Yair Morgenstern
|
a56e7e43aa
|
Added Agriculture tech - no gameplay change, but it does tell the game's story well!
|
2018-06-24 21:19:57 +03:00 |
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Yair Morgenstern
|
afd712c1c9
|
Added tutorials and basic help ffor capturing enemy cities and for connecting your cities to the capital with roads
|
2018-06-23 23:46:26 +03:00 |
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Yair Morgenstern
|
a0e14ee8f8
|
Swords man upgrades to Longswordsman, Chariot Archer upgrades to Knight
|
2018-06-23 23:31:08 +03:00 |
|
Filius-Patris
|
908d913c25
|
Updated German translation (#173)
Adjusted translation with new placeholders (THANKS!!)
Added missing and some not-sure translations
|
2018-06-23 23:29:50 +03:00 |
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Yair Morgenstern
|
56c5b7c1ca
|
Added Industrialization between Economics and Steam Power
|
2018-06-22 15:34:47 +03:00 |
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Yair Morgenstern
|
83471fb3cd
|
Added Architecture tech
|
2018-06-22 15:24:22 +03:00 |
|
Yair Morgenstern
|
e592dc90a3
|
Added Steel tech
|
2018-06-22 13:28:24 +03:00 |
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Yair Morgenstern
|
86ba484c78
|
Organized Physics tech, added Gunpowder
|
2018-06-22 13:25:42 +03:00 |
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Yair Morgenstern
|
81e9cd317d
|
Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry
|
2018-06-22 13:07:52 +03:00 |
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Yair Morgenstern
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b8d9e432ef
|
Fixed bug where if an enemy city expanded over your territory but you had a population working that tile, that population would be stuck there, and would remain unusable!
|
2018-06-22 12:21:57 +03:00 |
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Yair Morgenstern
|
bed7a37a6b
|
Cities connected to capital have a connected symbol next to them
Unit information displays XP to next promotion
|
2018-06-21 22:52:24 +03:00 |
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Yair Morgenstern
|
415add2417
|
Loads of translation changes, especially for German!
Changed font from Roboto to Arial because it contains some characters (e.g. for Romanian) that Roboto doesn't
|
2018-06-20 23:11:02 +03:00 |
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Filius-Patris
|
f92a64c8e3
|
Added German translation (#166)
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2018-06-20 18:24:52 +03:00 |
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Yair Morgenstern
|
1aee88c5cd
|
Added Companion Cavalry
|
2018-06-18 23:48:10 +03:00 |
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Yair Morgenstern
|
0af880877f
|
Added longbowman (Engand unique unit)
Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
|
2018-06-18 23:33:49 +03:00 |
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Yair Morgenstern
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fa14b6eebe
|
Cities can now idle by producing Nothing
|
2018-06-18 22:00:07 +03:00 |
|
Yair Morgenstern
|
aa11c49eec
|
Many more things are now translated!
Added more things to translate to translations.json
|
2018-06-18 21:41:07 +03:00 |
|
Fantaziu Ion
|
df82a526d4
|
Major interface translations
Added translation for main interface and gameplay strings (ru/it/fr/ro)
|
2018-06-18 03:40:43 +02:00 |
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Yair Morgenstern
|
5df93757f2
|
Added Bowman as first unique unit!
|
2018-06-17 23:39:25 +03:00 |
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Yair Morgenstern
|
ed8e664358
|
Added Cover, March and Charge promotions
|
2018-06-17 23:08:16 +03:00 |
|
Yair Morgenstern
|
5fa9ad0640
|
Normalized city strength according to original civ game
Added Walls and Castle buildings
|
2018-06-17 19:47:01 +03:00 |
|
Yair Morgenstern
|
c6caf0cecd
|
Added promotions mechanism!
|
2018-06-16 22:50:11 +03:00 |
|
Yair Morgenstern
|
92abe0cf73
|
More translations!
|
2018-06-15 16:48:38 +03:00 |
|
Yair Morgenstern
|
bcd5f02bec
|
Razed cities now have a fire icon next to them
|
2018-06-15 16:48:04 +03:00 |
|
Yair Morgenstern
|
d429c6585b
|
Aded terrains, resources improvements and techs to the translation file
|
2018-06-15 15:04:25 +03:00 |
|
Yair Morgenstern
|
79971b05b8
|
Added more translations in the code
|
2018-06-14 23:20:25 +03:00 |
|
Yair Morgenstern
|
03f5f32f36
|
Golden age now also provides +20% to culture; added Golden Age tutorial
|
2018-06-14 22:47:04 +03:00 |
|
Yair Morgenstern
|
c815863124
|
Archers now require Archery (as should be!)
|
2018-06-14 21:00:44 +03:00 |
|
Yair Morgenstern
|
d2cb7173c1
|
AI now moved ranged units before melee, so that it will attack wil the ranged units first =)
|
2018-06-14 20:47:23 +03:00 |
|
Yair Morgenstern
|
b3a15d9d6e
|
Merge branch 'master' of https://github.com/yairm210/UnCiv
|
2018-06-14 20:44:41 +03:00 |
|
yairm210
|
2e804dbd5e
|
Added notification text to translation json
|
2018-06-14 13:16:04 +03:00 |
|
Yair Morgenstern
|
5af940858b
|
Added unhappiness tutorial + tutorial text is now a normal size
|
2018-06-14 08:42:59 +03:00 |
|
Fantaziu Ion
|
14ce37c932
|
Main translations added
Main translations for italian/russian/french and romanian.
|
2018-06-13 16:43:24 +02:00 |
|
Yair Morgenstern
|
0eb28ab679
|
Select box, text field and picker screens now look much nicer
|
2018-06-12 22:46:23 +03:00 |
|
yairm210
|
7261fed191
|
Added lots of phrases in Translations.json
|
2018-06-12 13:00:25 +03:00 |
|
Yair Morgenstern
|
02c74ad8ba
|
Added Set Up action for siege units that require it
Unit cannot attack twice a turn even if it can "move after attacking"
|
2018-06-11 18:27:23 +03:00 |
|
Yair Morgenstern
|
8d5fd730a0
|
Added promotion jsons, icons and organized unit types (scout is now its own!)
|
2018-06-10 17:44:05 +03:00 |
|
Yair Morgenstern
|
0edbaac53d
|
Changed "Archery" units to "Ranged" because it will also include machine gun in the future
|
2018-06-08 17:44:49 +03:00 |
|
Yair Morgenstern
|
d81768047f
|
Added base for translations - we should now be able to add fan translations for different languages!
|
2018-06-05 21:58:02 +03:00 |
|
Yair Morgenstern
|
c088c02b1e
|
Added Roboto font and finally figured out how to make TrueType fonts look good!
|
2018-06-05 21:53:51 +03:00 |
|
Yair Morgenstern
|
aa0ddd4128
|
Added colors to notifications, depending on the context (attack, culture growth, tech, city growth, etc.)
|
2018-05-29 23:43:54 +03:00 |
|
Yair Morgenstern
|
ba320552e2
|
Added Englandd and France civs
|
2018-05-29 22:01:48 +03:00 |
|
Yair Morgenstern
|
14a1bc5626
|
Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0
|
2018-05-28 22:03:56 +03:00 |
|
Yair Morgenstern
|
75627928b3
|
Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable
|
2018-05-27 18:34:13 +03:00 |
|
Yair Morgenstern
|
389c489faf
|
Added icons to improvement picker screen
|
2018-05-25 12:01:06 +03:00 |
|
Yair Morgenstern
|
7ee62b7d1c
|
Moved star,circle,shield icons to OtherIcons folder
|
2018-05-24 22:31:06 +03:00 |
|
Yair Morgenstern
|
c8ddf6dc63
|
Added icons for unit actions
|
2018-05-23 22:59:05 +03:00 |
|
Yair Morgenstern
|
db4ad20264
|
Added Fortification action
|
2018-05-23 00:37:53 +03:00 |
|
Yair Morgenstern
|
1bebeab0c4
|
Added Knight
|
2018-05-23 00:21:08 +03:00 |
|
Yair Morgenstern
|
03d452fd42
|
Added fog on non-viewable tiles
|
2018-05-22 23:07:12 +03:00 |
|
Yair Morgenstern
|
1b2fa7317e
|
Added unit obsolesence
|
2018-05-21 23:00:09 +03:00 |
|
Yair Morgenstern
|
1de4c2c9f2
|
Techs display short info on buildings and units
|
2018-05-21 22:07:30 +03:00 |
|
Yair Morgenstern
|
398b612d8c
|
Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
|
2018-05-18 17:18:47 +03:00 |
|
Yair Morgenstern
|
017d1f3f89
|
Added star icon to capital city
|
2018-05-18 15:53:12 +03:00 |
|
Yair Morgenstern
|
cb537b0f84
|
Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
|
2018-05-18 15:30:29 +03:00 |
|
Yair Morgenstern
|
318931b902
|
Added extra stat icons
|
2018-05-17 22:02:11 +03:00 |
|
Yair Morgenstern
|
f546a49c49
|
Added icons for Medieval and Renaissance era units
|
2018-05-17 21:28:41 +03:00 |
|
Yair Morgenstern
|
4267d5b1be
|
Added Crossbowman
|
2018-05-17 15:56:25 +03:00 |
|
Yair Morgenstern
|
030ddafce6
|
Bugfixes
|
2018-05-14 22:45:41 +03:00 |
|
Yair Morgenstern
|
a4fcc3a694
|
Happiness label in menu bar now displays unhappy face and red text if hapiness is negative
|
2018-05-11 16:19:40 +03:00 |
|
Yair Morgenstern
|
96a0961130
|
UI revamp to the top bar
|
2018-05-11 02:45:50 +03:00 |
|
Yair Morgenstern
|
d12b665e83
|
Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
|
2018-05-09 22:59:32 +03:00 |
|
Yair Morgenstern
|
afa6478745
|
Horsemen can now move after attacking
|
2018-05-09 18:57:03 +03:00 |
|
Yair Morgenstern
|
c3a51460b7
|
More unit information and combat mechanics fixes
|
2018-05-08 11:56:51 +03:00 |
|
Yair Morgenstern
|
2d302ea2da
|
Added Horseman, Catapult and Spearman, with all that entails
|
2018-05-08 10:58:26 +03:00 |
|
Yair Morgenstern
|
8b748384af
|
Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units
|
2018-05-07 23:42:58 +03:00 |
|
Yair Morgenstern
|
8350d000b1
|
Added units to civilopedia
Added more info to civilopedia
|
2018-05-07 12:33:49 +03:00 |
|
Yair Morgenstern
|
be5cd0c334
|
Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
|
2018-05-06 18:03:49 +03:00 |
|
Yair Morgenstern
|
fb1f381f06
|
Added FreeType, which lets us use whatever fonts we want
|
2018-05-01 21:41:02 +03:00 |
|
Yair Morgenstern
|
4d10e11482
|
Added Egypt, other civs can now build wonders!
|
2018-04-25 23:47:03 +03:00 |
|
Yair Morgenstern
|
9816cd57da
|
Added "explored tiles" to civinfo, moved worker automation to separate class
|
2018-04-25 22:09:24 +03:00 |
|
Yair Morgenstern
|
453e25ffe7
|
City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo
|
2018-04-21 22:56:52 +03:00 |
|
Yair Morgenstern
|
d0f3a10728
|
Moved notifications to CivInfo, notifications on enemy actions removed
|
2018-04-18 00:00:31 +03:00 |
|
Yair Morgenstern
|
c6ebb733a1
|
Added Greece to civilizations, city names no come from the Civilizations json
|
2018-04-17 23:57:06 +03:00 |
|
Yair Morgenstern
|
dd3d4b605f
|
Added archer
|
2018-04-11 22:34:20 +03:00 |
|
Yair Morgenstern
|
872872cdf0
|
Desert color more distinct
|
2018-04-11 22:22:19 +03:00 |
|
Yair Morgenstern
|
4de9ee106f
|
City button padding expanded, warrior now has 2 strength as it should
|
2018-04-08 16:13:54 +03:00 |
|
Yair Morgenstern
|
7ff9f17943
|
Added battle modifiers, specifically - terrain defence bonuses
|
2018-04-04 23:10:16 +03:00 |
|
Yair Morgenstern
|
5d00adb7fe
|
Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
|
2018-04-02 15:16:28 +03:00 |
|
Yair Morgenstern
|
bd1a191b15
|
Battle tabl now shows results of battle, added Barbarian civ
|
2018-04-01 15:01:48 +03:00 |
|
Yair Morgenstern
|
0a9317f8ca
|
Removed old unit icons
|
2018-03-23 11:03:34 +03:00 |
|
Yair Morgenstern
|
96c217fec8
|
Added unit icons with the background according to owner
|
2018-03-22 23:45:28 +02:00 |
|
Yair Morgenstern
|
9debc85501
|
Removed old terrain icons to decrease the size of the apk
|
2018-03-19 23:09:31 +02:00 |
|
Yair Morgenstern
|
66f900e4ec
|
Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good!
|
2018-03-16 13:09:43 +02:00 |
|
Yair Morgenstern
|
53e332e9e8
|
Tutorials moved to a separate json file
|
2018-03-12 23:33:03 +02:00 |
|
Yair Morgenstern
|
1a4a9d416c
|
Unit control transferred to UnitTable
|
2018-03-07 18:37:16 +02:00 |
|
Yair Morgenstern
|
9b29944c2b
|
All coe converted to Kotlin!
|
2018-03-02 15:34:24 +02:00 |
|
Yair Morgenstern
|
18be9e37b2
|
Converted all GameBasics to Kotlin
|
2018-02-24 22:43:41 +02:00 |
|
Yair Morgenstern
|
397556f81f
|
Deleted unneccesary files, minor changes that were pointed out by code inspection
|
2018-02-23 13:31:45 +02:00 |
|
Yair Morgenstern
|
ce7a7916c1
|
- Fixed bug when picking legalism with less than 4 cities
- Added City Center indication, made population image in city screen more prominent and clickable
|
2018-02-03 21:49:46 +02:00 |
|
Yair Morgenstern
|
85ffcc58ee
|
Added CivilizationPolicies, added great person pick when completing Liberty
|
2018-01-11 22:50:59 +02:00 |
|
Yair Morgenstern
|
6c035c79b6
|
Improved visuals of science victory screen
Added Scout to game start
Added tutorials
|
2018-01-08 18:52:30 +02:00 |
|
Yair Morgenstern
|
439efd7a40
|
Legalism now works!
|
2018-01-03 22:52:40 +02:00 |
|
Yair Morgenstern
|
ab2b33318b
|
Buildings are now divided by type in city screen
|
2017-12-28 21:50:17 +02:00 |
|
Yair Morgenstern
|
367f294774
|
Changed policy text to reflect repurposing
|
2017-12-25 23:22:28 +02:00 |
|
Yair Morgenstern
|
f7e7506b7c
|
ADDED POLICIES
|
2017-12-25 23:18:25 +02:00 |
|
Yair Morgenstern
|
3f20e9b82e
|
Added worker automation
Solved multiple small bugs
|
2017-12-21 20:32:33 +02:00 |
|
Yair Morgenstern
|
5088b6a83f
|
Moar techtree overhaul
|
2017-12-21 15:31:01 +02:00 |
|
Yair Morgenstern
|
14c75d7cc4
|
Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs
|
2017-12-21 14:45:49 +02:00 |
|
Yair Morgenstern
|
d81cb8cda7
|
Added specialists and great person generation!
|
2017-12-21 12:25:55 +02:00 |
|
Yair Morgenstern
|
98dbe3b844
|
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
|
2017-12-18 19:43:34 +02:00 |
|
Yair Morgenstern
|
561b1b5fdc
|
added "required nearby improved resource" limitation to some buildings
added circus, stone works and notre dame buildings
|
2017-12-13 21:54:34 +02:00 |
|
Yair Morgenstern
|
761b62038f
|
Observatory now available with astronomy
Wealth and science production fixed to 4:1
Wonder bug fixed
|
2017-12-12 22:31:48 +02:00 |
|
Yair Morgenstern
|
ede3a92c43
|
Finished techs and buildings!
Added Science victory conditions and screen!
|
2017-12-11 18:21:15 +02:00 |
|
Yair Morgenstern
|
45869c5a0b
|
Railroads now provide 25% production bonus to connected cities
Added techs and builings up to middle of modern era
|
2017-12-09 22:11:16 +02:00 |
|
Yair Morgenstern
|
48f56e2e85
|
Added factories and civ resource management
|
2017-12-08 09:39:18 +02:00 |
|
Yair Morgenstern
|
ea5552f3a7
|
Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
|
2017-12-06 23:13:49 +02:00 |
|
Yair Morgenstern
|
65bff07905
|
Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
|
2017-12-05 10:53:53 +02:00 |
|
Yair Morgenstern
|
d47d59146f
|
Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads)
|
2017-12-04 16:02:27 +02:00 |
|
Yair Morgenstern
|
f51923b1f6
|
Camelcased json model field names
|
2017-12-01 15:14:18 +02:00 |
|
Yair Morgenstern
|
996204e7f5
|
Added roads
Removed libGdx images
|
2017-11-30 22:31:00 +02:00 |
|
Yair Morgenstern
|
c8dd598438
|
Added education buildings
|
2017-11-25 23:51:58 +02:00 |
|
Yair Morgenstern
|
0319602092
|
Initial commit
|
2017-11-22 00:09:35 +02:00 |
|