Commit graph

57 commits

Author SHA1 Message Date
Yair Morgenstern
e179f1a472 Added Water Mill building 2020-07-13 22:42:30 +03:00
Alexander Korolyov
c51879cc5f
OptionsPopup with two experimental switches: Spectator mode, Extended Map editor. (#2834) 2020-07-12 12:59:32 +03:00
Alexander Korolyov
aa677042dd
New icon for "Load Scenario" (#2768)
* New icon for "Load Scenario"

* Javadoc comments
2020-06-25 22:30:39 +03:00
Yair Morgenstern
1961aa7245 Code for era-based city images is go, the current era city images hide the rivers behind them so it's temporarily disabled 2020-06-10 22:00:32 +03:00
Yair Morgenstern
f03c0c6de2 Translation updates 2020-06-07 21:52:29 +03:00
Yair Morgenstern
d511899ed8 Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen 2020-06-03 19:09:48 +03:00
Yair Morgenstern
b90690a24b Solved air interception defensive bonuses crashes 2020-06-01 21:57:20 +03:00
Yair Morgenstern
8ba8c6b596 More new tiles by The Bucketeer! 2020-05-19 00:06:01 +03:00
Yair Morgenstern
2444b2e1d2 New river edges and flattened tiles by The Bucketeer!
Opened River changes in Tile Editor - only visual for now, but should help people see how their tiles would look with rivers surrounding them
2020-05-16 23:54:16 +03:00
Yair Morgenstern
f7e3017826 Better trading posts by The Bucketeer! 2020-05-13 22:19:16 +03:00
Yair Morgenstern
7294dcac6a Better jungles and lakes by The Bucketeer 2020-05-11 23:24:56 +03:00
Yair Morgenstern
6a7773730b New FantasyHex jungle and lake tiles 2020-05-08 17:48:09 +03:00
Yair Morgenstern
c24b028c99 Differentiated between Portuguese and Brazilian Portuguese translations 2020-05-05 20:56:24 +03:00
Yair Morgenstern
688b780b14 Added a repeating baclground to the menu screen 2020-04-21 23:53:33 +03:00
Yair Morgenstern
5aae57d848 Added icons to the main menu, looks much better! 2020-04-21 14:18:38 +03:00
Yair Morgenstern
4c48cfe4f3 Can now specify a mod as a 'base ruleset', and the regular base ruleset will not be added
This means that you can 'start from scratch' and build whatever you want - example "Scenario" in unciv-mod-example repo
Obviously we'll have to change around a lot of things or this to work well, but it's a start
2020-04-17 14:42:15 +03:00
Yair Morgenstern
c5582257c9 Denmark's icon better centered
Generated translations for Denmark
2020-04-13 12:07:59 +03:00
Yair Morgenstern
c8c2bbb00a Policy screen does not auto-open when you have a free policy, instead coming from clicking the 'next turn' button - should help us solve the "screen unresponsive when I have a free policy" problem, if not eliminate it entirely 2020-04-05 10:54:16 +03:00
Yair Morgenstern
2a23d1db6c Uncivbot moved to its own repo, for future hosting reasons 2020-04-02 14:50:56 +03:00
Yair Morgenstern
235143751c Railroad is now just a black line - much clearer than the old, "nicer" image 2020-03-31 20:50:21 +03:00
Yair Morgenstern
806a0e2269 Resources in Civilopedia state unit and buildings that consume the resource - #1964 2020-03-29 14:29:19 +03:00
Yair Morgenstern
378f56207c Resolved #1779 - Can now lock worked tiles to prevent them from being unassigned 2020-03-29 12:42:58 +03:00
Yair Morgenstern
cf79ac0db1 Inca fixes - added icon, fixed colors 2020-03-28 22:41:55 +03:00
Federico Luongo
2a67294554
Snow, Ice, Atoll & Map Generation (#1909)
* Snow, Atoll & Ice

* Fix White Hexagon + Small NW refactor

* More Land in Continents #1886

* Atoll can spawn only on Coast

* Added new constants and turned Constant into an object

* Latitude and Longitude utility methods

* New MapGenerator steps

* New MapParameters & MapGenerator cleanup

* Added New Map option to MapEditor menu

* New parameters default values and limits

* archipelagos map type

* Translations & Atlas

* removing unneeded octave displacement

* Fix Archipelago

* Perlin noise parameters & no-elvis in TileMap

* Rebuilt Atlas

Co-authored-by: Eddh <remi.dufour@protonmail.com>
2020-03-11 11:39:37 +02:00
Federico Luongo
0cf27789e9
Borders made of oriented triangles rather than circles (#2104) 2020-03-08 20:36:50 +02:00
Federico Luongo
edf0294dfd
Mongolia (#1855)
* Mongolia

* Translation & Atlas

* Remove debug option

* Remove erroneous import

* Promotions.addXP

* Khan heals 15 HP

* XP bonus fix

* Added 'Mongol Terror' which is the term used for the mongolian combat bonus

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-02-08 20:51:21 +02:00
Yair Morgenstern
a73fe3d9de Tile update by The Bucketeer 2020-02-02 18:31:45 +02:00
Yair Morgenstern
ef19775545 More translation related stuff that I forgot =/ 2020-02-02 18:00:08 +02:00
Yair Morgenstern
f0372ea9ec 3.5.6 2020-01-25 20:28:30 +02:00
Yair Morgenstern
7ea6fc2551 Added 4-way tile images (base,feature,improvement,resource) by The Bucketeer
Fixed some issues with existing tile images
2020-01-21 21:02:11 +02:00
Yair Morgenstern
5c42e7f1fb New translations 2020-01-20 23:28:52 +02:00
Yair Morgenstern
32ba55b2fe Added many more resource+improvement images 2020-01-18 22:35:18 +02:00
Yair Morgenstern
02def2ffa9 Resource+Improvement is go!
Added resource-specific plantations by The Bucketeer
2020-01-17 15:07:47 +02:00
Yair Morgenstern
5af6dd1ad5 More resource images by The Bucketeer 2020-01-15 23:56:02 +02:00
Yair Morgenstern
9a426318ba Proper destruction notification for city states
Added Fur resource image
2020-01-13 00:09:09 +02:00
r3versi
a1b03849ec Fix city screen (#1657)
* Last CityScreen fix

* Atlas & Translations
2020-01-11 22:46:17 +02:00
r3versi
2daf27278d WIP Construction Queue (#1648)
* Construction Queue

* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile
* Max queue size, cannot change queue in puppet city or in other player turn
* Queue and current construction reset on puppeting city

* Cleanup again

* CityStatsTable is a separate class so we can play around with where it's located with minimal code changes

* Rejection reason wrap & removing nothing on enqueue a construction

* Crude UI proposal

* Tutorial updates for queues

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-10 11:41:43 +02:00
r3versi
065e944896 Songhai (#1636)
* Songhai, Burial Tomb, Gold for capturing city

* Burial Tomb unique: double gold gained when city is captured

* Rebuilt Atlas and Translations

* Italian translation + fix missing translations

* Barbarian Camp Reward

Is now modified by Speed and Difficulty
2020-01-09 19:23:00 +02:00
Yair Morgenstern
f554d8c2c4 Multiple mods work OK! 2020-01-07 19:50:36 +02:00
Yair Morgenstern
1008e9c4f6 More resource images by The Bucketeer 2020-01-06 23:01:18 +02:00
Yair Morgenstern
ca8de2e379 Latest images 2019-12-29 18:02:10 +02:00
Yair Morgenstern
4dd3a69a72 Can now display pixel resources on the map! 2019-12-29 17:51:39 +02:00
Yair Morgenstern
050db70fff All nat wonders are go, courtesy of The Bucketeer! 2019-12-29 15:55:53 +02:00
Yair Morgenstern
3dfc6503a1 Mount Fuji artwork by The Bucketeer means it's now in the game! 2019-12-25 13:01:29 +02:00
Yair Morgenstern
97f3260047 Grand Mesa artwork by The Bucketeer means it's now in the game! 2019-12-24 15:28:59 +02:00
r3versi
c2dc0217b6 Rejuvenation icon + Unique promotions are listed in PromotionPickerScreen (#1506) 2019-12-22 15:29:40 +02:00
Yair Morgenstern
77d00f35bb Translation files now take a huge amount of time to load, moved their loading into a thread and put up a "loading screen" beforehand 2019-12-18 22:24:18 +02:00
Kevin Fisher
52111430ef Add close icon for the UnitTable (#1472) 2019-12-17 21:44:20 +02:00
Yair Morgenstern
486dba97df Added first images for resources - not implemented yet! 2019-12-17 14:25:28 +02:00
r3versi
aa02a2d321 Natural Wonders (#1456)
* NaturalWonders initial commit
* Created models/ruleset/tile/NaturalWonder and assets/json/NaturalWonders
* MapGenerator now spawns NaturalWonders in random compatible random locations
* MapParameters has a noNaturalWonders option
* TileInfo has naturalWonder property (set to null if none)
* TileInfo and  UnitMovementAlgorithms correctly manages stats and consider the tile unpassable and unimprovable

* Notification and happiness on NaturalWonder discovery

* El Dorado discovery bonus, Spain unique

* Doubled tile yields for Spain

* NaturalWonders implemented as TerrainType + Fountain of Youth promotion

* Images issue #124

* NaturalWonder TileImages (Fantasy) and Overlay (Default)

* NaturalWonderOverlay.png : https://www.flaticon.com/free-icon/mount-fuji_2166259

* Bugfix

* Added translations

* Italian translations

* Fix translation issue
* missing space after = in template.properties breaks translations

* Improved NaturalWonder spawn logic

* Great Barrier Reef spawns on 2 contiguous tiles
* Each wonder has specific spawn requirements
* Number of wonders spawned scales with map radius

* Fix unused import
2019-12-16 20:37:49 +02:00