before'

* Optimize-Tutorial-Conditions: Deferred tests

* Optimize-Tutorial-Conditions: Remove instrumentation
2020-04-10 10:13:17 +03:00
proteus-anguinus
757fa7eeb7
Language picker and new installs (#2353)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* Re-think of the New-Installs Language Picker

* Language picker and new installs - reworked how flag is cleared
2020-04-10 10:11:34 +03:00
proteus-anguinus
d15abd66b6
Scroll panes get scrollfocus automatically (#2358)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* ScrollPanes steal and release focus automatically

* ScrollPanes steal and release focus automatically: Commented & param names
2020-04-08 16:30:10 +03:00
proteus-anguinus
9f46ceea24
Fix Back=Leave game on Android, ESC=Back, both in Popups (#2356)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* Back button fix, ESC, and behaviour of them in popups

* ESC/Back now work if there's no exitEvent

* ESC/Back: JackRainy is right, exit prompt now cancellable with same key
2020-04-08 15:55:00 +03:00
Yair Morgenstern
1ebe618761 Merge branch 'master' of https://github.com/yairm210/Unciv 2020-04-08 15:15:16 +03:00
Yair Morgenstern
eabf17186c Hopefully resolved #2361 - added libdiscord-rpc.so for 32-bit linux 2020-04-08 15:15:04 +03:00
Jack Rainy
73aeaf6ad7
Autosize of the tech buttons (#2346)
* Autosize of the tech buttons

* Using minWidth parameter
2020-04-07 20:53:05 +03:00
Jack Rainy
e4fab26b43
Display the crosshair in alternate color for distant targets (#2347) 2020-04-07 11:37:14 +03:00
proteus-anguinus
5cd75188b3
Fortify until healed: Disable if no more movement points (#2350)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* Fix: Fortify until healed shouldn't be enabled when Fortify isn't
2020-04-07 11:36:32 +03:00
Jack Rainy
d7f5664efd
Using objects when classes are not needed (#2329)
* Using objects when classes are not needed

* Not used code cleanup

* Using objects when classes are not needed (part 2)
2020-04-06 20:29:41 +03:00
Jack Rainy
e869eb26f7
Display price for temporary unavailable purchases (#2344) 2020-04-06 20:06:24 +03:00
Yair Morgenstern
4bb92e2ffe Resolved #2340 - cannot open multiple 'disband unit' popups for hash hack 2020-04-06 13:57:49 +03:00
proteus-anguinus
cee794b29c
Discord thread shutdown, last Autosave singlethreaded (#2318)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* Discord thread is now a timer and gets notified to shut down
Solved truncated Autosaves: Made it singlethreaded within shutdown.

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-04-06 13:43:40 +03:00
Yair Morgenstern
adb52acd24 Tutorial tests fixed, this is becoming tedious fast. 2020-04-06 11:57:45 +03:00
Yair Morgenstern
c8c2bbb00a Policy screen does not auto-open when you have a free policy, instead coming from clicking the 'next turn' button - should help us solve the "screen unresponsive when I have a free policy" problem, if not eliminate it entirely 2020-04-05 10:54:16 +03:00
Jack Rainy
29a077a803
Forts and citadels (with AI) (#2325)
* Enabled Forts & Citadels

* Friendly territory checks

* Citadel damage & notifications

* Sprites, Icons, Translation & Atlas

* Obsolete tests are removed

* NullReferenceException code is fixed

* Refactoring: using the static object

* AI for the forts and citadels

* Display defence stats

* Exclude enemies tiles as candidates

Co-authored-by: r3versi <fluo392@gmail.com>
2020-04-03 11:22:27 +03:00
proteus-anguinus
10762a3873
Desktop window size restore (#2319)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* Small version: remember window size only, and leave positioning to Gdx
2020-04-03 10:33:46 +03:00
Yair Morgenstern
8f583732aa Not being able to read the settings file shouldn't make you crash
Happened to 2 users out of almost 400K, but it's an easy fix so why not help the 0.005%
2020-04-03 10:28:49 +03:00
proteus-anguinus
0289af28ce
Update GameSettings.kt (#2320)
__This__ nuclearWeaponEnabled is now a zombie.
2020-04-03 09:59:20 +03:00
Jack Rainy
ec0f41d015
NullReferenceException code is fixed (#2326) 2020-04-03 09:58:49 +03:00
Yair Morgenstern
2a23d1db6c Uncivbot moved to its own repo, for future hosting reasons 2020-04-02 14:50:56 +03:00
Jack Rainy
dde01738de
New wonders: Mausoleum of Halicarnassus, Statue of Zeus (#2301)
* New wonder: Mausoleum of Halicarnassus

* New wonder: Statue of Zeus

* Obsolete tests are removed
2020-04-01 20:12:25 +03:00
Yair Morgenstern
4ab154ea99 I forgot that tutorials have an Enum, kudos to Travis 2020-04-01 16:52:44 +03:00
Yair Morgenstern
8965074cc3 Resolved #2135 - added tutorials for Research Agreements, Combat and Experience
The Pillaging tutorial is now available in Civilopedia
Updated translations to reflect new tutorials
2020-04-01 16:40:07 +03:00
Yair Morgenstern
dffd377510 Nuclear weapons setting moved to a per-game parameter 2020-04-01 16:09:13 +03:00
Yair Morgenstern
567a9446ad Removed pre-3.0 deprecated fields - there's a limit to how long you can reasonably stay backwards-compatible to older saves 2020-03-31 23:10:48 +03:00
Yair Morgenstern
4e365acd6b 3.6.14-patch1
Fixed crash when non-resource trades are made
2020-03-31 14:15:13 +03:00
Yair Morgenstern
93e4888191 AI will not constantly bug you about research agreements 2020-03-30 23:25:35 +03:00
Jack Rainy
b212f2bfd0
UI bugfixes: city info and aircrafts (#2289)
* Display aircraft icon even for full carriers

* Do not reveal strategic city information like aircrafts or units near by
2020-03-30 23:06:18 +03:00
Yair Morgenstern
c04b450a70
Translations (#2288)
* Update Polish.properties (#2275)

* Update Italian.properties (#2276)

* Update French.properties (#2279)

* Traditional Chinese Update (#2283)

Update for the traditional Chinese translations.

* Update translations + notification about generated translation files (#2280)

* Translations

* Notify about successful creation of the files

* A few more translations

* Misprint is corrected

* Translations for Inca

* Translation updates

Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
2020-03-30 22:14:49 +03:00
Jack Rainy
fcd25978c9
Display the hidden units indicators (#2274) 2020-03-30 09:19:39 +03:00
proteus-anguinus
4064f2c2cf
Fix: Unit Range in Civilopedia Nation Unique Units (#2286)
unit range when shown as difference to base unit for a unique unit is placed twice.
I haven't checked the impact on translations or playtested.
2020-03-30 09:17:37 +03:00
Jack Rainy
0290051aa0
Ability to place the resources over the terrain features (#2270)
* Ability to place the resources over the terrain features

* Fossils can be found under the forest

* Revert previous commit "Fossils can be found under the forest"

This reverts commit 4e1fcd8c45ffd08090ce4b808d228636bfccfc6b.

* Ignore the vegetation and spawn the resource right under it
2020-03-29 22:41:27 +03:00
Jack Rainy
f79d01162b
Better handling of WSAD without CPU burden (#2284) 2020-03-29 21:24:09 +03:00
Jack Rainy
37e322a631
Decrease of the battery usage (#2281)
* Decrease battery usage: no animation of damage in the health bar

* Decrease battery usage: no WSAD support for Android

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-03-29 16:31:24 +03:00
Yair Morgenstern
0db473e5bc Constructions requiring missing resources once again shown in city construction choices 2020-03-29 16:19:07 +03:00
Yair Morgenstern
b0a74dfa86 Resolved #1964 - Construction resource consumption is explicitly stated in construction picking and queue 2020-03-29 14:50:40 +03:00
Yair Morgenstern
806a0e2269 Resources in Civilopedia state unit and buildings that consume the resource - #1964 2020-03-29 14:29:19 +03:00
Yair Morgenstern
378f56207c Resolved #1779 - Can now lock worked tiles to prevent them from being unassigned 2020-03-29 12:42:58 +03:00
Yair Morgenstern
9785cafa54 Resoved #1869 - added WASD support for map panning 2020-03-29 11:37:20 +03:00
Yair Morgenstern
387e415fe9 Resolved #1885 - Both sides of per-turn trades end at the same time, resources offered in trade requests are not considered yours for that turn 2020-03-29 10:20:50 +03:00
Yair Morgenstern
c6d054431c Cities in unit overview are translated - #2242 2020-03-29 01:51:33 +03:00
Yair Morgenstern
29624bfa12 Revealed resources generate notifications even if they're outside of your current city borders (but close enough) 2020-03-29 01:48:15 +03:00
Yair Morgenstern
4331407398 Harbors immediately connect cities to the trade network 2020-03-29 01:37:52 +03:00
Yair Morgenstern
0387ce4ff6
Translations (#2273)
* Translations for unit ability withdraw before melee (#2255)

* update Chinese translation. (#2263)

* Update Czech.properties (#2262)

* Update Czech.properties

fixed typo, used better Iver88's translations lost due to conflict

* Update Czech.properties

correct "achaemenid" form

* Portuguese translations (#2271)

* Updated Portuguese translations

* Fixed typos and missing letters.

* Update Polish.properties (#2258)

* Update Polish.properties

* fix "x"

* hotfix v2

* Cities Translations

* Update Polish.properties

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* Update Italian.properties (#2259)

* Translations (#2268)

* Translations

* Withdraw translations

* Translation file generation moved to game options,, so game modders can generate files in-game and not need to build Unciv from scratch

* Translation updates

Co-authored-by: proteus-anguinus <github2015@rheinig.de>
Co-authored-by: lishaoxia1985 <49801619+lishaoxia1985@users.noreply.github.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: W Gomes <42829628+w-gomes@users.noreply.github.com>
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
2020-03-28 22:32:32 +03:00
Yair Morgenstern
55ffd94af5 All cityinfo functions now work with same definition of 'food we'll get next turn', to avoid silly arithmetic errors 2020-03-28 21:51:09 +03:00
Yair Morgenstern
9f0ee0d578 Merge branch 'master' of https://github.com/yairm210/Unciv 2020-03-28 21:42:32 +03:00
Yair Morgenstern
2c83bd0896 Errors from icorrect pathing were happening in another function, so got rid of all passing around of unitTilesToDistance, for good measure 2020-03-28 21:41:14 +03:00
Jack Rainy
c749fe6188
Carrier must be a water ranged unit (#2267) 2020-03-28 21:31:33 +03:00
Yair Morgenstern
882ca6f22b Removed translation tests that are no longer necessary - 'check' passes successfully
'Wander' now gets its own distance to tiles, solving a really niche bug
2020-03-28 21:29:52 +03:00
Yair Morgenstern
a2a38e48ca Simplified MapParametersTable sliders
More onChange{ } changes
2020-03-26 15:45:59 +02:00
Yair Morgenstern
d64bd088c2 Added helper functions for onChange and selectboxes/checkboxes 2020-03-26 13:51:16 +02:00
Yair Morgenstern
ad2bf0f91b Resolved #2214 - Civilopedia entries are now left-aligned 2020-03-26 12:50:58 +02:00
Yair Morgenstern
093ee0e3a9 City stats and resources updates after creating great improvement 2020-03-26 10:43:27 +02:00
Jack Rainy
2d33273c8d
Translation of the mod's name (#2260) 2020-03-26 10:21:00 +02:00
proteus-anguinus
144d53b6df
Civilopedia: Improvement: show bonus for improvingTech (#2261)
* Civilopedia improvement techupgrade

* Fixed overzealous cleanup

* 3 Languages for the new line
2020-03-25 22:24:41 +02:00
Yair Morgenstern
5cdb84ca79 Wonders and national wonders cannot be enqueued/built when they are also enqueued in another city 2020-03-25 16:13:41 +02:00
Yair Morgenstern
44b69d2d87 Added progress bars for constructions in city screen 2020-03-25 14:51:18 +02:00
Yair Morgenstern
ac34b8f5ff Nicer, more consistent specialist allocation tables 2020-03-25 14:01:50 +02:00
Yair Morgenstern
b9de9a6a40 Cultural Ranking is by policies, including free policies, but not including completion policies 2020-03-25 13:43:53 +02:00
Yair Morgenstern
4b3314fe7b Stats in citystatstable are always in the same order
turnsToGrowth and turnsToStarvation take into account food rounding on 'next turn'
2020-03-25 13:36:14 +02:00
Yair Morgenstern
e0f14a582b City names translated in tile info table - #2228 2020-03-25 13:15:01 +02:00